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Balance

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  1. Like
    Balance got a reaction from Sanguinary in Is it possible to add these if more people like it ?   
    -Throws myself-
  2. Like
    Balance reacted to Amor in Is it possible to add these if more people like it ?   
    - I'm not going to add an NPC that you gives you a buff. This is because, I believe it will defeat the purpose of creating a cleric, maybe not completely, but it will diminish their need, if you want a buff find a cleric.
     
    - No, this has been brought up before, stop being lazy or just buy some extenders.
     
    - No, because it will defeat the purpose of making and collecting scrolls, again the idea of being lazy and not wanting to obtain them, if you want a PVP server which gives you money, scrolls and everything in shops then you should find another server, we don't do that here, sorry.
  3. Like
    Balance reacted to MyUserName in Charm icons   
    We need this D: and another for 20's. Make the charms in npc and Website store show the buff icons. 
     

  4. Like
    Balance reacted to MyUserName in [EVENT] Summertime is Almost Gone...   
    MY entry. Took me quite a while even tho it probably maybe might not be as good as the others. Took me a while since I had to look up a dozen tutorials on how to use a bit advanced Photoshop to actually create it. 
     Hope you enjoy it and pick me as the winner!
     

     
  5. Like
    Balance reacted to Hinata in How to fix Sandboxie   
    Many People have been having problems with Sandboxie due to the new patches. This guide will explain how to fix this problem.
    Open a Sandboxied Launcher Now on your desktop look at the bottom right Click the up arrow and find the sandboxie Icon Right-Click it and hover over the Box you use (ex. Default Box ​Now Click on the option that says "Delete Contents" Now another window should pop up when it is done searching the files Click on Delete contents or whatever it says on the bottom of the window Then try to reopen the launcher through sandboxie and it should work properly now. If that does not work then open your C: drive and delete the sandboxie folder which is located there. This should 99% of the time solve the problem.
     


    *Pictures*
     

    http://prntscr.com/4ibo6m
     

    http://prntscr.com/4ibndb
     

    http://prntscr.com/4ibojs
     
    Mandoscream was the one who told me the fix c:
     

  6. Like
    Balance reacted to Amor in Sneak Peak - Aura Boss (New World Boss)   
    Are you ready for the new aura boss? I certainly am.
     
    It will drop 7 different types of auras which will have a base stat of 10% and will also give bonus stats. I'll let you guys find out the rest when it is out.
     
     
     
     
    The Auras:
    Red Essence of Magic - Physical Attack Power
    Blue Essence of Magic - Magic Attack Power
    Purple Essence of Magic - Physical Defence Power
    White Essence of Magic - Magic Defence Power
    Green Essence of Magic - Critical Rate
    Yellow Essence of Magic - Aim
    Black Essence of Magic - Evasion
  7. Like
    Balance got a reaction from Amor in So....hi   
    Hey there~
    Well uh, you've come back in a rough patch where instead of having 100 or so players online at any point, there's 10-40.
    The three big guilds of the server, Deviant, Majestic, and Rapture all quit, basically, waiting for a cap raise.
    At the moment, RageQuit is the only guild that raids, however I've noticed they've had issues with killing ML as of late.
    What has changed...well..105 is the current cap, there's lab and ML gear (LH weapons), there's badges that drop from Noitome (probably spelt that wrong).
    As of late, there hasn't been any new patches. I believe Farbod is bundling up everything he can into one big patch, to which he will also bring a cap raise. The only gear change I can think of was making 108 greens lvl 105.
     
    The rest I'm sure you can discover by looking around the forums and in-game. Enjoy~
  8. Like
    Balance got a reaction from AdR01T in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  9. Like
    Balance got a reaction from Zephry in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  10. Like
    Balance reacted to Fawn in Cap Raise Needed   
    Yup, raiding is the main event. After that I stand afk or alt tab until next raid. .__.
    We need something to dooo.
  11. Like
    Balance got a reaction from Mewton in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  12. Like
    Balance got a reaction from Fawn in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  13. Like
    Balance got a reaction from Flan in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  14. Like
    Balance got a reaction from Shiver in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  15. Like
    Balance got a reaction from Sassy in Cap Raise Needed   
    It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.
     
    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.
     
    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.
  16. Like
    Balance got a reaction from White in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  17. Like
    Balance got a reaction from OppaKindly in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  18. Like
    Balance got a reaction from Dex in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  19. Like
    Balance got a reaction from Fawn in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  20. Like
    Balance got a reaction from Sassy in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  21. Like
    Balance got a reaction from Shiver in A bunch of ideas thrown together   
    Interface ideas:
    An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics:
    Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest:
    Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn.  
    Updates to come~
  22. Like
    Balance got a reaction from Shiver in Mini Mal   
    Simple request. Could the Mini Mal have at least the stats of an NPC mini pet? Currently it's all for looks (which is great, but it'd be lovely if it had 10 of everything or better)
    http://prntscr.com/38bmdp  <-- statless qq
  23. Like
    Balance reacted to Shiver in Change Non-NPC Mini Pets   
    By "Non-NPC" Mini Pets I mean the marriage pet and the treasure chest mini pets.

    These include:
    - Mini Couple Lulu (marriage pet)
    - Mini Slime (treasure pet)
    - Mini Kebing (treasure pet)
    - Mini Honeying (treasure pet)
     
     

     
    Currently all of the treasure chest mini pets have +1 to all stats and the marriage pet has +2 to all stats. This doesn't balance out with the mini pets available in the NPC that have +10 to all stats, which make the treasure chest and marriage pets useless.
     
    I would say at least make them equivalent to the NPC pets or even change what effects they give to make these items more than NPC or ground fodder.
  24. Like
    Balance got a reaction from Sassy in Downgrade stones   
    It's a common thing when enhancing. You have a near perfect jewel, you're looking to get some good str/end/dex for your glads (of course glad, this is glad online) new ring, and BAM it gets int. And then follows the struggle of keeping the ruined ring, or potentially spending 1-2 bundles just to downgrade it, and re-enhance it with the stat you want.So I was wondering, could we get a stone that always downgrades for every tier? (Possibly excluding tier 1 for obvious reasons).Thank you for your time~
  25. Like
    Balance got a reaction from White in Suggestions on Improve population   
    What can we do ? Tell our friends ? Sure but still we need a kinda "force voting" system
     
    Say a vote is 50 coins and able to vote every hour means 1200 coins per hour,
    yes it is a lot so I would suggest every two hours but I trust you will come up with a more calculated number ^^    
     
    Aside from the horrid math, I wouldn't mind force-vote, but I don't think we should get coins for it.
     
    Another suggestion is about guards having their skill "Rebirth" not only just revive the player but the player will keep their buffs/scrolls/pots And have the "Revive" skill to be in the death box ~ Because personally I believe not only just I have pressed Esc key, making the revive option disappear.
     
    YES THIS, YES PLEASE.
     
     
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