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Amor
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It's true. As a mage and having relatively decent damage, I don't hit much on anyone in any class. Fitz is an amazing wiz with nice magic damage and even 70ed it's hard dropping another 70ed glad whereas I thought it was supposed to be relatively easy for a mage against a fighter. Fighter's naturally have low mdef, so just being able to crit them for that is weak imo. That means you're only hitting them for 750 as a normal hit, and crit rate isn't that great on here also. Once you take the crit rates, the high hp, and the mdmg and put it together, a mage doesn't do as much dmg as you'd expect them to. You can maybe get them down to 45% hp(?throwing out a rough estimate) before your stifle, fear, or ice (if you even hit) wears off and there they are and you're stunned and killed in a matter of seconds. However, the fast kill is expected. Mages have poop def.Archer's and trick's eva make it difficult to actually hit them as is. So if you even get to hit them, you're not hitting them that hard. I do believe though that archer's and trick's dmg should be increased slightly. Not by a shit ton though.

Edited by Vanity
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It's true. As a mage and having relatively decent damage, I don't hit much on anyone in any class. Fitz is an amazing wiz with nice magic damage and even 70ed it's hard dropping another 70ed glad whereas I thought it was supposed to be relatively easy for a mage against a fighter. Fighter's naturally have low mdef, so just being able to crit them for that is weak imo. That means you're only hitting them for 750 as a normal hit, and crit rate isn't that great on here also. Once you take the crit rates, the high hp, and the mdmg and put it together, a mage doesn't do as much dmg as you'd expect them to. You can maybe get them down to 45% hp(?throwing out a rough estimate) before your stifle, fear, or ice (if you even hit) wears off and there they are and you're stunned and killed in a matter of seconds. However, the fast kill is expected. Mages have poop def.

 

Archer's and trick's eva make it difficult to actually hit them as is. So if you even get to hit them, you're not hitting them that hard. I do believe though that archer's and trick's dmg should be increased slightly. Not by a shit ton though.

 

Notice how all these Mages are complaining about their fight vs Gladiators?

 

A mage with decent aim will wreck me. ESPECIALLY a WIZ. If a wiz lands just

one Ice Field I'm fried in AOE no chance. Even LOCKS kill me in aoes after

a successful Ice Field. :T Especially since aoe's don't scale from aim and eva

after the initial drop. And I'm in all +9 jewels/badge. Also my evasion is rather good.

I'm not saying mages are OP I'm saying I think they're rather balanced in comparison

to Archers I stand a chance if I can survive and get some skills off I'm saying;

 

maybe it's Glads that are in need of a nerf in this case.

 

(but be prepared for the qq)

 

Are you talking about hits with mb or with aoes cus

 MB is kiteable instant cast AND instant cd

AND you want it to hit like a truck?

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Also the girl posting about Rangers being 'weak af'

Rangers are more about survival and control. They have
better defense mdef and stuff where as SS get better str.

In pvp they have great control with their traps and root.
Although they all have 45s cd if you time them right
with binding you can keep a target annoyed for quite a while.

Rangers also specialize in AOE and by their AOE traps they'll
excel at group pvp. Being able to silence or fear multiple targets
will be really useful. And Hide mode is too impressive by itself as a skill. 

So do they need more dmg to help them Kill ppl? Nah, they double SS dmg
already and with Annihilating Power they're doing almost double that.

The one change that Rangers need is 100% hit rate for Binding.

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Also the girl posting about Rangers being 'weak af'

Rangers are more about survival and control. They have
better defense mdef and stuff where as SS get better str.

In pvp they have great control with their traps and root.
Although they all have 45s cd if you time them right
with binding you can keep a target annoyed for quite a while.

Rangers also specialize in AOE and by their AOE traps they'll
excel at group pvp. Being able to silence or fear multiple targets
will be really useful. And Hide mode is too impressive by itself as a skill. 

So do they need more dmg to help them Kill ppl? Nah, they double SS dmg
already and with Annihilating Power they're doing almost double that.

The one change that Rangers need is 100% hit rate for Binding.

 

 

I do understand that SS's get the str considering they are the "pvp" class. But if every class was categorized as such then wizards and knights would be pvping and we all know that wont happen. Every class should be able to somewhat pvp respectively. Thing is by choosing rangers we get xbows we have more damage then bows and less speed. By choosing SS you get alittle less damage, alot faster speed and the damage buff. I dont get that tbh cuz as it was made rangers get dmg/slow attack and SS's get less dmg/faster attack to sort of balance it out but by giving SS's alone the high tiers of damage buff that doesnt quite make sense but if SS's feel it should be a skill for them then thats fine I wont push for it, aswell as the blind flower that was on retail. Thing with our flowers is everything lasts for two seconds fear or shock or entrap so we cant really do anything in that two seconds considering after those 2 seconds we will either be feared iced slept stunned etc. All im asking for is either a slight increase in dura for some of those flowers or making binding 100% and not allowing people to expel/dash/blink out of it or.. if they cant do that they could do the same thing they did with disarm. Just my opinions after trying out the class.

 

 

 

 

 

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I strongly believe that mages have been nerfed to hell and that they are worthy being given some sort of Magic damage boost.

I dont care who you are and how much skill you think you have on a mage, whether it will be a Wizard or a Lock. You can't drop a glad who's extended, charmed or uncharmed that has mal gears. Not only do glads get stupid high evasion for no apparent reason, but they get high mdef. Any gladiator can just use full on def suits and boom You're practically screwed while pvping them.Im a lock, i could care less what happens for the wizzies, But as a lock, Ice field, drop 2 aoe's, *looks at glad's Hp*, well over half still. after two aoes and a barrage of attacks. As for lock magic blast, Like LMFAO... let me know WHOOO gonna kill a extended glad with 10k+ hp hitting 400s?? If thats the case then, Locks arent even a Mage DD class.. Smh at how locks are being treated :c..

I AGREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

 

 

Inbefore yall start talking more about mages and glads, Lets talk about archers. Increase their dmg by 2x please. Cause as a Charmed +10 SS I do only 10k dmg :c Which is redonculous. And fix the eva buff too D8< 

Edited by OppaKindly
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I do understand that SS's get the str considering they are the "pvp" class. But if every class was categorized as such then wizards and knights would be pvping and we all know that wont happen. Every class should be able to somewhat pvp respectively. Thing is by choosing rangers we get xbows we have more damage then bows and less speed. By choosing SS you get alittle less damage, alot faster speed and the damage buff. I dont get that tbh cuz as it was made rangers get dmg/slow attack and SS's get less dmg/faster attack to sort of balance it out but by giving SS's alone the high tiers of damage buff that doesnt quite make sense but if SS's feel it should be a skill for them then thats fine I wont push for it, aswell as the blind flower that was on retail. Thing with our flowers is everything lasts for two seconds fear or shock or entrap so we cant really do anything in that two seconds considering after those 2 seconds we will either be feared iced slept stunned etc.

 

>>>>All im asking for is either a slight increase in dura for some of those flowers or making binding 100% and not allowing people to expel/dash/blink out of it <<<< That

 

or.. if they cant do that they could do the same thing they did with disarm. Just my opinions after trying out the class.

Totally agree with your end statements about flowers and Binding, I like what the flowers do on

this server but I agree the duration is really crappy. I kinda wish that the debuff duration were

empowerable or something.

 

But it's hard when it comes to the attack rate stuff and damage. Because although we have higher attack rate

than rangers it's only like .3 seconds longer which isn't half. Yet they can easily double SS dmg. I think upgrades in

AP are best with SS being 1v1 specialists and the non upgrade is still essential for rangers.

( And also still throws their dmg with AP on way over SS ;-; )

 

Although the topic seems pvp based I'm just saying with my skill build my aoes hit Baby Phouches for like 1.6k

and rangers drop for like 4k Q___Q.....................

 

 

I strongly believe that mages have been nerfed to hell and that they are worthy being given some sort of Magic damage boost.

I dont care who you are and how much skill you think you have on a mage, whether it will be a Wizard or a Lock. You can't drop a glad who's extended, charmed or uncharmed that has mal gears. Not only do glads get stupid high evasion for no apparent reason, but they get high mdef. Any gladiator can just use full on def suits and boom You're practically screwed while pvping them.

Im a lock, i could care less what happens for the wizzies, But as a lock, Ice field, drop 2 aoe's, *looks at glad's Hp*, well over half still. after two aoes and a barrage of attacks. As for lock magic blast, Like LMFAO... let me know WHOOO gonna kill a extended glad with 10k+ hp hitting 400s?? If thats the case then, Locks arent even a Mage DD class.. Smh at how locks are being treated :c..

This just makes it more apparent to me that it's Glads that need a nerf. Lol.

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I AGREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

 

 

Inbefore yall start talking more about mages and glads, Lets talk about archers. Increase their dmg by 2x please. Cause as a Charmed +10 SS I do only 10k dmg :c Which is redonculous. And fix the eva buff too D8< 

 

Archers and trix had a dmg boost of 1000 if im not wrong o:

Edited by Sassy
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Well from what was said in this thread all these points were brought up 
 
- Rangers are still weak, as pretty much any full +9 person can tank us
 
-lowering success of Concussive charge 
 
-Sharp Shooters evasion is too high
 
- I Suggested making binding 100%, perhaps not allow it to be expelled/dashed/blinked away, make it possible to increase dura of fear flower
 
-Fighters need a mdef nerf 
 
-Increasing hp stone recovery for some of the classes

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-Sharp Shooters evasion is too high

 

 

Pretty sure that was a joke. Considering that Rangers and SS have the same

base Eva on gears. And SS gets no bonus upon prestige. xD Unless you're opting for them to lower Rangers eva too.

 

Either way, horrible suggestion.

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Wasn't my suggestion qq just saw it on a post, rangers weren't mentioned so was assuming someone thinks SS's get more evasion on gears. I don't think archers evasion should be touched.

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Well from what was said in this thread all these points were brought up 

 

- Rangers are still weak, as pretty much any full +9 person can tank us

 

-lowering success of Concussive charge 

 

-Sharp Shooters evasion is too high

 

- I Suggested making binding 100%, perhaps not allow it to be expelled/dashed/blinked away, make it possible to increase dura of fear flower

 

-Fighters need a mdef nerf 

 

-Increasing hp stone recovery for some of the classes

1) I've seen rangers roll through people in full +9 gear. What exactly are you basing this on?

2) Agreed.

3) (see below)

4) I'll agree with this provided the fear duration isn't ridiculous. Maybe a couple of more seconds. A ranger shouldn't be fearing at mage level by any means, you have all those other entraps to fall back on.

5) Amen, but that's not the only nerf i'd say they need.

6) Which classes and only hp stones or sp stones as well?

 

 

Pretty sure that was a joke. Considering that Rangers and SS have the same

base Eva on gears. And SS gets no bonus upon prestige. xD Unless you're opting for them to lower Rangers eva too.

 

Either way, horrible suggestion.

 

 

Pretty much this, Para already admitted it was a joke.

Sharpshooters have less eva than Rangers do which is why our 100 passive, that has yet to be released, is a dex boost while running.

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1] Well the fact that my ranger has a male xbow and everyone who is fully enhanced can pretty much tank my damage I wouldnt say we need too much or any damage boost just debuffs should be reworked. Just tested damage with male xbow and full dmg suits hitting 400 on mages lol and 200-300 on fighters.
 
3] I dont believe sharpshooters or rangers require any eva nerf so that being a troll makes sense.
 
4] the other entraps are all pretty much 2 seconds each entrap is useless as people can blink/bird/dash/expel it as well as still attack within it so that being said the only really useful disable flowers are fear/shock both lasting 2 seconds so if someone were to say you can just stay them that would be fear use a skill shock use another considering the lower dura im not asking for fearing at a mage level ofc not but a little change would be nice.
 
6] I'm not sure only hp stones were brought up and the classes were not mentioned my post was summarizing the thread not making my own points.

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As far as i know the hp heal on Spectre is lower then its suppose to be. Im unsure if its the same for reapers but the health recovered is less percentage then other classes. 

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I kinda think Guardians need a pick me up.

They're sort of meh compared to HKs, HKs in population are clearly the more desired
choice. I'm no Cleric expert but imo I think Immune and Endure should be shared between

both Prestiges. And that Rebirth should act as a partial Tear of Legel and return like 3

previous buffs between scrolls and pots. It would bring some interest to the class and
at least make it a little more challenging of a choice before they just default to HK as of
current, just a thought.

 

They'll be better at healing with the passives but still will be meh compared to Deadly Blessing.


(Side thought, if Tears of Legel were removed from the game and Guardian's
rebirth acted as a complete Tear of Legel it would bring a lot of attention to them.
Making the choice between the two pretty difficult for some. With an obvious CD readjustment.)

Let's face it, they're pretty overlooked as a class atm. :I

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I kinda think Guardians need a pick me up.

 

They're sort of meh compared to HKs, HKs in population are clearly the more desired

choice. I'm no Cleric expert but imo I think Immune and Endure should be shared between

both Prestiges. And that Rebirth should act as a partial Tear of Legel and return like 3

previous buffs between scrolls and pots. It would bring some interest to the class and

at least make it a little more challenging of a choice before they just default to HK as of

current, just a thought.

 

They'll be better at healing with the passives but still will be meh compared to Deadly Blessing.

 

 

(Side thought, if Tears of Legel were removed from the game and Guardian's

rebirth acted as a complete Tear of Legel it would bring a lot of attention to them.

Making the choice between the two pretty difficult for some. With an obvious CD readjustment.)

 

Let's face it, they're pretty overlooked as a class atm. :I

 

The lovely White already made a similar suggestion here:

http://fiesta.core.ms/forums/index.php?/topic/650-suggestions-on-improve-population/

 

Which I agree with.

Rebirth should act similar to a tear and not be overshadowed by that cash shop item.

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