100 Prestige - Guide
(Ignore 110+ Content)
Contents
Preparation
The Process
Fighters - Knights and Gladiators
Clerics - Guardians and Holy Knights
Archers - Rangers and Sharpshooters
Mages - Wizards and Warlocks
Tricksters - Spectres and Reapers
Things to do Once Prestiged
PVP/PVE
Updates
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1. Preparation
Town Scrolls: You need at least 2 Roumen, 3 Elderine, 2 Uruga, and 1 Aberstol Ruins. If you do not have these, be prepared to run/ride long distances. You may also supplement Sand Hill scrolls for Roumen and Elderine scrolls.
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2. The Process
Level to 100. You now have a quest available from an Elemental stone.
Talk to it, and talk to the others as required. (Each class must talk to different stones - based on the "element" of classes).
Go to the center of town and talk to Chief Kiera. She directs you to go to other NPCs.
Go to Blacksmith Marcudos and talk to him.
Then go to Skill Master Paella and talk to her.
Lastly, go to Item Merchant Geric and talk to him.
Return to Kiera and talk to her. She asks you what is more important, and your character researches the answer.
Go to Roumen and talk to Roumenus. He says Adventure.
Go to Elderine and talk to Elbama. He says Ambition.
Go to Uruga and talk to Adrian. She says Love.
Go to Forest of Mist and talk to the Dark Elf. He directs you to Kid Woz.
Go to Elderine and talk to Kid Woz.
Once done, go back to Alberstol Ruins and talk to Kiera to deliver your answer.
Select "Everything in the world is equally important".
Proceed to talk to different Elemental Stones around town. (Different).
Go back to the center of town and talk to Kiera. She asks you which path you will take. Choose wisely. More information can be found on your class in the appropriate section.
Select your path. (You have one more chance to change your mind).
Confirm your choice with Kiera. (After this, it is permanent).
You are now Prestiged and gain 15 stat points as well as natural bonuses.
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3. Fighters - Knight or Gladiator
Knights:
Mostly get endurance upgrades.
Mostly seen as PVE.
New Skills (Knights):
Neglect (temporary invincibility at the cost of movement)
Volley (party targeting skill)
Buckler (blocks two long range attacks)
Discharge (long range pewpew laser)
Fatal Shout (more powerful mock)
Strong Endurance (as HP decreases, defense increases)
They get upgrades to Slice and Dice, Accurate strike, One-handed Sword Mastery, Two-handed Sword Mastery, and Bravery Mastery.
Gladiators:
Mostly get strength upgrades.
Mostly seen as PVP.
New Skills (Gladiators):
Cross Counter (damage return skill)
Violence (increased attack speed at the cost of HP)
Tomahawk (long range axe throw)
Dash (movement dash forward)
Strong Fury (as HP decreases, physical attack increases)
They get upgrades to Two-handed Axe and Sword Mastery, and Bravery Mastery.
Both prestige gain upgrades to the remaining skills, and Flourish (a two handed attack).
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4. Clerics - Guardian or Holy Knight
Guardians:
Excel at healing party members.
Mostly seen as PVE.
New skills (Guardians):
Rebirth (auto revive whoever has this buff on them)
Dispel Pillar (deactivate all debuffs in party)
Dispel Field (deactivate one debuff from one ally)
Stronger Heal (increases healing capability)
They get upgrades to Rejuvenate, Heal, Divinity, and Hammer Mastery.
Holy Knights:
Excel at party powering.
Mostly seen as PVP.
New skills (Holy Knights):
Purification (deactivates one buff from multiple opponents)
Dispel Purge (deactivates all of one opponents buffs)
Deadly Blessing (critical hit percentage buff)
Wall (increases buff duration capability)
They get upgrades to Bash, Protect, Endure, Divinity, and Mace Mastery.
Both prestige gain upgrades to remaining skills, and Benediction (a strong attack).
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5. Archers - Ranger or Sharpshooter
Rangers:
Excel at aoes.
Mostly seen as PVE.
New skills (Rangers):
Entrap (invisible trap)
Binding (snare one opponent)
Hide (become invisible)
Vital Attack (probability to knock back and stun opponents)
They get upgrades to Poison Shot, Crossbow Mastery, and Evasion.
Sharpshooters:
Excel at single-damage.
Mostly seen as PVP.
New skills (Sharpshooters):
Neutralize (disarms opponent)
Distant Shot (long range attack)
Blind Shot (blinds the opponent)
Detect (makes a hidden ranger visible)
Slow Shot (guided attack)
Fast Speed (increases evasion when moving)
They get upgrades to Aimed Shot, Power Shot, Bow Mastery, and Evasion.
Both prestige gain upgrades to remaining skills, and Absolute Arrow (a powerful attack).
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6. Mages - Wizard or Warlock
Wizards:
Excel at aoes.
Mostly seen as PVE.
New skills (Wizard):
Blink (instantly warp forward)
Summon (summons skeletons to fight for you)
Deep Fear (reduces the spirit of surrounding enemies)
They get upgrades to Magic Burst, Inferno, Frost Nova, Staff Mastery, and Wisdom.
Warlocks:
Excel at single-damage.
Mostly seen as PVP.
New skills (Warlock):
Metamorphosis (transformation into a bird)
Mesmerize (sleeps the opponent)
Magical Move (reduces Sp for each additional skill used up to 5)
They get upgrades to Ice Blast, Fire Ball, Lightning Blast, Wand Mastery, and Wisdom.
Both prestige gain upgrades to remaining skills, and Flamewalker (a moving fireball that aoes), Ice Field (an aoe that freezes all enemies in ice), and Electronic Shock (an electric aoe).
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7. Tricksters - Spectre or Reaper.
Spectres:
Excel at single damage.
Mostly seen as PVE.
New skills (Spectres):
Soul Slash (soul gaining attack)
Lethal Assault (soul using attack)
Resilience (decreases all damage taken by DOTs)
Diminish (decreases effect time of curses)
Shame (increases probability of criticals when attacks are dodged)
They get upgrades to Dual Sword Mastery, and Ingenuity.
Reapers:
excel at pvp damage.
Reapers are mostly seen as PVP.
New skills (Reapers):
Cruel Claw (soul gaining attack and rotten damage)
Amazing Concentration (skips cooldown of the next skill)
Binding Blow (pulls one opponent to you, immobilizing both)
Sneak Attack (warp behind opponent and attack)
Exhaustion (increases enemy poison, bleeding, disease, rotten, and fire damage)
Extreme Critical Blow (increases attack damage of a critical blow)
They get upgrades to Claw Mastery, and Ingenuity.
Both prestige gain upgrades to remaining skills. Both excel at damage output, but their skills determine their player or environmental abilities.
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8. Things to do Once Prestiged:
Buy your new skills
Set your new stat points
Get new armor/weapons if available
Retrieve NPC rewards (see following)
Rewards
Different NPCs in different town-based maps now have rewards for you. These places include Roumen, Elderine, Uruga, Burning Rock, and Aberstol Ruins. Have plenty of inventory space.
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9. PVP/PVE:
PVP or PVE focused classes are based on the fact that each prestige class has various skills suited towards PVE or PVP, this does not mean that a PVP prestige class cannot PVE and vice versa. The focus only means that their skills and abilities being to focus more on either single monsters / player controlled or overall environment capabilities.
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10. Updates:
02/21/2013 - Created
02/22/2013 - Details on prestige differences added
03/01/2013 - Links added (Removed Link for wikia but you can check links from credit)
04/13/2013 - 110 Skills added, passives corrected
04/15/2013 - Prestige “Quick Cards” added
14/04/2014 - Updated the layout to make it much cleaner (Amor)