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FitzChevalerie reacted to Amor in Patch Log #018 - 18 Feb 2014
Fixed Experience Card in Merchant Seria. Added all the requirements for the new instance. Added Office-Style Dress / Suit. Added Valentine's Day Lingerie. Added Formal Cut-Out Dress / Suit. Added Fire, Ice, Lighting and Wind Auras for new instance. Fixed Teva Fighter shield. It should no longer be backward. Fixed the Dune Buggy head lights when using character outlines. Added 2 new hair colours, Prussian Blue and Magic Purple. Text bug on new costumes has been fixed. Added a new loading screen for Greenhouse. Level 70 Tricksters now get a Blue weapon instead of a white weapon from masters. Glory Unicorn Horn no longer lowers your damage. Added 2 new faces. Geo Wand skin should now give 10% aim. Added an Icon for the Hide abstate. Malephar can now only be looted by players who do the most damage. Euryale can now only be looted by players who do the most damage. Pirra can now only be looted by players who do the most damage. Added a new character selection screen. Balanced the event items. Bag from Lucky Capsule should now be tradable. Robo KQ monsters now give 1 experience. Honeying KQ monsters now give 1 experience. King Kong Phino KQ monsters now give 1 experience. Mini-dragon KQ monsters now give 1 experience. Land of Trials monsters now give 1 experience. Trumpy Remains monsters now give 1 experience. Guardian's Holy Shrine monsters now give 1 experience. Fixed composition and decomposition item maximum item amount. Tier 1 and Tier 2 items now have a chance of failing and also breaking. Lab monster 25 now drops only armour and trousers. Lab monsters 20 now drops only hats and boots. Sorry for the late update folks. Stay tuned for the new instance, work has been started on it. -
FitzChevalerie got a reaction from Squirmer in What language(s) do you speak?
French and English o; I'm from canada
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FitzChevalerie got a reaction from crucial in Lab bosses drops
Just split the drops
Fatty boots helm
Spiderish boss Top and pants..
floors after fatty are harder qq
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FitzChevalerie reacted to Amor in Patch Log #016 - 05 Feb 2014
Quick little maintenance.
Debuffed Malephar. Added Material Merchant in Roumen. Merchant Balus sells most materials required for production skills. Increased Secret Lab drop rate. More hair colours added into Veitree. Currently have no colour icon but they work. -
FitzChevalerie reacted to char123 in Returning player after 5 + yrs
Hey Core!
I am a very old player back from the days of 59 cap lol. I just wanted to say that I think you guys rock! This server is very polished it feels like retail with no bugs or glitchesl.
I hope to befriend old and new players alike.
Hope to see you guys soon.
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FitzChevalerie reacted to Skunk in Dark Land
Feedback seemed like the only place to put this as I didn't see anything titled 'suggestions'.
Anyways, I'd like to ask about opening up Dark Land. I know eventually it will be but as of right now there's so many positive possibilities for it being opened. Such as license grinding on black bears because there's a huuuuge spot there versus the only one 'okay' spot in AR.
And of course money farming, people only go for 108 weapons in OLT right now but to have more spots than one available to farm those drops would encourage money farming. On the plus side, guilds would be more encouraged to farm money for their academy rewards giving new players and new people a little more money to start off and get them through financially in the later levels.
It's only a suggestion, and I would assume you'd remove portals into other maps until you feel they're ready to be put in. It just seemed like something that could be added now with minimal effort and yet it gives us more things to do when we can't do party related things.
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FitzChevalerie reacted to Skunk in Slip Away
It was to my understanding that ALL Odin custom skills were included. Those are the following:
Fighter - Recovering Blow and Eradicate
Cleric - Break and Weaken
Mage - Mind Tap, Spirit Tap, and Thunderbolt (Wizard)
Archer - Pretty much every Nature buff. (Aim, Critical rate, Curse resistance, and Evasion) Although on the official server there is a buff for increased DEX. Which is split up here. Also, Annihilating Power, Immobilizing Shot, Gravity Field, and Spirit Shot. The five different entrap flowers for Rangers (Stun, Fear, Bind, Slash, Slow. Official had normal, blind, slow, and bleeding. All entrap flowers shared empowerments and cooldowns.)
Trickster - Slip Away.
The only thing removed? The only thing tricksters get as far as custom skills. Might have left some out but this is what I remembered at least. The only thing I recall Freddy 'editing' was those skill animation for the fighter skills and trying to change Binding Blow for reapers.
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FitzChevalerie reacted to Skunk in Patch Log #012 - 25 Jan 2014
Noitome.
Or, emotion spelled backwards.
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FitzChevalerie got a reaction from StarDust in Slime Jellys
Idk... I just use a perm in graveyard.... can kill a ton og zombies and foxes and getting ton of jellies and summoned beast tail
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FitzChevalerie reacted to stoink in Drop rate
Welp admin mucski said to do so i dont complain in shoutbox this so the drop rate is crap. I mean when im farming greens in a dungeon or abyss with a rant there should be a drop every time at the least but instead i rarely see one. I mean some things are good like ggk drop rate is perfect but tk sucks i was ranted and it took 4 kills till anything dropped and i was 5 levels below him so a drop rate increase would be nice.
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FitzChevalerie reacted to Ghost in Thread`s Core Suggestion
Here's some suggestions
1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP.
The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level
2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players.
This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons.
3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on.
4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels.
5.Add Incentives to play on the weekends & events on the weekends.
Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.
As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
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FitzChevalerie got a reaction from Zephry in My thoughts.
100 abyss had a good drop rate when i farmed there...
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FitzChevalerie reacted to Ryaiken in Rants and Coin Drops and Glitches
I still think coin drops should be removed and the economy should be allowed to grow normally. It worked very very well for Eden (Selesnia).
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FitzChevalerie reacted to Ryaiken in Tower drop rate
If this is is true, please fix it :c No need for retail drop rates on a pserver
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