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Skooma

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  1. Like
    Skooma reacted to Vanity in [EVENT] Design a Shirt   
    Since I'm a lace lover and can do these in multiple colors for more of a variety...~:
     
    Black and white
     
     
    Red
     
     
    Purple
     
     
  2. Like
    Skooma reacted to Natrix in [EVENT] Design a Shirt   
    Here is my entry, simple but effective
     
    https://picasaweb.google.com/lh/photo/Hiyq1lySYjp_w50C3qkC2tMTjNZETYmyPJy0liipFm0?feat=directlink
  3. Like
    Skooma reacted to MeliChu in [EVENT] Design a Shirt   
    It's a Kitty! :3  Meow~
    http://prntscr.com/7blxli
  4. Like
    Skooma reacted to Damascosa in [EVENT] Design a Shirt   
    My concept of a new shirt.
    Here's the male version one: http://prntscr.com/7blcu4

    Female: N/A. http://prntscr.com/7bmd5z
    This one has actual boobs instead of those flat costumes that are mostly standard. :x
  5. Like
    Skooma reacted to Luna in [EVENT] Design a Shirt   
  6. Like
    Skooma reacted to Skunk in Karen's Drop Rate   
    lol.
    Hold up there tough guy.
     
    Every other world boss on this server is a 100% drop rate of what they're there to raid for.
    Difference between Karen and the rest of them? They can all be man-handled by one full party or less.
    Why should we take the time to bust our chops to put her down on a slim chance of the correct reward when everything else is manageable with whoever's online at that given moment with a guaranteed reward? I mean seriously.. consider your words and your playing history (if you even have any) before making such a vague and automated recommendation.
     
    And why bother advertising she's here and pressure the community into including her in the daily gameplay if this is the kind of response we get out of it? 'Tough luck kid, try again.'  
     
    Me personally, I'm not asking for 100% but it would make sense. Farbod's convinced it's too easy and he's right to an extent. The issue is that SHE appears easy, the work you have to do leading up to her by killing the mini-bosses isn't. My bad if we coordinate a working strategy and make her appear easy. Fact of the matter is it that it takes us days of preparation and at least an hour out of everyone's day and playing time just to do this raid. I'm sure we could keep trying because that's what we do, but do you really think everyone would be down to continue? Maybe for a while but definitely not forever.
     
    So my suggestion to you for the next matter, come at this with open arms and not a closed fist.
     
    tl;dr - Enough drama, find a worthy solution and we'll try her again.
  7. Like
    Skooma reacted to Damascosa in Karen's Drop Rate   
    If you're thinking about other guilds, they should show theirselfs a bit more than only Deviant. 
     
    But nonetheless, on topic. Why not make a guild instance for Karen which drop the same weapons, only lower base stats if you're concerned with "unfairness" to other guilds. Still the question remains why the low droprate? Don't you think it's unfair for us to raid at Karen with a lot of people and it drops a green weapon?
     
    Eitherway, so far this droprate is far too low and not appealing enough to even consider raiding Karen. I don't think this will attract a lot of players to try for Karen if the droprate is so low. Kinda discouraging x_x
  8. Like
    Skooma reacted to Skunk in [EVENT] Design a Shirt   
    Vote for this one pls.

    It's my seal of approval tank top and it's so hot right now.

     




     

    Props to Kyitt for helping me with this.

  9. Like
    Skooma reacted to Skunk in Karen's Drop Rate   
    +2 to this.

    It's not like any other raid where you just stand there and have one person take damage while others assist in killing. This raid requires a lot of know-how and communication.

     

    I've spent the last two weeks getting people pumped for what we thought couldn't be done due to previous findings. But we found a way to overcome that as a group and the reward for it is extremely lackluster. Please consider making the change to the drop rate, for the sake of the active community, for the sake of the FUTURE.

     

    tinks.

  10. Like
    Skooma reacted to Zephry in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  11. Like
    Skooma reacted to DoughyCookie in 110 Set Effects   
    This thread will be for suggestions regarding the 110 set effects. Feel free to suggest changes for any class, as it'd be nice to get everyone's opinion. 
     
    Won't be including tricksters as they've already been changed. 
     
    Edit 5/30: Added in Holy Knight, Warlock, and a 2nd Wizard suggestion. Changed Guardian and 1st Wizard suggestion.
     
    Sharpshooter - Current
     
    2 Pieces: Increased attack rate of Power Shot.
    3 Pieces: Reduced SP consumption of Piercing Shot
    4 Pieces: Increases the effect duration of Piercing Shot
     
    Sharpshooter - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Poison Shot
    3 Pieces: Reduced SP consumption on Bone Shot
    4 Pieces: Increased duration on Bone Shot
    Reasoning: Sharpshooters are a single target focused class, so enhancing an AOE (Piercing Shot) did not make sense, so switched the effects to single target skills. And although power shot is a single target skill, it is not normally used in a Sharpshooters rotation as it essentially decreases your dps. 
     
    Ranger - Current
     
    2 Pieces: Increased attack rate of Bone Shot
    3 Pieces: Reduced SP consumption of Multi-Blood Shot
    4 Pieces: Increases the effect duration of Multi-Blood Shot
     
    Ranger - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Piercing Shot
    3 Pieces: Reduced SP consumption of Nature's Mist
    4 Pieces: Increases the effect duration of Nature's Mist
    Reasoning: Enhancing bone shot (a sharpshooter skill 100+) doesn't make sense on a Ranger 110 set, so switched skill to an AOE (Ranger only skill 100+). For 3/4 pieces, Multi-Blood Shot is infrequently used so it'd make sense to switch these effects to one of the 2 main AOEs (Nature's Mist and Piercing Shot).
     
    Guardian - Current
     
    2 Pieces: Reduced SP consumption of Purge (Actually rebirth, text error)
    3 Pieces: Reduced cooldown of Awaken
    4 Pieces: Reduced SP consumption of Awaken
     
    Guardian - Suggestion (Combination of Me & Zephry)
     
    2 Pieces: Increased duration of Rebirth
    3 Pieces: Reduced SP consumption of Rejuvenate 
    4 Pieces: Increased HP restoration amount of Rejuvenate
    Reasoning: The 2 piece effect is currently useless by reducing the SP cost of a party buff that lasts an hour. The 3/4 piece effect was empowering an AOE heal, which are HK only after level 100. So changed it to a single target heal, the basis of Guardians.
    Note: Didn't do cooldown of Rebirth for 2 pieces or cooldown of Rejuvenate for 4 pieces as Zephry suggested, as these are both effects of another Guardian set that is currently available (The level 100 LN set). 
     
    Holy Knight - Current
     
    2 Pieces: Increase HP restoration amount of Recover
    3 Pieces: Reduced SP consumption of Invigorate
    4 Pieces: Increased duration of Invigorate
     
    Holy Knight - Suggestion (Me)
     
    2 Pieces: Increase HP restoration amount of Recovery (Same as current)
    3 Pieces: Reduced SP consumption of Invigorate (Same as current)
    4 Pieces: Increase HP restoration amount of Invigorate 
    Reasoning: Slight change, Invigorate (with no empowerments in duration or cooldown) can already be used infinitely, as it's cooldown is shorter then it's duration, so I feel more use would be gotten out of increasing how much it heals not how long. 
     
    Wizard - Current
     
    2 Pieces: Reduced cooldown on Purge
    3 Pieces: Reduced SP Consumption of Frost Nova
    4 Pieces: Increased effect duration of Frost Nova
     
    Wizard - Suggestion (By Me)
     
    2 Pieces: Reduced cooldown on Inferno
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased attack rate of Frost Nova
    Reasoning: Changed the 2 set effect to an AOE as that is the basis of wizards. Changed the 4 piece effect as (in my opinion) increased duration on Frost Nova is near useless. 
     
    Wizard - Suggestion 2 (By Zephry)
     
    2 Pieces: Reduced cooldown on Ice Field
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased effect duration of Frost Nova (Same as current)
    Reasoning: Purge effect is rather lackluster. Ice Field would've been a better choice.
    My thoughts: I agree on the 2 piece effect, it should reduce the cooldown of an AOE not Purge. For the 3/4 piece effect, 3 should reduce the sp consumption of a different AOE and the 4 set effect should increase the damage of that same AOE. I think the increased duration to be useless, and would rather see damage, but of course am open to others opinions. 
     
    Warlock - Current 
     
    2 Pieces: Increased attack rate on Fire Bolt
    3 Pieces: Reduced SP consumption on Inferno
    4 Pieces: Increased effect duration of Inferno
     
    Warlock - Suggestion (Zephry)
     
    2 Pieces: Increased attack rate of Fire Ball
    3 Pieces: Reduced SP consumption of Inferno
    4 Pieces: Increased attack rate of Inferno
    Reasoning: Original set effects from retail. (Note: 3/4 piece effects empower a wizard only skill after 100, but so far this is the only suggestion). Also, fire bolt's last upgrade is like.. 4x or 5x.. makes no sense for this skill to be on a 110 set effect. 
     
    Knight - Current
     
    2 Pieces: Increased effect of Mock
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP Consumption of Whirlwind
     
    Knight - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect of Mock 
    3 Pieces: Increased attack rate of Degro Slash
    4 Pieces: Reduced SP consumption of Degro Slash
    Reasoning: The 2 piece effect is fine, makes perfect sense. For the 3/4 piece effect, it should be switched with the gladiator set as Whirlwind is a gladiator only 100+ skill and degro slash is a knight only 100+ skill. 
     
    Gladiator - Current
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced SP consumption of Degro Slash
    4 Pieces: Increased attack rate of Degro Slash
     
    Gladiator - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP consumption of Whirlwind
    Reasoning: 2 set effect is fine, makes sense. For 3/4, see the reasoning under Knight. 
  12. Like
    Skooma reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Color Key & Loot Explanation

    Loot in Fiesta is typically rated on the following color scale(from worst to best):
    White/Grey Items
    Green Items
    Blue/Purple Items
    Light Blue Items
    Orange Items (Weapons Only)
    Purple Items (Costumes & Skins)

    This scale only truly applies to items of all the same level. For example while a 105 green weapon is worse than a 105 orange weapon, a 114 green weapon is better than a 105 orange weapon.

    All of the drops on this listing have been color-coded.
     
    There are also armors and weapons that come with set effects. Set effects enhance skills based on class and prestige. Not all armors and weapons have these, but the ones that do have been marked with an asterisk ( * ).
  13. Like
    Skooma reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Dungeon, Instance, & World Boss Drop Listing
     
    Contents

    Post 1: Introduction, Updates
    Post 2: Color Key & Loot Explanation
    Post 3: Dungeons
    Post 4: Instances
    Post 5: World Bosses
    Post 6: Miscellaneous

    Introduction
     
    The aim of this listing is to provide information about the dungeons, instances, and world bosses available on Core Fiesta. This guide will not walk you through how to do them, but rather give you data about the bosses and drops they provide.
     
    If you see any information that is wrong or missing, please let me know.
     
    *All information is subject to change based on future patches.
     
    Updates
     
    5/30/15
    Split World Bosses into major and minor sections, added 6 hour spawn world bosses.
     
    5/29/15 
    Added information on Death Knight Lair (big thanks to Meruem for that information), updated drops for Noitome's Lair, added coordinates for Psiken and Chimera, updated color key for readability, and added miscellaneous section. 
  14. Like
    Skooma reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Dungeons
     
    Marlone Clan's Hideout
    Location: Burning Hill
    Level Limit: 20-36
    Boss: King Marlone
    Drops: Level 20 Armor Set*, Level 25 King Marlone's Hideout Ring
    Respawn Time: 10 Minutes
     
    Graveyard of the Dead
    Location: Moonlight Tomb
    Level Limit: 30-46
    Boss: Zombie King
    Drops: Level 35 Armor Set*, Level 35 Zombie King's Undead Ring, Level 30 Zombie King Weapons
    Respawn Time: 10 Minutes
     
    Concealed Peak
    Location: Goblin Camp
    Level Limit: 40-56
    Boss: Giant Goblin King
    Drops: Level 35 Armor Set*, Level 55 Armor Set*, Level 45 Giant Goblin King Ring, Level 40 Giant Goblin King Weapons
    Respawn Time: 10 Minutes

    Bonds of Darkness
    Location: Collapsed Prison
    Level Limit: 50-66
    Boss: Torturer King
    Drops: Level 55 Armor Set*, Level 55 Chief Guard Ring, Level 50 Chief Guard Weapons
    Respawn Time: 10 Minutes
     
    Land of Trials
    Location: Uruga
    Level Limit: 60-76
    Boss: Giant Orc Captain
    Drops: Level 55 Armor Set*, Level 75 Armor Set*, Level 65 Giant Orc Captain Ring, Level 60 Giant Orc Captain Weapons
    Respawn Time: 10 Minutes
     
    Trumpy Remains
    Location: Ancient Elven Woods
    Level Limit: 70-86
    Boss: Giant Harpy
    Drops: Level 75 Armor Set*, Level 70 Giant Harpy Weapons
    Respawn Time: 10 Minutes
     
    Guardian's Holy Shrine
    Location: Burning Rock
    Level Limit: 80-96
    Boss: Dungeon Guardian Master
    Drops: Level 75 Armor Set*, Level 95 Armor Set*, Level 80 Dungeon Guardian Master Weapons
    Respawn Time: 10 Minutes

    Tear's Marsh
    Location: Swamp of Dawn
    Level Limit: 90-106
    Boss: Dungeon Caiman Giant
    Drops: Level 95 Armor Set*
    Respawn Time: 10 Minutes
     
    Origin Life Tree
    Location: Alberstol Ruins
    Level Limit: n/a
    Boss: Magrite
    Drops: Level 110 Armor Set*, Level 95 Jewel Set, Level 100 Jewel Set, Level 110 Thor Jewel Set*, Level 70 Casha Weapons, Level 100 Magrite Weapons
    Respawn Time: 10 Minutes
  15. Like
    Skooma reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    World Bosses
     
    Major World Bosses (Raids)
     
    Helga's Tomb
    Location: Alberstol Ruins
    Level: 90-115
    Bosses: Helgait King Helga
    Drops: Level 91 Helgait Weapons, Mini Helga Pet
    Respawn Time: 24 Hours
     
    Malephar's Lair
    Location: Dark Land
    Level: n/a
    Bosses: Pirra, Euryale, Malephar
    Drops: Level 105 Malephar Armor Set, Level 105 Malephar Weapons
    Respawn Time: 12 Hours

    Malephar's Lair (Hard)
    Location: Dark Land
    Level: n/a
    Bosses: Pirra, Euryale, Malephar
    Drops: Level 105 Malephar Armor Set, Level 105 Malephar Weapons, Level 110 Malephar Jewelry, Level 110 Malephar Jewelry, Malephar Mount, Mini Malephar Pet
    Respawn Time: 12 Hours(Harpies), 24 Hours Malephar
    Chimera
    Location: Psiken Mansion [C1]
    Level: n/a
    Bosses: Chimera
    Drops: Level 114 Untruthful Weapons
    Respawn Time: 24 Hours

    Thorn Cave
    Location: Kahal Plain
    Level: n/a
    Bosses: Incubus Rock, Incubus Agole, Pamela of Red Fire, Killer Hide, Silberk, Succubus Queen Karen
    Drops: Level 114 Nightmare Queen Weapons, Level 114 Succubus Queen Weapons, Mini Karen Pet
    Respawn Time: 1 Hour(Minibosses), 24 Hours(Karen)
     
    Minor World Bosses
     
    King Boogy
    Location: Sea of Greed [F7]
    Drops: Level 1x King Boogy Weapons
    Respawn Time: 6 Hours

    Mutant Wolf
    Location: Forest of Mist [D3]
    Drops: Level 1x Mutant Wolf Weapons, Level 2x Mutant Wolf Weapons
    Respawn Time: 6 Hours
     
    Kebing's Dream
    Location: Burning Hill [b5]
    Drops: Level 2x Weapons
    Respawn Time: 6 Hours

    King Werebear 
    Location: Goblin Camp [b1]
    Drops: Level 3x Weapons, Level 4x Weapons
    Respawn Time: 6 Hours

    Mutant Zombie
    Location: Moonlight Tomb [E1], Vine Tomb [H8]
    Drops: Level 3x Mutant Zombie Weapons, Level 4x Mutant Zombie Weapons
    Respawn Time: 6 Hours

    Mutant Vampire Bat 
    Location: Scaffold Execution Ground [F5]
    Drops: Level 4x Weapons, Level 5x Weapons
    Respawn Time: 6 Hours
     
    Cursed Knight Lord
    Location: Flaming Mine
    Drops: Level 95 Weapons
    Respawn Time: 10 Minutes
     
    Shadow Master
    Location: Temple of Spirit
    Drops: Level 95 Armor Set
    Respawn Time: 30 Minutes
     
    Eglak & Selare
    Location: Adealia Valley [i3,I1]
    Bosses: Eglak, Selare
    Drops: Level 110 Armor Set*, Level 110 Thor Jewel Set*
    Respawn Time: 15 Minutes

    Psiken
    Location: Psiken Mansion [C7]
    Drops: Level 114 Psiken Weapons
    Respawn Time: 1 Minute
  16. Like
    Skooma reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Instances
     
    Tower of Iyzel
    Location: Forest of Mist
    Level Limit: 20-50
    Bosses: Dust Golem, Stone Golem, Poison Golem, Iron Golem
    Drops: Level 45 Armor Set*, Level 60 Jewels, Level 50 Blue Weapons
    Reset Time: Instant

    Devildom Mine
    Location: Collapsed Prison
    Level Limit: 40-50
    Bosses: Ice Citrie, Storm Citrie
    Drops: Level 45 Armor Set*, Geo Skins
    Reset Time: Instant
     
    Death Knight Lair
    Location: Ancient Elven Woods
    Level: 50-70
    Bosses: DK Storm Citrie, DK Wind Citrie, DK Guardian Boss, Death Knight
    Drops: Level 65 Armor Set, Level 55 Halloween Weapons, Level 65 Halloween Weapons, Level 60 Jewels
    Reset Time: Instant
     
    Crystal Castle
    Location: Uruga
    Level: 60-70
    Bosses: Guardian of the Tower Lizardman, Guardian of the Tower Giant Orc, Jewel Golem
    Drops: Level 65 Armor Set*
    Reset Time: Instant
     
    Dragon's Tomb
    Location: Burning Rock
    Level: 80-105
    Bosses: Dungeon Giant Magmaton, Dungeon Big Mudman, Dungeon Weasel, Dungeon Fire Titan, Dungeon Cornelius
    Drops: Level 85 Armor Set*
    Reset Time: Instant
    Admission Item: Dragon's Relic
     
    Leviathan's Nest
    Location: Roumen
    Level: 90-110
    Bosses: King Boogy, King Crab, Vicious Leviathan
    Drops: Level 95 Leviathan's Nest Armor Set*, Level 100 Leviathan's Nest Armor Set*
    Reset Time: Instant
    Admission Item: Key to the Lighthouse
     
    Noitome's Lair
    Location: Swamp of Dawn
    Level: n/a
    Bosses: Noitome
    Drops: Level 100 Leviathan's Nest Badges*, Level 100 Leviathan's Nest Armor Set*, Level 100 Orange Jewels
    Reset Time: 10 Minutes

    Shard Temple
    Level: 100+
    Location: Dark Land
    Bosses: Magi Golem
    Drops: Shard Skins
    Reset Time: Instant

    Ghosty's Cave
    Level: 100+
    Location: Dark Land
    Bosses: Ghosty
    Drops: Transparent Skins, Transparent Costumes & Accessories
    Reset Time: Instant
     
    Secret Lab
    Location: Alberstol Ruins
    Level: 100-115
    Bosses: Experiment Subject #20, Experiment Subject #25
    Drops: Level 105 Secret Lab Armor Set*, Level 105 Secret Lab Weapons*
    Reset Time: Instant
    Admission Item: Blue Magic Stone
  17. Like
    Skooma reacted to DoughyCookie in Some Stuff   
    Wizard 110 skill - Summon Meteor
     
    The total damage from Meteor is equivalent to the initial damage from Inferno. Inferno casts in about half the time. And since the slow only applies after the damage is applied now, the skill is essentially useless (other then to use as fun cause its a cool animation). Even with the slow working properly, your summoning a METEOR. I should be CHUNKING people. Not tickling them. The damage is incredibly underwhelming for a 110 skill, which for most classes is a defining skill for them. For wizard it's a cool little visual thing to do. Woo~
     
    Guardian 110 skill 
     
    Still doesn't work. Doesn't do anything.
     
    Guardian skill - Rebirth
     
    Can only cast it on yourself, this happened when you made the change that caused it to self-cast when you're not targeting anyone. Now it ONLY self-casts. 
     
    110 Armor Sets
     
    Effects - You made changes for the tricksters sets to make them actually desirable, please look into the other classes. The set effects on 110 sets are horrid across the board, and every class (or most) deserve similar treatment that the trickster sets got. 
     
    Bonuses (HP/SP/Crit/Aim):
    1) On the sets dropped from Eglack/Salare/Magrite sometimes these bonuses are lower then there 105 lab pieces. For example, a 105 lab top for wizard gives +1000 hp while the 110 top for wizard gives +900 hp. This doesn't make sense. 
    2) For the 110s dropped in 11x abyss, some of the sets don't have these bonuses. For example, 110 sharpshooter tops don't give HP. This gives some classes a disadvantage.
     
    Base Stats - I've posted about this before, sometimes stats on the 110s are lower then the stats on the matching ML/114 pieces. For example, all wizard 110 pieces have less Defense than the ML/114 set. But for some classes, this isn't true, which creates a bit of unbalance among classes.
     
    Enhancing
     
    Currently, only 110 armor sets & UT shields can be +10d, and only UT weapons can be +11'd. (as far as I know at least). This shouldn't be so exclusive. Either make all t5 Weapons/Armor able to be enhanced this much, or make it so all 110/114 armor/shields can be +10d (meaning greens and npcs could be +10d as well) and all 114 weapons can be +11'd. 
     
    120 Greens
     
    I feel like these should sell for more then 114 greens, seeing as they require more work to obtain and therefor should give a better reward. My suggestions is around 315s~ for weapons and 115s~ for armor pieces. Generally speaking, that's about 30s more for weapons compared to the 114 weapon price (generally around 285s) and 20s more than 114 armor pieces (generally around 95s)
     
    110 Thor Rings 
     
    Please give them Magic Damage and Magic Defense, similar to 100 OJs and Malephar rings. 
     
    Aura's
     
    Was wondering if we could implement some more colors as we are a highly fashionable community and like to look good when we aren't out slaying beasts, and sometimes our aura just doesn't match our outfit. Maybe statless ones of the missing/of all colors in a npc or something? (I'm in dire need of a pink aura)
     
    Badges
     
    Can we update how these are obtained. Noit is just mentally painful. Don't really have a suggestion, I just really want to farm badges but would rather watch myself make elrue than do Noit. Could just slightly change noit to make it bearable or introduce something new, I dunno. But Noit's currently the only option to obtain a badge and as far as I know, it's not being done. 
  18. Like
    Skooma reacted to Amor in [EVENT] Free Item Mall Coins   
    Alright, I've given out another 3.5k coins to all accounts! Another 26 likes and you guys get 3.5k more coins!
  19. Like
    Skooma reacted to Amor in [EVENT] Free Item Mall Coins   
    Likes on 3rd of May: 278
     
    Likes on 13th of May: 328 (+50)
     
    Likes on 27th of May: 378 (+50)
     
    Likes on 28th of May: 509 (+100)
  20. Like
    Skooma reacted to Amor in [EVENT] Free Item Mall Coins   
    I've added 3500 coins to everyone's account. Only 9 more likes until another 3500 coins!
  21. Like
    Skooma reacted to Luna in It's a Core Summer   
  22. Like
    Skooma reacted to Luna in [EVENT] Join Core   
  23. Like
    Skooma reacted to Shiver in Patch Log #038 - 17 May 2015   
    Apologies, the way it was written in the patch notes implied a decrease. You meant armor, we read it as everything. 
    I'm checking in game now and it does in fact seem fine as far as I can tell.
  24. Like
    Skooma reacted to DoughyCookie in Patch Log #038 - 17 May 2015   
    114 and 120 should now sell for 98 silver.
    This was a completely unneeded change. T5 enhancing on this server is incredibly expensive with the success rates, and the fastest way to make money was to AOE a mob that drops 114 greens (I didn't test 120s since the new patch). Doing this for 2 hrs with a rant, charms, and picking up every green that drops generally gives you enough money to +7~9 (depending on your luck) ONE tier 5 item. Dropping this to 98 silver a piece is a huge nerf, seeing as 114 weps sold for 220s+ if I'm not mistaken, and will cause it to be much harder to enhance gear. Other than t5 enhancing, I believe everything else to be fairly priced, but the Red/Golds/Blues drain many gems from my bank so I can +9 my gear, which is almost necessary to properly raid, farm, and grind at the higher levels. 
     
  25. Like
    Skooma got a reaction from Spader in Introduccion a Fiesta Para Los Nuevos   
    thank you spader for these wonderful videos, subscribing to that channel +1
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