Advent 38 Posted December 11, 2013 Share Posted December 11, 2013 Recently I was reminded of the stats on the costumes. I know this is a lot of work, but can you make all the suits same stats...? Also, are Santa suits will be added? Also are you going remove the black sensei suit from the item mall? It has 1% more damage than the dark night suit. Snow 1 Link to comment Share on other sites More sharing options...
Snow 19 Posted December 11, 2013 Share Posted December 11, 2013 I agree with Advent, it'd be a lot nicer to not be restricted to specific costumes for specific stats. Link to comment Share on other sites More sharing options...
jonipt 0 Posted December 11, 2013 Share Posted December 11, 2013 I agree too! Link to comment Share on other sites More sharing options...
ASAP_Freddy 29 Posted December 11, 2013 Share Posted December 11, 2013 Recently I was reminded of the stats on the costumes. I know this is a lot of work, but can you make all the suits same stats...? It won't change anything. If all suits have dmg/def/crit it will mathematically cancel itself. (hard to understand i know) Player A = 2% dmg / 2%def / 2% crit Player B = 2%dmg / 2%def /2%crit it will remain the same. Black sensei suit = 7dmg%/7crit (it will be also 7%def forgot to add, i think i will make a free version of this suit with 6% crit) I think Santa's suit are ig ^^ Link to comment Share on other sites More sharing options...
Advent 38 Posted December 11, 2013 Author Share Posted December 11, 2013 Why? Why do you want to add suit in item mall... Even if it's 1% difference. There's enough stuff in item mall, but I refuse to see costumes or weapon skins in item mall. Those just make a sever look money hungry. Link to comment Share on other sites More sharing options...
ASAP_Freddy 29 Posted December 11, 2013 Share Posted December 11, 2013 Ok sir i will satisfy your wishes. Link to comment Share on other sites More sharing options...
Snow 19 Posted December 11, 2013 Share Posted December 11, 2013 Yaaaay. o/ Link to comment Share on other sites More sharing options...
Advent 38 Posted December 11, 2013 Author Share Posted December 11, 2013 Ok sir i will satisfy your wishes. You sir. Thank you. Link to comment Share on other sites More sharing options...
Zephry 162 Posted December 11, 2013 Share Posted December 11, 2013 You sir. Thank you. Basically this. o3o Link to comment Share on other sites More sharing options...
Spader 38 Posted December 12, 2013 Share Posted December 12, 2013 It won't change anything. If all suits have dmg/def/crit it will mathematically cancel itself. (hard to understand i know) Player A = 2% dmg / 2%def / 2% crit Player B = 2%dmg / 2%def /2%crit it will remain the same. Black sensei suit = 7dmg%/7crit (it will be also 7%def forgot to add, i think i will make a free version of this suit with 6% crit) I think Santa's suit are ig ^^ Mathematically the person with the higher base damage will receive a higher boost with the % boost. If person A has 100 dmg, person B has 200 dmg and the costume adds 2% then Person A will have 102 dmg with the costume and person B will have 204 with the costume. Link to comment Share on other sites More sharing options...
Advent 38 Posted December 12, 2013 Author Share Posted December 12, 2013 Mathematically the person with the higher base damage will receive a higher boost with the % boost. If person A has 100 dmg, person B has 200 dmg and the costume adds 2% then Person A will have 102 dmg with the costume and person B will have 204 with the costume. -patpat- Yes, we know. That's logic. But thank you. Can close the topic now, Freddy already answered my question/request. <3 Link to comment Share on other sites More sharing options...
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