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Zephry

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  1. Like
    Zephry got a reaction from zoezie in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  2. Like
    Zephry got a reaction from Damascosa in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  3. Like
    Zephry got a reaction from Therum in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  4. Like
    Zephry got a reaction from Skylite in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  5. Like
    Zephry got a reaction from DoughyCookie in Karen's Drop Rate   
    Hello. 

    As you all know, Karen can now be killed.

    Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant.


    The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe:

     
    But, were they really fighting for scraps?

    WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! 

    The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives!

    Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?!


    SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE!


    tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  6. Like
    Zephry reacted to Luna in [EVENT] Great Event Phino Invasion   
  7. Like
    Zephry reacted to Shiver in Dungeon, Instance, & World Boss Drop Listing   
    Dungeon, Instance, & World Boss Drop Listing
     
    Contents

    Post 1: Introduction, Updates
    Post 2: Color Key & Loot Explanation
    Post 3: Dungeons
    Post 4: Instances
    Post 5: World Bosses
    Post 6: Miscellaneous

    Introduction
     
    The aim of this listing is to provide information about the dungeons, instances, and world bosses available on Core Fiesta. This guide will not walk you through how to do them, but rather give you data about the bosses and drops they provide.
     
    If you see any information that is wrong or missing, please let me know.
     
    *All information is subject to change based on future patches.
     
    Updates
     
    5/30/15
    Split World Bosses into major and minor sections, added 6 hour spawn world bosses.
     
    5/29/15 
    Added information on Death Knight Lair (big thanks to Meruem for that information), updated drops for Noitome's Lair, added coordinates for Psiken and Chimera, updated color key for readability, and added miscellaneous section. 
  8. Like
    Zephry reacted to Luna in add some stuff   
    Thanks for the suggestion, but as Shiver said this has been suggested and rejected before. In my personal opinion, I think adding these materials to the NPC will make production really easy and potentially ruin the game's economy. I will leave the thread open if you or someone else wishes to provide a rebuttal.
  9. Like
    Zephry reacted to DoughyCookie in 110 Set Effects   
    This thread will be for suggestions regarding the 110 set effects. Feel free to suggest changes for any class, as it'd be nice to get everyone's opinion. 
     
    Won't be including tricksters as they've already been changed. 
     
    Edit 5/30: Added in Holy Knight, Warlock, and a 2nd Wizard suggestion. Changed Guardian and 1st Wizard suggestion.
     
    Sharpshooter - Current
     
    2 Pieces: Increased attack rate of Power Shot.
    3 Pieces: Reduced SP consumption of Piercing Shot
    4 Pieces: Increases the effect duration of Piercing Shot
     
    Sharpshooter - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Poison Shot
    3 Pieces: Reduced SP consumption on Bone Shot
    4 Pieces: Increased duration on Bone Shot
    Reasoning: Sharpshooters are a single target focused class, so enhancing an AOE (Piercing Shot) did not make sense, so switched the effects to single target skills. And although power shot is a single target skill, it is not normally used in a Sharpshooters rotation as it essentially decreases your dps. 
     
    Ranger - Current
     
    2 Pieces: Increased attack rate of Bone Shot
    3 Pieces: Reduced SP consumption of Multi-Blood Shot
    4 Pieces: Increases the effect duration of Multi-Blood Shot
     
    Ranger - Suggestion (By Shiver)
     
    2 Pieces: Increased attack rate of Piercing Shot
    3 Pieces: Reduced SP consumption of Nature's Mist
    4 Pieces: Increases the effect duration of Nature's Mist
    Reasoning: Enhancing bone shot (a sharpshooter skill 100+) doesn't make sense on a Ranger 110 set, so switched skill to an AOE (Ranger only skill 100+). For 3/4 pieces, Multi-Blood Shot is infrequently used so it'd make sense to switch these effects to one of the 2 main AOEs (Nature's Mist and Piercing Shot).
     
    Guardian - Current
     
    2 Pieces: Reduced SP consumption of Purge (Actually rebirth, text error)
    3 Pieces: Reduced cooldown of Awaken
    4 Pieces: Reduced SP consumption of Awaken
     
    Guardian - Suggestion (Combination of Me & Zephry)
     
    2 Pieces: Increased duration of Rebirth
    3 Pieces: Reduced SP consumption of Rejuvenate 
    4 Pieces: Increased HP restoration amount of Rejuvenate
    Reasoning: The 2 piece effect is currently useless by reducing the SP cost of a party buff that lasts an hour. The 3/4 piece effect was empowering an AOE heal, which are HK only after level 100. So changed it to a single target heal, the basis of Guardians.
    Note: Didn't do cooldown of Rebirth for 2 pieces or cooldown of Rejuvenate for 4 pieces as Zephry suggested, as these are both effects of another Guardian set that is currently available (The level 100 LN set). 
     
    Holy Knight - Current
     
    2 Pieces: Increase HP restoration amount of Recover
    3 Pieces: Reduced SP consumption of Invigorate
    4 Pieces: Increased duration of Invigorate
     
    Holy Knight - Suggestion (Me)
     
    2 Pieces: Increase HP restoration amount of Recovery (Same as current)
    3 Pieces: Reduced SP consumption of Invigorate (Same as current)
    4 Pieces: Increase HP restoration amount of Invigorate 
    Reasoning: Slight change, Invigorate (with no empowerments in duration or cooldown) can already be used infinitely, as it's cooldown is shorter then it's duration, so I feel more use would be gotten out of increasing how much it heals not how long. 
     
    Wizard - Current
     
    2 Pieces: Reduced cooldown on Purge
    3 Pieces: Reduced SP Consumption of Frost Nova
    4 Pieces: Increased effect duration of Frost Nova
     
    Wizard - Suggestion (By Me)
     
    2 Pieces: Reduced cooldown on Inferno
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased attack rate of Frost Nova
    Reasoning: Changed the 2 set effect to an AOE as that is the basis of wizards. Changed the 4 piece effect as (in my opinion) increased duration on Frost Nova is near useless. 
     
    Wizard - Suggestion 2 (By Zephry)
     
    2 Pieces: Reduced cooldown on Ice Field
    3 Pieces: Reduced SP consumption of Frost Nova (Same as current)
    4 Pieces: Increased effect duration of Frost Nova (Same as current)
    Reasoning: Purge effect is rather lackluster. Ice Field would've been a better choice.
    My thoughts: I agree on the 2 piece effect, it should reduce the cooldown of an AOE not Purge. For the 3/4 piece effect, 3 should reduce the sp consumption of a different AOE and the 4 set effect should increase the damage of that same AOE. I think the increased duration to be useless, and would rather see damage, but of course am open to others opinions. 
     
    Warlock - Current 
     
    2 Pieces: Increased attack rate on Fire Bolt
    3 Pieces: Reduced SP consumption on Inferno
    4 Pieces: Increased effect duration of Inferno
     
    Warlock - Suggestion (Zephry)
     
    2 Pieces: Increased attack rate of Fire Ball
    3 Pieces: Reduced SP consumption of Inferno
    4 Pieces: Increased attack rate of Inferno
    Reasoning: Original set effects from retail. (Note: 3/4 piece effects empower a wizard only skill after 100, but so far this is the only suggestion). Also, fire bolt's last upgrade is like.. 4x or 5x.. makes no sense for this skill to be on a 110 set effect. 
     
    Knight - Current
     
    2 Pieces: Increased effect of Mock
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP Consumption of Whirlwind
     
    Knight - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect of Mock 
    3 Pieces: Increased attack rate of Degro Slash
    4 Pieces: Reduced SP consumption of Degro Slash
    Reasoning: The 2 piece effect is fine, makes perfect sense. For the 3/4 piece effect, it should be switched with the gladiator set as Whirlwind is a gladiator only 100+ skill and degro slash is a knight only 100+ skill. 
     
    Gladiator - Current
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced SP consumption of Degro Slash
    4 Pieces: Increased attack rate of Degro Slash
     
    Gladiator - Suggestion (By Multiple People)
     
    2 Pieces: Increased effect duration of Bone Slicer
    3 Pieces: Reduced cooldown of Whirlwind
    4 Pieces: Reduced SP consumption of Whirlwind
    Reasoning: 2 set effect is fine, makes sense. For 3/4, see the reasoning under Knight. 
  10. Like
    Zephry reacted to Skunk in I solo'd lab, give me a biscuit.   
  11. Like
    Zephry reacted to Luna in Cap Medals: What're Those?   
  12. Like
    Zephry reacted to Amor in Patch Log #039 - 24 May 2015   
    It's pretty OP. Trust me you'll realise once someone can put it to good use. It boosts your damage from 36k to 100k (or about) at max upgrade so 2 minutes is a justifiable cool down.
  13. Like
    Zephry reacted to Amor in Patch Log #039 - 24 May 2015   
    Updated 110 armour stats, minimum of 2 should be given when dropped. Resilience skill for spectres now increases magic and physical defense based on base stats and bonuses. Resilience cool time has been reduced to 15 seconds. Increased Resilience buff time to 30 minutes. Diminish now increases your damage based on base stats and bonuses for 6 seconds. Diminish cool time has been increased to 2 minutes 30 seconds. Changed Diminish description. You can no longer power up Resilience cool down. Nimble Defence now increases your evasion by a static amount. Nimble Defence buff now lasts 30 minutes. Updated Nimble Defense skill description. Updated some more 114/120 armour/weapon prices. Spectre 110 set skill effect for 2 pieces now reduces cool down of force slash by 15%. Reaper 110 set skill effect for 2 pieces now increases attack damage of razor claw skill by 30%. Updated Thorn Cave mobs stats. Puppet Hellgait jewellery no longer drops from mobs. Normal Malephar mount should now be permanent. Star of Doom necklace should not give 67% resistance. Fragment of Doom (Blue) now gives 7% Magic Defence Power. Fragment of Doom (Red) now gives 7% Magic Defence Power. Twin Kovar Ring (Blue) now gives 9% Magic Defence Power. Twin Kovar Ring (Red) now gives 9% Magic Defence Power. Kovar's Necklace now gives 72% resistance. Kovar's Earrings now gives 7% critical rate. Killer's Order attack damage has been increased. Debuffed Incubus Agole's MR debuff skill. Fixed Lightning Chain skill. It now damages the first target hit and ricochets to several other targets. Updated Lightning Chain skill description. Removed 95 jewels from Magrite. Reduced Eglack and Salare respawn times to 15 minutes. Shard instance has been renamed from Hideout to Shard Temple. Ghosty instance has been renamed from Cave of Memories to Ghosty's Cave. Updated Ghosty instance loading screen. Updated Shard instance loading screen. Added 5 new faces for males and females. Added 8 new hair dyes . Renovated Beauty Shop. Added Event Phino. Added 1st to Cap Medal Added 2nd to Cap Medal Added 3rd to Cap Medal Added Crisp White Shirt (30 Days) Added Facebook 'Like' T-Shirt (Permanent) Added Beating Heart T-Shirt (30 Days) Added Blueberry Blue Skinny Jeans (30 Days) Added Black Skinny Jeans (30 Days) Added Cherry Skinny Jeans (30 Days) Added Cream Soda Pink Skinny Jeans (30 Days) Added Mini Sweetheart Transparent items have been given individual icons. Increased transparent weapon skins critical rate to 6%. Added 12% aim to transparent weapon skins. Level 66 vault now gives 120% exp card. Removed all Hellgait jewellery from characters whom had it. EDIT:
    Thorn Cave mini boss and boss evasion should be decreased properly now. Updated Launcher:
    Updated help window picture. Updated news section, it is now automatic. Fixed voting window bug. Added new function to remove some ads on the voting page. Improved voting window function. Fixed other bugs and made some other improvements.
  14. Like
    Zephry reacted to Amor in [EVENT] Free Item Mall Coins   
    Likes on 3rd of May: 278
     
    Likes on 13th of May: 328 (+50)
     
    Likes on 27th of May: 378 (+50)
     
    Likes on 28th of May: 509 (+100)
  15. Like
    Zephry reacted to Luna in It's a Core Summer   
  16. Like
    Zephry reacted to LessQQMorePewPew in Core Fiesta Trailer   
    Too bad for me that I'm too late for the video contest deadline. Someone at work was sick so I had to work for her instead, so I didn't had any time to post it on the forums. Don't pay any attention to the stripes through the Auras, I was going to fix that, but I've been busy with work and my exams. Anyways, enough with all the excuses, enjoy the video.
    Ps. Congratulations to the winners.
     
     
    https://www.youtube.com/watch?v=gbMMIfnb-wE
  17. Like
    Zephry got a reaction from selene in End-Game Content   
    This is what she drops on retail: 
     
     
    On here I noticed the more useless drops for her and the level range she's in have been 95 jewels, 105 blue jewels, and 70 blue weapons. 
     
    The one-hands I'm talking about are the NPC Weapon Skin Merchant ones and the Geo One-Hand Skin. They all have more than 10%, and I'd figured it'll be nice of you to lower them down to a appropriate form and add bonuses to the current useless Shield Skins in the NPC, along with adding that mysterious Geo Shield Skin I saw you had a image of a while back. 
  18. Like
    Zephry reacted to Amor in End-Game Content   
    I'll think about adding Burning Adealia instance for 110 armour.
    Nightmare Queen Weapons drop from Seized Adealia I believe, that's an instance.
    I'll reduce Thorn Cave mobs evasion some more.
    How should the 110 malephar jewels be improved?
    Why does the 95 set / 95 jewels need to be removed?
    I guess I can rename those maps.
    I will try and fix lightning chain so it's like the original version or close to it, I do think it's possible. How does it work on official? Hit one person and the people surrounding that person also get hit? Those the main person get a special effect or take more damage or what?
    I can do that with Killer's Order yep.
    Which one hands?
    I would like to do that, but I don't think it'll be happening, at least not anytime soon.
    Meh, quests need my full attention another time, don't worry about malephar mount not being permanent at the moment.
  19. Like
    Zephry reacted to Shiver in End-Game Content   
    This is the 110 Malephar Jewel set that can only be obtained by raiding HC ML and is a rare drop.
     

     
    Now let's look at 100 OJs which drop like flies at both Magrite and Black Shadows.
     

     
    The main difference is that the 100 OJs have more Resistance and more magic defense power than the 110 Malephar Jewels. Which really makes no sense seeing as they're 10 levels lower and MUCH easier to obtain.
     
    All the other stats on the Malephar Jewels are higher but not so much higher that someone would change to them over the 100 jewel set. So I'd say they just need a general overall stat boost to make them an actual upgrade over the 100 set.
     
     
    They don't need to be removed in general, just from Magrite.
     
    Right now Magrite is filled to the brim with drops. She's dropping 110 sets, 100 orange jewels, magrite weapons, and 95 jewels. That's a lot to be dropping all from one boss. 95 jewels in particular seem out of place here since they're not really for the level range that is killing Magrite and there's already two other locations that drop them (Guardian Masters and Black Shadows).
  20. Like
    Zephry got a reaction from Natrix in [EVENT] Join Core   
    My jimmies are rustled.
  21. Like
    Zephry got a reaction from Spader in Some trickster & Spectre stuff   
    Resilence: Reduces damage taken by all DoTs
     
    -The buff icon is not displaying right away.
    -Instead of reducing damage taken by all DoTs, how about reducing damage taken by either Physical and Magic based on a percentage. (Example: T1 - 5%, T2 - 10%, T3 - 15%, T4, -20%)
    -There's already two trickster skills that reduce poison and blood DoT damage.
     
    Diminish: Decreases effect time to curses by 25 seconds.
    (I will never understand how this skill works. It's practically pointless.)
     
    -The buff icon is not displaying right away.
    -Instead of decreasing effect time to curses by 25 seconds how about:
    1.Increasing damage and defense by a set percent (increasing by each tier) for 25 seconds
    2.Increasing resist rate to curses, and other status effect (Stuns, Frozen, Fear mainly)
    3.Lowers duration (by each tier by 1 second) towards status effects. (Stuns, Frozen, Fear mainly)
     
     
    Nimble Defense: Increases eva when hit by AOE.
    (This skill I noticed has never worked properly for me since AOE's have a 100% chance to land, besides their initial attack)
     
    -Instead of increasing eva when hit by AOE, can this be changed towards giving you a flat line DEX bonus like the Archer skills, or a flat line eva bonus by each tier? 
    (The skill lasts till T9) (Example: T1 - 25 Eva, T2 - 50 eva, T3 - 75 eva, T4, 100 eva and etc. At the T9 skill you'll have an extra 225 eva total)
     
    ---------------------------------------------
     
    114 and 120 weapons still sell for crap.
     
    114 Claws/Dual Swords sells for 80s, like a 105 weapon. It should be similar to the others, ranging from 226s to 262s.
     
    120 Dual Swords and Claws are still broken, and sells for 1s 200c. Should be 120s like the others.
    ----------------------------------------------
     
    Reaper 110 set skill effects should be changed.   (original) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of claw lunge skill 4 set effects: reduces cooldown time of master scheme skill  
    (suggestion)
    2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of razor claw skill 4 set effects: reduces cooldown time of master scheme skill  
    Spectre 110 set skill effects should be changed.
     
    (original)
    2 set effects: increase attack rate of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill  
    (suggestion)
    2 set effects: reduces cooldown of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill
  22. Like
    Zephry got a reaction from LessQQMorePewPew in Some trickster & Spectre stuff   
    Resilence: Reduces damage taken by all DoTs
     
    -The buff icon is not displaying right away.
    -Instead of reducing damage taken by all DoTs, how about reducing damage taken by either Physical and Magic based on a percentage. (Example: T1 - 5%, T2 - 10%, T3 - 15%, T4, -20%)
    -There's already two trickster skills that reduce poison and blood DoT damage.
     
    Diminish: Decreases effect time to curses by 25 seconds.
    (I will never understand how this skill works. It's practically pointless.)
     
    -The buff icon is not displaying right away.
    -Instead of decreasing effect time to curses by 25 seconds how about:
    1.Increasing damage and defense by a set percent (increasing by each tier) for 25 seconds
    2.Increasing resist rate to curses, and other status effect (Stuns, Frozen, Fear mainly)
    3.Lowers duration (by each tier by 1 second) towards status effects. (Stuns, Frozen, Fear mainly)
     
     
    Nimble Defense: Increases eva when hit by AOE.
    (This skill I noticed has never worked properly for me since AOE's have a 100% chance to land, besides their initial attack)
     
    -Instead of increasing eva when hit by AOE, can this be changed towards giving you a flat line DEX bonus like the Archer skills, or a flat line eva bonus by each tier? 
    (The skill lasts till T9) (Example: T1 - 25 Eva, T2 - 50 eva, T3 - 75 eva, T4, 100 eva and etc. At the T9 skill you'll have an extra 225 eva total)
     
    ---------------------------------------------
     
    114 and 120 weapons still sell for crap.
     
    114 Claws/Dual Swords sells for 80s, like a 105 weapon. It should be similar to the others, ranging from 226s to 262s.
     
    120 Dual Swords and Claws are still broken, and sells for 1s 200c. Should be 120s like the others.
    ----------------------------------------------
     
    Reaper 110 set skill effects should be changed.   (original) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of claw lunge skill 4 set effects: reduces cooldown time of master scheme skill  
    (suggestion)
    2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of razor claw skill 4 set effects: reduces cooldown time of master scheme skill  
    Spectre 110 set skill effects should be changed.
     
    (original)
    2 set effects: increase attack rate of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill  
    (suggestion)
    2 set effects: reduces cooldown of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill
  23. Like
    Zephry reacted to Luna in [EVENT] Join Core   
  24. Like
    Zephry reacted to Shiver in End-Game Content   
    Gonna have to respectfully disagree with those of you who are against this statement.
     
    It wouldn't matter if you were doing with a small group of people or a group of 100. Currently the only classes who can hit the mobs enough to do somewhat consistent damage are tricksters/archers and that's at only at about a 50% success rate with our current aim values.
  25. Like
    Zephry reacted to DoughyCookie in End-Game Content   
    I'd also like to suggest a new armor set. In the patch notes, you said 115 blues could be +10'd now. As far as I know, there's no such thing, but I think there should be. When the cap was raised from 105 to 115, we got HUGE increases in base dmg/m.dmg from 114 weapons while in armor we did not. 110s were supposed to be the new 'best armor', but in most cases 110 have a base stat that is lower than the 114/ML piece, and it's near impossible to get a good statted 110. In the 1-2 days that Spearmen dropped the 110s, we got more 'good' statted 110s than we have in the few months that Magrite and the 2 Adelia bosses have been dropping them (not to mention their set effects are almost useless). Malephar armor (which is kind of in abundance since it's been out so long, but not necessarily overflowing with it) has the same base stats as 110s/114 greens, while UT/Psiken/114 green weps are a huge increase on ML weps. Just doesn't make sense to me we got such a huge weapon upgrade but defense is relatively the same (not including shields).  
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