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Soda

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  1. Soda

    GT bugs!

    From what I noticed there are random times where you die out of nowhere me and white and Hysteri got hit 15k and all died but none of us had a bomb lol
  2. Didn't do it yet I guess :c
  3. Lets not forget male pets qq
  4. 1] Well the fact that my ranger has a male xbow and everyone who is fully enhanced can pretty much tank my damage I wouldnt say we need too much or any damage boost just debuffs should be reworked. Just tested damage with male xbow and full dmg suits hitting 400 on mages lol and 200-300 on fighters. 3] I dont believe sharpshooters or rangers require any eva nerf so that being a troll makes sense. 4] the other entraps are all pretty much 2 seconds each entrap is useless as people can blink/bird/dash/expel it as well as still attack within it so that being said the only really useful disable flowers are fear/shock both lasting 2 seconds so if someone were to say you can just stay them that would be fear use a skill shock use another considering the lower dura im not asking for fearing at a mage level ofc not but a little change would be nice. 6] I'm not sure only hp stones were brought up and the classes were not mentioned my post was summarizing the thread not making my own points.
  5. Wasn't my suggestion qq just saw it on a post, rangers weren't mentioned so was assuming someone thinks SS's get more evasion on gears. I don't think archers evasion should be touched.
  6. Well from what was said in this thread all these points were brought up - Rangers are still weak, as pretty much any full +9 person can tank us -lowering success of Concussive charge -Sharp Shooters evasion is too high - I Suggested making binding 100%, perhaps not allow it to be expelled/dashed/blinked away, make it possible to increase dura of fear flower -Fighters need a mdef nerf -Increasing hp stone recovery for some of the classes
  7. We made other suggestions in this thread aswell :c those would be nice to have included please
  8. I do understand that SS's get the str considering they are the "pvp" class. But if every class was categorized as such then wizards and knights would be pvping and we all know that wont happen. Every class should be able to somewhat pvp respectively. Thing is by choosing rangers we get xbows we have more damage then bows and less speed. By choosing SS you get alittle less damage, alot faster speed and the damage buff. I dont get that tbh cuz as it was made rangers get dmg/slow attack and SS's get less dmg/faster attack to sort of balance it out but by giving SS's alone the high tiers of damage buff that doesnt quite make sense but if SS's feel it should be a skill for them then thats fine I wont push for it, aswell as the blind flower that was on retail. Thing with our flowers is everything lasts for two seconds fear or shock or entrap so we cant really do anything in that two seconds considering after those 2 seconds we will either be feared iced slept stunned etc. All im asking for is either a slight increase in dura for some of those flowers or making binding 100% and not allowing people to expel/dash/blink out of it or.. if they cant do that they could do the same thing they did with disarm. Just my opinions after trying out the class.
  9. Soda

    Aura glitch

    Can you make the auras more eye friendly or let us be able to switch them off like the normal 100 auras they look disgustingly bright and flashy and give me a headache.
  10. Soda

    Goodbye.

    What happened earlier is unprofessional-ism at it's finest. They just had a rollback recently.
  11. Just means people will keep switching guilds and get 1000 male drops a day.
  12. Soda

    Mob Farming

    I would like to see more Baby Phouch spawns all around the map considering it always seems to be taken when I want to farm
  13. I can make money from any char I play I still want my character to be able to do something other then just tickle everything in PVP/PVE
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