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Ghost

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Posts posted by Ghost

  1. How was that proved during last cap ? the dmg difference between SL and LH is way smaller than between psikens and Chims

     

    There isn't much proof of it being proven at this cap either when you consider the number of people outside of Deviant walking around with +11s is close to zero if not zero. Another thing he's failing to realize is that Deviant has been raiding against nobody for the majority of their time at the 115 cap. Deviant hasn't been "working from the bottom" they were never at the bottom. The closest they've been to the bottom would be last cap where guilds were a lot closer in power because of there not being a huge discrepancy between +11 and +10 weapons, simple.

  2.  

    Does anyone know where the Nightmare Queen weapons are dropped?

     

    If I remember correctly they just came from Lucky House capsules.  :(

  3. The only way for a guild without Chimera weapons to get them is to raid & out damage the current raiding guild at Chimera. Simple, right? No. Not only are Chimera weapons far better than 114 green they also are one of two weapon sets that can be enhanced to +11 meaning no matter HOW hard a guild tries to out damage you they simply can't. There is no magic trick, no strategy, no amount of hard work that can make a +10 green out damage a +11 orange.

     

    In short, anyone saying new guilds should have to "work up from the bottom" is delusional and wants the server to remain as it is where one guild sits at the top without competition.

  4.  

    Covered In this Video

     

    - Free Stats

    - Academy System 

    - Party Experience System

    - Master & Apprentice System

     

    This video wasn't too in depth but I didn't want to make it extremely long. This will be the first of a few videos aimed at helping players that are new to the server or Fiesta in general. If you have any suggestions for future videos or how I can improve them let me know.  ^_^

     

     

  5.  

    @Ghost 

    Was confused to why you said "none of this really matters" but then turn around and say it's because of the economy.

    More population would mean more people farming, more access to parties, more shops in marketplace, as well as even shops selling CS items, because of there was more people doing more activities, their own CS points could run low and they'd have to resort to buying CS items from shop, depending on how much time they actually spend online. There are some people who can't afk on the game all day to get points. What i'm trying to say is that there's no economy because there's very few players.

    Honestly the marketplace could actually be worse then it already is really. I vend all the time and actually make pretty good money, but it all depends on what you're trying to sell. I mainly farm SLs, and OJs, and can make gems in a few hours just from that. I can see how the perm economy would suck right now, because DDM is useless now, DKL still needs the drops to be fixed, thus is useless, and tower is still horrible with the drop rate, thus no one is going to want to make perms. 

    Also with the thing about people who are capped and don't need gear making it so they don't run SL, isn't complete true. I guess it also depends on who you surround yourself with, and what they do. I've been able to do SL runs (thought alot of the time I dont need gear) and farm simply for guild and/or profit for myself. 

    Anyway I feel like i'm starting to ramble here, but my point in all of this is, is if the population increased, so would everything else, thus I like Zeph's ideas, especially doing the events that reach out to social media. I'd totally make a core related video, though my editing skills arnt the greatest c: would still be fun. 

     

     

    "None of this matters" was directed at the voting incentives/etc, (It's already been done in the past on this server and didn't change much). 

     

    I can see why you'd think Larger Population = Better Economy but the reality of the game in the current state is no matter how many people there are nobody will buy anything useless to them.

     

    So in theory if the server had 200 players right now it still wouldn't fix the economy simply because things like 50 Blues are so common, elrue can make you easy gold, noone will be in the 55 level range long enough to make use of any blues unless they're a perm, the item mall is free/ingame, and the only market that can exist in the current state is the high level market but even that isn't much of a market, yes you can make gems selling orange jewels for 1-10g, but there is no value in that money after you've finished gearing which is the point I'm trying to make. After getting a set, it's literally free to enhance, once you're fully enhanced there's nothing left. You don't need to spend money, make money, buy, or sell anything unless you want to.

     

    In an alternate universe however, where 50 blues were rare, there were no elrue, the Item mall was free but with a limit on how many bundles or items you can purchase a day, and so on, there is now a reason for a player to make a character to actually search for blues, there is a reason for someone to make scrolls instead of elrue, there is a reason for players to try making gold so they can buy bundles from other players, getting a set enhanced won't be as easy, and the end game content that is there will be more challenging than simply afking until you can enhance what you want.

     

    Money will be a lot more valued in this economy rather than the first because there is a level of trade going on that is universal, everyone will want scrolls, everyone will want bundles, everyone will want something, and with that demand, prices go up, things get more competitive, and that competitive aspect is what will attract more players, bring back old ones, and keep the ones that are already playing interested. Sadly, I think it's safe to say so many people are already enhanced and there are already so many blues because of the drop rate that there would need to be a wipe for any of this to happen.

  6. Honestly I don't think any of this really matters. The big thing about the server is there really is no economy. Any blue equipment before level 100 with the exception of sets like Sun/Slash are next to worthless unless they are godly statted in which case a perm might be interested, but other then that it's really rare to be able to sell any casual statted gear.

     

    The reason this is so problematic is because perms who farm basic gear can't sell it very easily because most people are blasting through early levels and don't need them. These same people that blast through levels will eventually hit the point where they're capped, but also undergeared.

     

    This undergeared player then may find a few SL or LN pieces in the market with poor stats just to get the base def and think to themselves "Okay, I can just use these bad gears to farm better ones" but majority of the current capped players are already geared and don't need to farm any instances, making it near impossible for anyone to find an instance PT, and even if they can find one they may often get rejected simply because they are undergeared.

     

    So if this player can't find gear after capping, or a party for anything they often will just be afk in roumen or simply quit, make a perm, or other but often times will lose interest.

     

    This is where everything comes full circle and the population starts to drop. If perms can't sell their gear, nor find other perms to improve and compete against they lose interest, If undergeared capped players can't find parties or gear and are getting stomped by geared players in every aspect of the game they lose interest, If capped players who are geared have no competition and are simply assumed to be the best without really having any challenge, they lose interest.

     

    In my opinion this all stems from the lack of an economy, if there was more depth to it (I.E Scroll Shops/Perm Shops/Capped Shops/Mall Shops/Etc) then there would be more people considering what route they want to take when they start the game and people might have more of a reason to sell/buy things if they knew that they would actually sell and that gold was worth something.

     

    The problem is it's extremely hard for their to be an economy when every player has free access to the Item Mall simply by afking, which makes an Item mall market non existent, fast leveling rates make low level blues hard to sell unless the person is a perm, t3 - t5 scrolls would take a lot of time to create just to sell for 50 - 200s while you could just NPC elrues for the same if not more money in the same time.

     

    There are a lot of ways to fix this, but this post's already pretty long so I'll stop it here, but as a capped & perm player this is just my perspective on what makes people lose interest in the game.

  7. It's meant to be like this so you have to use your brain slightly, it's good that you guys managed to figure it out. Which blues are you referring to?

     

    The same blue gear that drops from Crystal Castle (Beast Set, Gaea Set, Shaman Set, Firmament Set, Oukalidin Set)

  8. When I tested it, I didn't miss anything and I was able to tank it for a while solo. I would've definitely been able to have done it with a party. Maybe you're slightly under geared?

     

    We did around 8 runs with this party;

     

    2 Fighters (Fully +9 55 Sets)

    1 Archer (+10 xBow)

    1 Cleric

    1 Mage (+10 Wand)

     

    Neither of us fighters could tank the boss and minions for very long even with a cleric + pots + scrolls, so the strategy pretty much was to have the boss aggro one fighter while the minions are aggro'd onto the archer. The archer just kites the minions while the rest of the party focuses down the boss. It worked out & most people liked the challenge  ^_^.

     

    The only thing I could suggest to make it more popular is to give the minibosses a slight chance to drop 65 blues. In our 8 runs we only got 1 65 blue from the final boss while the rate for orange weapons was 100%.

  9.  

    ^ what that guy said.

    Also thought there was suppose to be a seperate aura instance for 76 perms with the 5% auras.

     

     

    That looks like its being released with the level cap and it's counterpart which is for 10x, good update looking forward to trying out this new 5x-7x instance ^_^.

  10. This is a video of the Zombie Tag event that happened a few days ago, I didn't want it to be a long video of me just running around smacking people (and lagging halfway through :() so I kept it really short. 

     

    Just for those who weren't at the events the rules were simple, one person is chosen at random to become the zombie, if you are hit by the zombie you are out of the game, last person standing wins.

     

    No scrolls/skills/weapons/gear/etc were allowed in the event, if caught you were disqualified.

     

    https://www.youtube.com/watch?v=4BlseEHtl68

     

    Overall the event was pretty fun but I thought of a few things that could make future zombie tags even more fun for everyone ^_^ .

     

    Suggestions

    • Zombie receives invincible hammer and the map is locked so people can no longer enter until the event is over, this makes it much easier to determine who was the last person alive.
    • A 10 minute time limit is added, if multiple people are still alive at 10 minutes then there is more than one winner, if no one is alive at 10 minutes the zombie wins.
    • Zombie tag is hosted on maps like Moonlight tomb & Sea of Greed with a lot of hiding places.
    • Chests spawn in random locations throughout the event with Freezing Ice in them to temporarily protect them from the zombie.
    • Multiple rounds are played, and at the end of each round chests are spawned with random rewards (scrolls/stones/etc) so even people that didn't win get something useful.

     

  11. What does Robo KQ give?

     

    Side Note: You don't have to kill mobs in KQ to win, you just have to survive them until time runs out.

     

    Level 33/35 Robo earrings randomly come from the chests (the best earrings for level 36 perms)

  12. The 45 blue drop rate should pretty much be anywhere from 60-90% to make tower worth it while at the same time 50 blues should have a disastrously low drop rate in tower to make farming BoD a more viable option for people looking to get 50 blues. 

     

    What this does is diversify perm classes earlier on so every perm isn't just a fighter. Perms that are interested in farming BoD will most likely be archers or mages, perms that are interested in farming GGK will be fighters/tricksters and all perms are still able to join up for DDM. In the end simply adjusting the drop rates on certain things would make perm activity a lot higher in my opinion  ^_^.

  13. One of the things that really is a turn away for perms from this server is how farming is backwards. 50 Blues are what many perms work towards and see as sort of a symbol of an "accomplished perm" but there is no sense of accomplishment in farming a 50 blue that every single perm has, and the low 45 blue drop rate makes pvp less about skill and more about who is using a 45 set vs a 35 set.

  14. You said there would be a 7x version for perms.  ... you meant auras obtainable from perms and  auras obtainable for 100+ so i asked if the 2 version would be as strong  (both 10% )

     

    There aren't two versions of the aura. From what I can tell there will be two versions of the boss that both drop the same level auras which will probably have a level limit low enough that both 7x and 10x can use. He never stated that the auras would be strictly 100+.

     

    On Topic: Looks really good ^_^

  15. That'd kind of imply that there's someone above the staff for there to be rules set in stone. For example Farbod is one of the main Admins and there isn't really a rank after that to enforce any rules onto him, but I don't have a clue what's changed really. Haven't been on in a while.

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