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Shiver

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Posts posted by Shiver

  1. Purple Pot Production
     
    Dunno if this is possible, but adding the "purple pots" Strength Increase, Quickness, and Protection to the potion production skill I think would be an excellent idea. Currently the only way to obtain these potions is through master rewards(t3 and t4) and from npcs as a reward for doing your 100 promotion(t5). If this isn't possible to do I think there needs to be some other way of obtaining them.

    Summoned Beast Tails

    Not asking for these to be put in an npc but they at least need to drop from a higher leveled mob. The highest level mobs that drop SBT are Cursed Knights (level 92). In other words to get the drop you'd have to be on a character level 100 or lower. This means SBT is currently the only scroll material that is unobtainable to end game players (without leveling another character) which in my opinion is a little silly.
     
    Dragon's Tomb Level Limit
     
    DT is still set at it's old level limit (80-90), I saw that in a recent patch Leviathan's Nest and Secret Lab were changed to their retail level limits however Dragon's Tomb was not. On retail you can enter DT from 80-105.
     
    Red Sensei Suit
     
    The Black Sensei Suit is in the npc, but not the red one. Might I recommend it be added with damage stats since the number of damage suits is pretty low in comparison to def/crit ones.
  2. Miscellaneous

     

    2x Abyss
    Location: Elderine
    Boss: ???
    Drops: Level 25 Teva Weapons


    3x Abyss

    Location: Elderine
    Boss: ???
    ​Drops: Level 35 Teva Weapons


    4x Abyss

    Location: Elderine
    Boss: ???
    ​Drops: Level 45 Teva Weapons


    5x Abyss

    Location: Elderine
    Boss: ???
    ​Drops: Level 55 Teva Weapons


    6x Abyss
    Location: Uruga
    Boss: ???
    Drops: Level 65 Teva Weapons

     

    Black Shadows

    Location: Temple of Spirit
    Drops: Level 95 Jewels, Level 100 Jewels

     

    11x Abyss
    Location: Adealia
    Drops: Level 110 Armor Set

  3. World Bosses

     

    Major World Bosses (Raids)

     

    Helga's Tomb

    Location: Alberstol Ruins
    Level: 90-115
    Bosses: Helgait King Helga
    Drops: Level 91 Helgait Weapons, Mini Helga Pet
    Respawn Time: 24 Hours

     

    Malephar's Lair
    Location: Dark Land
    Level: n/a
    Bosses: Pirra, Euryale, Malephar
    Drops: Level 105 Malephar Armor Set, Level 105 Malephar Weapons
    Respawn Time: 12 Hours


    Malephar's Lair (Hard)
    Location: Dark Land
    Level: n/a
    Bosses: Pirra, Euryale, Malephar
    Drops: Level 105 Malephar Armor Set, Level 105 Malephar Weapons, Level 110 Malephar JewelryLevel 110 Malephar Jewelry, Malephar Mount, Mini Malephar Pet
    Respawn Time: 12 Hours(Harpies), 24 Hours Malephar

    Chimera

    Location: Psiken Mansion [C1]
    Level: n/a
    Bosses: Chimera
    Drops: Level 114 Untruthful Weapons
    Respawn Time: 24 Hours


    Thorn Cave
    Location: Kahal Plain
    Level: n/a
    Bosses: Incubus Rock, Incubus Agole, Pamela of Red Fire, Killer Hide, Silberk, Succubus Queen Karen
    Drops: Level 114 Nightmare Queen Weapons, Level 114 Succubus Queen Weapons, Mini Karen Pet
    Respawn Time: 1 Hour(Minibosses), 24 Hours(Karen)

     

    Minor World Bosses

     

    King Boogy
    Location: Sea of Greed [F7]
    Drops: Level 1x King Boogy Weapons
    Respawn Time: 6 Hours


    Mutant Wolf
    Location: Forest of Mist [D3]
    Drops: Level 1x Mutant Wolf Weapons, Level 2x Mutant Wolf Weapons
    Respawn Time: 6 Hours

     

    Kebing's Dream
    Location: Burning Hill [b5]
    Drops: Level 2x Weapons
    Respawn Time: 6 Hours


    King Werebear 
    Location: Goblin Camp [b1]
    Drops: Level 3x Weapons, Level 4x Weapons
    Respawn Time: 6 Hours


    Mutant Zombie
    Location: Moonlight Tomb [E1], Vine Tomb [H8]
    Drops: Level 3x Mutant Zombie Weapons, Level 4x Mutant Zombie Weapons
    Respawn Time: 6 Hours


    Mutant Vampire Bat 
    Location: Scaffold Execution Ground [F5]
    Drops: Level 4x Weapons, Level 5x Weapons
    Respawn Time: 6 Hours

     

    Cursed Knight Lord
    Location: Flaming Mine
    Drops: Level 95 Weapons
    Respawn Time: 10 Minutes

     

    Shadow Master

    Location: Temple of Spirit
    Drops: Level 95 Armor Set

    Respawn Time: 30 Minutes

     

    Eglak & Selare

    Location: Adealia Valley [i3,I1]
    Bosses: Eglak, Selare
    Drops: Level 110 Armor Set*Level 110 Thor Jewel Set*
    Respawn Time: 15 Minutes


    Psiken
    Location: Psiken Mansion [C7]
    Drops: Level 114 Psiken Weapons
    Respawn Time: 1 Minute

  4. Instances

     

    Tower of Iyzel
    Location: Forest of Mist
    Level Limit: 20-50
    Bosses: Dust Golem, Stone Golem, Poison Golem, Iron Golem
    Drops: Level 45 Armor Set*, Level 60 Jewels, Level 50 Blue Weapons

    Reset Time: Instant

    Devildom Mine

    Location: Collapsed Prison
    Level Limit: 40-50
    Bosses: Ice Citrie, Storm Citrie
    Drops: Level 45 Armor Set*, Geo Skins

    Reset Time: Instant

     

    Death Knight Lair

    Location: Ancient Elven Woods
    Level: 50-70
    Bosses: DK Storm Citrie, DK Wind Citrie, DK Guardian Boss, Death Knight
    Drops: Level 65 Armor Set, Level 55 Halloween Weapons, Level 65 Halloween Weapons, Level 60 Jewels

    Reset Time: Instant

     

    Crystal Castle
    Location: Uruga
    Level: 60-70
    Bosses: Guardian of the Tower Lizardman, Guardian of the Tower Giant Orc, Jewel Golem

    Drops: Level 65 Armor Set*

    Reset Time: Instant

     

    Dragon's Tomb
    Location: Burning Rock
    Level: 80-105
    Bosses: Dungeon Giant Magmaton, Dungeon Big Mudman, Dungeon Weasel, Dungeon Fire Titan, Dungeon Cornelius
    Drops: Level 85 Armor Set*
    Reset Time: Instant
    Admission Item: Dragon's Relic

     

    Leviathan's Nest
    Location: Roumen
    Level: 90-110
    Bosses: King Boogy, King Crab, Vicious Leviathan

    Drops: Level 95 Leviathan's Nest Armor Set*, Level 100 Leviathan's Nest Armor Set*

    Reset Time: Instant
    Admission Item: Key to the Lighthouse

     

    Noitome's Lair
    Location: Swamp of Dawn
    Level: n/a
    Bosses: Noitome
    Drops: Level 100 Leviathan's Nest Badges*, Level 100 Leviathan's Nest Armor Set*, Level 100 Orange Jewels

    Reset Time: 10 Minutes

    Shard Temple
    Level: 100+
    Location: Dark Land
    Bosses: Magi Golem
    Drops: Shard Skins

    Reset Time: Instant

    Ghosty's Cave
    Level: 100+
    Location: Dark Land
    Bosses: Ghosty
    Drops: Transparent Skins, Transparent Costumes & Accessories

    Reset Time: Instant

     

    Secret Lab
    Location: Alberstol Ruins
    Level: 100-115
    Bosses: Experiment Subject #20, Experiment Subject #25
    Drops: Level 105 Secret Lab Armor Set*, Level 105 Secret Lab Weapons*
    Reset Time: Instant
    Admission Item: Blue Magic Stone

  5. Dungeons
     
    Marlone Clan's Hideout
    Location: Burning Hill
    Level Limit: 20-36
    Boss: King Marlone
    Drops: Level 20 Armor Set*, Level 25 King Marlone's Hideout Ring
    Respawn Time: 10 Minutes

     
    Graveyard of the Dead
    Location: Moonlight Tomb
    Level Limit: 30-46
    Boss: Zombie King
    Drops: Level 35 Armor Set*, Level 35 Zombie King's Undead Ring, Level 30 Zombie King Weapons
    Respawn Time: 10 Minutes

     
    Concealed Peak
    Location: Goblin Camp
    Level Limit: 40-56
    Boss: Giant Goblin King
    Drops: Level 35 Armor Set*, Level 55 Armor Set*, Level 45 Giant Goblin King Ring, Level 40 Giant Goblin King Weapons
    Respawn Time: 10 Minutes


    Bonds of Darkness
    Location: Collapsed Prison
    Level Limit: 50-66
    Boss: Torturer King
    Drops: Level 55 Armor Set*, Level 55 Chief Guard Ring, Level 50 Chief Guard Weapons
    Respawn Time: 10 Minutes

     
    Land of Trials
    Location: Uruga
    Level Limit: 60-76
    Boss: Giant Orc Captain
    Drops: Level 55 Armor Set*, Level 75 Armor Set*, Level 65 Giant Orc Captain Ring, Level 60 Giant Orc Captain Weapons
    Respawn Time: 10 Minutes
     

    Trumpy Remains
    Location: Ancient Elven Woods
    Level Limit: 70-86
    Boss: Giant Harpy
    Drops: Level 75 Armor Set*, Level 70 Giant Harpy Weapons
    Respawn Time: 10 Minutes

     
    Guardian's Holy Shrine
    Location: Burning Rock
    Level Limit: 80-96
    Boss: Dungeon Guardian Master
    Drops: Level 75 Armor Set*, Level 95 Armor Set*, Level 80 Dungeon Guardian Master Weapons
    Respawn Time: 10 Minutes


    Tear's Marsh
    Location: Swamp of Dawn
    Level Limit: 90-106
    Boss: Dungeon Caiman Giant
    Drops: Level 95 Armor Set*
    Respawn Time: 10 Minutes

     
    Origin Life Tree
    Location: Alberstol Ruins
    Level Limit: n/a
    Boss: Magrite
    Drops: Level 110 Armor Set*, Level 95 Jewel Set, Level 100 Jewel Set, Level 110 Thor Jewel Set*, Level 70 Casha Weapons, Level 100 Magrite Weapons
    Respawn Time: 10 Minutes

  6. Color Key & Loot Explanation

    Loot in Fiesta is typically rated on the following color scale(from worst to best):
    White/Grey Items
    Green Items
    Blue/Purple Items
    Light Blue Items
    Orange Items (Weapons Only)
    Purple Items (Costumes & Skins)


    This scale only truly applies to items of all the same level. For example while a 105 green weapon is worse than a 105 orange weapon, a 114 green weapon is better than a 105 orange weapon.

    All of the drops on this listing have been color-coded.

     

    There are also armors and weapons that come with set effects. Set effects enhance skills based on class and prestige. Not all armors and weapons have these, but the ones that do have been marked with an asterisk ( * ).

  7. Dungeon, Instance, & World Boss Drop Listing
     
    Contents

    Post 1: Introduction, Updates

    Post 2: Color Key & Loot Explanation

    Post 3: Dungeons
    Post 4: Instances
    Post 5: World Bosses
    Post 6: Miscellaneous

    Introduction
     
    The aim of this listing is to provide information about the dungeons, instances, and world bosses available on Core Fiesta. This guide will not walk you through how to do them, but rather give you data about the bosses and drops they provide.
     
    If you see any information that is wrong or missing, please let me know.
     
    *All information is subject to change based on future patches.
     
    Updates

     

    5/30/15
    Split World Bosses into major and minor sections, added 6 hour spawn world bosses.

     

    5/29/15 

    Added information on Death Knight Lair (big thanks to Meruem for that information), updated drops for Noitome's Lair, added coordinates for Psiken and Chimera, updated color key for readability, and added miscellaneous section. 

  8.  

    Previously in the files the evasion was set to like 7k for Thorn Cave mobs, I reduced it to 1k for almost all the mobs. Don't tell me you're still missing because that's a massive debuff.

     

    I have the most aim out of all the people attempting this currently and I still miss. So everyone definitely misses still.

     

    Would check that it's applying to the boss mobs(Incubus Rock, Incubus Agole, Pamela of Red Fire, and Karen) and not just the normal ones around Thorn Cave(Zombies, Bats, etc.). To be honest the normal mobs were fine previously, it's really just the boss mobs that needed an evasion nerf.

    • How should the 110 malephar jewels be improved?

     

     

    This is the 110 Malephar Jewel set that can only be obtained by raiding HC ML and is a rare drop.

     

    TStuYU4.png

     

    Now let's look at 100 OJs which drop like flies at both Magrite and Black Shadows.

     

    x5bjdfW.png

     

    The main difference is that the 100 OJs have more Resistance and more magic defense power than the 110 Malephar Jewels. Which really makes no sense seeing as they're 10 levels lower and MUCH easier to obtain.

     

    All the other stats on the Malephar Jewels are higher but not so much higher that someone would change to them over the 100 jewel set. So I'd say they just need a general overall stat boost to make them an actual upgrade over the 100 set.

     

     

    • Why does the 95 set / 95 jewels need to be removed?

     

    They don't need to be removed in general, just from Magrite.

     

    Right now Magrite is filled to the brim with drops. She's dropping 110 sets, 100 orange jewels, magrite weapons, and 95 jewels. That's a lot to be dropping all from one boss. 95 jewels in particular seem out of place here since they're not really for the level range that is killing Magrite and there's already two other locations that drop them (Guardian Masters and Black Shadows).

  9.  

    -Thorn Cave

     

    The mobs evasion are still too high. Make it reasonable enough so people with atleast 1.8k aim can hit the boss 9 out of 10 times.

     

    Gonna have to respectfully disagree with those of you who are against this statement.

     

    It wouldn't matter if you were doing with a small group of people or a group of 100. Currently the only classes who can hit the mobs enough to do somewhat consistent damage are tricksters/archers and that's at only at about a 50% success rate with our current aim values.

  10. Sure, I'll simulate a disconnect.

     

    So I partied myself and entered Cave of Memories with Shiver, then force closed the client with task manager.

     

    When I reloaded the game I encountered this on the character screen:

    http://i.imgur.com/XOOnHXr.jpg

     

    What's odd about it is that although Shiver is selected it doesn't display her name, level, or location like normal. So I log back in and im in Cave of Memories, only there's no boss, I have no party, and there's no exit to be found. I have to use a Roumen scroll to get out.

    http://i.imgur.com/VJTXgKh.png

     

    To make sure this isn't just an all party instances thing, I also tried this on the Shard instance. Did the same simulated disconnect with task manager and when I logged in on the character screen it correctly shows me loaded into Dark Land.

    http://i.imgur.com/JpMl3BW.jpg

     

    So I think it's isolated to Cave of Memories.

  11. Type of Bug: Game

    Location: Cave of Memories (Ghosty Instance)

    Description: Disconnecting while on this map causes the gate to disappear when you reload the area. So unless you have a scroll or someone to summon you out, you're likely to get stuck in here. Relogging once stuck doesn't fix the issue, only scroll/summoning out works.

    • Restored old quest information. (Until I make a tool which actually works, because none of the released one even work properly.)

     

    Going to assume that's what caused this to revert?

     

    SfLdmxf.png

     

    P.S. A special thanks for fixing the AotS crosshair in the previous patch since I'm like 1 of 4 people that actually can use it. xD

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