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LessQQMorePewPew

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  1. Like
    LessQQMorePewPew got a reaction from Spader in Crusaders   
    First of all I don't like them because they have skills other classes have aswell, Magic Blast, Power Hit, Dash/Blink etc. They even have a skill where you create a kind of Aura and if you're in the Aura you don't get any damage for a certain amount of time, that's just bullshit and overpowered. If you're able to give Crusaders new skills, I'd say: yes, add Crusaders. But until then, please don't. From what I've heard from my old friends that still play on NA Fiesta is that Crusaders are a stupid class and it fucked up Fiesta even more. I definitely don't want this server to get fucked up. Obviously there are different opinions about the Crusader class, but think carefully whether if it'll be in favour of the server or not.
  2. Like
    LessQQMorePewPew reacted to Amor in My feedback for the Private server.   
    1. So basically there is not enough player to play with? This is why we are advertising the server, so new players can join and you have more people to play with.
    2. The leveling system is fine in most cases, it's easy to get to high levels, where the real action begins for the most part, but only the dedicated players will reach cap.
    3. The vote system helps to bring in new players so you aren't lonely in game, therefore addressing your first issue of the lack of players.
    4. There is a section called 'Red Carpet' there you can introduce yourself if you are new to the server and request anything like a master or someone to play with you.
     
    If you have any other feedback, please don't hesitate to post them.
     
    In addition, I know it's difficult playing alone but posting about it on the forums, saying the server is dead or empty will only discourage new players from playing, therefore instead of complaining about it on the forums saying it's dead or empty, maybe try and bring in a friend or two or encourage new players to play. This is in regards to your status update.
  3. Like
    LessQQMorePewPew reacted to Spader in [EVENT] Crips vs Bloods   
    You're rules didn't say an admin couldn't play. I call blue team 
  4. Like
    LessQQMorePewPew got a reaction from Spader in Who is...   
    I am.
  5. Like
    LessQQMorePewPew reacted to Amor in [EVENT] Crips vs Bloods   
    Let me know if you need anything for the prizes or for item wise to balance things out.
  6. Like
    LessQQMorePewPew got a reaction from Amor in [EVENT] Crips vs Bloods   
    I thought it would be fun for the players to do something aside from leveling, farming and money making. The amount of players in the guild will depend on the amount of applications. There have to be at least 6 applications in order to start the event. There will be a blue team (Crips) and a red team (Bloods). Of course, some players are stronger than others, that's why I will be the one making the teams. I'll try to make the teams as fair as possible. You have to be at least level 100+ to participate in the event. 
     
    As for every event, there are rules:
    You're are NOT allowed to use statted Aura's. No spawn killing, give your opponent some time. You are allowed to use extenders, 50%/20% charm, dragon buffs, scrolls, pots No drama, any player that prevents the event from going smoothly will be disqualified. You're NOT allowed to port out while fighting an opponent. Only certain CS items are allowed in the event. NPC Weapon Skin, Blue/Red Menian Suit (depending on what team you are), CS House/Pet. Blue Menian Suit 

    Red Menian Suit 

     
    There will be all kind of prizes: money, gears/weaps, skins, items. Don't worry, you won't leave the event empty handed, no matter if you lost or not. Obviously the winning team will get greater prizes than the losing team. I understand that the newer players on the server don't have a lot of money, so those people who can't provide themselves of extenders, charms etc, have to message me and we will figure something out. (Please only do this if you really don't have any money, not because you're greedy.)
     
    Application:
    Name: Class: Level: Feedback is always welcome, I'll see if I will change anything. You can PM me IG (Meruem/Kazuya/Fast/Ayumi/LessQQ).
    When the event will be held, will be announced in the near future.
    Invite your friends and join the event! May the best guild win!
  7. Like
    LessQQMorePewPew reacted to Amor in [EVENT] Core Video Contest   
    Extending the deadline to April 30, 2015 at 23:59 (11:59 PM) GMT.
     
    Also updated prize list:
    For first place now instead of 110 Armour Set (+7) you will get 110 Armour Set (+9).
    For second place now instead of 110 Armour Set (+5) you will get 110 Armour Set (+7) and 114 Untruthful Weapon (+7).
    For third place now instead of 110 Armour Set (+3) you will get 110 Armour Set (+5) and 114 Untruthful Weapon (+5).
     
    This should entice more users to applying and give more time for fabulous creations!
     
    EDIT: Also checkout my introductions I made, maybe some of you could use it? http://fiesta.core.ms/forums/index.php?/topic/901-core-fiesta-introduction/#
  8. Like
    LessQQMorePewPew reacted to Amor in Core Fiesta Introduction   
    What do you think?
     

  9. Like
    LessQQMorePewPew got a reaction from GetRekt in Selling Random Stuff   
    Selling random stuff I found in my storage. You can contact me on the forums or IG (Meruem/Kazuya/Fast).
     
    Trickster: Spectre ML Boots 
    Reaper ML Boots
     Shard DS Skin

     
    Fighter: Gladiator ML Hat 
     SL Axe 
     ML 2h

     
    Cleric: Guardian ML Hat 
    Holyknight ML Top
    ML Hammer

     
    Archer: LN Ranger Top

  10. Like
    LessQQMorePewPew reacted to Zephry in Patch Log #033 - 18 Feb 2015   
    Voting spreeeee.
     
    Adding in different rewards for the changed KQ's would've been nice. 
     
    115's doing PvP KQ and getting a 95 binded armor piece is not too cool. 
  11. Like
    LessQQMorePewPew reacted to Amor in [EVENT] Core Video Contest   
    Introducing the second Core Fiesta Video Contest! Making memories is a great thing and encouraging new users to join the community is even better, that’s why I’d like to hit 2 birds with 1 stone by launching this video contest. Show us your creative abilities by participating and collect the generous rewards!

    Are you questioning if you're a capable director? Well you shouldn't, I would like everyone to enter this contest as all of the winners will win an Attendee award and based on the amount of participants maybe even something more. This contest is about creating memories and bringing new players to our community, so the more entries and videos we have the better. We want to show all of our good aspects and everything we have to offer and all of the good times you can have playing.

    I understand that creating a video takes a lot of effort and time, therefore unlike any other event, the prizes that the winners will receive in this one will be one of our best yet. Quality beats quantity and I want to award the winner with the best I can offer.
     
    Prizes
     

     
      Ideas

     
    Rules & Requirements:
    The video must include “Core Fiesta” in your title. The video should include keywords related to Core in the tags. (i.e. “Core Fiesta”). The video must be a minimum of 1 minute in length. The video must pertain to Core Fiesta. The video should entice viewers to join the server. The video description must contain a link to the server. The video description must also contain your game and forum name to identify the entry as yours. The video must be uploaded through YouTube. The video must not contain any inappropriate content. Contest Information:
    The contest ends on April 30, 2015 at 23:59 (11:59 PM) GMT. You may submit more than one video (but remember quality is better than quantity). This event will only be valid if there are 10 or more entries by separate individuals. All contestants will receive an Attendee award regardless. Any required footage or images may be requested from me (e.g. Logo or in game footage).  

  12. Like
    LessQQMorePewPew reacted to Amor in Heat of Fury   
    Heat of Fury uses the wrong skill FX, hence why it is like that. I might make some updates on Friday or the weekend and change it.
  13. Like
    LessQQMorePewPew reacted to Amor in Patch Log #033 - 18 Feb 2015   
    Quick little update.
    Untruthful Weapons can now be enchanted to +11 Warrior's Code- Invincible Hero KQ max level is now 115 Fortress of Shadows max level is now 115 Increased Burning Adealia set drop rate by 5%. Magrite also drops Burning Adealia armour sets. Enabled launcher voting to get some more votes for more players.
  14. Like
    LessQQMorePewPew got a reaction from Shiver in Lvl 55 Halloween Cleric/Fighter Shield   
    The defence of the 55 Halloween Cleric Shield is far below than it should be. Even the lvl 40 Cleric Shield from the NPC has more defence.
    According to the files the 55 Halloween Fighter Shield has 91 defence, which should be a lot higher aswell. The 50 Fighter Shield from the NPC has 110 defence.
     

  15. Like
    LessQQMorePewPew reacted to Shiver in Arrow of the Sky Crosshair Size Increase   
    Arrow of the Sky is the Sharpshooter 110 skill. On retail it works as a knockback skill which hits (in a straight line) anything standing between the caster and the crosshair area. Thus the crosshair of the skill was designed to be small as it was just really used for aiming purposes.
     

     
    On Core however the skill has been altered due to what I assume are technical limitations. It works as a stun instead. Honestly I think a stun is an excellent and much needed addition to the sharpshooter skill kit, however I do have an issue with the size of the crosshair given the change.
     

     
    Unlike the retail skill, Core's version only effects what is inside the crosshair and not what is in front of it. This is fine if you only want to target a single small mob, but when you move to a larger mob placement issues occur. 
     
    Therefore my recommendation would be to increase the size of the crosshair to something bigger so that when aiming for larger mobs there isn't so much flailing your cursor around trying to find that one sweet spot.
  16. Like
    LessQQMorePewPew got a reaction from Zephry in Lvl 55 Halloween Cleric/Fighter Shield   
    The defence of the 55 Halloween Cleric Shield is far below than it should be. Even the lvl 40 Cleric Shield from the NPC has more defence.
    According to the files the 55 Halloween Fighter Shield has 91 defence, which should be a lot higher aswell. The 50 Fighter Shield from the NPC has 110 defence.
     

  17. Like
    LessQQMorePewPew got a reaction from ForgedWithHate in A to Z   
    Nigglet
  18. Like
    LessQQMorePewPew got a reaction from ForgedWithHate in Lvl 55 Halloween Cleric/Fighter Shield   
    The defence of the 55 Halloween Cleric Shield is far below than it should be. Even the lvl 40 Cleric Shield from the NPC has more defence.
    According to the files the 55 Halloween Fighter Shield has 91 defence, which should be a lot higher aswell. The 50 Fighter Shield from the NPC has 110 defence.
     

  19. Like
    LessQQMorePewPew reacted to DoughyCookie in 110 Bosses & 110 Sets   
    After about a week or so since 110 sets and the jewel set have been implemented, a few of us are not exactly happy with the current way to obtain 110 gears.

    These bosses take a decent amount of effort to put down, similar to the shard skin boss that was implemented in the same patch, but can not be farmed as often nor do they have a drop rate that players find 'amusing'. I think the idea behind having a 30 min spawn time is that people can just continuously farm them throughout the day, but a party (a charmed/ranted party is HIGHLY preferred) is still almost necessary to complete these bosses, so there's actually a very small amount of time per day that these bosses are being farmed. So assuming a party farms them during the full duration of charms/ext/rants (2 hours), from my experience this averages about 3 total drops with 8 total kills (4 on each boss). Essentially this makes it slower to farm then any other purple set within the game, and also sometimes a drop or 2 of those 3 are jewels which (with their base stats) are not nearly as desired as 110 armors. 
     
    Overall this is causing us to obtain very few drops a day, even fewer of these having stats worth someone wearing, leading to upset players who charm/rant/spend 2hrs of their time farming, and have nothing or close to nothing to show for it.
     
    Suggestions: A few suggestions have been thrown around by players on how to make these bosses more worth our time, and we took into account that BA (the instance on retail these are normally obtained in) is just not an option.
    1) Decrease the spawn time on the bosses so we can farm them more frequently in the limited times we are able to. This will allow us to extend the use of our charms and get more drops on a daily basis. This will also give capped people something to do other then afking/farming 114 greens.
     
    2) Increase the drop rate on the bosses so our effort to kill them is more frequently rewarded. It really sucks when you kill both bosses without a drop from either, it feels like a waste of time really. If keeping it a 30 min spawn is really important to prevent people from spam-farming it or whatever, at least increase the drop rate so we're farming more than pots/stones/mats.
     
    3) Make it an instance. This has been the most frequent suggestion I've heard, with most desiring it to be something like shard instance. I feel like it could also be successfully implemented as a guild instance (similar to noit) with a short spawn time (again, similar to noit). Since there's 2  bosses, there's a few different ways you could go with this. You could have both the bosses in the same instance and just have them spawn at the beginning together, so people have to work for the drops. Or, they could have their own instances and spawn some depraved mobs when they reach 2/3 and 1/3 hp.
     
    Personally I believe the best option would be to make it similar to shard instance, either have both in the same instance or have them spawn mobs to increase the difficulty of farming them, and the drop rate should definitely be increased (I think it should be increased even if it becomes an instance or not, we just have far too little to show for how hard we've worked to get 110 drops).  
     
    Also on the subject of 110 sets, I had an idea for their set effects but haven't discussed it with anyone so would love to hear opinions on it. As far as I know (haven't spoken to someone of every prestige but talked to a few) the set effects on 110s are just lame. The best reaction I've seen to their effects is 'Meh.' For example, the Guardian set effect empowers Awaken, a skill that is only for HK's after 100 (why would their 110 set empower a HK skill, doesn't make sense). 
    But, something everyone seems to be happy with (or will be happy with once it works as intended/is implemented) are 110 skills. They're fun, they're strong, and they work with what that prestige is meant for. So I figured it would be a lot more exciting (and it would motivate people to wear 110 sets over mls/114 greens) if the 110 sets empowered the 110 skill associated with that class (Such as 2 pieces = decease sp consumption, 3 pieces = decreased cd, 4 pieces = increased dmg)
    Obviously since not all 110 skills are working and the WL 110 isn't implemented yet, this is looking into the future assuming the skills are fixed (Reap skill does m.dmg, guard skill does nothing, HK skill only knocks back doesn't heal/increase dmg) and the WL skill is added.
     
    tldr: 110 bosses are bullies, rarely drop stuff for us, suggested they either spawn faster/increase drop rate/are made into an instance (like shard or noit). Also, 110 set effects (that I know of) are poo, suggested they empower 110 skills once those are fixed. 
  20. Like
    LessQQMorePewPew reacted to Zephry in Few bugs that may not be bugs   
    This new patch full of content was awesome and all but there's a few things that been bothering me.
     
    1. Psiken in Psiken Mansion:
    She doesn't drop anything at all, nor do the dogs. She's suppose to drop a series of 114 Green weapons called Psikens. In order to tell the difference from a Chimera and Psiken weapon here you go - (these are not from Core Online)
     

     
    2. Adealia and Adealia Valley:
    On your friendlist they're the same map labeled Adealia.
     
    The mobs don't drop anything besides Quest Items if you have said quest. This should be changed to where they drop normal mats/gear/weapon/scrolls like any other mob.
     
    When you take a quest from Adealia, the quest tracker which shows where the mob is located is awfully wrong. It displays the location on the Town Adealia instead of Adealia Valley where the mob is at.
     
    3. Enhancement Bonuses:
    Since we have the chance to use 114/110 there's one thing I would like to point out.

     
    A 114 Weapon/Armor should not have the same enhancement bonus as a 105 weapon/armor. If you look at the above picture about Chimera and Psiken weapons you'll see why.
     
    Here you'll see the difference: (Again not pictures from Core Online. Old too cuz no HP and additional damage on SQ Axe)
     

     
    4. 110 Reaper Skill Killer's Order deals Magical Damage instead of Physical Damage.
    How ever this also the same with other trickster skills such as Soul Trap and Harsh Blow.
     
    5. 110 Wizard Skill Meteor deals the meteor damage before it actually falls and consumes x4 more SP than usual.
     
    6. Mobs in Psiken Mansion and Psiken Garden don't give drops such as weapon/armor/mats/town scrolls.
     
    7. Can't use town warp scrolls while in Psiken Mansion and Psiken Garden.
     
    8. Lucky House Guide map is glitched with no way out.
     
    9. Adealia Battle Zone Guard is incorrect. If you enter, you go inside the Forest Perimeter of the Alberstol Ruin Battle Zone Guard which contains 100 Abyss.
     
    10. Where is Level Guard 110 and 120? (I assume abyss zones)
  21. Like
    LessQQMorePewPew reacted to Amor in Patch Log #032 - 03 Jan 2015   
    Here is a somewhat late Christmas and New Year present. Enjoy!

    Skills: Added Recovering Blow [04]. Added Eradicate [04] & [05]. Added Spirit Shot [08] & [09]. Added Annihilating Power [05]. Added Vital Attack [04]. Added Thunder Bolt [04]. Added Shame [01] & [02]. Updated Magic Blast Damage. Interface: Removed Christmas Background. Changed Menu Label Background. Changed Help Button to Vote Button (Default F10). Changed Client Loading Screen. Updated World Map. Models, Textures & Animations: Updated Bone Imp Model. Updated Crab Model. Updated Greenky Model. Updated Honeying Model. Updated Hungry Wolf Model. Updated Angry Wolf Model. Updated King Mushroom Model. Updated Little Hob Model. Updated Hero Slime. Updated Blue Crab. Updated Speedy Honeying. Updated Speedy Slime. Updated Player Character Animations. Added Level Guard (110). Added Level Guard (120). Added Baby Mandrake. Added Gold Present Box. Added Black Present Box. Added Silver Present Box. Added Snowy Present Box. Added Snow Slime. Added Prankster Boss Kebing. Items: Added Adealia Recall Scroll. Added Untruthful Weapons. (+11) Added Burning Adealia 110 Armour Sets. (+10) Added Thor Jewellery. Updated Aura Sale Price. Monsters, Bosses & Drops: Rebalanced Monsters in Adealia. Rebalanced Monsters in Kahal Plains. Rebalanced Monsters in Psyken Garden. Rebalanced Monsters in Psyken Mansion. Added Salare to Adealia. Drops 110 Armour and Thor Jewels. 30 Minute Respawn. Added Eglack to Adealia. Drops 110 Armour and Thor Jewels. 30 Minute Respawn. Added Shard Isnstance to Dark Land. Added Monsters to Psyken Garden. Added Monsters to Psyken Mansion. Updated Attack Sequence for Dark Ape. Updated Attack Sequence for Black Spike Horn. Updated Attack Sequence for Depraved Spearman. Updated Attack Sequence for Depraved Ranger. Updated Attack Sequence for Depraved Fighters. Updated Attack Sequence for Depraved Knight. Updated Attack Sequence for Tornado. Updated Attack Sequence for Great Tornado. Updated Attack Sequence for Dark Nepilim. Updated Attack Sequence for Shadow Elf Thief. Updated Attack Sequence for Shadow Elf Mage. Updated Attack Sequence for Dark Lich. Updated Attack Sequence for Wild Ape. Updated Attack Sequence for Wild LeoPard. Updated Attack Sequence for Depraved Elf Cleric. Updated Attack Sequence for Depraved Elf Archer. Updated Attack Sequence for Depraved Elf Mage. Updated Attack Sequence for Depraved Elf Thief. Updated Attack Sequence for Depraved Elf Sage. Maps: Updated Forest of Tides. Updated Karen Portal. Removed Snow Weather Effect from: Roumen, Elderine, Uruga and Alberstol Ruins. Removed Snow from: Roumen, Elderine, Uruga and Alberstol Ruins. Removed Christmas Tree from: Roumen, Elderine, Uruga and Alverstol Ruins. Removed Mr.Frost from: Roumen, Elderine, Uruga and Alverstol Ruins. Added Hideout. Added Psyken Mansion. Added Psyken Garden. Mounts: Added Wooden Train Mount (30 Days). Added Angel Wings (Permanent). Changed Wings of Flight Description. Changed Wings of Flight Speed to 285. Changed Mechanical Titan Keep Time to Permanent. Changed Mechanical Titan Speed to 285. Costumes: Added Deku Mask (30 Days). Added Arabian Dreams (30 Days). Added Musketeer Suit (30 Days). Added Victorian Steampunk (30 Days). Added Egyptian God (30 Days). Added Doctor's Gown (30 Days). Added Isya Tech MK I (30 Days). Added Equestrian Gear (30 Days). Added White Silk Scarf (30 Days). Added Jackal Hat (30 Days). Added Cat Hat (30 Days). Added Victorian Steampunk Hat (30 Days). Added Musketeer Hat (30 Days). Added Musketeer Noise Maker (30 Days). Added Aladdin Slime (30 Days). Added Arabian Dreams Turban (30 Days). Added Doctor's Hat (30 Days). Added First Aid Kit (30 Days). Added Isya Tech Wings (30 Days). Added Isya Tech Glasses (30 Days). Added Isya Tech Helmet (30 Days). Added Poinsettia Costume (30 Days). Added Merry Kebing (30 Days). Added Christmas Cap (30 Days). Added Frosty the Penguin (30 Days). Mini Houses: Added Sweet Mushroom House (30 Days). Added Conch Mini House (30 Days). Added Tower Tech 3000 (30 Days. Added Genie Lamp (30 Days). Added Haunted Clock Mini House (30 Days). Added Holiday Surprise Mini House (30 Days). Added Roumen's Lighthouse (30 Days). Added Spring Garden House (30 Days). Added Blessed Pagoda (30 Days). Added Skeletal House (30 Days). Added Takoyaki Stand Mini House (30 Days). Added Treasure Chest (30 Days). Added Millers House (30 Days). Added Christmas Pyramid (30 Days). Removed Several Mini Houses (7 Days, 60 Days, 90 Days & Permanent). Events:Event Prizes Have Been Given Out.
  22. Like
    LessQQMorePewPew reacted to Zephry in New Map   
    As you say yourself, it's a very tight-knot way of bringing everything together. Now newer players can jump into the action with your local high levels hanging around for any question they desire to ask.
     
    This new map is a great way of bringing the community together and if it can help you by reducing resources then the more the merrier. If more maps can be cut down like this and put together, I assume it'll be even more beneficial since there's a lot of maps in the game that are huge, but with reoccurring mobs.
     
    The only issues with is:
     
    -Leviathan Nest's 'Finish' portal. Most people quit the party but if you go through the portal you can be spawned outside I believe, which spawns you in the current Roumen.
     
    -Forest of Mist NPC's (the Temporary Merchants with Stones / Weapons / Skills) should be place next to Grand Master Sean. It's very convenient for those farming Izyel's Tower and grinding nearby.
     
    - Name: I believe this new map deserves a unique name. Like "Forest of Beginnings". Which, should be applied to the warp scroll for Roumen and quest dialogs.
  23. Like
    LessQQMorePewPew reacted to Amor in New Map   
    I wanted to eliminate unnecessary, unused maps and make a small cozy and compact map where everyone can be together.
     
    At the moment, there are about 4 maps that can be condensed into 1. These maps are all unnecessarily large and only contain about several different types of mobs. In addition to this, leveling from 1 to 20 is fast so you wiz by those maps in an hour and never go back to them.
     
    If I make 1 map for level 1 to 20 and compact everything then not only will new players see each other more often and not only will they see higher level players while leveling but they can meet other players who are also leveling and party up with them. 
     
    Removing these maps and mobs will also save resources on the server, possibly reducing lag.
     
    Not only that but all of the players will be able to experience a new map, completely re-done with new textures and some new mobs and models. The map will be the new Forest of Tides.
     
    I think this will be good and a benefit for everyone.
     
    Here is a rough sketch / plan of the map.
     

     
    The green area where it says Roumen will contain all of the NPC's from Roumen.
     
    I would like your feedback and opinions on this change. This will not interfere with the higher level updates, those will still go on as scheduled.
  24. Like
    LessQQMorePewPew got a reaction from Noxiosa in Help   
    Please take a look at the FAQ. If you keep having the problem after following those steps, ask a staff member for help. http://fiesta.core.ms/forums/index.php/topic/269-faq-frequently-asked-questions-thread/
  25. Like
    LessQQMorePewPew reacted to Luna in List of Original Content   
    Original Content Database
    At Core Fiesta, we pride ourselves on always creating unique, high-quality content unlike any other private server. Our staff work many long hours creating beautiful map objects, costumes, accessories, effects, banners, and more. To preserve our most defining features, we will be listing all original content so that others may know that it originates from our lovely server.
     

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