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Skunk

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Posts posted by Skunk

  1. Fighter skills, taken from a 105 gladiator.

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    Mage skills, taken from a 100 wizard. 

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    Cleric skills, taken from a 110 holyknight. 

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    Archer skills, taken from a 115 ranger. 

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    Which reminds me, Holy Land and Summon Fairy aren't either.

     

     

     

     

    I checked their files for the skill, so maybe they haven't added it in game yet? Not sure, but it's on official.

     

     

    Thought I'd add to this as I think this is what your point is based upon. While I won't contest it because I haven't personally looked into the files myself for official, the fact is that the previously mentioned skills listed above have yet to make an appearance into the game in the however many years it's been around and probably never will due to balancing purposes (or so they'll tell you). The reason they're even called Odin skills is because it was one of the first private servers to introduce them in the game, hence why they're referred by that name.

     

    For the record I'm not trying to overthrow your point, rather address the fact that you don't see any of those skills in official thus they're considered custom anywhere but there. No I don't want them removed and I'm pretty sure neither does anyone else. My whole point was stressing the very same thing I've said before that this one skill was removed when I was under the impression they'd all be. Hopefully the landslide vote will be enough to consider it re-added to the game and to be honest I don't think it needs to be accessed until prestige like Dash and Blink are. Perhaps that could be the deciding factor in meeting in the middle on this between Freddy and those who opposed the action to begin with. :l

  2. Only thing that would be less likely to be implemented is your second point.

     

     

     

    2) Silence debuff with the disarm. It's existed before on Neutralize.

     

     

     

    y u no notice me.

    No but seriously, I think that's what everyone's talking about. We've seen a silence debuff added to Neutralize to make it worth actually using. Sharpshooters have two disables and neither of them work appropriately here. D:

  3. Pretty sure they were all removed, I don't know what skills Fred editing because he never told me, but I don't think it was any of the lower level ones (<100). If we did miss any skills then please do tell.

     

     

     

    It was to my understanding that ALL Odin custom skills were included. Those are the following:

     

    Fighter - Recovering Blow and Eradicate

    Cleric - Break and Weaken

    Mage - Mind Tap, Spirit Tap,  and Thunderbolt (Wizard)

    Archer - Pretty much every Nature buff. (Aim, Critical rate, Curse resistance, and Evasion) Although on the official server there is a buff for increased DEX. Which is split up here. Also, Annihilating Power, Immobilizing Shot, Gravity Field, and Spirit Shot. The five different entrap flowers for Rangers (Stun, Fear, Bind, Slash, Slow. Official had normal, blind, slow, and bleeding. All entrap flowers shared empowerments and cooldowns.)

    Trickster - Slip Away.

     

    The only thing removed? The only thing tricksters get as far as custom skills. Might have left some out but this is what I remembered at least. The only thing I recall Freddy 'editing' was those skill animation for the fighter skills and trying to change Binding Blow for reapers.

  4. The thing is when OBT was still around it was on their list to remove all Odin skills. The only things that were done was 1) Slip Away was removed only because Freddy said 'it's too OP' and couldn't give much more than that as a reason. 2) Recovering Blow and Eradicate now have the Cross Counter animation.

     

    So, if one was removed when we were told all would be removed then why didn't that happen?

  5. I get that violence is considered a bleeding debuff treated as a buff. The game clearly doesn't recognize that. Just like with a typical bleeding debuff, your mount's cast time is interrupted by damage taken from it. In it's correct state, having Violence on shouldn't stop you from being able to mount.


     


    Someone once told me it was addressed, but I'll say it myself so I know it's actually been said and hope that it gets corrected eventually.


  6. 1) I don't believe it cuts it by 50%, it is a percentage but it's definitely not that high. Still needs to be fixed.


    2) Silence debuff with the disarm. It's existed before on Neutralize.


    3) Full CD on chain cast and a nature set makes it 1:48 CD. So essentially, if you only used chain cast for speed you'd be without speed for 48 seconds. Beats five minutes.


    4) I agree 100% with this. I don't understand why more servers than not refuse to make it 'walk-able'.


    5) Wouldn't mind it, but speed scrolls are there for a reason.


  7. Off topic : I'm glad someone reads and watches for my edits. (sun)

     

    On topic : Guild entry has been raised from 60 to 90, and also requires an application.

    No we're not looking for eight references and your mother's maiden name, just the basics things regarding yourself and the game. So please (please) don't feel like you don't stand a chance at getting in or think that you'd be wasting your time applying. All applications will be considered but be forewarned that if we feel like we have enough of a certain prestige, we may be obligated to put a temporary hold on accepting new members of that particular class/prestige. This can come and go at any time.

     

    Viva la croissant, muthaflippas. :>

  8. Could I just copy and paste what I had on the other guild thread to here? 8D Would me my work so much easier. 

     

    No pls. It's there for a reaaaaason.

    Seriously though, it's not a job application. It'll take you no time. c:

  9. 5uGE61w.png


     


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    Skunk


    Shiver


    Zinstrel


    Skooma


     


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    Formerly Rhapsody from Open Beta, Deviant is a guild that has been around from the very beginning to present times. Our purpose remains the same as always, to be the best we can be as an individual and more importantly as a guild.


     


    While our goals are typical of a competitive guild, the one that stands out the most is to enjoy the game within our own stronghold and outside of it with the rest of the community.


     


    Guild admission is currently 60+, requirements are subject to change as the guild feels necessary, should this happen we will keep this thread updated to reflect on.


     


     


     


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    Attendance is key per usual, but think of it as more than just to earn your stripes. We're all one big family and having someone to talk to while playing just makes it that much better.


     


    Communication is important on both ends. If you need help with anything within reason, please do not hesitate to ask. It's what we're all here for. The master and admins will also practice keeping everyone informed on anything going on.


     


    R-E-S-P-E-C-T. Not just yourself and your fellow guild members, but the rest of the community as well. Wearing the Deviant guild tag is more than just a name for yourself, you're a name for us. While it's understandable that we're not all saints, think before acting. You represent all of us and it only takes one person or one incident to spread negativity where it shouldn't exist.


     


    Any concerns regarding items in game should be inquired by any admin of the guild. Understand that the more people there are, the more work that has to be done in order to fulfill everyone's desire to be geared.


     


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    While Deviant believes a strong guild makes things happen, that doesn't mean we've forgotten where it all begins. We hope you consider our academy when starting out on your new adventures. We will strive to make being in Deviant's academy a positive experience for everyone.


     


    The door is always open for questions or advice on things. The academy will be refreshed as needed to allow everyone a chance to be a part of the fun. If you're removed due to being inactive/online, remember that you are always welcomed back any time.


     


    Thank you for inquiring and we hope to see you in game.


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