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Transparent/Shard Skins


MeliChu
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I would like to address an issue known to these skins.

The 1 hands, Hammers, and Maces all have a lower % then npc skins.

(Noting that Shard skins is 7% and Transparent skins are 8% while npc skins are 10% for Damage)

I was wondering if you could make it where the skins for these particular weapons are better than the npc stats because it does not make any sense for npcs to have 3%(Shard)/2%(Transparent) more dmg than a skin you have to farm for. These particular skins should be 15%(Shard)/16%(Transparent) like the rest of the weapons are!

(Or make it 12% like the geo skins)

Edited by MeliChu
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The Shard and Transparent skins have shields with stats, unlike the other skins. For balance purpose as Zephry said, they were halved because the shields give the other half. This was done because fighters and clerics get 2 skins while other classes only get 1.

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The Shard and Transparent skins have shields with stats, unlike the other skins. For balance purpose as Zephry said, they were halved because the shields give the other half. This was done because fighters and clerics get 2 skins while other classes only get 1.

 

This really isn't much to fix this balance issue. Everyone knows that fighters/clerics get two skins? Also if npc/geo is better than the balance is already thrown off therefore this is invalid.

 

Edited by MeliChu
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The solution to this problem would be to fix the other skins as well to even everything out.

NPC Skins - 5% Dmg for 1H, Mace, Hammer. 5% Def for Shields.
Geo Skins - 6% Dmg for 1H, Mace, Hammer. 6% Def for Shields. (There's no shield for this skin set though)
Shard Skins - 7% Dmg for 1H, Mace, Hammer. 7% Def for Shields.
Transparent Skins - 8% Dmg for 1H, Mace, Hammer. 8% Def for Shields.

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