This thread is so much win.
I'd like to throw in my supporting factors as well.
Leveling is leveling, make it too easy and everyone gets bored, fast.
Make it too hard and most (but not all) lose their motivation and start weighing in the worthwhile of it.
Currently, there's only skill upgrades and bragging rights to be had. I'm overly fortunate that we've at least got SOMETHING as a reward. All I can ask is that things eventually continue to add to the reward list. I know a lot of us squawk about new gear and armor, we aren't joking. A 114 green weapon is the only significant improvement beyond ML gear. If you say "well not everyone is geared in ML's" my rebuttal is that this server has been officially released just short one week of a year now. If you don't have ML's or sufficient armor, you're either brand new or never tried to obtain it somehow. This reboot seems to be designated directly at our older community so I feel like those suggestions should be taken more seriously. Anyone can cap here if they really try, but if you lose more than you gain (post 110 with out leveling HG and Secret Lab) then what was really achieved? In conclusion, the rates and amounts could stay the same but if they do PLEASE offer more than just blank screen mob grinding. Leveling can be fun if it's made to be!
I'm not sure how many of us have seen Burning Adealia in it's retail form, but one thing everyone needs to know is that with these files, it cannot be replicated piece by piece. Any time I've ever seen it available on a server it's been tweaked to be completely different and sometimes even drop other things. The possibility to create custom content can only be used with what's already available to staff. Even then it'd need to be tested thoroughly to make sure everything is set the way it's expected. So something like this wouldn't happen overnight, but there could also already be plenty of things in the works that haven't been finished yet.
I've been through the luxury of having 25-30 people there to kill Normal Malephar and it be a 5-10 minute raid total. Annnnd I've been there where you're essentially solo'ing it and after about 45 minutes you're awarded a 1 int 2h. The difficulty makes it so that you have to be a somebody to do it. Step by step anyone could build themselves up to do any of these raids. I say that but I still feel like Focalor is a bit over the top. For a gladiator who's geared beyond reasoning, I can actually still be one-shot by it. I was told that it's damage had been nearly halved, but I've seen no difference. Better left to the staff on that one. Noitome was so worthwhile back then, coming back to find out the stat cap was changed for an unknown reason (to me) only made my will to want to kill that stupid thing lessen more.
So really, a more entertaining method of leveling, rewards for it, and maybe a better look at our current shared issues with certain world bosses. That seems to be something everyone can agree on, both new and old. I encourage everyone who has an opinion to express it, whether you agree or not. Feedback has always been acknowledged, I don't see it stopping now.