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LessQQMorePewPew

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  1. Like
    LessQQMorePewPew reacted to Skunk in Karen's Drop Rate   
    lol.
    Hold up there tough guy.
     
    Every other world boss on this server is a 100% drop rate of what they're there to raid for.
    Difference between Karen and the rest of them? They can all be man-handled by one full party or less.
    Why should we take the time to bust our chops to put her down on a slim chance of the correct reward when everything else is manageable with whoever's online at that given moment with a guaranteed reward? I mean seriously.. consider your words and your playing history (if you even have any) before making such a vague and automated recommendation.
     
    And why bother advertising she's here and pressure the community into including her in the daily gameplay if this is the kind of response we get out of it? 'Tough luck kid, try again.'  
     
    Me personally, I'm not asking for 100% but it would make sense. Farbod's convinced it's too easy and he's right to an extent. The issue is that SHE appears easy, the work you have to do leading up to her by killing the mini-bosses isn't. My bad if we coordinate a working strategy and make her appear easy. Fact of the matter is it that it takes us days of preparation and at least an hour out of everyone's day and playing time just to do this raid. I'm sure we could keep trying because that's what we do, but do you really think everyone would be down to continue? Maybe for a while but definitely not forever.
     
    So my suggestion to you for the next matter, come at this with open arms and not a closed fist.
     
    tl;dr - Enough drama, find a worthy solution and we'll try her again.
  2. Like
    LessQQMorePewPew reacted to Skunk in Karen's Drop Rate   
    +2 to this.

    It's not like any other raid where you just stand there and have one person take damage while others assist in killing. This raid requires a lot of know-how and communication.

     

    I've spent the last two weeks getting people pumped for what we thought couldn't be done due to previous findings. But we found a way to overcome that as a group and the reward for it is extremely lackluster. Please consider making the change to the drop rate, for the sake of the active community, for the sake of the FUTURE.

     

    tinks.

  3. Like
    LessQQMorePewPew reacted to Zephry in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  4. Like
    LessQQMorePewPew reacted to Luna in add some stuff   
    Thanks for the suggestion, but as Shiver said this has been suggested and rejected before. In my personal opinion, I think adding these materials to the NPC will make production really easy and potentially ruin the game's economy. I will leave the thread open if you or someone else wishes to provide a rebuttal.
  5. Like
    LessQQMorePewPew reacted to FitzChevalerie in Pots drop rate   
    Can you please nerf the drop rate of pots and scrolls from adealia mobs. Killing 1 mob and getting 8 pots is kinda ridiculous.
     
    They shouldn't be rare, but I shouldn't be getting 1 stack of pots every pull I do.  When teh server was active peopel used to sell pots and scrolls. ( I know it's not that active atm, but it's growing and it needs an economy to stay alive, otherwise money has no use and there's no reason to even farm money )
  6. Like
    LessQQMorePewPew reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Dungeon, Instance, & World Boss Drop Listing
     
    Contents

    Post 1: Introduction, Updates
    Post 2: Color Key & Loot Explanation
    Post 3: Dungeons
    Post 4: Instances
    Post 5: World Bosses
    Post 6: Miscellaneous

    Introduction
     
    The aim of this listing is to provide information about the dungeons, instances, and world bosses available on Core Fiesta. This guide will not walk you through how to do them, but rather give you data about the bosses and drops they provide.
     
    If you see any information that is wrong or missing, please let me know.
     
    *All information is subject to change based on future patches.
     
    Updates
     
    5/30/15
    Split World Bosses into major and minor sections, added 6 hour spawn world bosses.
     
    5/29/15 
    Added information on Death Knight Lair (big thanks to Meruem for that information), updated drops for Noitome's Lair, added coordinates for Psiken and Chimera, updated color key for readability, and added miscellaneous section. 
  7. Like
    LessQQMorePewPew reacted to DoughyCookie in 110 Set Effects   
    This thread will be for suggestions regarding the 110 set effects. Feel free to suggest changes for any class, as it'd be nice to get everyone's opinion. 
     
    Won't be including tricksters as they've already been changed. 
     
    Edit 5/30: Added in Holy Knight, Warlock, and a 2nd Wizard suggestion. Changed Guardian and 1st Wizard suggestion.
     
    Sharpshooter - Current
     
    2 Pieces: Increased attack rate of Power Shot.
    3 Pieces: Reduced SP consumption of Piercing Shot
    4 Pieces: Increases the effect duration of Piercing Shot
     
    Sharpshooter - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Poison Shot
    3 Pieces: Reduced SP consumption on Bone Shot
    4 Pieces: Increased duration on Bone Shot
    Reasoning: Sharpshooters are a single target focused class, so enhancing an AOE (Piercing Shot) did not make sense, so switched the effects to single target skills. And although power shot is a single target skill, it is not normally used in a Sharpshooters rotation as it essentially decreases your dps. 
     
    Ranger - Current
     
    2 Pieces: Increased attack rate of Bone Shot
    3 Pieces: Reduced SP consumption of Multi-Blood Shot
    4 Pieces: Increases the effect duration of Multi-Blood Shot
     
    Ranger - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Piercing Shot
    3 Pieces: Reduced SP consumption of Nature's Mist
    4 Pieces: Increases the effect duration of Nature's Mist
    Reasoning: Enhancing bone shot (a sharpshooter skill 100+) doesn't make sense on a Ranger 110 set, so switched skill to an AOE (Ranger only skill 100+). For 3/4 pieces, Multi-Blood Shot is infrequently used so it'd make sense to switch these effects to one of the 2 main AOEs (Nature's Mist and Piercing Shot).
     
    Guardian - Current
     
    2 Pieces: Reduced SP consumption of Purge (Actually rebirth, text error)
    3 Pieces: Reduced cooldown of Awaken
    4 Pieces: Reduced SP consumption of Awaken
     
    Guardian - Suggestion (Combination of Me & Zephry)
     
    2 Pieces: Increased duration of Rebirth
    3 Pieces: Reduced SP consumption of Rejuvenate 
    4 Pieces: Increased HP restoration amount of Rejuvenate
    Reasoning: The 2 piece effect is currently useless by reducing the SP cost of a party buff that lasts an hour. The 3/4 piece effect was empowering an AOE heal, which are HK only after level 100. So changed it to a single target heal, the basis of Guardians.
    Note: Didn't do cooldown of Rebirth for 2 pieces or cooldown of Rejuvenate for 4 pieces as Zephry suggested, as these are both effects of another Guardian set that is currently available (The level 100 LN set). 
     
    Holy Knight - Current
     
    2 Pieces: Increase HP restoration amount of Recover
    3 Pieces: Reduced SP consumption of Invigorate
    4 Pieces: Increased duration of Invigorate
     
    Holy Knight - Suggestion (Me)
     
    2 Pieces: Increase HP restoration amount of Recovery (Same as current)
    3 Pieces: Reduced SP consumption of Invigorate (Same as current)
    4 Pieces: Increase HP restoration amount of Invigorate 
    Reasoning: Slight change, Invigorate (with no empowerments in duration or cooldown) can already be used infinitely, as it's cooldown is shorter then it's duration, so I feel more use would be gotten out of increasing how much it heals not how long. 
     
    Wizard - Current
     
    2 Pieces: Reduced cooldown on Purge
    3 Pieces: Reduced SP Consumption of Frost Nova
    4 Pieces: Increased effect duration of Frost Nova
     
    Wizard - Suggestion (By Me)
     
    2 Pieces: Reduced cooldown on Inferno
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased attack rate of Frost Nova
    Reasoning: Changed the 2 set effect to an AOE as that is the basis of wizards. Changed the 4 piece effect as (in my opinion) increased duration on Frost Nova is near useless. 
     
    Wizard - Suggestion 2 (By Zephry)
     
    2 Pieces: Reduced cooldown on Ice Field
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased effect duration of Frost Nova (Same as current)
    Reasoning: Purge effect is rather lackluster. Ice Field would've been a better choice.
    My thoughts: I agree on the 2 piece effect, it should reduce the cooldown of an AOE not Purge. For the 3/4 piece effect, 3 should reduce the sp consumption of a different AOE and the 4 set effect should increase the damage of that same AOE. I think the increased duration to be useless, and would rather see damage, but of course am open to others opinions. 
     
    Warlock - Current 
     
    2 Pieces: Increased attack rate on Fire Bolt
    3 Pieces: Reduced SP consumption on Inferno
    4 Pieces: Increased effect duration of Inferno
     
    Warlock - Suggestion (Zephry)
     
    2 Pieces: Increased attack rate of Fire Ball
    3 Pieces: Reduced SP consumption of Inferno
    4 Pieces: Increased attack rate of Inferno
    Reasoning: Original set effects from retail. (Note: 3/4 piece effects empower a wizard only skill after 100, but so far this is the only suggestion). Also, fire bolt's last upgrade is like.. 4x or 5x.. makes no sense for this skill to be on a 110 set effect. 
     
    Knight - Current
     
    2 Pieces: Increased effect of Mock
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP Consumption of Whirlwind
     
    Knight - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect of Mock 
    3 Pieces: Increased attack rate of Degro Slash
    4 Pieces: Reduced SP consumption of Degro Slash
    Reasoning: The 2 piece effect is fine, makes perfect sense. For the 3/4 piece effect, it should be switched with the gladiator set as Whirlwind is a gladiator only 100+ skill and degro slash is a knight only 100+ skill. 
     
    Gladiator - Current
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced SP consumption of Degro Slash
    4 Pieces: Increased attack rate of Degro Slash
     
    Gladiator - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP consumption of Whirlwind
    Reasoning: 2 set effect is fine, makes sense. For 3/4, see the reasoning under Knight. 
  8. Like
    LessQQMorePewPew reacted to DoughyCookie in Some Stuff   
    Wizard 110 skill - Summon Meteor
     
    The total damage from Meteor is equivalent to the initial damage from Inferno. Inferno casts in about half the time. And since the slow only applies after the damage is applied now, the skill is essentially useless (other then to use as fun cause its a cool animation). Even with the slow working properly, your summoning a METEOR. I should be CHUNKING people. Not tickling them. The damage is incredibly underwhelming for a 110 skill, which for most classes is a defining skill for them. For wizard it's a cool little visual thing to do. Woo~
     
    Guardian 110 skill 
     
    Still doesn't work. Doesn't do anything.
     
    Guardian skill - Rebirth
     
    Can only cast it on yourself, this happened when you made the change that caused it to self-cast when you're not targeting anyone. Now it ONLY self-casts. 
     
    110 Armor Sets
     
    Effects - You made changes for the tricksters sets to make them actually desirable, please look into the other classes. The set effects on 110 sets are horrid across the board, and every class (or most) deserve similar treatment that the trickster sets got. 
     
    Bonuses (HP/SP/Crit/Aim):
    1) On the sets dropped from Eglack/Salare/Magrite sometimes these bonuses are lower then there 105 lab pieces. For example, a 105 lab top for wizard gives +1000 hp while the 110 top for wizard gives +900 hp. This doesn't make sense. 
    2) For the 110s dropped in 11x abyss, some of the sets don't have these bonuses. For example, 110 sharpshooter tops don't give HP. This gives some classes a disadvantage.
     
    Base Stats - I've posted about this before, sometimes stats on the 110s are lower then the stats on the matching ML/114 pieces. For example, all wizard 110 pieces have less Defense than the ML/114 set. But for some classes, this isn't true, which creates a bit of unbalance among classes.
     
    Enhancing
     
    Currently, only 110 armor sets & UT shields can be +10d, and only UT weapons can be +11'd. (as far as I know at least). This shouldn't be so exclusive. Either make all t5 Weapons/Armor able to be enhanced this much, or make it so all 110/114 armor/shields can be +10d (meaning greens and npcs could be +10d as well) and all 114 weapons can be +11'd. 
     
    120 Greens
     
    I feel like these should sell for more then 114 greens, seeing as they require more work to obtain and therefor should give a better reward. My suggestions is around 315s~ for weapons and 115s~ for armor pieces. Generally speaking, that's about 30s more for weapons compared to the 114 weapon price (generally around 285s) and 20s more than 114 armor pieces (generally around 95s)
     
    110 Thor Rings 
     
    Please give them Magic Damage and Magic Defense, similar to 100 OJs and Malephar rings. 
     
    Aura's
     
    Was wondering if we could implement some more colors as we are a highly fashionable community and like to look good when we aren't out slaying beasts, and sometimes our aura just doesn't match our outfit. Maybe statless ones of the missing/of all colors in a npc or something? (I'm in dire need of a pink aura)
     
    Badges
     
    Can we update how these are obtained. Noit is just mentally painful. Don't really have a suggestion, I just really want to farm badges but would rather watch myself make elrue than do Noit. Could just slightly change noit to make it bearable or introduce something new, I dunno. But Noit's currently the only option to obtain a badge and as far as I know, it's not being done. 
  9. Like
  10. Like
    LessQQMorePewPew got a reaction from Skylite in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  11. Like
  12. Like
    LessQQMorePewPew reacted to Luna in [EVENTS] It's a Core Summer   
  13. Like
    LessQQMorePewPew reacted to Amor in [EVENT] Free Item Mall Coins   
    I've added 3500 coins to everyone's account. Only 9 more likes until another 3500 coins!
  14. Like
    LessQQMorePewPew reacted to Amor in Patch Log #039 - 24 May 2015   
    Updated 110 armour stats, minimum of 2 should be given when dropped. Resilience skill for spectres now increases magic and physical defense based on base stats and bonuses. Resilience cool time has been reduced to 15 seconds. Increased Resilience buff time to 30 minutes. Diminish now increases your damage based on base stats and bonuses for 6 seconds. Diminish cool time has been increased to 2 minutes 30 seconds. Changed Diminish description. You can no longer power up Resilience cool down. Nimble Defence now increases your evasion by a static amount. Nimble Defence buff now lasts 30 minutes. Updated Nimble Defense skill description. Updated some more 114/120 armour/weapon prices. Spectre 110 set skill effect for 2 pieces now reduces cool down of force slash by 15%. Reaper 110 set skill effect for 2 pieces now increases attack damage of razor claw skill by 30%. Updated Thorn Cave mobs stats. Puppet Hellgait jewellery no longer drops from mobs. Normal Malephar mount should now be permanent. Star of Doom necklace should not give 67% resistance. Fragment of Doom (Blue) now gives 7% Magic Defence Power. Fragment of Doom (Red) now gives 7% Magic Defence Power. Twin Kovar Ring (Blue) now gives 9% Magic Defence Power. Twin Kovar Ring (Red) now gives 9% Magic Defence Power. Kovar's Necklace now gives 72% resistance. Kovar's Earrings now gives 7% critical rate. Killer's Order attack damage has been increased. Debuffed Incubus Agole's MR debuff skill. Fixed Lightning Chain skill. It now damages the first target hit and ricochets to several other targets. Updated Lightning Chain skill description. Removed 95 jewels from Magrite. Reduced Eglack and Salare respawn times to 15 minutes. Shard instance has been renamed from Hideout to Shard Temple. Ghosty instance has been renamed from Cave of Memories to Ghosty's Cave. Updated Ghosty instance loading screen. Updated Shard instance loading screen. Added 5 new faces for males and females. Added 8 new hair dyes . Renovated Beauty Shop. Added Event Phino. Added 1st to Cap Medal Added 2nd to Cap Medal Added 3rd to Cap Medal Added Crisp White Shirt (30 Days) Added Facebook 'Like' T-Shirt (Permanent) Added Beating Heart T-Shirt (30 Days) Added Blueberry Blue Skinny Jeans (30 Days) Added Black Skinny Jeans (30 Days) Added Cherry Skinny Jeans (30 Days) Added Cream Soda Pink Skinny Jeans (30 Days) Added Mini Sweetheart Transparent items have been given individual icons. Increased transparent weapon skins critical rate to 6%. Added 12% aim to transparent weapon skins. Level 66 vault now gives 120% exp card. Removed all Hellgait jewellery from characters whom had it. EDIT:
    Thorn Cave mini boss and boss evasion should be decreased properly now. Updated Launcher:
    Updated help window picture. Updated news section, it is now automatic. Fixed voting window bug. Added new function to remove some ads on the voting page. Improved voting window function. Fixed other bugs and made some other improvements.
  15. Like
    LessQQMorePewPew got a reaction from Amor in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  16. Like
    LessQQMorePewPew reacted to Luna in It's a Core Summer   
  17. Like
    LessQQMorePewPew got a reaction from Zephry in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  18. Like
    LessQQMorePewPew got a reaction from Skunk in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  19. Like
    LessQQMorePewPew got a reaction from Shiver in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  20. Like
    LessQQMorePewPew reacted to Shiver in End-Game Content   
    This is the 110 Malephar Jewel set that can only be obtained by raiding HC ML and is a rare drop.
     

     
    Now let's look at 100 OJs which drop like flies at both Magrite and Black Shadows.
     

     
    The main difference is that the 100 OJs have more Resistance and more magic defense power than the 110 Malephar Jewels. Which really makes no sense seeing as they're 10 levels lower and MUCH easier to obtain.
     
    All the other stats on the Malephar Jewels are higher but not so much higher that someone would change to them over the 100 jewel set. So I'd say they just need a general overall stat boost to make them an actual upgrade over the 100 set.
     
     
    They don't need to be removed in general, just from Magrite.
     
    Right now Magrite is filled to the brim with drops. She's dropping 110 sets, 100 orange jewels, magrite weapons, and 95 jewels. That's a lot to be dropping all from one boss. 95 jewels in particular seem out of place here since they're not really for the level range that is killing Magrite and there's already two other locations that drop them (Guardian Masters and Black Shadows).
  21. Like
    LessQQMorePewPew reacted to Amor in End-Game Content   
    Alright boss calm your tits. I thought it would be better on a topic of it's own seeing as to how ham you went on it.
  22. Like
    LessQQMorePewPew reacted to Zephry in Some trickster & Spectre stuff   
    Resilence: Reduces damage taken by all DoTs
     
    -The buff icon is not displaying right away.
    -Instead of reducing damage taken by all DoTs, how about reducing damage taken by either Physical and Magic based on a percentage. (Example: T1 - 5%, T2 - 10%, T3 - 15%, T4, -20%)
    -There's already two trickster skills that reduce poison and blood DoT damage.
     
    Diminish: Decreases effect time to curses by 25 seconds.
    (I will never understand how this skill works. It's practically pointless.)
     
    -The buff icon is not displaying right away.
    -Instead of decreasing effect time to curses by 25 seconds how about:
    1.Increasing damage and defense by a set percent (increasing by each tier) for 25 seconds
    2.Increasing resist rate to curses, and other status effect (Stuns, Frozen, Fear mainly)
    3.Lowers duration (by each tier by 1 second) towards status effects. (Stuns, Frozen, Fear mainly)
     
     
    Nimble Defense: Increases eva when hit by AOE.
    (This skill I noticed has never worked properly for me since AOE's have a 100% chance to land, besides their initial attack)
     
    -Instead of increasing eva when hit by AOE, can this be changed towards giving you a flat line DEX bonus like the Archer skills, or a flat line eva bonus by each tier? 
    (The skill lasts till T9) (Example: T1 - 25 Eva, T2 - 50 eva, T3 - 75 eva, T4, 100 eva and etc. At the T9 skill you'll have an extra 225 eva total)
     
    ---------------------------------------------
     
    114 and 120 weapons still sell for crap.
     
    114 Claws/Dual Swords sells for 80s, like a 105 weapon. It should be similar to the others, ranging from 226s to 262s.
     
    120 Dual Swords and Claws are still broken, and sells for 1s 200c. Should be 120s like the others.
    ----------------------------------------------
     
    Reaper 110 set skill effects should be changed.   (original) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of claw lunge skill 4 set effects: reduces cooldown time of master scheme skill  
    (suggestion)
    2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of razor claw skill 4 set effects: reduces cooldown time of master scheme skill  
    Spectre 110 set skill effects should be changed.
     
    (original)
    2 set effects: increase attack rate of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill  
    (suggestion)
    2 set effects: reduces cooldown of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill
  23. Like
    LessQQMorePewPew reacted to Luna in [EVENT] Join Core   
  24. Like
    LessQQMorePewPew reacted to DoughyCookie in End-Game Content   
    I'd also like to suggest a new armor set. In the patch notes, you said 115 blues could be +10'd now. As far as I know, there's no such thing, but I think there should be. When the cap was raised from 105 to 115, we got HUGE increases in base dmg/m.dmg from 114 weapons while in armor we did not. 110s were supposed to be the new 'best armor', but in most cases 110 have a base stat that is lower than the 114/ML piece, and it's near impossible to get a good statted 110. In the 1-2 days that Spearmen dropped the 110s, we got more 'good' statted 110s than we have in the few months that Magrite and the 2 Adelia bosses have been dropping them (not to mention their set effects are almost useless). Malephar armor (which is kind of in abundance since it's been out so long, but not necessarily overflowing with it) has the same base stats as 110s/114 greens, while UT/Psiken/114 green weps are a huge increase on ML weps. Just doesn't make sense to me we got such a huge weapon upgrade but defense is relatively the same (not including shields).  
  25. Like
    LessQQMorePewPew got a reaction from Luna in End-Game Content   
    There should be indeed more farm places for 110 blues, farming Magritte gets boring really fast since you can kill it in less than 10 sec.
    95 jewels should be removed from Magritte aswell, they're useless and nobody wants them.
     
    However I disagree with nerfing the Thorn Cave mobs, they were made OP for a reason. Making everything easy and doable with a small group, takes away all the fun. I'd rather see a Karen raid with other guilds than just with a small group of one guild. No wonder people complain about the server being boring, if there's nothing to fight for. 
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