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Kitsune got a reaction from revefon in Cleric Guide
~Clerics ~ Clerics are the healers and support personnel of the game. Being the only class who can heal others with major significance, it's important that clerics heal their party members. This can be both a good and bad thing Pro: Parties and generally people wanting to know you. Con: Soloing is a pain, people get touchy if you don't heal/buff them what they consider right. Lag ftw. ~Partying~ Okay so most by now most would know clerics generally have less dmg than other classes. This makes them ideal party members. So keep that in mind kiddies :3 ~Weapons~ Clerics have two (2) different weapons and a shield. Mace - Available level 1 - Cap (Starting weapon) Hammer - Available level 20-cap (Secondary weapon) ~Milestones~ Lv. 20: Clerics become a 'High Cleric' after their job change. New skills, armor and weapons (Hammer) becomes available. Lv. 60: Now your cleric is a 'Paladin' (The title says 'Supportive Paladin') after promotion. This is when a cleric truly becomes the gem of a party receiving their first party heal as well as upgrades to other skills. Lv. 80: Clerics again gain another milestone, now a 'Divine Paladin'. No job change here and most skills just upgraded. Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Guardian or Holyknight. Guardian: Supportive party class. Guardians use hammers & shields and specialise in higher tiered heals and party heals. Guardians prestige skill - Rebirth (Buff): Players are able to revive themselves with a percentage of total hp. Can be cast on self or friendly. HolyKnight: The HolyKnight is the active party class. Using mace & shields they specialise in buffing and increasing the damage of a party. HolyKnight prestige skill - Deadly Blessing (aka 'Crit Buff'): Players recieve 100% critical for 10 seconds. Can be cast on self or friendly. ~Stats~ Str: 5 Dex: 3 End: 4 Int: 1 Spr: 4 HP: 46 SP: 32 As you can see, clerics get a high boost in str/end/spr. This make them decent in both defence and dmg. ~Builds~ Pure End: This build is for those who aim to be able to take hits while keeping their party healed. Ideal for the support cleric. However not boosting the spr can make your sp pool low so can be costly with buying sp stones/pots. Pure Str: A build for clerics aiming to pack a punch. Mostly seen in perm clerics this build can be good, as long as you have the gear to back it up. Not bosting end/spr can lower your overall hp/sp pools however. 33 Dex Rest End A decent build provided aim / evasion / hp and defence. A good builds for party clerics and also solo clerics. 25 Spr rest End: People use this generally for boosting both hp & sp. This build is useful for both support and party clerics. Keep in mind clerics do not use Intellegence (Int) so there is no need to empower it. ~Notable Armour Sets ~ Life set: 3 Pieces needed for main effect - Increases amount on Endure by set percentage. Safe set: 2 Pieces needed for main effect - Increases amount on Endure by set percentage. ~Notable Skills~ Heal: First receive at level 3 and gain a new upgrade every 6 levels. Rejuvenate: Receive level 20. Upgrades every 6 levels. Cure: Receive level 20. Upgrades every 20 levels until 60. Endure: Increase a targets max hp/sp Revive: Receive level 20. No Upgrades. Protect: Receive level 11. Upgrades every 10 levels Resist: Receive level 17: Upgrades every 12 levels. -
Kitsune got a reaction from jrock in Trickster Guide
Off T
*cough*
Where is your...
jumping
and ice
RULE THAT D<
On T
Tricksters can rule to.
ty ~
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Kitsune got a reaction from Spoon in Green House or Not?
I'm not against having it per say, just think it made alchemy far to easy. But I really am of a neutral mind towards it more than anything.
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Kitsune reacted to Ghost in EXP Rates like Xeni?
I like the XP Rates, they're fast in the early levels that most people don't want to be stuck in and yet as you go further through it gets progressively slower and more challenging, the only thing I could think of is setting up a system of grinding spots where one spot is easy but with bad xp, one is moderate with decent xp and one is extremely challenging with the highest xp possible. A sort of with high risk comes high reward type system.
Edit: Also 2x XP Rates... As in only twice as fast as Gamigo... meaning a few weeks to cap? Nothanks.
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Kitsune got a reaction from Lektric in [EVENT] Are you qualified?
-shrugs- Doing the usual and saying yer I've been playing fiesta & private servers for a few years now. I have also helped with cbt's before so I know what to look for. Also is the fact I won't be rushing for cap as I don't like it which would give me time to look and observed better for glitches and that I have raided and farmed often so I know how most of the bosses act.
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Kitsune got a reaction from Spader in Log in Background Suggestions
Well I did pots a few screenshots I think would look good but I think people just completely overlooked it...
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Kitsune got a reaction from Berserker in Archer Guide
~Archers~ Archers are an aid for any party with an assortment of skills and the ability to summon the forces of nature to protect them and fellow members. They are a tactical class that specialises in dangerous long ranged attacks and strategic support. Pro: Good for dealing damage in over a period. With good enough +9 gear and high evasion can be secondary tanks. High evasion and aim. High attack speed Con: Soloing is a pain up to level 51 Low Hp, Defence and Magical defence Weak against AoE's ~Weapons~ Archers have 2 difference weapons available. Bow - Available level 1 - Cap (Starting weapon) Higher aim and quicker attack speed Crossbow (xBow) - Available level 20-cap (Secondary weapon) High damage and critical. ~Milestones~ Lv. 20: Archers become a 'Hawk Archer' New skills and weapons (Crossbow) are now available. First AoE: Multi-Shot now available. Lv. 60: Your Archer is now a Scout. The title is called 'Rapid Scout' and archers now gain their chain cast skill amongst others. Lv. 80: Another milestone. At this point Archers gain a new title (Supersonic Scout) and upgraded skills. Lv. 100: Another promotion time. This is the moment you get to choose what class you would like. Ranger or SharpShooter Sharpshooter: Uses the bow weapon. Specialises in damage output and is skilled in PvP. Ranger: Uses the crossbow weapon. Specialises in greater base damage, more AoE's and mob control. ~Stats~ Str: 4 Dex: 6 End: 4 Int: 1 Spr: 3 HP: 46 SP: 24 ~Builds~ Pure Dex: Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon and or outfits/accesories Pure Str: A build that emphasises the Archers natural high damage. Ideal for both bow and crossbow uses. Investing in enhanced armor covers defence and ensuring end/dex/spr stats will cover the stats not built upon. 25spr/ (33) Dex, Rest Str A well rounded build that emphasises all the Archers good points. Damage output, critical rate, aim and evasion. Invest in enhanced end gear to cover defence. 33dex / Rest End A solid build for archers wanting to be able to take some damage while still dealing large amounts of damage. ~Notable Skills~ Aimed Shot: Level 3 - Cap (Sharpshooter only 100+). Upgrades every 11 levels. Power Shot: Level 7 - Cap (Sharpshooter only 100+). Upgrades every 12 levels. Poison Shot: Level 11 - Cap. Upgrades every 10 levels. Bone Shot: Level 15 - Cap. Upgrades every 10 levels. Venomous Shot: Level 40 - Cap. Upgrades every 8 levels. Natures Mist: Level 51 - Cap (Ranger only 100+). Upgrades every 8 levels. Piercing Shot: Level 75 - Cap (Ranger only 100+). Upgrades every 5 levels. -
Kitsune got a reaction from mucski in Cleric Guide
~Clerics ~ Clerics are the healers and support personnel of the game. Being the only class who can heal others with major significance, it's important that clerics heal their party members. This can be both a good and bad thing Pro: Parties and generally people wanting to know you. Con: Soloing is a pain, people get touchy if you don't heal/buff them what they consider right. Lag ftw. ~Partying~ Okay so most by now most would know clerics generally have less dmg than other classes. This makes them ideal party members. So keep that in mind kiddies :3 ~Weapons~ Clerics have two (2) different weapons and a shield. Mace - Available level 1 - Cap (Starting weapon) Hammer - Available level 20-cap (Secondary weapon) ~Milestones~ Lv. 20: Clerics become a 'High Cleric' after their job change. New skills, armor and weapons (Hammer) becomes available. Lv. 60: Now your cleric is a 'Paladin' (The title says 'Supportive Paladin') after promotion. This is when a cleric truly becomes the gem of a party receiving their first party heal as well as upgrades to other skills. Lv. 80: Clerics again gain another milestone, now a 'Divine Paladin'. No job change here and most skills just upgraded. Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Guardian or Holyknight. Guardian: Supportive party class. Guardians use hammers & shields and specialise in higher tiered heals and party heals. Guardians prestige skill - Rebirth (Buff): Players are able to revive themselves with a percentage of total hp. Can be cast on self or friendly. HolyKnight: The HolyKnight is the active party class. Using mace & shields they specialise in buffing and increasing the damage of a party. HolyKnight prestige skill - Deadly Blessing (aka 'Crit Buff'): Players recieve 100% critical for 10 seconds. Can be cast on self or friendly. ~Stats~ Str: 5 Dex: 3 End: 4 Int: 1 Spr: 4 HP: 46 SP: 32 As you can see, clerics get a high boost in str/end/spr. This make them decent in both defence and dmg. ~Builds~ Pure End: This build is for those who aim to be able to take hits while keeping their party healed. Ideal for the support cleric. However not boosting the spr can make your sp pool low so can be costly with buying sp stones/pots. Pure Str: A build for clerics aiming to pack a punch. Mostly seen in perm clerics this build can be good, as long as you have the gear to back it up. Not bosting end/spr can lower your overall hp/sp pools however. 33 Dex Rest End A decent build provided aim / evasion / hp and defence. A good builds for party clerics and also solo clerics. 25 Spr rest End: People use this generally for boosting both hp & sp. This build is useful for both support and party clerics. Keep in mind clerics do not use Intellegence (Int) so there is no need to empower it. ~Notable Armour Sets ~ Life set: 3 Pieces needed for main effect - Increases amount on Endure by set percentage. Safe set: 2 Pieces needed for main effect - Increases amount on Endure by set percentage. ~Notable Skills~ Heal: First receive at level 3 and gain a new upgrade every 6 levels. Rejuvenate: Receive level 20. Upgrades every 6 levels. Cure: Receive level 20. Upgrades every 20 levels until 60. Endure: Increase a targets max hp/sp Revive: Receive level 20. No Upgrades. Protect: Receive level 11. Upgrades every 10 levels Resist: Receive level 17: Upgrades every 12 levels. -
Kitsune got a reaction from mucski in Trickster Guide
~Trickster~
Tricksters are an expert at dealing damage in a short amount of time. With every attack a trickster gains a soul, these souls can be used singularly or stacked in order to create more damage by soul consumption skills.
Pro: Good for dealing damage in short bursts, extremely helpful to mages at later levels due to skill compatibility, with enough +9 gear and evasion can be secondary tanks, high evasion.
Con: Soloing is a pain, not all that helpful until level 75+(See Notable Skills Section), low defence
~Partying~
Tricksters are a damage dealing class, makes them ideal for a party at any time of game. This is emphasised more however once reaching level 75. (See Notable Skills Section)
~Weapons~
Tricksters have 2 difference weapons available.
Claws - Available level 1 - Cap (Starting weapon)
Dual Swords - Available level 20-cap (Secondary weapon)
~Milestones~
Lv. 20: Tricksters become a 'Gambit.' New skills and weapons (Dual Swords) are now available.
Lv. 60: Your trickster is now a renegade (yay!). The title is called 'Soul Extractor' and tricksters now gain their first aoe skill.
Lv. 80: Another milestone. At this point tricksters gain a new title (Soul Collector) and upgraded skills.
Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Reaper or Spectre.
Reaper: Uses the claws weapon. Reapers are ideal for pvp due to many of their new skills gearing to unleash lethal dmg on opponents.
Spectre: The spectre is the party prestige of the class. Utilizing dual sword the spectres skills are aimed to bring damage and debuffs to enemies around them .
~Stats~
Str: 4
Dex: 6
End: 4
Int: 1
Spr: 3
HP: 46
SP: 24
As you seen tricksters get a big boost in both Dex an Str. Dealing damage from the beginning. However sp is low wich can be a disadvantage.
~Builds~
Pure Dex:
Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon.
Pure Str:
This is a build that compliments the classes naturally quick attack rate, dealing more damage in a quicker time. The low dex can lower evasion and make you easier to hit, which is not good for the class as it has naturally low defence. Invest in end/dex gears
25spr/ (33/50) Dex, Rest Str
A well rounded build that emphasises all the tricksters good points. Damage output, critical rate, aim and evasion.
Keep in mind tricksters do not use Intellegence (Int) so there is no need to empower it and due to not having a shield and naturally low endurance there is minimal reason to enhance the 'end' stat. You can gain this back from enhanced gears with 'end' on them.
~The Soul Capture System~
A key ability of the trickster is their ability to collect souls from their enemies. These souls are then used (consumed) to execute powerful finishing moves with increased damage.
1 Soul: 100%
2 Souls: 140%
3 Souls: 180%
4 Souls: 220%
5 Souls: 260%
6 Souls: 300%
7 Souls: 350%
~Notable Skills~
Claw Swipe (weapon specified-claws): Obtained level 3. Upgrades ever 10 levels until level 83. Then every 8 levels until 99.
Soul Collection Skill
Lacerate: Obtained level 5. Upgrades every 12 levels level 101, then every 5 levels.
Soul Collection Skill.
Intimidation: (weapon specified - dual swords): Obtained level 20, upgrades every 10 levels until 100. Then every 5 levels.
Soul Collection Skill
Soul Trap: Obtained level 75 and upgrades every 5 levels until 85. Then 6 levels.
Soul Consumption Sill.
*Note* Soul Trap is the tricksters well known 'freeze/ice' move. This skill enable a trickster to freeze an enemy as long as they have the 'slowed' debuff. This skill is what makes them a mages partner in crime so to speak.
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Kitsune got a reaction from mucski in Archer Guide
~Archers~ Archers are an aid for any party with an assortment of skills and the ability to summon the forces of nature to protect them and fellow members. They are a tactical class that specialises in dangerous long ranged attacks and strategic support. Pro: Good for dealing damage in over a period. With good enough +9 gear and high evasion can be secondary tanks. High evasion and aim. High attack speed Con: Soloing is a pain up to level 51 Low Hp, Defence and Magical defence Weak against AoE's ~Weapons~ Archers have 2 difference weapons available. Bow - Available level 1 - Cap (Starting weapon) Higher aim and quicker attack speed Crossbow (xBow) - Available level 20-cap (Secondary weapon) High damage and critical. ~Milestones~ Lv. 20: Archers become a 'Hawk Archer' New skills and weapons (Crossbow) are now available. First AoE: Multi-Shot now available. Lv. 60: Your Archer is now a Scout. The title is called 'Rapid Scout' and archers now gain their chain cast skill amongst others. Lv. 80: Another milestone. At this point Archers gain a new title (Supersonic Scout) and upgraded skills. Lv. 100: Another promotion time. This is the moment you get to choose what class you would like. Ranger or SharpShooter Sharpshooter: Uses the bow weapon. Specialises in damage output and is skilled in PvP. Ranger: Uses the crossbow weapon. Specialises in greater base damage, more AoE's and mob control. ~Stats~ Str: 4 Dex: 6 End: 4 Int: 1 Spr: 3 HP: 46 SP: 24 ~Builds~ Pure Dex: Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon and or outfits/accesories Pure Str: A build that emphasises the Archers natural high damage. Ideal for both bow and crossbow uses. Investing in enhanced armor covers defence and ensuring end/dex/spr stats will cover the stats not built upon. 25spr/ (33) Dex, Rest Str A well rounded build that emphasises all the Archers good points. Damage output, critical rate, aim and evasion. Invest in enhanced end gear to cover defence. 33dex / Rest End A solid build for archers wanting to be able to take some damage while still dealing large amounts of damage. ~Notable Skills~ Aimed Shot: Level 3 - Cap (Sharpshooter only 100+). Upgrades every 11 levels. Power Shot: Level 7 - Cap (Sharpshooter only 100+). Upgrades every 12 levels. Poison Shot: Level 11 - Cap. Upgrades every 10 levels. Bone Shot: Level 15 - Cap. Upgrades every 10 levels. Venomous Shot: Level 40 - Cap. Upgrades every 8 levels. Natures Mist: Level 51 - Cap (Ranger only 100+). Upgrades every 8 levels. Piercing Shot: Level 75 - Cap (Ranger only 100+). Upgrades every 5 levels. -
Kitsune got a reaction from Zekaryah in Kit's Random Picture Thread
Hai it's me Kitsune!
or Kit ~owo~
whichever.
Aaaaanyway...
I wanted to share some of my art..
Basically siggys and avatars I have made
Mainly for me and Lektric ❤
there are others tho
If you want one I'd be more then happy to do one
and
Constructive criticism is nice
But dun be mean D:
And on to the pixles!
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Kitsune reacted to Amor in Costumes
All default/original costumes will remain like they did in Odin but the new ones may differ. As for custom costumes we are working more towards the main game content, such as skills, instances and other bugs. We do have some custom weapons and we will be aiming to put a brand new never seen before boss for these new skins. These are our intentions but things may change.
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Kitsune got a reaction from Zekaryah in Trickster Guide
Off T
*cough*
Where is your...
jumping
and ice
RULE THAT D<
On T
Tricksters can rule to.
ty ~
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Kitsune got a reaction from Beendope in Word Association
This is a fun game for everyone to play
The rules of the game are simple.
A person will post a word, and the next poster has to post a word associated with the previous.
It is simple
Example:
Person #1: Cat
Person #2: Claw
Person #1: Scratch
Person #3 Blood
And so on...
Starting word is..
Tree!
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Kitsune got a reaction from Parafrost in Trickster Guide
~Trickster~
Tricksters are an expert at dealing damage in a short amount of time. With every attack a trickster gains a soul, these souls can be used singularly or stacked in order to create more damage by soul consumption skills.
Pro: Good for dealing damage in short bursts, extremely helpful to mages at later levels due to skill compatibility, with enough +9 gear and evasion can be secondary tanks, high evasion.
Con: Soloing is a pain, not all that helpful until level 75+(See Notable Skills Section), low defence
~Partying~
Tricksters are a damage dealing class, makes them ideal for a party at any time of game. This is emphasised more however once reaching level 75. (See Notable Skills Section)
~Weapons~
Tricksters have 2 difference weapons available.
Claws - Available level 1 - Cap (Starting weapon)
Dual Swords - Available level 20-cap (Secondary weapon)
~Milestones~
Lv. 20: Tricksters become a 'Gambit.' New skills and weapons (Dual Swords) are now available.
Lv. 60: Your trickster is now a renegade (yay!). The title is called 'Soul Extractor' and tricksters now gain their first aoe skill.
Lv. 80: Another milestone. At this point tricksters gain a new title (Soul Collector) and upgraded skills.
Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Reaper or Spectre.
Reaper: Uses the claws weapon. Reapers are ideal for pvp due to many of their new skills gearing to unleash lethal dmg on opponents.
Spectre: The spectre is the party prestige of the class. Utilizing dual sword the spectres skills are aimed to bring damage and debuffs to enemies around them .
~Stats~
Str: 4
Dex: 6
End: 4
Int: 1
Spr: 3
HP: 46
SP: 24
As you seen tricksters get a big boost in both Dex an Str. Dealing damage from the beginning. However sp is low wich can be a disadvantage.
~Builds~
Pure Dex:
Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon.
Pure Str:
This is a build that compliments the classes naturally quick attack rate, dealing more damage in a quicker time. The low dex can lower evasion and make you easier to hit, which is not good for the class as it has naturally low defence. Invest in end/dex gears
25spr/ (33/50) Dex, Rest Str
A well rounded build that emphasises all the tricksters good points. Damage output, critical rate, aim and evasion.
Keep in mind tricksters do not use Intellegence (Int) so there is no need to empower it and due to not having a shield and naturally low endurance there is minimal reason to enhance the 'end' stat. You can gain this back from enhanced gears with 'end' on them.
~The Soul Capture System~
A key ability of the trickster is their ability to collect souls from their enemies. These souls are then used (consumed) to execute powerful finishing moves with increased damage.
1 Soul: 100%
2 Souls: 140%
3 Souls: 180%
4 Souls: 220%
5 Souls: 260%
6 Souls: 300%
7 Souls: 350%
~Notable Skills~
Claw Swipe (weapon specified-claws): Obtained level 3. Upgrades ever 10 levels until level 83. Then every 8 levels until 99.
Soul Collection Skill
Lacerate: Obtained level 5. Upgrades every 12 levels level 101, then every 5 levels.
Soul Collection Skill.
Intimidation: (weapon specified - dual swords): Obtained level 20, upgrades every 10 levels until 100. Then every 5 levels.
Soul Collection Skill
Soul Trap: Obtained level 75 and upgrades every 5 levels until 85. Then 6 levels.
Soul Consumption Sill.
*Note* Soul Trap is the tricksters well known 'freeze/ice' move. This skill enable a trickster to freeze an enemy as long as they have the 'slowed' debuff. This skill is what makes them a mages partner in crime so to speak.
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Kitsune reacted to Berserker in Trickster Guide
Now I gotta read this carefully if I'm ever going to make a Trix Nice guide buddy.
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Kitsune got a reaction from Berserker in Trickster Guide
~Trickster~
Tricksters are an expert at dealing damage in a short amount of time. With every attack a trickster gains a soul, these souls can be used singularly or stacked in order to create more damage by soul consumption skills.
Pro: Good for dealing damage in short bursts, extremely helpful to mages at later levels due to skill compatibility, with enough +9 gear and evasion can be secondary tanks, high evasion.
Con: Soloing is a pain, not all that helpful until level 75+(See Notable Skills Section), low defence
~Partying~
Tricksters are a damage dealing class, makes them ideal for a party at any time of game. This is emphasised more however once reaching level 75. (See Notable Skills Section)
~Weapons~
Tricksters have 2 difference weapons available.
Claws - Available level 1 - Cap (Starting weapon)
Dual Swords - Available level 20-cap (Secondary weapon)
~Milestones~
Lv. 20: Tricksters become a 'Gambit.' New skills and weapons (Dual Swords) are now available.
Lv. 60: Your trickster is now a renegade (yay!). The title is called 'Soul Extractor' and tricksters now gain their first aoe skill.
Lv. 80: Another milestone. At this point tricksters gain a new title (Soul Collector) and upgraded skills.
Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Reaper or Spectre.
Reaper: Uses the claws weapon. Reapers are ideal for pvp due to many of their new skills gearing to unleash lethal dmg on opponents.
Spectre: The spectre is the party prestige of the class. Utilizing dual sword the spectres skills are aimed to bring damage and debuffs to enemies around them .
~Stats~
Str: 4
Dex: 6
End: 4
Int: 1
Spr: 3
HP: 46
SP: 24
As you seen tricksters get a big boost in both Dex an Str. Dealing damage from the beginning. However sp is low wich can be a disadvantage.
~Builds~
Pure Dex:
Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon.
Pure Str:
This is a build that compliments the classes naturally quick attack rate, dealing more damage in a quicker time. The low dex can lower evasion and make you easier to hit, which is not good for the class as it has naturally low defence. Invest in end/dex gears
25spr/ (33/50) Dex, Rest Str
A well rounded build that emphasises all the tricksters good points. Damage output, critical rate, aim and evasion.
Keep in mind tricksters do not use Intellegence (Int) so there is no need to empower it and due to not having a shield and naturally low endurance there is minimal reason to enhance the 'end' stat. You can gain this back from enhanced gears with 'end' on them.
~The Soul Capture System~
A key ability of the trickster is their ability to collect souls from their enemies. These souls are then used (consumed) to execute powerful finishing moves with increased damage.
1 Soul: 100%
2 Souls: 140%
3 Souls: 180%
4 Souls: 220%
5 Souls: 260%
6 Souls: 300%
7 Souls: 350%
~Notable Skills~
Claw Swipe (weapon specified-claws): Obtained level 3. Upgrades ever 10 levels until level 83. Then every 8 levels until 99.
Soul Collection Skill
Lacerate: Obtained level 5. Upgrades every 12 levels level 101, then every 5 levels.
Soul Collection Skill.
Intimidation: (weapon specified - dual swords): Obtained level 20, upgrades every 10 levels until 100. Then every 5 levels.
Soul Collection Skill
Soul Trap: Obtained level 75 and upgrades every 5 levels until 85. Then 6 levels.
Soul Consumption Sill.
*Note* Soul Trap is the tricksters well known 'freeze/ice' move. This skill enable a trickster to freeze an enemy as long as they have the 'slowed' debuff. This skill is what makes them a mages partner in crime so to speak.
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Kitsune reacted to ASAP_Freddy in 105 Cap
Everything will be up dated, step by step not too fast(i won't update the contents), the class are balanced (i have to admit that Reaper are a bit OP due to the cap, but they don't have any major advantage in dmg/def and pvp is still fair.)
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Kitsune got a reaction from Akai in Cleric Guide
~Clerics ~ Clerics are the healers and support personnel of the game. Being the only class who can heal others with major significance, it's important that clerics heal their party members. This can be both a good and bad thing Pro: Parties and generally people wanting to know you. Con: Soloing is a pain, people get touchy if you don't heal/buff them what they consider right. Lag ftw. ~Partying~ Okay so most by now most would know clerics generally have less dmg than other classes. This makes them ideal party members. So keep that in mind kiddies :3 ~Weapons~ Clerics have two (2) different weapons and a shield. Mace - Available level 1 - Cap (Starting weapon) Hammer - Available level 20-cap (Secondary weapon) ~Milestones~ Lv. 20: Clerics become a 'High Cleric' after their job change. New skills, armor and weapons (Hammer) becomes available. Lv. 60: Now your cleric is a 'Paladin' (The title says 'Supportive Paladin') after promotion. This is when a cleric truly becomes the gem of a party receiving their first party heal as well as upgrades to other skills. Lv. 80: Clerics again gain another milestone, now a 'Divine Paladin'. No job change here and most skills just upgraded. Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Guardian or Holyknight. Guardian: Supportive party class. Guardians use hammers & shields and specialise in higher tiered heals and party heals. Guardians prestige skill - Rebirth (Buff): Players are able to revive themselves with a percentage of total hp. Can be cast on self or friendly. HolyKnight: The HolyKnight is the active party class. Using mace & shields they specialise in buffing and increasing the damage of a party. HolyKnight prestige skill - Deadly Blessing (aka 'Crit Buff'): Players recieve 100% critical for 10 seconds. Can be cast on self or friendly. ~Stats~ Str: 5 Dex: 3 End: 4 Int: 1 Spr: 4 HP: 46 SP: 32 As you can see, clerics get a high boost in str/end/spr. This make them decent in both defence and dmg. ~Builds~ Pure End: This build is for those who aim to be able to take hits while keeping their party healed. Ideal for the support cleric. However not boosting the spr can make your sp pool low so can be costly with buying sp stones/pots. Pure Str: A build for clerics aiming to pack a punch. Mostly seen in perm clerics this build can be good, as long as you have the gear to back it up. Not bosting end/spr can lower your overall hp/sp pools however. 33 Dex Rest End A decent build provided aim / evasion / hp and defence. A good builds for party clerics and also solo clerics. 25 Spr rest End: People use this generally for boosting both hp & sp. This build is useful for both support and party clerics. Keep in mind clerics do not use Intellegence (Int) so there is no need to empower it. ~Notable Armour Sets ~ Life set: 3 Pieces needed for main effect - Increases amount on Endure by set percentage. Safe set: 2 Pieces needed for main effect - Increases amount on Endure by set percentage. ~Notable Skills~ Heal: First receive at level 3 and gain a new upgrade every 6 levels. Rejuvenate: Receive level 20. Upgrades every 6 levels. Cure: Receive level 20. Upgrades every 20 levels until 60. Endure: Increase a targets max hp/sp Revive: Receive level 20. No Upgrades. Protect: Receive level 11. Upgrades every 10 levels Resist: Receive level 17: Upgrades every 12 levels. -
Kitsune reacted to Spader in Mount Showcase
As you may have read in previous posts, here at Core we try to keep our content updated to the best we can. So here are all the new mounts which have been fixed to the best of our capabilities. Unlike other servers ours work like they do in Official Fiesta except for the obvious partner riding system. Enjoy.
Buddy Bike
Speed: 260
Titanus the Triceratops
Speed: 260
Flora the Stag
Speed: 260
Lighting the Stag
Speed: 260
Ember the Stag
Speed: 260
Knightmare the Dragon
Speed: 260
Killer Bee
Speed: 260
Phantom Kirin
Speed: 260
Snow Slime
Speed: 260
Pendle the Penguin
Speed: 260
Sonia the Snow Leopard
Speed: 260
Red Zip Board
Speed: 260
Aqua Zip Board
Speed: 260
Purple Zip Board
Speed: 260
Yellow Zip Board
Speed: 260
Blue Zip Board
Speed: 260
Green Zip Board
Speed: 260
Core Snowboard Speeder
Speed: 260
Idol Snowboard Speeder
Speed: 260
Rainbow Snowboard Speeder
Speed: 260
Honeying snowboard Speeder
Speed: 260
Leipoon Snowboard Speeder
Speed: 260
Yellow Dune Drifter
Speed: 260
Striped Dune Drifter
Speed: 260
Red Dune Drifter
Speed: 260
Green Dune Drifter
Speed: 260
Aqua Dune Drifter
Speed: 260
Maximus Hamstarus
Speed: 260
Winged Lion
Speed: 260
Chirpy the Chick
Speed: 260
Steam Walker
Speed: 260
Steam Flyer
Speed: 260
Best Regards, Spader
Admin
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Kitsune got a reaction from Berserker in Cleric Guide
~Clerics ~ Clerics are the healers and support personnel of the game. Being the only class who can heal others with major significance, it's important that clerics heal their party members. This can be both a good and bad thing Pro: Parties and generally people wanting to know you. Con: Soloing is a pain, people get touchy if you don't heal/buff them what they consider right. Lag ftw. ~Partying~ Okay so most by now most would know clerics generally have less dmg than other classes. This makes them ideal party members. So keep that in mind kiddies :3 ~Weapons~ Clerics have two (2) different weapons and a shield. Mace - Available level 1 - Cap (Starting weapon) Hammer - Available level 20-cap (Secondary weapon) ~Milestones~ Lv. 20: Clerics become a 'High Cleric' after their job change. New skills, armor and weapons (Hammer) becomes available. Lv. 60: Now your cleric is a 'Paladin' (The title says 'Supportive Paladin') after promotion. This is when a cleric truly becomes the gem of a party receiving their first party heal as well as upgrades to other skills. Lv. 80: Clerics again gain another milestone, now a 'Divine Paladin'. No job change here and most skills just upgraded. Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Guardian or Holyknight. Guardian: Supportive party class. Guardians use hammers & shields and specialise in higher tiered heals and party heals. Guardians prestige skill - Rebirth (Buff): Players are able to revive themselves with a percentage of total hp. Can be cast on self or friendly. HolyKnight: The HolyKnight is the active party class. Using mace & shields they specialise in buffing and increasing the damage of a party. HolyKnight prestige skill - Deadly Blessing (aka 'Crit Buff'): Players recieve 100% critical for 10 seconds. Can be cast on self or friendly. ~Stats~ Str: 5 Dex: 3 End: 4 Int: 1 Spr: 4 HP: 46 SP: 32 As you can see, clerics get a high boost in str/end/spr. This make them decent in both defence and dmg. ~Builds~ Pure End: This build is for those who aim to be able to take hits while keeping their party healed. Ideal for the support cleric. However not boosting the spr can make your sp pool low so can be costly with buying sp stones/pots. Pure Str: A build for clerics aiming to pack a punch. Mostly seen in perm clerics this build can be good, as long as you have the gear to back it up. Not bosting end/spr can lower your overall hp/sp pools however. 33 Dex Rest End A decent build provided aim / evasion / hp and defence. A good builds for party clerics and also solo clerics. 25 Spr rest End: People use this generally for boosting both hp & sp. This build is useful for both support and party clerics. Keep in mind clerics do not use Intellegence (Int) so there is no need to empower it. ~Notable Armour Sets ~ Life set: 3 Pieces needed for main effect - Increases amount on Endure by set percentage. Safe set: 2 Pieces needed for main effect - Increases amount on Endure by set percentage. ~Notable Skills~ Heal: First receive at level 3 and gain a new upgrade every 6 levels. Rejuvenate: Receive level 20. Upgrades every 6 levels. Cure: Receive level 20. Upgrades every 20 levels until 60. Endure: Increase a targets max hp/sp Revive: Receive level 20. No Upgrades. Protect: Receive level 11. Upgrades every 10 levels Resist: Receive level 17: Upgrades every 12 levels.