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Ghost

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  1. Like
    Ghost reacted to Amor in The Suggestion Thread to end all Suggestion Threads   
    Weapon skin durability will require me to use a new exe file and fix again all the bugs which previously were present in the exe. I am not sure if I want to spend time on that currently, but I will keep it in mind. 
     
    Teva weapons will be fixed in next patch.
     
    I will see what I can do with the archer skill Immobilising shot in the future. Possibly make it stun?
     
    Adding a banner to the TOG list isn't possible at the moment because the TOG website is bugged and won't let me or anyone else upload a banner. So that's not possible.
     
    Warrior code and any other level 49 KQ will be increased to 50.
     
    Iyzel tower will need me to investigate it but I don't think it's anything that would be a game changer.
     
    Will do something about robo boss.
     
    Will decrease exp of abyss boss.
     
    Will decrease rates on T2 enhancement.
     
    Will think about 60 oranges in tower.
     
  2. Like
    Ghost got a reaction from martensmitil in The Suggestion Thread to end all Suggestion Threads   
    Hey, so I've had a lot of Ideas running around in my head and also seen some good ideas from other people. So I thought it'd be a good idea to compile all of our suggestions into one thread. Post your suggestions below to have them added into the thread!

    Suggestions are grouped based on what they effect, though some suggestions may effect multiple things.


    Bugs

     
     
    Class Suggestions
     
     
     
    Voting Suggestions
     
     
     
    Contest Suggestions
     
     
     
    Player Base Suggestions
     
     
     
    General PvP Suggestions

     
     
    General Economy Suggestions

     
     
    Perm Content Suggestions & Perm Bugs





     
     
     
    Thread will be updated with more ideas regularly, feel free to agree or disagree with any suggestions made in this thread .
  3. Like
    Ghost reacted to Amor in Patch Log #015 - 03 Feb 2014   
    Sorry I wasn't able to add more or fix more this patch, I was busy all week. Updated Devildom Mines, added Exit and Start portals and chat dialogue. Added Item Mall Merchant Seria. Added Skin Repair Item to Merchant Seria. Made Capsule Extenders Stackable. Annihilating Power Skill now has a 1.3 seconds cool down. Added Dark Land. Added Malephar. Geo Skin Wand should now equip with a wand. Geo Skins now have 10% aim. Bundles have been added into Merchant Seria. Added 20% charm of Strength and Defence to Merchant Seria. Added Charm of Might 50% to Seria. Added Full Stat Reset Capsule to Merchant Seria. Added Full Skill Reset Capsule to Merchant Seria. Added Sign of Tycoon to Seria. Added Exp Boost card to Seria. Removed Levels 100 and 120 Auras. Added Levels 100 and 120 Aura items into Pey. Added coin drops to more mobs around level 50. Orange Jewels were re-added in the last patch, it wasn't included in patch log. Elrue sell price has been changed to 5 silver. Attempted to fix Secret Lab. If it's still not working please report it. Made Malephar stronger. Added Coins per hour system. For every hour you are logged in you will gain 50 coins. You need to re-log on the website for them to appear. This patch is sort of a test patch, we'll see how it all goes on from here and what needs to be changed.
  4. Like
    Ghost got a reaction from K3wp3r in The Suggestion Thread to end all Suggestion Threads   
    Hey, so I've had a lot of Ideas running around in my head and also seen some good ideas from other people. So I thought it'd be a good idea to compile all of our suggestions into one thread. Post your suggestions below to have them added into the thread!

    Suggestions are grouped based on what they effect, though some suggestions may effect multiple things.


    Bugs

     
     
    Class Suggestions
     
     
     
    Voting Suggestions
     
     
     
    Contest Suggestions
     
     
     
    Player Base Suggestions
     
     
     
    General PvP Suggestions

     
     
    General Economy Suggestions

     
     
    Perm Content Suggestions & Perm Bugs





     
     
     
    Thread will be updated with more ideas regularly, feel free to agree or disagree with any suggestions made in this thread .
  5. Like
    Ghost got a reaction from Staz in The Suggestion Thread to end all Suggestion Threads   
    Hey, so I've had a lot of Ideas running around in my head and also seen some good ideas from other people. So I thought it'd be a good idea to compile all of our suggestions into one thread. Post your suggestions below to have them added into the thread!

    Suggestions are grouped based on what they effect, though some suggestions may effect multiple things.


    Bugs

     
     
    Class Suggestions
     
     
     
    Voting Suggestions
     
     
     
    Contest Suggestions
     
     
     
    Player Base Suggestions
     
     
     
    General PvP Suggestions

     
     
    General Economy Suggestions

     
     
    Perm Content Suggestions & Perm Bugs





     
     
     
    Thread will be updated with more ideas regularly, feel free to agree or disagree with any suggestions made in this thread .
  6. Like
    Ghost got a reaction from Razaele in V2P   
    V2P Alone won't attract that many players (imo)My suggestions for increasing player base drastically are as follows1)Make Leveling 1-90 Extremely easy, even for a solo player. My definition of easy is it should take maybe 5 hours tops even for a cleric soloing to hit 90. After 90-105 it should get harder but at that point people are so close to being 100 and getting to experience 10x content that they don't really mind the grind anymore.If you think about how many servers most people have played at this point, nobody wants to do the tedious levels no matter how good a server may be. This is quite easily one of the key factors in determining whether or not someone stays on a server after their first day.2)Incorporate the events I suggested in the other thread to give more players that are geared something to do.Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    On top of that event there are loads more like Zombie Tag, Defend the City, Scavenger Hunts, and more that people really like because it's rare to see an event that isn't just the typical Trivia or Boss spawn.3)Add vote to play back, it definitely helps advertise the server.4)Create a banner for the server on Top of Games, not many servers have one and they are definitely eye-catching and the person will at least take the time to check out the server's forums after seeing a well designed banner.
     
    Just an example of one of the banner's I see a lot when I vote. 
     
    5)Increase the reward of the video contest from 1,000 Coins to spend to 10,000. Now I don't really want to sound ungrateful here (sorry if I do, don't know how else to put this) but this is the truth. 1,000 Coins won't get anyone far in the Item mall but 10,000 is a start. If the reward is increased, more people are inclined to make a video for the server and really compete to get the grand prize. Video making is a pretty long process if you're actually putting time & effort into it.
     
    Now the logic behind making more people inclined to do this event is it just floods YouTube with videos of Core. People can look through every entry and get a clear idea of whether or not they're interested in playing Core, and just a random person searching for Fiesta Videos can stumble across Core if there are enough videos out there of it.
     
    I might add more later, agree or disagree with above ^^ but it's all just my opinion on what would increase the player base.
    This is without a doubt the most professional and best developed server out there, but not many people know about it.
  7. Like
    Ghost reacted to char123 in Returning player after 5 + yrs   
    Hey Core!
    I am a very old player back from the days of 59 cap lol. I just wanted to say that I think you guys rock! This server is very polished it feels like retail with no bugs or glitchesl.
     
    I hope to befriend old and new players alike.
     
    Hope to see you guys soon.
  8. Like
    Ghost got a reaction from Luna in V2P   
    I don't mind the reward, as I probably won't use Item mall at lvl 50. But what I was trying to say is that a higher reward = more people entering = more videos = increased advertising through YouTube. Pretty much what I said here, not sure if it made sense to you though. 
     
  9. Like
    Ghost got a reaction from Parafrost in V2P   
    V2P Alone won't attract that many players (imo)My suggestions for increasing player base drastically are as follows1)Make Leveling 1-90 Extremely easy, even for a solo player. My definition of easy is it should take maybe 5 hours tops even for a cleric soloing to hit 90. After 90-105 it should get harder but at that point people are so close to being 100 and getting to experience 10x content that they don't really mind the grind anymore.If you think about how many servers most people have played at this point, nobody wants to do the tedious levels no matter how good a server may be. This is quite easily one of the key factors in determining whether or not someone stays on a server after their first day.2)Incorporate the events I suggested in the other thread to give more players that are geared something to do.Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    On top of that event there are loads more like Zombie Tag, Defend the City, Scavenger Hunts, and more that people really like because it's rare to see an event that isn't just the typical Trivia or Boss spawn.3)Add vote to play back, it definitely helps advertise the server.4)Create a banner for the server on Top of Games, not many servers have one and they are definitely eye-catching and the person will at least take the time to check out the server's forums after seeing a well designed banner.
     
    Just an example of one of the banner's I see a lot when I vote. 
     
    5)Increase the reward of the video contest from 1,000 Coins to spend to 10,000. Now I don't really want to sound ungrateful here (sorry if I do, don't know how else to put this) but this is the truth. 1,000 Coins won't get anyone far in the Item mall but 10,000 is a start. If the reward is increased, more people are inclined to make a video for the server and really compete to get the grand prize. Video making is a pretty long process if you're actually putting time & effort into it.
     
    Now the logic behind making more people inclined to do this event is it just floods YouTube with videos of Core. People can look through every entry and get a clear idea of whether or not they're interested in playing Core, and just a random person searching for Fiesta Videos can stumble across Core if there are enough videos out there of it.
     
    I might add more later, agree or disagree with above ^^ but it's all just my opinion on what would increase the player base.
    This is without a doubt the most professional and best developed server out there, but not many people know about it.
  10. Like
    Ghost got a reaction from iColapse in V2P   
    V2P Alone won't attract that many players (imo)My suggestions for increasing player base drastically are as follows1)Make Leveling 1-90 Extremely easy, even for a solo player. My definition of easy is it should take maybe 5 hours tops even for a cleric soloing to hit 90. After 90-105 it should get harder but at that point people are so close to being 100 and getting to experience 10x content that they don't really mind the grind anymore.If you think about how many servers most people have played at this point, nobody wants to do the tedious levels no matter how good a server may be. This is quite easily one of the key factors in determining whether or not someone stays on a server after their first day.2)Incorporate the events I suggested in the other thread to give more players that are geared something to do.Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    On top of that event there are loads more like Zombie Tag, Defend the City, Scavenger Hunts, and more that people really like because it's rare to see an event that isn't just the typical Trivia or Boss spawn.3)Add vote to play back, it definitely helps advertise the server.4)Create a banner for the server on Top of Games, not many servers have one and they are definitely eye-catching and the person will at least take the time to check out the server's forums after seeing a well designed banner.
     
    Just an example of one of the banner's I see a lot when I vote. 
     
    5)Increase the reward of the video contest from 1,000 Coins to spend to 10,000. Now I don't really want to sound ungrateful here (sorry if I do, don't know how else to put this) but this is the truth. 1,000 Coins won't get anyone far in the Item mall but 10,000 is a start. If the reward is increased, more people are inclined to make a video for the server and really compete to get the grand prize. Video making is a pretty long process if you're actually putting time & effort into it.
     
    Now the logic behind making more people inclined to do this event is it just floods YouTube with videos of Core. People can look through every entry and get a clear idea of whether or not they're interested in playing Core, and just a random person searching for Fiesta Videos can stumble across Core if there are enough videos out there of it.
     
    I might add more later, agree or disagree with above ^^ but it's all just my opinion on what would increase the player base.
    This is without a doubt the most professional and best developed server out there, but not many people know about it.
  11. Like
    Ghost got a reaction from Sassy in V2P   
    V2P Alone won't attract that many players (imo)My suggestions for increasing player base drastically are as follows1)Make Leveling 1-90 Extremely easy, even for a solo player. My definition of easy is it should take maybe 5 hours tops even for a cleric soloing to hit 90. After 90-105 it should get harder but at that point people are so close to being 100 and getting to experience 10x content that they don't really mind the grind anymore.If you think about how many servers most people have played at this point, nobody wants to do the tedious levels no matter how good a server may be. This is quite easily one of the key factors in determining whether or not someone stays on a server after their first day.2)Incorporate the events I suggested in the other thread to give more players that are geared something to do.Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    On top of that event there are loads more like Zombie Tag, Defend the City, Scavenger Hunts, and more that people really like because it's rare to see an event that isn't just the typical Trivia or Boss spawn.3)Add vote to play back, it definitely helps advertise the server.4)Create a banner for the server on Top of Games, not many servers have one and they are definitely eye-catching and the person will at least take the time to check out the server's forums after seeing a well designed banner.
     
    Just an example of one of the banner's I see a lot when I vote. 
     
    5)Increase the reward of the video contest from 1,000 Coins to spend to 10,000. Now I don't really want to sound ungrateful here (sorry if I do, don't know how else to put this) but this is the truth. 1,000 Coins won't get anyone far in the Item mall but 10,000 is a start. If the reward is increased, more people are inclined to make a video for the server and really compete to get the grand prize. Video making is a pretty long process if you're actually putting time & effort into it.
     
    Now the logic behind making more people inclined to do this event is it just floods YouTube with videos of Core. People can look through every entry and get a clear idea of whether or not they're interested in playing Core, and just a random person searching for Fiesta Videos can stumble across Core if there are enough videos out there of it.
     
    I might add more later, agree or disagree with above ^^ but it's all just my opinion on what would increase the player base.
    This is without a doubt the most professional and best developed server out there, but not many people know about it.
  12. Like
    Ghost got a reaction from MyUserName in [EVENT] Video Contest   
    You will most people enter in towards the end from past experience. (I'll prob be one of the last entries as well tbh)
  13. Like
    Ghost reacted to Amor in Feedback   
    I really appreciate you guys posting on the feedback section it's much, much more helpful, than messaging me on skype, because on the forums, I am very active and I regularly check the feedback section.
     
    I can eliminate all the feedback I have considered and then know what is left, whereas if someone tells me in game or by message.
     
    It's much more difficult to remember, because most of the time I am busy and only login to either make sure everyone is fine and then log back out and continue with developing or what whatever I was doing before.
     
    So next time if you have any feedback and of course we will consider all feedback like we always do, it will always be either implemented or there will be a reason as to why it wasn't. So I encourage users to leave feedback, of course it won't always be implemented, but it's worth the time as we do usually either make a compromise or actually implement it.
     
    Same thing goes with bugs in the game, if you spot a bug, I would much rather it be reported on the forums in the bug report section or sent to me via PM if it's a crucial bug.
     
    Thanks, for your patience with us.
     
    Best Regards,
    Lead Admin
    Amor
  14. Like
    Ghost got a reaction from Sassy in Thread`s Core Suggestion   
    Here's some suggestions
     
    1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP.
     
    The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level
     
    2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players.
     
    This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons.
     
    3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on.
     
    4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels.
     
    5.Add Incentives to play on the weekends & events on the weekends.
     
    Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.
     
    As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
  15. Like
    Ghost got a reaction from FitzChevalerie in Thread`s Core Suggestion   
    Here's some suggestions
     
    1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP.
     
    The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level
     
    2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players.
     
    This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons.
     
    3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on.
     
    4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels.
     
    5.Add Incentives to play on the weekends & events on the weekends.
     
    Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.
     
    As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
  16. Like
    Ghost got a reaction from Zephry in Thread`s Core Suggestion   
    Here's some suggestions
     
    1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP.
     
    The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level
     
    2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players.
     
    This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons.
     
    3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on.
     
    4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels.
     
    5.Add Incentives to play on the weekends & events on the weekends.
     
    Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.
     
    As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
  17. Like
    Ghost got a reaction from Amor in Thread`s Core Suggestion   
    Here's some suggestions
     
    1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP.
     
    The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level
     
    2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players.
     
    This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons.
     
    3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on.
     
    4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels.
     
    5.Add Incentives to play on the weekends & events on the weekends.
     
    Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.
     
    As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them.
     
    Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
  18. Like
    Ghost got a reaction from martensmitil in Patch Log #010 - 13 Jan 2014   
    AHAHAHAHAHAHA COME IN 4X U NUBS IL WREK U ALL OWAIT IM NOT GEARED FML
  19. Like
    Ghost reacted to Amor in Patch Log #010 - 13 Jan 2014   
    Next Week, hopefully new instance and possibly Lab.   Reduced EXP in Bonds of Darkness. Reduced EXP in Tower of Iyzel. Reduced EXP in some other dungeons as well. Increased Overall EXP Rate. Lucky Capsule now gives 1 scroll and potions instead of 3. Bags acquired from capsules are now storable and sell able. Invisible suit now only gives 5% defence. Christmas has finished. Removed snow. Added Abyss bosses. From 2x to 6x. They all drop Teva Weapons! Mesmerize cool down has been increased to 1 minute. New mobs have been added for the new instance. Enabled trading in appropriate maps.
  20. Like
    Ghost got a reaction from Shiroe in Patch Log #009 - 05 Jan 2014   
    Since when does Exotic & Deviant = Everyone?Majority of players still aren't capped, most are still leveling and are no where near geared and honestly sounds like you guys are using some pretty disgusting gear if you're +9'd already. No way your sets are anything above average unless you've been farming 24/7 since you capped.Edit: Also, the point of removing Lab is so that players don't do exactly what you guys would be doing if lab was here, which is giving up on LN to farm Lab.If all the players that are capped were to stop with LN completely and move on to Lab because of the obvious reason that the gear is substantially better then the players that are still leveling would have less people to party with when they hit cap. There would be less LN runs being done, less LN gear being sold, making it harder for people to get geared so the end result is the players that capped first being geared in Lab items while the players that took longer to level are stuck struggling to find gear to buy or parties to farm with.
  21. Like
    Ghost got a reaction from martensmitil in Patch Log #009 - 05 Jan 2014   
    Since when does Exotic & Deviant = Everyone?Majority of players still aren't capped, most are still leveling and are no where near geared and honestly sounds like you guys are using some pretty disgusting gear if you're +9'd already. No way your sets are anything above average unless you've been farming 24/7 since you capped.Edit: Also, the point of removing Lab is so that players don't do exactly what you guys would be doing if lab was here, which is giving up on LN to farm Lab.If all the players that are capped were to stop with LN completely and move on to Lab because of the obvious reason that the gear is substantially better then the players that are still leveling would have less people to party with when they hit cap. There would be less LN runs being done, less LN gear being sold, making it harder for people to get geared so the end result is the players that capped first being geared in Lab items while the players that took longer to level are stuck struggling to find gear to buy or parties to farm with.
  22. Like
    Ghost got a reaction from Sassy in Patch Log #009 - 05 Jan 2014   
    Since when does Exotic & Deviant = Everyone?Majority of players still aren't capped, most are still leveling and are no where near geared and honestly sounds like you guys are using some pretty disgusting gear if you're +9'd already. No way your sets are anything above average unless you've been farming 24/7 since you capped.Edit: Also, the point of removing Lab is so that players don't do exactly what you guys would be doing if lab was here, which is giving up on LN to farm Lab.If all the players that are capped were to stop with LN completely and move on to Lab because of the obvious reason that the gear is substantially better then the players that are still leveling would have less people to party with when they hit cap. There would be less LN runs being done, less LN gear being sold, making it harder for people to get geared so the end result is the players that capped first being geared in Lab items while the players that took longer to level are stuck struggling to find gear to buy or parties to farm with.
  23. Like
    Ghost reacted to Amor in Patch Log #007 - 23 Dec 2013   
    Patch for the upcoming update. Sorry it took so long, we've been having trouble with attacks. Anyhow, stayed up late for this one Me 5am, Revn he didn't sleep. So I hope you guys enjoy this massive patch, make sure to leave us feedback and tell us how we can improve the server. Merry Christmas!
    Fixed Server Time Should be set to UTC now. Fixed Website Change Password Feature. Fixed website change email feature. Fixed website claim key feature. Added Merchant in Elderine for Decomposition and Composition. Disabled Item usage in Marketplace. Increased Enhancement Rate. Increased Magrite Drop rate by 22%. Corrected Experience Loss portals exit location. Corrected Marias teleport location. Corrected Secret Basement exit location. Added Christmas Interface Added Christmas Snow On Ground Added Christmas Trees in Uruga, Roumen and Elderine. Fixed Roumen Style Price Moved Greenhouse Portal to Roumen. Made Greenhouse move you to Roumen instead of Elderine once finished or failed. Reduced in game Coin sell price to 1, 2, 3, 4, 5, 7, 8, 9 and 10. Reduced the Coin size to that of a normal item. Added Lucky Capsule in Roumen. Fixed Simian Circus mount icon. Added the Snow Dress Costume to Merchant Vermin. Reduced the Experience gained from monsters. Increased Greenhouse time limit by 2 minutes (Now 5 Minutes). Added 4 New Crowns - 3 of which gives bonuses and these can be obtained from the lucky capsule. Added 4 New Costumes to Merchant Rachel Added 1 Mount to Merchant Fred. Added 2 New Items to Merchant Melt. Bronze Crown (Can be bought from Melt


    Silver Crown (+5 Bonus to all stats - Obtained via lucky capsule)


    Gold Crown (+15 Bonus to all stats - Obtained via lucky capsule)


    Platinum Crown (+25 Bonus to all stats - Obtained via lucky capsule)


    Snowball of Doom Mount.


    Dragon Hat


    Blizzard Beats.


    Meadow Fairy


    Snowboard Suit


    Kaffoo Costume


    Honeying Sweater Set


    Lucky Capsule Contents:
    Charm of Might 20% Charm of Strength 20% Charm of Defence 20% Perfect Red Eye T5, T4 Perfect Blue Eye T5, T5 Inventory Extension Tear of Legal Hunters Warrant Soul Stone Carrier II Gathering Kings Touch Gold Nine T5, T4 Blessed Elrue T5 Blessed Lix T5 Blessed Xir T5 Silver Crown Gold Crown Platinum Crown T5, T4 Scrolls HP, Vitality, SP, Defence, Speed, Evasion, etc... T5, T4 Potions.
  24. Like
    Ghost got a reaction from iViolence in Rants and Coin Drops and Glitches   
    Can't take anything you say serious after reading this. When you are in the 1% of the server that doesn't want a dupe fix and you're still coming up with excuses as to why it shouldn't be fixed it's time to stop. Even if there are ways to dupe that don't revolve around vendors that doesn't mean dupes shouldn't be fixed. Every dupe that gets fixed is one less dupe for people to use and lowers the amount of dupers. In a server like this that currently averages at 60 players there are only so many dupes that 60 players can know. Eventually when all the known dupes are fixed it won't matter if there are dupes as long as nobody knows them.
     
    If people wanted a server to be OP on everyone would be sitting at Xeni right now plvling eachother to 130, 2 hitting karen and then sitting in fbz all day raging at eachother while the owner reaps in the rewards from their parent's credit cards. But instead, we're all here at Core. On one hand you have a server full of trolls, scammers, dupers, glitchers, and 12 year olds of the like that creates a disgusting experience topped off and ready to go with a pay to win cash shop that makes even Gamigo look free to play. On the other hand you have a server that is unique, brand new, a VERY cheap cash shop with free surveys that even Gamigo doesn't have and the best part (wait for it) here we have a staff that listens, takes feedback and said feedback is actually implemented into the game. So you tell me which server people are going to quit for the other.
  25. Like
    Ghost got a reaction from Parafrost in Rants and Coin Drops and Glitches   
    Can't take anything you say serious after reading this. When you are in the 1% of the server that doesn't want a dupe fix and you're still coming up with excuses as to why it shouldn't be fixed it's time to stop. Even if there are ways to dupe that don't revolve around vendors that doesn't mean dupes shouldn't be fixed. Every dupe that gets fixed is one less dupe for people to use and lowers the amount of dupers. In a server like this that currently averages at 60 players there are only so many dupes that 60 players can know. Eventually when all the known dupes are fixed it won't matter if there are dupes as long as nobody knows them.
     
    If people wanted a server to be OP on everyone would be sitting at Xeni right now plvling eachother to 130, 2 hitting karen and then sitting in fbz all day raging at eachother while the owner reaps in the rewards from their parent's credit cards. But instead, we're all here at Core. On one hand you have a server full of trolls, scammers, dupers, glitchers, and 12 year olds of the like that creates a disgusting experience topped off and ready to go with a pay to win cash shop that makes even Gamigo look free to play. On the other hand you have a server that is unique, brand new, a VERY cheap cash shop with free surveys that even Gamigo doesn't have and the best part (wait for it) here we have a staff that listens, takes feedback and said feedback is actually implemented into the game. So you tell me which server people are going to quit for the other.
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