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Parafrost

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Everything posted by Parafrost

  1. Updated~ And you finally fixed ur siggy Zeph D<.
  2. Malephar mount (lots of ppl want this mount :<.) Low Drop rate on 50 Blues (preferably 5% or 10%) New instance for lvl100 jewels (getting bland to farm magrite and BS) More costumes, ones that give 7% to each stat and 10 or 15 to end/dex/str/spr/int (make it into a kq, which has a 20% chance of being obtained from the rewards chest so it can still be rare but not too rare..) Add Geo Shields pl0x. burning skins (posted by Valiant~) Tiny Panda mount (posted by Heartless) I think its about time for +11 weapons and +10 shields~.
  3. And they should make Burning Adealia drop the lvl110 blues that magrite drops on Gamigo. I hate the non hp/sp/aim giving 110 blues that most other servers have z.z. Makes getting them a waste.
  4. Change it to 5%. Don't want ppl running around with 50 blues and acting all godly (still easy to kill ;D) This ruins the people who worked hard on farming BoD for 6-8 hours a day hoping to get a 50 blue. Making it this easy makes their work and dedication feel like a waste of time.
  5. i feel as if the last boss in Tower doesn't drop pants or boots. I havent found a single pant or boot in 3 hours of farming z.z....
  6. or replace the teva weapons with custom suits o: or even jewels~ but make it have a spawn time of like 30mins
  7. since most people perm at lvl50, the chances of getting a drop from the Dust and Stone golem is 0%. As for the Iron Golem, the drop rate for 45 blues shouldnt have changed z.z.
  8. The drop rate for tower has decreased by a lot. I didn't get a drop from it at all z.z
  9. this made my day q.q. lvl108 weapons are now lvl105 )))))))
  10. YES except when the knight is about to die due to lag.
  11. Parafrost

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    That would be nice... if the game stayed on .
  12. Parafrost

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    "only" 2 stronk of a word c:
  13. Parafrost

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    -Far takes away stacking- -30+ Wizard titles appear on the notice-
  14. Parafrost

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    EXACTLY. A world boss cant be stunned/iced/feared. Tricksters shouldn't have the ability to knockback a world boss... If that were the case make every boss stunnable/iceable/fearable/trapable(ranger skills). Also if tricksters knew the timing of mals defense debuff, that can be stopped as well i think.... And to call me closed minded is to also call yourself closed minded as you don't fully understand how world bosses should be dealt with. Bottom line is, Malephar shouldn't be knock backable. End of discussion.
  15. Parafrost

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    I said OBT not CBT o.o... The situation has been given to Farbod already e.e.......
  16. Parafrost

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    Same thing as not bringing us that level100 oj jewel instance :l... how long did it take him to get hg back to normal :l? too long...
  17. Parafrost

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    It is changing because that is abusing a game mechanic that was never meant to be effective on a world boss, just like Helga at first IF you ever played Core during OBT.
  18. Parafrost

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    Also this is the feedback section :l. Im posting on a necessary topic.
  19. Parafrost

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    HG here at first was able to be knocked back. This was fixed during the official release. Its common knowledge to know that world bosses shouldn't be knocked back, Retail or not. Same boss, same files, should be the same way of killing it. You can still use force slash, but it shouldn't knockback a WORLD boss.
  20. Parafrost

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    Its already being fixed k.
  21. Parafrost

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    World bosses never were knockback able. Not even on retail.
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