Balance 38 Posted April 24, 2014 Share Posted April 24, 2014 (edited) Interface ideas: An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/889a7eb520839293bfdb429c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics: Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest: Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn. Updates to come~ Edited April 27, 2014 by Balance OppaKindly, Sassy, White and 3 others 6 Link to comment Share on other sites More sharing options...
Fawn 44 Posted April 24, 2014 Share Posted April 24, 2014 An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) and overall fix lab. Top two would be so useful I would die. And especially the bottom, would like to not NEED a glad or wiz to dash/blink down the stairs just so the next floor will 100% spawn. ALSO: Can we get HP/SP on ML Top/Pants plz. Princess and Shiver 2 Link to comment Share on other sites More sharing options...
Balance 38 Posted April 27, 2014 Author Share Posted April 27, 2014 Added another idea~ Link to comment Share on other sites More sharing options...
ImAnApple 1 Posted April 27, 2014 Share Posted April 27, 2014 like this would give us something to do during the wait for ML to spawn. Some events would be nice as well during the constant waiting periods. Link to comment Share on other sites More sharing options...
Fawn 44 Posted April 27, 2014 Share Posted April 27, 2014 Kingdom Quest: Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn. DO THIS PLZ. Link to comment Share on other sites More sharing options...
Shiver 101 Posted April 29, 2014 Share Posted April 29, 2014 Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Also noticed the other day that tricksters that have this "4 minute crit buff" cannot receive a deadly blessing crit buff from a HolyKnight as the Slip-Away crit buff is registered as being a higher level. Link to comment Share on other sites More sharing options...
Sassy 45 Posted April 29, 2014 Share Posted April 29, 2014 I want clerics to have a skill that *heals* SP plsty, struggleisreal cx fluffyjamie 1 Link to comment Share on other sites More sharing options...
Exhibit 11 Posted April 29, 2014 Share Posted April 29, 2014 You forgot the buffing of the mages magic damage part *-*..... Sassy 1 Link to comment Share on other sites More sharing options...
Amor 625 Posted July 8, 2014 Share Posted July 8, 2014 Interface ideas: An icon to show characters critical rate An icon to show your attack rate (So we know what it is with Violence and Natures Speed activated) When you change your UI, one thing (that I know of) always resets. The target of your target http://i.gyazo.com/8...29c227ab9b6.png in this case Advent, always resets to its usual position. However your direct target stays to wherever you moved it to. Making it so it stays in its altered position would be very nice Game Mechanics: Geo skins dropping with full durability, possibly being 65k so our Repairs aren't wasted. Could Geo Skins also give 1-5% more crit than NPC skins? (I know its been suggested, just throwing it in here) When doing Rebirth without a target it will not do anything, simply give an error. You need to target yourself to use it, unlike every other self-targeting skill (i.e, heals). If this could be fixed, that'd be great. I'm fairly sure the animation for Natures Swiftness is slower for female archers than males (Not 100% sure, needs testing) Can anything be done about skills not showing their cool-down times? Using Slip-Away tricksters get a 100% crit buff that lasts 4 minutes. This buff does nothing. I'm unsure if it's meant to be a short crit-buff, or a speed buff (slip-away, makes sense to run faster while invisible) Spirit Tap, the mage skill, has no animation, just a cast timer. Could Concussive Charge be nerfed? Putting on a Wind Set makes CC better than Deva. Basically insta-cast, basically a 99% hit rate, with same CD/Duration Could archers poison skills poison mobs more often? They resist quite often. In PVP it's somewhat balanced, but for PVE I'd say it needs to be increased. Decrease the spamming of stuns/fears in lab, PLEASE, and overall fix lab. Kingdom Quest: Could there be a KQ made of Guild Tournament? Say 20 people, 2 teams of 10 randomly selected. I don't care for the rewards, GT is fun and making it spam-able like this would give us something to do during the wait for ML to spawn. KEY: Possible Will do Not Possible What do you mean by an Icon to show character critical hits? Link to comment Share on other sites More sharing options...
Balance 38 Posted July 8, 2014 Author Share Posted July 8, 2014 KEY: Possible Will do Not Possible what do you mean by an Icon to show character critical hits? Just any kind of icon that when you hover over it / click on it, it shows you your critical rate. Saving you the time to go and count the crit in your build/suits/jewels/weapon/gear/party buffs etc. I personally have no idea how to calculate the crit-buff archers get (party crit-buff), so it's impossible for me to truly know my critical rate all the time. Link to comment Share on other sites More sharing options...
Amor 625 Posted July 8, 2014 Share Posted July 8, 2014 Unfortunately that's not possible, but someone could always make an online calculator, where you just enter your stats and it calculates it. Link to comment Share on other sites More sharing options...
Balance 38 Posted July 9, 2014 Author Share Posted July 9, 2014 Ah, okay. Cheers for the information on the other requests. Link to comment Share on other sites More sharing options...
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