Zephry 162 Posted May 18, 2015 Share Posted May 18, 2015 (edited) Resilence: Reduces damage taken by all DoTs -The buff icon is not displaying right away. -Instead of reducing damage taken by all DoTs, how about reducing damage taken by either Physical and Magic based on a percentage. (Example: T1 - 5%, T2 - 10%, T3 - 15%, T4, -20%) -There's already two trickster skills that reduce poison and blood DoT damage. Diminish: Decreases effect time to curses by 25 seconds. (I will never understand how this skill works. It's practically pointless.) -The buff icon is not displaying right away. -Instead of decreasing effect time to curses by 25 seconds how about: 1.Increasing damage and defense by a set percent (increasing by each tier) for 25 seconds 2.Increasing resist rate to curses, and other status effect (Stuns, Frozen, Fear mainly) 3.Lowers duration (by each tier by 1 second) towards status effects. (Stuns, Frozen, Fear mainly) Nimble Defense: Increases eva when hit by AOE. (This skill I noticed has never worked properly for me since AOE's have a 100% chance to land, besides their initial attack) -Instead of increasing eva when hit by AOE, can this be changed towards giving you a flat line DEX bonus like the Archer skills, or a flat line eva bonus by each tier? (The skill lasts till T9) (Example: T1 - 25 Eva, T2 - 50 eva, T3 - 75 eva, T4, 100 eva and etc. At the T9 skill you'll have an extra 225 eva total) --------------------------------------------- 114 and 120 weapons still sell for crap. 114 Claws/Dual Swords sells for 80s, like a 105 weapon. It should be similar to the others, ranging from 226s to 262s. 120 Dual Swords and Claws are still broken, and sells for 1s 200c. Should be 120s like the others. ---------------------------------------------- Reaper 110 set skill effects should be changed. (original) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of claw lunge skill 4 set effects: reduces cooldown time of master scheme skill (suggestion) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of razor claw skill 4 set effects: reduces cooldown time of master scheme skill Spectre 110 set skill effects should be changed. (original) 2 set effects: increase attack rate of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill (suggestion) 2 set effects: reduces cooldown of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill Edited May 18, 2015 by Zephry LessQQMorePewPew and Spader 2 Link to comment Share on other sites More sharing options...
Amor 625 Posted May 21, 2015 Share Posted May 21, 2015 Resilience Skill: Increase resistance to physical or magical damage, I can do that. Not sure what you mean by the icon not appearing right away. Diminish Skill: Option 2 sounds best to implement. Giving defense and damage bonus. Nimble Defence: Increasing dex sounds best to me too. I'll fix level 105+ weapon and armour prices. Set effects will require a whole rework. It's just for the new armour that was added right? If so make some suggestions about what effects they could give. Link to comment Share on other sites More sharing options...
Skunk 106 Posted May 22, 2015 Share Posted May 22, 2015 (edited) Sneak Attack for reapers is supposed to give the target a 1-2 second stun. Annnnnd it doesn't. (Realized this was mostly focused on Spectre stuff but it says trickster so..) Edited May 22, 2015 by Skunk Link to comment Share on other sites More sharing options...
Twilight 1 Posted May 23, 2015 Share Posted May 23, 2015 It does stun, just not boss mobs. Link to comment Share on other sites More sharing options...
Amor 625 Posted May 23, 2015 Share Posted May 23, 2015 Done. Updates should be visible next patch. As for Sneak Attack, it does stun but it is not 100% more like 80% of the time. Link to comment Share on other sites More sharing options...
Recommended Posts