Jump to content

Skunk

Gold Donator
  • Posts

    114
  • Joined

  • Last visited

  • Days Won

    14

Reputation Activity

  1. Like
    Skunk got a reaction from Shiver in 110 Bosses & 110 Sets   
    Only suggestions I have are either increasing the drop rate, or cutting the spawn time down. Making an instance requires more work than either of those and with said addition asking for either of the other two become an obsolete matter.

     

    As far as the 110 sets go, I'm pretty sure that the base stats should mimic 114 greens entirely. In some cases they're actually worse than both ML's and 114 greens, not entirely but only certain aspects. I know that every prestige suffers drastically from one of the three base stats whether it be def, mdef, or evasion when wearing that in place of the other two.

     

    The set effects are actually incorrect on some sets, most reflective would be the Knight/Gladiator set. The set effects we have now on them were actually released with the content back then, but adjustments were actually made on those two particular sets that I remember. I would suggest checking back over what sets give bonuses to what skills. As a gladiator it makes no sense to have a set that offers bonus effects to Degro Slash because 1) it's a skill I don't get upgrades for because of my prestige and 2) a skill that requires me to wield a weapon I don't use past my prestige (traditionally).

     

    Anyways, that's my two cents. Get yourself a soda m8.

  2. Like
    Skunk got a reaction from Zephry in Deviant   
    Updated guild thread as of 12/22/2014.

    WE'RE BAAAAACK. :v

    Hope to see you all soon.

  3. Like
    Skunk reacted to Amor in Patch Log #032 - 03 Jan 2015   
    Here is a somewhat late Christmas and New Year present. Enjoy!

    Skills: Added Recovering Blow [04]. Added Eradicate [04] & [05]. Added Spirit Shot [08] & [09]. Added Annihilating Power [05]. Added Vital Attack [04]. Added Thunder Bolt [04]. Added Shame [01] & [02]. Updated Magic Blast Damage. Interface: Removed Christmas Background. Changed Menu Label Background. Changed Help Button to Vote Button (Default F10). Changed Client Loading Screen. Updated World Map. Models, Textures & Animations: Updated Bone Imp Model. Updated Crab Model. Updated Greenky Model. Updated Honeying Model. Updated Hungry Wolf Model. Updated Angry Wolf Model. Updated King Mushroom Model. Updated Little Hob Model. Updated Hero Slime. Updated Blue Crab. Updated Speedy Honeying. Updated Speedy Slime. Updated Player Character Animations. Added Level Guard (110). Added Level Guard (120). Added Baby Mandrake. Added Gold Present Box. Added Black Present Box. Added Silver Present Box. Added Snowy Present Box. Added Snow Slime. Added Prankster Boss Kebing. Items: Added Adealia Recall Scroll. Added Untruthful Weapons. (+11) Added Burning Adealia 110 Armour Sets. (+10) Added Thor Jewellery. Updated Aura Sale Price. Monsters, Bosses & Drops: Rebalanced Monsters in Adealia. Rebalanced Monsters in Kahal Plains. Rebalanced Monsters in Psyken Garden. Rebalanced Monsters in Psyken Mansion. Added Salare to Adealia. Drops 110 Armour and Thor Jewels. 30 Minute Respawn. Added Eglack to Adealia. Drops 110 Armour and Thor Jewels. 30 Minute Respawn. Added Shard Isnstance to Dark Land. Added Monsters to Psyken Garden. Added Monsters to Psyken Mansion. Updated Attack Sequence for Dark Ape. Updated Attack Sequence for Black Spike Horn. Updated Attack Sequence for Depraved Spearman. Updated Attack Sequence for Depraved Ranger. Updated Attack Sequence for Depraved Fighters. Updated Attack Sequence for Depraved Knight. Updated Attack Sequence for Tornado. Updated Attack Sequence for Great Tornado. Updated Attack Sequence for Dark Nepilim. Updated Attack Sequence for Shadow Elf Thief. Updated Attack Sequence for Shadow Elf Mage. Updated Attack Sequence for Dark Lich. Updated Attack Sequence for Wild Ape. Updated Attack Sequence for Wild LeoPard. Updated Attack Sequence for Depraved Elf Cleric. Updated Attack Sequence for Depraved Elf Archer. Updated Attack Sequence for Depraved Elf Mage. Updated Attack Sequence for Depraved Elf Thief. Updated Attack Sequence for Depraved Elf Sage. Maps: Updated Forest of Tides. Updated Karen Portal. Removed Snow Weather Effect from: Roumen, Elderine, Uruga and Alberstol Ruins. Removed Snow from: Roumen, Elderine, Uruga and Alberstol Ruins. Removed Christmas Tree from: Roumen, Elderine, Uruga and Alverstol Ruins. Removed Mr.Frost from: Roumen, Elderine, Uruga and Alverstol Ruins. Added Hideout. Added Psyken Mansion. Added Psyken Garden. Mounts: Added Wooden Train Mount (30 Days). Added Angel Wings (Permanent). Changed Wings of Flight Description. Changed Wings of Flight Speed to 285. Changed Mechanical Titan Keep Time to Permanent. Changed Mechanical Titan Speed to 285. Costumes: Added Deku Mask (30 Days). Added Arabian Dreams (30 Days). Added Musketeer Suit (30 Days). Added Victorian Steampunk (30 Days). Added Egyptian God (30 Days). Added Doctor's Gown (30 Days). Added Isya Tech MK I (30 Days). Added Equestrian Gear (30 Days). Added White Silk Scarf (30 Days). Added Jackal Hat (30 Days). Added Cat Hat (30 Days). Added Victorian Steampunk Hat (30 Days). Added Musketeer Hat (30 Days). Added Musketeer Noise Maker (30 Days). Added Aladdin Slime (30 Days). Added Arabian Dreams Turban (30 Days). Added Doctor's Hat (30 Days). Added First Aid Kit (30 Days). Added Isya Tech Wings (30 Days). Added Isya Tech Glasses (30 Days). Added Isya Tech Helmet (30 Days). Added Poinsettia Costume (30 Days). Added Merry Kebing (30 Days). Added Christmas Cap (30 Days). Added Frosty the Penguin (30 Days). Mini Houses: Added Sweet Mushroom House (30 Days). Added Conch Mini House (30 Days). Added Tower Tech 3000 (30 Days. Added Genie Lamp (30 Days). Added Haunted Clock Mini House (30 Days). Added Holiday Surprise Mini House (30 Days). Added Roumen's Lighthouse (30 Days). Added Spring Garden House (30 Days). Added Blessed Pagoda (30 Days). Added Skeletal House (30 Days). Added Takoyaki Stand Mini House (30 Days). Added Treasure Chest (30 Days). Added Millers House (30 Days). Added Christmas Pyramid (30 Days). Removed Several Mini Houses (7 Days, 60 Days, 90 Days & Permanent). Events:Event Prizes Have Been Given Out.
  4. Like
    Skunk reacted to MrOrbit in Heyo, back from a half year break   
    Hey all, I'm returning back to Core about an absence of 6 months or so. I've been here for around a year and a half already. Was the first capped reaper back when the cap was 105 so that's something. 
  5. Like
    Skunk reacted to Shiver in Suggestions for 105+ Gameplay   
    Noit pls.
  6. Like
    Skunk reacted to Luna in What's New on Core?   
    Thank you. The rates have been corrected!
  7. Like
    Skunk got a reaction from Luna in What's New on Core?   
    Might double check this at the moment, the exp boost disappeared I think. x:
  8. Like
    Skunk reacted to Zephry in [EVENT] Holiday Greeting Card   
    If the text is too small or the font is bad I can change it so let me know. D:
  9. Like
    Skunk got a reaction from Decay in Suggestions for 105+ Gameplay   
    This thread is so much win.

    I'd like to throw in my supporting factors as well.

     

    Leveling is leveling, make it too easy and everyone gets bored, fast.

    Make it too hard and most (but not all) lose their motivation and start weighing in the worthwhile of it.

    Currently, there's only skill upgrades and bragging rights to be had. I'm overly fortunate that we've at least got SOMETHING as a reward. All I can ask is that things eventually continue to add to the reward list. I know a lot of us squawk about new gear and armor, we aren't joking. A 114 green weapon is the only significant improvement beyond ML gear. If you say "well not everyone is geared in ML's" my rebuttal is that this server has been officially released just short one week of a year now. If you don't have ML's or sufficient armor, you're either brand new or never tried to obtain it somehow. This reboot seems to be designated directly at our older community so I feel like those suggestions should be taken more seriously. Anyone can cap here if they really try, but if you lose more than you gain (post 110 with out leveling HG and Secret Lab) then what was really achieved? In conclusion, the rates and amounts could stay the same but if they do PLEASE offer more than just blank screen mob grinding. Leveling can be fun if it's made to be!

     

    I'm not sure how many of us have seen Burning Adealia in it's retail form, but one thing everyone needs to know is that with these files, it cannot be replicated piece by piece. Any time I've ever seen it available on a server it's been tweaked to be completely different and sometimes even drop other things. The possibility to create custom content can only be used with what's already available to staff. Even then it'd need to be tested thoroughly to make sure everything is set the way it's expected. So something like this wouldn't happen overnight, but there could also already be plenty of things in the works that haven't been finished yet.

     

    I've been through the luxury of having 25-30 people there to kill Normal Malephar and it be a 5-10 minute raid total. Annnnd I've been there where you're essentially solo'ing it and after about 45 minutes you're awarded a 1 int 2h. The difficulty makes it so that you have to be a somebody to do it. Step by step anyone could build themselves up to do any of these raids. I say that but I still feel like Focalor is a bit over the top. For a gladiator who's geared beyond reasoning, I can actually still be one-shot by it. I was told that it's damage had been nearly halved, but I've seen no difference. Better left to the staff on that one. Noitome was so worthwhile back then, coming back to find out the stat cap was changed for an unknown reason (to me) only made my will to want to kill that stupid thing lessen more.

     

    So really, a more entertaining method of leveling, rewards for it, and maybe a better look at our current shared issues with certain world bosses. That seems to be something everyone can agree on, both new and old. I encourage everyone who has an opinion to express it, whether you agree or not. Feedback has always been acknowledged, I don't see it stopping now.

  10. Like
    Skunk reacted to Shiver in Suggestions for 105+ Gameplay   
    Eh tl;dr, I skimmed a bit and only touched on a few things...overall I agree with most of what has been said.
     
    I know sharpshooters aren't particularly known for having high def/mdef but the focalor one-hits me every aoe he does and mind you I'm full ml geared (except for my top), full +9 except for one ring, and full scrolled/charmed. Seems a bit much to me. Even if I enhance that ring I doubt I'll survive it.
     
    It's 143 bil at 114, just asked Salt.
     
    I think the idea of old KQs for higher levels is great. It plays into the nostalgia factor for those of us who actually did these KQs in massive groups back in the day. Also not to mention they go almost untouched currently and it just seems like a lot of interesting content going to waste.
     
    I would have to agree, if the content that was mentioned was introduced then not only would there be more incentive to level, but also more ways to level. I don't think the exp would seem so much then, and with new content classes like clerics would be needed which gives people an incentive to help them level.
  11. Like
    Skunk got a reaction from Spader in Deviant   
    Updated guild thread as of 12/22/2014.

    WE'RE BAAAAACK. :v

    Hope to see you all soon.

  12. Like
    Skunk got a reaction from DoughyCookie in Suggestions for 105+ Gameplay   
    This thread is so much win.

    I'd like to throw in my supporting factors as well.

     

    Leveling is leveling, make it too easy and everyone gets bored, fast.

    Make it too hard and most (but not all) lose their motivation and start weighing in the worthwhile of it.

    Currently, there's only skill upgrades and bragging rights to be had. I'm overly fortunate that we've at least got SOMETHING as a reward. All I can ask is that things eventually continue to add to the reward list. I know a lot of us squawk about new gear and armor, we aren't joking. A 114 green weapon is the only significant improvement beyond ML gear. If you say "well not everyone is geared in ML's" my rebuttal is that this server has been officially released just short one week of a year now. If you don't have ML's or sufficient armor, you're either brand new or never tried to obtain it somehow. This reboot seems to be designated directly at our older community so I feel like those suggestions should be taken more seriously. Anyone can cap here if they really try, but if you lose more than you gain (post 110 with out leveling HG and Secret Lab) then what was really achieved? In conclusion, the rates and amounts could stay the same but if they do PLEASE offer more than just blank screen mob grinding. Leveling can be fun if it's made to be!

     

    I'm not sure how many of us have seen Burning Adealia in it's retail form, but one thing everyone needs to know is that with these files, it cannot be replicated piece by piece. Any time I've ever seen it available on a server it's been tweaked to be completely different and sometimes even drop other things. The possibility to create custom content can only be used with what's already available to staff. Even then it'd need to be tested thoroughly to make sure everything is set the way it's expected. So something like this wouldn't happen overnight, but there could also already be plenty of things in the works that haven't been finished yet.

     

    I've been through the luxury of having 25-30 people there to kill Normal Malephar and it be a 5-10 minute raid total. Annnnd I've been there where you're essentially solo'ing it and after about 45 minutes you're awarded a 1 int 2h. The difficulty makes it so that you have to be a somebody to do it. Step by step anyone could build themselves up to do any of these raids. I say that but I still feel like Focalor is a bit over the top. For a gladiator who's geared beyond reasoning, I can actually still be one-shot by it. I was told that it's damage had been nearly halved, but I've seen no difference. Better left to the staff on that one. Noitome was so worthwhile back then, coming back to find out the stat cap was changed for an unknown reason (to me) only made my will to want to kill that stupid thing lessen more.

     

    So really, a more entertaining method of leveling, rewards for it, and maybe a better look at our current shared issues with certain world bosses. That seems to be something everyone can agree on, both new and old. I encourage everyone who has an opinion to express it, whether you agree or not. Feedback has always been acknowledged, I don't see it stopping now.

  13. Like
    Skunk got a reaction from Zephry in Suggestions for 105+ Gameplay   
    This thread is so much win.

    I'd like to throw in my supporting factors as well.

     

    Leveling is leveling, make it too easy and everyone gets bored, fast.

    Make it too hard and most (but not all) lose their motivation and start weighing in the worthwhile of it.

    Currently, there's only skill upgrades and bragging rights to be had. I'm overly fortunate that we've at least got SOMETHING as a reward. All I can ask is that things eventually continue to add to the reward list. I know a lot of us squawk about new gear and armor, we aren't joking. A 114 green weapon is the only significant improvement beyond ML gear. If you say "well not everyone is geared in ML's" my rebuttal is that this server has been officially released just short one week of a year now. If you don't have ML's or sufficient armor, you're either brand new or never tried to obtain it somehow. This reboot seems to be designated directly at our older community so I feel like those suggestions should be taken more seriously. Anyone can cap here if they really try, but if you lose more than you gain (post 110 with out leveling HG and Secret Lab) then what was really achieved? In conclusion, the rates and amounts could stay the same but if they do PLEASE offer more than just blank screen mob grinding. Leveling can be fun if it's made to be!

     

    I'm not sure how many of us have seen Burning Adealia in it's retail form, but one thing everyone needs to know is that with these files, it cannot be replicated piece by piece. Any time I've ever seen it available on a server it's been tweaked to be completely different and sometimes even drop other things. The possibility to create custom content can only be used with what's already available to staff. Even then it'd need to be tested thoroughly to make sure everything is set the way it's expected. So something like this wouldn't happen overnight, but there could also already be plenty of things in the works that haven't been finished yet.

     

    I've been through the luxury of having 25-30 people there to kill Normal Malephar and it be a 5-10 minute raid total. Annnnd I've been there where you're essentially solo'ing it and after about 45 minutes you're awarded a 1 int 2h. The difficulty makes it so that you have to be a somebody to do it. Step by step anyone could build themselves up to do any of these raids. I say that but I still feel like Focalor is a bit over the top. For a gladiator who's geared beyond reasoning, I can actually still be one-shot by it. I was told that it's damage had been nearly halved, but I've seen no difference. Better left to the staff on that one. Noitome was so worthwhile back then, coming back to find out the stat cap was changed for an unknown reason (to me) only made my will to want to kill that stupid thing lessen more.

     

    So really, a more entertaining method of leveling, rewards for it, and maybe a better look at our current shared issues with certain world bosses. That seems to be something everyone can agree on, both new and old. I encourage everyone who has an opinion to express it, whether you agree or not. Feedback has always been acknowledged, I don't see it stopping now.

  14. Like
    Skunk reacted to FitzChevalerie in What's New on Core?   
    Permanent. 260 speed
     
    (raise the speed on karen mount please At least 280 to match pegasus speed or 300 to be better)
  15. Like
    Skunk got a reaction from Decay in [EVENT] Snowflake Hunt   
    This is probably top 3 on my biggest no-lifer moments.

    But to be honest, it was so worth it.

    Got to re-read over a ton of old memories from everyone who's come and gone or still here.

     

    Anyways, here are all six snowflakes!

    Dolly: http://fiesta.core.ms/forums/index.php?/topic/728-whats-been-happening/?p=10938

    Polly: http://fiesta.core.ms/forums/index.php?/topic/635-does-anyone-notice-the-small-things/?p=10017

    Molly: http://fiesta.core.ms/forums/index.php?/topic/521-i-want-natures-protecction-to-lose-full-agro/page-2#entry8429

    Oli: http://fiesta.core.ms/forums/index.php?/topic/520--/page-5#entry8386

    Folly: http://fiesta.core.ms/forums/index.php?/topic/23-this-or-that/page-9#entry6308

    Holly: http://fiesta.core.ms/forums/index.php?/topic/67-basic-guide-to-switching-like-a-pro-video/?p=1298

  16. Like
    Skunk reacted to Luna in What are you listening to?   
  17. Like
    Skunk reacted to Sassy in [EVENT] Snowflake Hunt   
    Dear Lord.
  18. Like
    Skunk got a reaction from Zephry in [EVENT] Snowflake Hunt   
    This is probably top 3 on my biggest no-lifer moments.

    But to be honest, it was so worth it.

    Got to re-read over a ton of old memories from everyone who's come and gone or still here.

     

    Anyways, here are all six snowflakes!

    Dolly: http://fiesta.core.ms/forums/index.php?/topic/728-whats-been-happening/?p=10938

    Polly: http://fiesta.core.ms/forums/index.php?/topic/635-does-anyone-notice-the-small-things/?p=10017

    Molly: http://fiesta.core.ms/forums/index.php?/topic/521-i-want-natures-protecction-to-lose-full-agro/page-2#entry8429

    Oli: http://fiesta.core.ms/forums/index.php?/topic/520--/page-5#entry8386

    Folly: http://fiesta.core.ms/forums/index.php?/topic/23-this-or-that/page-9#entry6308

    Holly: http://fiesta.core.ms/forums/index.php?/topic/67-basic-guide-to-switching-like-a-pro-video/?p=1298

  19. Like
    Skunk got a reaction from Sassy in [EVENT] Snowflake Hunt   
    This is probably top 3 on my biggest no-lifer moments.

    But to be honest, it was so worth it.

    Got to re-read over a ton of old memories from everyone who's come and gone or still here.

     

    Anyways, here are all six snowflakes!

    Dolly: http://fiesta.core.ms/forums/index.php?/topic/728-whats-been-happening/?p=10938

    Polly: http://fiesta.core.ms/forums/index.php?/topic/635-does-anyone-notice-the-small-things/?p=10017

    Molly: http://fiesta.core.ms/forums/index.php?/topic/521-i-want-natures-protecction-to-lose-full-agro/page-2#entry8429

    Oli: http://fiesta.core.ms/forums/index.php?/topic/520--/page-5#entry8386

    Folly: http://fiesta.core.ms/forums/index.php?/topic/23-this-or-that/page-9#entry6308

    Holly: http://fiesta.core.ms/forums/index.php?/topic/67-basic-guide-to-switching-like-a-pro-video/?p=1298

  20. Like
    Skunk got a reaction from Spader in [Rebalance] Trickster Class   
    I'd really love to sympathize and relate with you; as I love tricksters all the same, but there's a lot of opinionated reasoning mentioned that actually should just be blown off the board because of the status of the server.

    As far as 'new/custom/different from retail skills and abilities go the only one I've seen on these files is Slip Away. Most everyone is familiar with what it does, and are either totally for it or against it depending on which side of the table you're sitting at.  I know at one point this skill was excluded from the list tricksters had for it's own reasons, not sure if it's still that way but let's just go ahead and say it is.
     
    The skill you mention (vigor/force slash) happens to be a skill that's shown up on a different set of files of which I assume you probably already knew. Keep in mind that this server does what it can to refrain from an obtuse and custom feel but more of a nostalgic feel of what retail is/was. You do still get the skill when it's intended to be unlocked after you prestige. Personally, I don't think it's a game breaker at lower levels, but I also don't think it's going to help you anymore than another skill you already own does.
     
    As far as trickster's statistics, we all know what they're known for. Every class has a strength and weakness, the best part of making a character is flourishing in your strengths and objectifying your weaknesses. Calling for a re-balance isn't how you pull off the latter. We've all started from scratch on something new and either chose to make the best of it or simply pick another class. You too have that option.
     
    As far as leveling goes, it's a private server. There's really nothing else to add to it. I know that tricksters had a hell of a time trying to level (ideally 50-90 back when there weren't spammed repeats and instances) on retail but it hardly takes any elbow grease to get to 105. Soloing is just a milestone in the leveling life when you pick a melee class unless you choose a leveling partner who accommodates that.
     
    In conclusion, once you prestige and you get everything you're asking for in this post you'll probably feel heaps better. So I wish you luck on that at least.   
  21. Like
    Skunk reacted to Voltra in [Rebalance] Trickster Class   
    This is what I was looking for, thanks for sharing your thoughts! I want to take up the discussion about trickster class as I think it's just left behind.
     
    I know that at later levels tricksters do get powerful, I've mentioned that before. Just wanted to talk about them at their lower levels. Ideas, suggestions, just a plain discussion so to say.
  22. Like
    Skunk reacted to Amor in Patch Log #031 - 16 Dec 2014   
    Added all of the new level 105+ skills to the skill shop in Adealia. Added Nature's Speed 5 to Alberstol Ruins skill shop. Added new passives for all classes to Alberstol Ruins skill shop. Removed skills Deeper and Release from Alberstol Ruins skill shop. Removed skill Degro Slash from Alberstol Ruins skill shop. Re-organised Alberstol Ruins skill shop. Corrected Bomb Arrow name and description. Removed entrap 1 flower from Adealia skill shop. EDIT:
    I am aware that Lightning Chain is missing. 
    I am aware that Heat of Fury isn't working as intended.
    I am aware that Saint's Protection doesn't work and that God's Benevolence does not show the drop animation.
    I am aware that Bomb Arrow may not work as intended. Bomb removal may also not work as intended.
    I am aware that Arrow of Sky does not shoot in a straight line, this a restriction within the files, I can't do anything about that other than change the skill completely.
     
    I would like some feedback on the passives as I have heard that some players did not like this addition on official. It would also be great for any other general feedback with this update.
  23. Like
    Skunk reacted to Zephry in Current things in game that need fixing or so.   
    So, following from what other players have been talking about, this small list here is what needs working on and if possible implemented when time is free to do so. Sorry for it being a long list.
     
    -Hardcore Malephar Birds (Mini-Bosses) need their Magic Damage nerfed. They shouldn't be hitting a mage with 12k mdef for 9k or so. 
     
    -Make Hardcore Malephar have a 100% chance of dropping weapons. Sometimes he doesn't and just drop a piece of gear instead. What would be better is for him to have a 100% chance to drop a weapon and 110 ML jewel. Make the chests that spawn after his defeat drop only ML gear and 110 ML jewels. From what I saw, they also have a chance to drop LH weapons (The weapons that come from normal ML.)
     
    -Lair of the Focalor Boss: Focalor of Magic needs her Magic Damage nerfed and Special AOE skill re-worked. The range radius needs to be shorter. It shouldn't be map wide where even clerics get caught. The animation of it is bin-worthy. And by bin-worthy I mean lots of lag and high chance to close the client.
     
    -Helga needs his healing buff nerfed. His magic defense nerfed. His defense debuff nerfed. Also, he's a 119/120 boss or so but the level range to enter the map is 90/95-110. Either increase the level range to enter or lower his level. And there comes great difficulty in killing him already. 
     
    -Adealia mobs and Kahal mobs (Mainly the Depraved, Tornadoes, and Lich's) need re-working.
     
    -Leviathan Nest should be 90 -110 like Gamigo. 
     
    -Secret Lab should be 100 - 115 like Gamigo.
     
    -Mounts should be able to be used everywhere, including in maps like Temple of Shadows and all instances.
     
    -Nerf Noitome Lair's boss Noitome by magic damage and/or HP. The badges he give out are not very much of worth and so the boss should be easier by this standard.
     
    -Boost drop rate of blues from Izyel Tower and Crystal Castle.
     
    -Boost drop rate of weapons, 65 gear, and 60 OJ's from Death Knight's Lair.
     
    -Decrease mobs difficulty in Death's Knight Lair where it shouldn't require two tanks to kill the last boss.
     
    -Change Death Knight's Lair location. Somewhere like Uruga.
     
    Thanks for reading.
  24. Like
    Skunk got a reaction from Shiver in Deviant   
    Skunk

    Shiver

    Zinstrel

    Skooma

     



     

    Formerly Rhapsody from Open Beta, Deviant is a guild that has been around from the very beginning to present times. Our purpose remains the same as always, to be the best we can be as an individual and more importantly as a guild.

     

    While our goals are typical of a competitive guild, the one that stands out the most is to enjoy the game within our own stronghold and outside of it with the rest of the community.

     

    Guild admission is currently 60+, requirements are subject to change as the guild feels necessary, should this happen we will keep this thread updated to reflect on.

     

     

     



     

    Attendance is key per usual, but think of it as more than just to earn your stripes. We're all one big family and having someone to talk to while playing just makes it that much better.

     

    Communication is important on both ends. If you need help with anything within reason, please do not hesitate to ask. It's what we're all here for. The master and admins will also practice keeping everyone informed on anything going on.

     

    R-E-S-P-E-C-T. Not just yourself and your fellow guild members, but the rest of the community as well. Wearing the Deviant guild tag is more than just a name for yourself, you're a name for us. While it's understandable that we're not all saints, think before acting. You represent all of us and it only takes one person or one incident to spread negativity where it shouldn't exist.

     

    Any concerns regarding items in game should be inquired by any admin of the guild. Understand that the more people there are, the more work that has to be done in order to fulfill everyone's desire to be geared.

     



     

    While Deviant believes a strong guild makes things happen, that doesn't mean we've forgotten where it all begins. We hope you consider our academy when starting out on your new adventures. We will strive to make being in Deviant's academy a positive experience for everyone.

     

    The door is always open for questions or advice on things. The academy will be refreshed as needed to allow everyone a chance to be a part of the fun. If you're removed due to being inactive/online, remember that you are always welcomed back any time.

     

    Thank you for inquiring and we hope to see you in game.

  25. Like
    Skunk got a reaction from Malephar in Sneak Peak - Shard Skins (New Raid)   
    I wish you'd ever ask for something he'd actually put in this game.
    This isn't every other pos server. Appreciate or get the fuck out pls.
    +1 to Farquaad.
×
×
  • Create New...