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Ghost

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Everything posted by Ghost

  1. Crit stuns are PvM only. They do not work in PvP
  2. Oh wow lol i was reading that roar at first and was like "Wow Luna's a nub its feb 6th".... then i see this thread.
  3. Thread updated, 1 new section added and more suggestions added to Perm Content & Bugs and Player Base Suggestions
  4. Ooh okay, sorry was unaware of that. Also added another bug to thread (Teva Claws Lv 45 Bug)
  5. Hey, so I've had a lot of Ideas running around in my head and also seen some good ideas from other people. So I thought it'd be a good idea to compile all of our suggestions into one thread. Post your suggestions below to have them added into the thread! Suggestions are grouped based on what they effect, though some suggestions may effect multiple things. Bugs Class Suggestions Voting Suggestions Contest Suggestions Player Base Suggestions General PvP Suggestions General Economy Suggestions Perm Content Suggestions & Perm Bugs Thread will be updated with more ideas regularly, feel free to agree or disagree with any suggestions made in this thread .
  6. Sup man, hope to see u around ig ^^
  7. Ghost

    V2P

    I don't mind the reward, as I probably won't use Item mall at lvl 50. But what I was trying to say is that a higher reward = more people entering = more videos = increased advertising through YouTube. Pretty much what I said here, not sure if it made sense to you though.
  8. Ghost

    V2P

    V2P Alone won't attract that many players (imo)My suggestions for increasing player base drastically are as follows1)Make Leveling 1-90 Extremely easy, even for a solo player. My definition of easy is it should take maybe 5 hours tops even for a cleric soloing to hit 90. After 90-105 it should get harder but at that point people are so close to being 100 and getting to experience 10x content that they don't really mind the grind anymore.If you think about how many servers most people have played at this point, nobody wants to do the tedious levels no matter how good a server may be. This is quite easily one of the key factors in determining whether or not someone stays on a server after their first day.2)Incorporate the events I suggested in the other thread to give more players that are geared something to do.Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in.As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them. On top of that event there are loads more like Zombie Tag, Defend the City, Scavenger Hunts, and more that people really like because it's rare to see an event that isn't just the typical Trivia or Boss spawn.3)Add vote to play back, it definitely helps advertise the server.4)Create a banner for the server on Top of Games, not many servers have one and they are definitely eye-catching and the person will at least take the time to check out the server's forums after seeing a well designed banner. Just an example of one of the banner's I see a lot when I vote. 5)Increase the reward of the video contest from 1,000 Coins to spend to 10,000. Now I don't really want to sound ungrateful here (sorry if I do, don't know how else to put this) but this is the truth. 1,000 Coins won't get anyone far in the Item mall but 10,000 is a start. If the reward is increased, more people are inclined to make a video for the server and really compete to get the grand prize. Video making is a pretty long process if you're actually putting time & effort into it. Now the logic behind making more people inclined to do this event is it just floods YouTube with videos of Core. People can look through every entry and get a clear idea of whether or not they're interested in playing Core, and just a random person searching for Fiesta Videos can stumble across Core if there are enough videos out there of it. I might add more later, agree or disagree with above ^^ but it's all just my opinion on what would increase the player base. This is without a doubt the most professional and best developed server out there, but not many people know about it.
  9. You will most people enter in towards the end from past experience. (I'll prob be one of the last entries as well tbh)
  10. Haven't even started lul, in that phase where I'm still looking for a sick song to edit it to... and clips, lots and lots of clips.
  11. Please don't add shield skins. Knights and Clerics are the best defensive classes in the game even without shield skins, tanking anyone is cake for them in PvP and I've never heard of a knight (+9'd) and unable to tank in PvE to the point where shield skins were a necessity. The addition of shield skins only makes them that much more overpowered with their defensive capabilities. A class that can hit 10k+ Def uncharmed with ease, nearly 50% block rate, and over 11k HP doesn't need any more defense to help them. If anything shield skins should be purely cosmetic and not add any stats.
  12. Slip away was never an official skill, it's a custom from Odin. So can't really be considered a missing skill. Slip away was a really buggy skill and I'd rather have Binding Blow fixed for reapers(if possible), but if not I'll take the next best thing at slip away.
  13. Honestly, I think this damage might actually be pretty accurate. (Besides Dual/Claw damage being reversed) When you consider these are Teva weapons and they're comparable to 50 NPC, it's the same correlation when you look at 50 Blue's that are the same strength at 60 weapons. Lol nevor in ur dreams nub
  14. Would definitely have to be 3x Dungeon/Zombie King's Boss Map, name of it is slipping my mind right now but that place is crazy big, i want like a 50v50 war in there 1 day...
  15. Kk winner takes all .
  16. Innn, definetly will participate. But there isn't a 2nd or 3rd place?
  17. Here's some suggestions 1.Make Dragon's Tomb (the 80-90 instance) for level 70-90s, Increase the xp of mobs in the instance and increase quest XP. The reasoning behind this is it makes it easier for people that can't get GM parties to level without having to wait for parties to form. Also promotes Instance & Party leveling from an earlier Level 2.Create a low level (in the 50 range is ideal for most perms) raid boss that drop's something that EVERYONE can use, even 10x players. This promotes perm activity and would give people more of a reason to make perm's not including the Teva weapons. 3.Add 60 Orange Jewels to Crystal Castle drop tables (keep the drop rate low like it is in tower) It's always seemed silly that 66 perms can't farm 6x jewels without having a 5x perm to run tower on. 4.Decrease enhancement rate on T2 Jewels. The reasoning behind this is majority of the people using T2 Jewels are perms, and as perms they want the best stats possible on Jewels but it's extremely hard to force enhance jewels when the enhancement rate is so high. This also is an easy gold sink because perms will have to buy enhancement bundles from the merchant if they choose to force enhance their jewels. 5.Add Incentives to play on the weekends & events on the weekends. Example - Every weekend there is a 20% drop/xp boost/enhance boost. More people will be inclined to play on weekends if there are a lot of others playing with them, the more players playing = the more players voting which just starts a chain reaction of more players coming in. As for events on weekends one event that ALWAYS brings people and is fun is this one event where Chests with Invincible hammers are spawned in FBZ1, so even low levels can participate. There are monsters that are roaming in the FBZ that can be killed for more XP than any normal mob, but the challenge is all other players will be killing eachother trying to get the mob, and capped players will just be killing for fun. People will form groups to try and take it down for XP, or just to team up and kill everyone else. At the end of the event chests are spawned all throughout FBZ that contain stacks of potions/xirs/scrolls with a rare chance of getting a few charms or xp boosts out of them. Most of these suggestions might be biased towards perms because I am one, but still worth the read ^^ tell me what you think.
  18. AHAHAHAHAHAHA COME IN 4X U NUBS IL WREK U ALL OWAIT IM NOT GEARED FML
  19. What reason does anyone have to farm LN when it's not on par with the Lab gears that everyone else is using? Once someone is geared in basic LN and they feel they can go to Lab, they're not going back to LN. It's just that simple. You can argue they'd farm LN for money, but LN farming isn't fast enough solo and in a party splitting drops profits would be quite disgusting when you factor in the price of charms/exts you're using to farm it.Not sure what you mean "they won't feel left out" Maybe you've never been in that situation but when you log on, go into guild chat and ask "Hey anyone doing GMs" and the only response you get is "Sorry, doing LN" and you realize you're the only 8x in an all 10x guild how can you feel anything but left out?The server is barely five days old (as far as this reset goes). When you no life for 5 days, are one of the first capped players, and spam instances 24/7 to get gear advantages on a server that hasn't even gone competitive yet of course you're going to be bored. But if Lab is released right now all that will change is you'll camp lab, get lab gear, and be back at square one except this time it will be "The high level community has nothing to do besides LN/Lab and farm 108 Weapons". Implying that everyone that is capped also is geared and ready to go for Lab.Just be patient, any of the CBT players know that there are plenty of instances that are in development. Lab isn't necessary when other instances are coming that won't divide the community as much as Lab will.It's even hinted at here if you couldn't tell...
  20. Since when does Exotic & Deviant = Everyone?Majority of players still aren't capped, most are still leveling and are no where near geared and honestly sounds like you guys are using some pretty disgusting gear if you're +9'd already. No way your sets are anything above average unless you've been farming 24/7 since you capped.Edit: Also, the point of removing Lab is so that players don't do exactly what you guys would be doing if lab was here, which is giving up on LN to farm Lab.If all the players that are capped were to stop with LN completely and move on to Lab because of the obvious reason that the gear is substantially better then the players that are still leveling would have less people to party with when they hit cap. There would be less LN runs being done, less LN gear being sold, making it harder for people to get geared so the end result is the players that capped first being geared in Lab items while the players that took longer to level are stuck struggling to find gear to buy or parties to farm with.
  21. Ghost

    NPC CS Items

    It's not hard to make money honestly. At 30 onwards you can take your level 30/40/50 +6 weapon's and +9 them, dismantle them and get a combined total of 6 karis which sell off for a nice amount and the xirs will drop from leveling in abyss so no work required. At 60 onwards you can gather all the stones and weapons you get in 6x abyss, enhance as many as you can until you run out of stones, dismantle them for karis, and sell. On top of that method just NPC'ing gear makes a few gold by the time you hit level 60.
  22. Ghost

    My thoughts.

    F2P Players can You can say it's biased because mages/archers can solo AoE but that's just one of the benefits of choosing that class. Sort of how a fighter would be the best choice to farm bosses, clerics would be the most desired class for leveling, etc. When you look at it like that then sure every class is biased in a way.Adding eyes to Instances/Raid Bosses does nothing but hurt the server. Bundles are the server's biggest cash shop item and is most likely one of their main sources of income. F2P Players can easily buy bundles off of P2P Players now that gold is a lot more valuable. So I don't really see why bundles would be added to instances. The rates are also extremely high taking only 1-2 bundles to +9/10 something at T5. So gonna have to disagree with this.
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