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Berserker

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  1. Like
    Berserker reacted to Amor in Patch Log #001 - 12 Sep 2013   
    We've managed to fix the bug that has been causing us trouble for the past few days, development is once again moving forward steadily and we are working as fast as we can to finish everything accordingly. We expect to finish sometime soon, but I am assuring nothing as we may run into problems again, but I don't think we will.
     
    Thank you for your patience and support.
     
    Regards Amor
    Lead Admin
  2. Like
    Berserker reacted to mucski in Some stuff by mucski   
    Drawn in Illustrator polished in Photoshop
     

     
    Drawn in Photoshop only.
     

     
    This is my first Photo Manipulation ... and until now it's the last one too.
     

     
    My entry for cute monster shirt
     

     
    Second entry for the same contest.
     

     
    My old website logo , drawn in illustrator , finished in Photoshop.
     

     
    My tribute for Minecraft. Drawn in Illustrator finished in Photoshop
     

     
    Some doodle in DeviantART's drawing thingy "DaMURO".
     

     
    Had nothing to do lol
     

     
    Some city doodle , in Photoshop
     

     
    This is a character invented by me I think. 
     

     
    Made it for one of my ex like 3 years ago ... for valentines day.
     

     
    My very first fail attempt of digital painting in Photoshop. It was also the first thing I've ever made with Photoshop for that matter.
     
    Did not post any webdesigns because I have quite a few including the one we are using on the front page , but one day I shall.
  3. Like
    Berserker reacted to Kitsune in Archer Guide   
    ~Archers~   Archers are an aid for any party with an assortment of skills and the ability to summon the forces of nature to protect them and fellow members. They are a tactical class that specialises in dangerous long ranged attacks and strategic support.   Pro: Good for dealing damage in over a period. With good enough +9 gear and high evasion can be secondary tanks. High evasion and aim. High attack speed   Con: Soloing is a pain up to level 51 Low Hp, Defence and Magical defence Weak against AoE's   ~Weapons~   Archers have 2 difference weapons available.  Bow - Available level 1 - Cap (Starting weapon)   Higher aim and quicker attack speed   Crossbow (xBow) - Available level 20-cap (Secondary weapon) High damage and critical.   ~Milestones~   Lv. 20: Archers become a 'Hawk Archer' New skills and weapons (Crossbow) are now available. First AoE: Multi-Shot now available.   Lv. 60: Your Archer is now a Scout. The title is called 'Rapid Scout' and archers now gain their chain cast skill amongst others.   Lv. 80: Another milestone. At this point Archers gain a new title (Supersonic Scout) and upgraded skills.   Lv. 100: Another promotion time. This is the moment you get to choose what class you would like. Ranger or SharpShooter   Sharpshooter: Uses the bow weapon. Specialises in damage output and is skilled in PvP.   Ranger: Uses the crossbow weapon. Specialises in greater base damage, more AoE's and mob control.    ~Stats~   Str: 4 Dex: 6 End: 4 Int: 1 Spr:  3   HP:  46 SP:  24       ~Builds~   Pure Dex: Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon and or outfits/accesories    Pure Str: A build that emphasises the Archers natural high damage. Ideal for both bow and crossbow uses. Investing in enhanced armor covers defence and ensuring end/dex/spr stats will cover the stats not built upon.   25spr/ (33) Dex, Rest Str A well rounded build that emphasises all the Archers good points. Damage output, critical rate, aim and evasion. Invest in enhanced end gear to cover defence.   33dex / Rest End A solid build for archers wanting to be able to take some damage while still dealing large amounts of damage.    ~Notable Skills~   Aimed Shot: Level 3 - Cap (Sharpshooter only 100+). Upgrades every 11 levels. Power Shot:  Level 7 - Cap (Sharpshooter only 100+). Upgrades every 12 levels.    Poison Shot: Level 11 - Cap. Upgrades every 10 levels. Bone Shot: Level 15 - Cap. Upgrades every 10 levels. Venomous Shot: Level 40 - Cap. Upgrades every 8 levels.   Natures Mist: Level 51 - Cap (Ranger only 100+). Upgrades every 8 levels. Piercing Shot: Level 75 - Cap (Ranger only 100+). Upgrades every 5 levels.  
  4. Like
    Berserker got a reaction from mucski in Mages' guide. Explanation and Advice.   
    Hey all
     
    This guide is made for those who want to learn more about their Mages. I will try to explain most of the important aspects for a Mage.
     
    >>Mages<<
     
    Mages are the only Magical Damage class (Yeah I know Crusaders deal Magical Damage as well, but we don't have them here right?), they deal an enormous quantity of damage to enemies. Along with the Archers, they're able to deal DoT (Damage over Time) using their AoEs (Area of Effect).
     
    However, their reputation is low during lower levels. Simply because their lack of Skills and Defense makes them way too vulnerable. They start to "grow" after Lv. 60. There is also something basic on this class which is...
     
    RUN!
     
    Lets face it guys, the defense of a Mage will always be at the bottom despite on how much End you want to stack up. Along with the Archers, they must run in order to survive and kill.
     
    But this is only a small con. If you keep reading, you will notice why.
     
    WEAPONS!
     
    A Mage is able to use 2 different kind of weapons:
     
    Staff: (Higher aim) [WIZARD weapon]
    Wand: (Higher Mdmg.) [WARLOCK weapon] (Lv. 20+)
     
    NOTE: Class restriction starts after Lv. 100. Until then, you're free to use any of them.
     
    EVOLUTION!
     
    Lv. 20: A Mage evolves to a Wiz Mage. After you complete your 1st JC you will be able to learn new skills and Wands are going to be usable.
     
    Lv. 60: A Wiz Mage evolves to Enchanter. After you complete your 2nd JC you will learn new skills, this is when Mages start to "grow".
     
    Lv. 80: An Enchanter evolves to a Diabolic Enchanter. No JC, upgrades of skills, and after you level up to 81, you will enjoy being a Mage even more (I will explain why later)
     
    Lv. 100: This is when you have to pick between being a Wizard or a Warlock. You have to know some stuff before you pick one:
     
    WIZARDS: PVE/AoE Class. Staff users. This class is known for having a wide range of AoE skills, you may pick this class if you like to AoE/DoT everything and summon Skeletons. They are known for being able to "Blink" in order to escape from a treat.
     
    WARLOCKS: PVP/Single target Class. Wand users. They have an Immense power along with annoying skills such as Mesmerize, Metamorphosis, etc.
     
    STATS!
     
    As I said before, the Mage class has an immense power. They start with the following Stats
     
    STR:  1
    DEX:  3
    END:  3
    INT:   10
    SPR:  5
     
    HP:  42
    SP:  45
     
    As you may notice, their END is as low as their DEX, and of course, their weakest stat is STR, but don't worry about that, you're not going to need it.
     
    Dat Int! They get a 10 in Intelligence, making them a powerful class.
     
    The Stats you will empower will depend on what you want.
     
    PURE INT:
     
     
    This build is made to burn down your opponents. Mages' magical damage is insanely high with this kind of build. If you're able to find good gears, go for it.
     
    PURE DEX: 
     
    Mages often have troubles dealing with enemies that reach them, specially Fighters on PvP. Their low defense doesn't back up the terrible stack and debuffs of a Fighter. The best way to deal with them would be having a higher Evasion than their Aim, reason some people picks this build. 
     
     
    PURE END:
     
    Once again... Mages' defense isn't high. People defines a Mage with capabilities to tank as a "Mank", I seriously never tried an END mage before, this may only be worth it if you're able to obtain good gears... but I don't know.
     
    HYBRIDS:
     
    A combination of different stat empowerments.
     
    25 SPR rest INT:
     
    25 SPR should be added if you want an extra 5% critical rate. People uses this build so you can hit with many criticals while having a good Magical Damage.
     
    50 DEX rest INT:
     
    Having a pretty cool Magical Damage and high Aim and Evasion, this build is pretty common on high level Mages.
     
    33 DEX rest INT:
     
    People uses this if they want more Magical Damage but lower Aim and Evasion, this build is common on perm Mages 66-76.
     
    25 SPR, 50 DEX rest INT.
     
    A mixture between everything you saw above, 5% critical boost, high Aim and Evasion but pretty low Magical Damage as a result.
     
    WRONG BUILDS:
     
    Half/Half END INT.
     
    Yeah you have INT, that's cool, but END? END should only be used ONLY if you're aiming to be a MANK which would mean plain END build. Empowering END and INT on a Mage is a waste of stat points in my opinion.
     
    All stats but STR empowerement.
     
    Nope, don't do this. You will only obtain a small boost at every stat but STR, resulting in having low stats. Always try to focus on a stat.
     
    Anything related to STR.
     
    Mages don't use STR.
     
    As for gear stats, either END DEX INT or END DEX SPR is cool. Try to focus more on DEX though, as if a Fighter reaches you, if he/she doesn't miss at all, it's probably over. Once again, you're a running class, you shouldn't try to tank, SPECIALLY on PVP.
     
    SWITCHING!
     
    The process of Switching consists in using different kind of Blue Gears in order to use their effects while fighting. Now before I start, you must have in mind these aspects:
     
    1.- Your latency or PING needs to be low enough so you can switch without a problem. If you have a high latency, you will NOT be able to switch fast enough and even your gears won't be equipping at all. 

    2.- SHORTCUTS.... This is a MUST if you want to switch fast enough, unless you got a fast hand so you can move through your gears and equip them without a problem, use SHORTCUTS instead!! (Check ESC menu)

    3.- FPS: Having a low FPS is like having a high latency when switching, you may end up switching wrong and only equipping 1 item or even missing a piece, which may result in death.
    Mages can switch too, but you have to be REALLY careful, as it will drop your defense even more.
     
    Mages are able to Switch and it's worth it if you know how to do it properly and when to do it.
     

     
    Useful Blue Gears to keep in mind:
     
    INTELLECT SET: This set is my favorite one for a Mage. It increases the duration of your Drain Mind (Fear) skill. During high levels, it can last even more than a Fighter's 8 second Stun (If the skill is empowered) so switching to it when necessary is a good play.
     
    SUN SET: Mages can get their spammeable Magic Blast on Lv. 81. Sun set increases the damage of the skill, so spamming it with this set sounds nice eh? HOWEVER this set often brings death to a Mage due it being Lv. 55 and dropping your defense even more. So using it on the right time is a must in order to survive. 
     
    Q: Where am I able to farm those?
    A: Both Intellect and Sun Set are farmeable by killing Giant Orc Captain (located in Land Of Trials), Giant Goblin King (Concealed Peak) drops the Sun set and Giant Harpy (Trumpy Remains) drops Intellect set in case you're not able to farm GOC.
     
    Intellect set doesn't need a Special Stat, Drain Mind always works on a player, but in case you don't want to lose many HP or SP points, you can try to get an END SPR set. 
     
    Sun set at the other side needs DEX stats, simply because equipping this set will drop your overall stats if you're using better gears on high levels. DEX will help you hit the target more often, but once again, BE CAREFUL.
     
    Both sets need 3 pieces, so be careful while switching as well.
     
    SKILLS!
     
    Just like any other class, the Mage has its unique Skills, I won't be providing an explanation of all, but I shall focus on important ones.
     
    Magic Blast: The signature skill for Mages. This is a single-target basic non moving M.Dmg. skill which is learned at Lv. 49, however, this Skill turns into a moveable Skill on Lv. 65. When a Mage hits Lv. 81, this Skill turns into an spammeable skill. With a 1.2 second cool time if empowered. 
     

     
    Drain Mind aka Fear: This Skill allows Mages to cast a debuff on an X target, the target will run for seconds on random paths, allowing the Mage to escape from any danger. This skill should be empowered for PVP, as it never fails to be casted on a player. NOTE: It can fail on Monsters, specially on Elite/Hero/Chief and Boss monsters.
     
    Stiffle: The "lag" skill. Using it on a player will cause him/her to have a delay when casting skills. For example, if you used it on a Fighter and he reaches and devastates you, depending on the Tier of your skill, Devastate's effect and damage will be delayed for X seconds, after those seconds passed, you may result stunned, HOWEVER, this won't delay their normal attacks "pokes".
     
    Depending on what do you want to be at Lv. 100, you will have to empower different skills. Such as Mesmerize for Warlocks or Blink for Wizards.
     
    -------------------------------------------------------------------------------------------------------------------------------
    CONCLUSION: Mages can be a powerful tool if used correctly, they may have poor defense, but their immense Magical Damage and AoEs makes them not only a hard opponent to defeat, but also a great party member.
    --------------------------------------------------------------------------------------------------------------------------------
     
    Thanks for reading and thanks to the original Youtube video owners
  5. Like
    Berserker got a reaction from Parafrost in Trickster Guide   
    Now I gotta read this carefully if I'm ever going to make a Trix Nice guide buddy.
  6. Like
    Berserker got a reaction from Kitsune in Trickster Guide   
    Now I gotta read this carefully if I'm ever going to make a Trix Nice guide buddy.
  7. Like
    Berserker reacted to Kitsune in Trickster Guide   
    ~Trickster~
     
    Tricksters are an expert at dealing damage in a short amount of time. With every attack a trickster gains a soul, these souls can be used singularly or stacked in order to create more damage by soul consumption skills.  
     
    Pro: Good for dealing damage in short bursts, extremely helpful to mages at later levels due to skill compatibility, with enough +9 gear and evasion can be secondary tanks, high evasion.
    Con: Soloing is a pain, not all that helpful until level 75+(See Notable Skills Section), low defence
     
    ~Partying~
    Tricksters are a damage dealing class, makes them ideal for a party at any time of game. This is emphasised more however once reaching level 75. (See Notable Skills Section)
     
    ~Weapons~
     
    Tricksters have 2 difference weapons available. 
    Claws - Available level 1 - Cap (Starting weapon)
    Dual Swords - Available level 20-cap (Secondary weapon)
     
    ~Milestones~
     
    Lv. 20: Tricksters become a 'Gambit.' New skills and weapons (Dual Swords) are now available.
     
    Lv. 60: Your trickster is now a renegade (yay!). The title is called 'Soul Extractor' and tricksters now gain their first aoe skill.
     
    Lv. 80: Another milestone. At this point tricksters gain a new title (Soul Collector) and upgraded skills.
     
    Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Reaper or Spectre.
     
    Reaper: Uses the claws weapon. Reapers are ideal for pvp due to many of their new skills gearing to unleash lethal dmg on opponents.
     
    Spectre: The spectre is the party prestige of the class. Utilizing dual sword the spectres skills are aimed to bring damage and debuffs to enemies around them .
     
    ~Stats~
     
    Str: 4
    Dex: 6
    End: 4
    Int: 1
    Spr:  3
     
    HP:  46
    SP:  24
     
    As you seen tricksters get a big boost in both Dex an Str. Dealing damage from the beginning. However sp is low wich can be a disadvantage.
     
    ~Builds~
     
    Pure Dex:
    Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon.
     
    Pure Str:
    This is a build that compliments the classes naturally quick attack rate, dealing more damage in a quicker time. The low dex can lower evasion and make you easier to hit, which is not good for the class as it has naturally low defence. Invest in end/dex gears
     
    25spr/ (33/50) Dex, Rest Str
    A well rounded build that emphasises all the tricksters good points. Damage output, critical rate, aim and evasion. 
     
     
    Keep in mind tricksters do not use Intellegence (Int) so there is no need to empower it and due to not having a shield and naturally low endurance there is minimal reason to enhance the 'end' stat. You can gain this back from enhanced gears with 'end' on them.
     
    ~The Soul Capture System~
    A key ability of the trickster is their ability to collect souls from their enemies. These souls are then used (consumed) to execute powerful finishing moves with increased damage.

    1 Soul: 100%
    2 Souls: 140%
    3 Souls: 180%
    4 Souls: 220%
    5 Souls: 260%
    6 Souls: 300%
    7 Souls: 350%
     

    ~Notable Skills~
     
    Claw Swipe (weapon specified-claws): Obtained level 3. Upgrades ever 10 levels until level 83. Then every 8 levels until 99.
    Soul Collection Skill
     
    Lacerate: Obtained level 5. Upgrades every 12 levels level 101, then every 5 levels.
    Soul Collection Skill.
     
    Intimidation: (weapon specified - dual swords): Obtained level 20, upgrades every 10 levels until 100. Then every 5 levels.
    Soul Collection Skill
     
    Soul Trap:  Obtained level 75 and upgrades every 5 levels until 85. Then 6 levels.
    Soul Consumption Sill.
     
    *Note* Soul Trap is the tricksters well known 'freeze/ice' move. This skill enable a trickster to freeze an enemy as long as they have the 'slowed' debuff. This skill is what makes them a mages partner in crime so to speak.
  8. Like
    Berserker reacted to Revn in Core Fiesta   
    I want to add that i am mainly the guy who is providing the hosting for this project and i have experience with DMCA. We won't be taken down
  9. Like
    Berserker reacted to Kitsune in Cleric Guide   
    ~Clerics ~   Clerics are the healers and support personnel of the game. Being the only class who can heal others with major significance, it's important that clerics heal their party members. This can be both a good and bad thing Pro: Parties and generally people wanting to know you. Con: Soloing is a pain, people get touchy if you don't heal/buff them what they consider right. Lag ftw.   ~Partying~ Okay so most by now most would know clerics generally have less dmg than other classes.  This makes them ideal party members. So keep that in mind kiddies :3   ~Weapons~   Clerics have two (2) different weapons and a shield. Mace - Available level 1 - Cap (Starting weapon) Hammer - Available level 20-cap (Secondary weapon)   ~Milestones~   Lv. 20: Clerics become a 'High Cleric' after their job change. New skills, armor and weapons (Hammer) becomes available.   Lv. 60: Now your cleric is a 'Paladin' (The title says 'Supportive Paladin') after promotion. This is when a cleric truly becomes the gem of a party receiving their first party heal as well as upgrades to other skills.   Lv. 80: Clerics again gain another milestone, now a 'Divine Paladin'. No job change here and most skills just upgraded.   Lv. 100: Another promotion time (Yey!) This is the moment you get to choose what class you would like. Guardian or Holyknight.   Guardian: Supportive party class. Guardians use hammers & shields and specialise in higher tiered heals and party heals. Guardians prestige skill - Rebirth (Buff): Players are able to revive themselves with a percentage of total hp. Can be cast on self or friendly.   HolyKnight: The HolyKnight is the active party class. Using mace & shields they specialise in buffing and increasing the damage of a party. HolyKnight prestige skill - Deadly Blessing (aka 'Crit Buff'): Players recieve 100% critical for 10 seconds. Can be cast on self or friendly.   ~Stats~   Str: 5 Dex: 3 End: 4 Int: 1 Spr: 4   HP:  46 SP:  32   As you can see, clerics get a high boost in str/end/spr. This make them decent in both defence and dmg.    ~Builds~ Pure End: This build is for those who aim to be able to take hits while keeping their party healed. Ideal for the support cleric. However not boosting the spr can make your sp pool low so can be costly with buying sp stones/pots.   Pure Str: A build for clerics aiming to pack a punch. Mostly seen in perm clerics this build can be good, as long as you have the gear to back it up. Not bosting end/spr can lower your overall hp/sp pools however.   33 Dex Rest End A decent build provided  aim / evasion / hp and defence. A good builds for party clerics and also solo clerics.      25 Spr rest End: People use this generally for boosting both hp & sp. This build is useful for both support and party clerics.   Keep in mind clerics do not use Intellegence (Int) so there is no need to empower it.   ~Notable Armour Sets ~ Life set: 3 Pieces needed for main effect - Increases amount on Endure by set percentage. Safe set: 2 Pieces needed for main effect - Increases amount on Endure by set percentage.   ~Notable Skills~ Heal: First receive at level 3 and gain a new upgrade every 6 levels. Rejuvenate: Receive level 20. Upgrades every 6 levels.   Cure: Receive level 20. Upgrades every 20 levels until 60.   Endure: Increase a targets max hp/sp Revive: Receive level 20. No Upgrades. Protect: Receive level 11. Upgrades every 10 levels Resist: Receive level 17: Upgrades every 12 levels.
  10. Like
    Berserker got a reaction from mucski in Fighters' guide. Explanation and Advice.   
    Hey there 
     
    This is a kinda long yet helpful class guide, I will give you some advice, I will explain the Fighter class and stuff like that~
     
    Even if many of you already have a lot of experience, some people just needs to know the best way to empower their characters.
     
    >>FIGHTER GUIDE<<
     
    Fighters are the main "tank" class. Their high defense allows them to take on many mobs and "solo" them. Their damage is also high, which helps them to keep the "Agro" from a monster.
     
    They tend to be the "best" class in lower levels. Because of this, many people picks fighters if they want to make a perm.
     
    Now there is something basic from this class:
     
    STACKING!
     
    The process of stacking is:
    Dealing multiple damage to an X target by 1st hitting the target with a normal "poke" (left clicking it or using a shortcut), and after that, using skills. The pokes you will normally be dealing without using any skills will continue to inflict damage to the target even if you use skills:
     

     
    NOTE: Stacking is NOT available on old files (2008 files), but since this server has the "new" files with Tricks, you will be able to do it.
     
    Because of fighters' quick skills, stacking is merely perfect for them, but we have to move on!
     
    WEAPONS!
     
    Fighters are able to pick between the following weapons:
     
    1h Sword + Shield (Low damage, high speed and extra defense) [KNIGHT weapons]
    2h Sword (High damage, mid speed) [KNIGHT and GLADIATOR weapon] (Lv. 20+)
    2h Axe (Highest damage, low speed) [GLADIATOR weapon] (Lv. 20+)
     
    NOTE: The class restriction starts after level 100, but you're free to use them all on lower levels, however, 2h weapons are usable only after level 20 and JC quest completed.
     
    EVOLUTION!
     
    Lv. 20: Fighters evolve to a Clever Fighter after you complete your 1st JC (Job Change). At this point, you will be able to pick any weapon (for Fighters ofc..).
     
    Lv. 60: Clever Fighters evolve to a Warrior after you complete your 2nd JC quest. There are no new weapons, but you will get new Skills.
     
    Lv. 80: Warriors evolve to a Battle Warrior, there is no JC quest here and you will only obtain a new title and upgrades for some skills.
     
    Lv. 100: Not a noob anymore , at this point you will have to pick between being a Gladiator or a Knight. They have their differences and pros/cons. Even if you will still have a brief explanation from the lady you will talk with in your Job Change I will explain it fast.
     
    KNIGHTS: PVE/Tank class. 1h/Shield and 2h Sword users. Pick this if you want to have a high defense, if you like to be the main Tank on w.e party you are in and if you like to have fancy gears. 
     
    GLADIATORS: PVP/Damage Dealing class. Axe and 2h Swords users. Pick this if you want to have a high attack power, if you like to destroy what ever is on your sight and if you like to have Slave-like gears.
     
    STATS!
     
    As I said before, Fighters have a nice defense and attack. They start with the following stats:
     
    STR:  6   (Damage)   
    DEX:  3   (Aim and Evasion)                              
    END:  5   (Defense and HP)
    INT:    1   (Magical Damage [You're not going to need this for a Fighter])
    SPR:  1   (Magical Defense and SP, it also increases crit. rate if empowered ONLY with stat points)
     
    HP: 52
    SP: 10
     
    As you may have noticed, STR and END are the highest while their weak point is SPR. This makes them have a bad time while fighting Magical creatures. (This can be helped with a Shield) 
     
    The stats you will empower depends on what you really want.
     
    PURE END:
     
    Some people just likes to have an amazing defense, they don't really care about having damage, they want to tank everything and survive without a problem.
     
    I personally don't like to go END unless I'm a cleric, but it's not my character.
     
    PURE STR:
     
    Now for those who seek the absolute power, they just want to destroy everything and kill the enemy as fast as possible.
     
    Now this is a tricky build, your damage will be absolutely destructive IF you don't MISS....
     
    HYBRIDS:
     
    A combination of different stat empowerment.
     
    25 SPR rest STR:
     
    Why 25 SPR? Adding 25 points of SPR adds an extra 5% critical rate. They want to have high ATK power while mixing it with high critical rates. Stacking crits while having high damage is just DEADLY.
     
    25 SPR rest END:
     
    Some people have this theory, having high defense with poor damage isn't cool, so why not doubling my damage with high critical rates while keeping my huge defense? I have never tried this build before, so I can't really tell how good it is. 
     
    50 DEX rest STR:
     
    This is by far the most common build among high levels, in order to have a decent STR while having a nice boost of Aim and Evasion, they go with this build. 
     
     
    33 DEX rest STR:
     
    Just like the above build, except that you will have some less Aim and Eva but more damage.
     
    50 DEX 25 SPR rest STR:
     
    Mixing 5% critical boost, high aim/eva boost while keeping some damage. Now honestly this may hurt your STR because of the amount of Stat points used for DEX and SPR. 
     
     
    WRONG BUILDS:
     
    All stat empowering but INT:
     
    Buddy, you're doing it wrong. I have to admit that, when I started playing, I used this because I thought having a good portion of stat on everything was going to help. I was sooo wrong. xD
     
    Anything with INT:
     
    I don't have to say why... 
     
    As for gear stats, try to seek for END DEX SPR gears. (If you're a perm 36 to 56 go seek STR END DEX). Of course finding this kind of stats on a gear is hard, even more having them high.
     
    Why not STR? Well buddy, besides Fighters having a high (actually the highest) STR boost. I'm not saying don't seek for STR. I'm just saying stacking it up a lot on your gears may not be necessary.
    SWITCHING!
     
    The process of Switching consists in using different kind of Blue Gears in order to use their effects while fighting. Now before I start, you must have in mind these aspects:
     
    1.- Your latency or PING needs to be low enough so you can switch without a problem. If you have a high latency, you will NOT be able to switch fast enough and even your gears won't be equipping at all. Which may result on you losing a battle.
     
    2.- SHORTCUTS.... This is a MUST if you want to switch fast enough, unless you got a fast hand so you can move through your gears and equip them without a problem, use SHORTCUTS instead!! (Check ESC menu)
     
    3.- FPS: Having a low FPS is like having a high latency when switching, you may end up switching wrong and only equipping 1 item or even missing a piece, which may result in death.
     

     
    Now talking about Blue Gears, have in mind these 2:
     
    SLASH SET: Man, this lovely set. Slash Set empowers your Fatal Slash skill's effect, it will decrease your opponent's defense even more using this set. Being a 2 piece set, Switching to it is relatively easy.
     
    MIGHTY SET: Your right hand when PVPing. Mighty Set empowers your Vitality skill. Not only reducing its Cool Down, but also increasing its effect. You will have less Cool Down and more power each time you switch to this. You're even able to perma-Vitality by empowering the Skill's CD and Effect Time. But I don't recommend this.
     
    Q: But... Where am I able to farm those sets?
    R: Both sets are farmeable by killing Zombie King (located in Graveyard of the Dead) and Giant Goblin King (located in Concealed Peak).
     
    Now a tip, try to find a DEX Slash set, simply because if you switch to this while being high level, your stats will drop and you need DEX so you won't miss when using Fatal Slash.
     
    There are many blue sets in Fiesta, with a bit of training you should be able to switch between Slash, Mighty, Dim, Swing (for Shield users), etc etc....
     
    REMEMBER! Be careful while switching or you may unequip your gears by accident, which may result in death.
    SKILLS!
     
    Just like any other class, the Fighter has its unique Skills, I won't be providing an explanation of all, but I shall focus on important ones.
     
    DEVASTATE: The Fighter's signature Skill. It's an AoE (Area of Effect) Lv. 43 Skill which, besides inflicting damage to around 12 monsters, it has a Stun probability.
     
    On this Skill, I HIGHLY recommend you to empower it in both CD and Effect Time. In face, it's a MUST for every Fighter.
     
    Vitality: Another signature Skill. It's a buff skill. Allows the user to increase damage while DECREASING defense. You have to know when to use it, otherwise it may cause you to die. You may empower it if you need to have a boost of damage most of the time. It's an important skill specially if you Farm. 
     
    I recommend you to get a Mighty set (explained above)
     
    DE-BUFFS:
     
    A Fighter won't do anything without its debuffs. They depend highly on them. Here I will list some of the most important debuffs of a Fighter, they may NOT work when casted, so don't expect a 100% chance probability:
     
    FATAL SLASH: This Skill deals damage decreases your opponent's defense. This server may have the rates of this skill lower, but its power will be buffed. <----Need confirmation!
     
    BONE SLICER: This Skill deals damage and decreases your opponent's attack rate. (NOTE, it will NOT decrease the speed of a Skill)
     
    DEMORALIZING HIT: This Skill doesn't deal damage, it can pick agro though. Decreases your opponent's damage. (ONLY DAMAGE not Magical Damage)
     
    Depending on what you want to be, GLADIATOR or KNIGHT, you will have to empower 1h or 2h skills. As well as different kind of skills. I cannot tell you a "perfect" build, since we all have different styles.
     
    If you would like to see more skills, go to this page:
     
    http://www.fiestaonline.net/guide/listSkill.asp?classType=1
     
     
    --------------------------------------------------------------------------------------------------------------------------------
    CONCLUSION: Fighters are perfect when you farm and for PvPing, their tremendous debuffs and high damage + stacks makes them a real treat for those seeking a battle against them. They, however, need a good helping party when it comes up to leveling fast.
    --------------------------------------------------------------------------------------------------------------------------------
     
    Thanks for reading, and thanks to the original owners of the Youtube videos 
     
    Got any questions or anything else? Post a comment ^^
  11. Like
    Berserker got a reaction from Bread in Fighters' guide. Explanation and Advice.   
    Hey there 
     
    This is a kinda long yet helpful class guide, I will give you some advice, I will explain the Fighter class and stuff like that~
     
    Even if many of you already have a lot of experience, some people just needs to know the best way to empower their characters.
     
    >>FIGHTER GUIDE<<
     
    Fighters are the main "tank" class. Their high defense allows them to take on many mobs and "solo" them. Their damage is also high, which helps them to keep the "Agro" from a monster.
     
    They tend to be the "best" class in lower levels. Because of this, many people picks fighters if they want to make a perm.
     
    Now there is something basic from this class:
     
    STACKING!
     
    The process of stacking is:
    Dealing multiple damage to an X target by 1st hitting the target with a normal "poke" (left clicking it or using a shortcut), and after that, using skills. The pokes you will normally be dealing without using any skills will continue to inflict damage to the target even if you use skills:
     

     
    NOTE: Stacking is NOT available on old files (2008 files), but since this server has the "new" files with Tricks, you will be able to do it.
     
    Because of fighters' quick skills, stacking is merely perfect for them, but we have to move on!
     
    WEAPONS!
     
    Fighters are able to pick between the following weapons:
     
    1h Sword + Shield (Low damage, high speed and extra defense) [KNIGHT weapons]
    2h Sword (High damage, mid speed) [KNIGHT and GLADIATOR weapon] (Lv. 20+)
    2h Axe (Highest damage, low speed) [GLADIATOR weapon] (Lv. 20+)
     
    NOTE: The class restriction starts after level 100, but you're free to use them all on lower levels, however, 2h weapons are usable only after level 20 and JC quest completed.
     
    EVOLUTION!
     
    Lv. 20: Fighters evolve to a Clever Fighter after you complete your 1st JC (Job Change). At this point, you will be able to pick any weapon (for Fighters ofc..).
     
    Lv. 60: Clever Fighters evolve to a Warrior after you complete your 2nd JC quest. There are no new weapons, but you will get new Skills.
     
    Lv. 80: Warriors evolve to a Battle Warrior, there is no JC quest here and you will only obtain a new title and upgrades for some skills.
     
    Lv. 100: Not a noob anymore , at this point you will have to pick between being a Gladiator or a Knight. They have their differences and pros/cons. Even if you will still have a brief explanation from the lady you will talk with in your Job Change I will explain it fast.
     
    KNIGHTS: PVE/Tank class. 1h/Shield and 2h Sword users. Pick this if you want to have a high defense, if you like to be the main Tank on w.e party you are in and if you like to have fancy gears. 
     
    GLADIATORS: PVP/Damage Dealing class. Axe and 2h Swords users. Pick this if you want to have a high attack power, if you like to destroy what ever is on your sight and if you like to have Slave-like gears.
     
    STATS!
     
    As I said before, Fighters have a nice defense and attack. They start with the following stats:
     
    STR:  6   (Damage)   
    DEX:  3   (Aim and Evasion)                              
    END:  5   (Defense and HP)
    INT:    1   (Magical Damage [You're not going to need this for a Fighter])
    SPR:  1   (Magical Defense and SP, it also increases crit. rate if empowered ONLY with stat points)
     
    HP: 52
    SP: 10
     
    As you may have noticed, STR and END are the highest while their weak point is SPR. This makes them have a bad time while fighting Magical creatures. (This can be helped with a Shield) 
     
    The stats you will empower depends on what you really want.
     
    PURE END:
     
    Some people just likes to have an amazing defense, they don't really care about having damage, they want to tank everything and survive without a problem.
     
    I personally don't like to go END unless I'm a cleric, but it's not my character.
     
    PURE STR:
     
    Now for those who seek the absolute power, they just want to destroy everything and kill the enemy as fast as possible.
     
    Now this is a tricky build, your damage will be absolutely destructive IF you don't MISS....
     
    HYBRIDS:
     
    A combination of different stat empowerment.
     
    25 SPR rest STR:
     
    Why 25 SPR? Adding 25 points of SPR adds an extra 5% critical rate. They want to have high ATK power while mixing it with high critical rates. Stacking crits while having high damage is just DEADLY.
     
    25 SPR rest END:
     
    Some people have this theory, having high defense with poor damage isn't cool, so why not doubling my damage with high critical rates while keeping my huge defense? I have never tried this build before, so I can't really tell how good it is. 
     
    50 DEX rest STR:
     
    This is by far the most common build among high levels, in order to have a decent STR while having a nice boost of Aim and Evasion, they go with this build. 
     
     
    33 DEX rest STR:
     
    Just like the above build, except that you will have some less Aim and Eva but more damage.
     
    50 DEX 25 SPR rest STR:
     
    Mixing 5% critical boost, high aim/eva boost while keeping some damage. Now honestly this may hurt your STR because of the amount of Stat points used for DEX and SPR. 
     
     
    WRONG BUILDS:
     
    All stat empowering but INT:
     
    Buddy, you're doing it wrong. I have to admit that, when I started playing, I used this because I thought having a good portion of stat on everything was going to help. I was sooo wrong. xD
     
    Anything with INT:
     
    I don't have to say why... 
     
    As for gear stats, try to seek for END DEX SPR gears. (If you're a perm 36 to 56 go seek STR END DEX). Of course finding this kind of stats on a gear is hard, even more having them high.
     
    Why not STR? Well buddy, besides Fighters having a high (actually the highest) STR boost. I'm not saying don't seek for STR. I'm just saying stacking it up a lot on your gears may not be necessary.
    SWITCHING!
     
    The process of Switching consists in using different kind of Blue Gears in order to use their effects while fighting. Now before I start, you must have in mind these aspects:
     
    1.- Your latency or PING needs to be low enough so you can switch without a problem. If you have a high latency, you will NOT be able to switch fast enough and even your gears won't be equipping at all. Which may result on you losing a battle.
     
    2.- SHORTCUTS.... This is a MUST if you want to switch fast enough, unless you got a fast hand so you can move through your gears and equip them without a problem, use SHORTCUTS instead!! (Check ESC menu)
     
    3.- FPS: Having a low FPS is like having a high latency when switching, you may end up switching wrong and only equipping 1 item or even missing a piece, which may result in death.
     

     
    Now talking about Blue Gears, have in mind these 2:
     
    SLASH SET: Man, this lovely set. Slash Set empowers your Fatal Slash skill's effect, it will decrease your opponent's defense even more using this set. Being a 2 piece set, Switching to it is relatively easy.
     
    MIGHTY SET: Your right hand when PVPing. Mighty Set empowers your Vitality skill. Not only reducing its Cool Down, but also increasing its effect. You will have less Cool Down and more power each time you switch to this. You're even able to perma-Vitality by empowering the Skill's CD and Effect Time. But I don't recommend this.
     
    Q: But... Where am I able to farm those sets?
    R: Both sets are farmeable by killing Zombie King (located in Graveyard of the Dead) and Giant Goblin King (located in Concealed Peak).
     
    Now a tip, try to find a DEX Slash set, simply because if you switch to this while being high level, your stats will drop and you need DEX so you won't miss when using Fatal Slash.
     
    There are many blue sets in Fiesta, with a bit of training you should be able to switch between Slash, Mighty, Dim, Swing (for Shield users), etc etc....
     
    REMEMBER! Be careful while switching or you may unequip your gears by accident, which may result in death.
    SKILLS!
     
    Just like any other class, the Fighter has its unique Skills, I won't be providing an explanation of all, but I shall focus on important ones.
     
    DEVASTATE: The Fighter's signature Skill. It's an AoE (Area of Effect) Lv. 43 Skill which, besides inflicting damage to around 12 monsters, it has a Stun probability.
     
    On this Skill, I HIGHLY recommend you to empower it in both CD and Effect Time. In face, it's a MUST for every Fighter.
     
    Vitality: Another signature Skill. It's a buff skill. Allows the user to increase damage while DECREASING defense. You have to know when to use it, otherwise it may cause you to die. You may empower it if you need to have a boost of damage most of the time. It's an important skill specially if you Farm. 
     
    I recommend you to get a Mighty set (explained above)
     
    DE-BUFFS:
     
    A Fighter won't do anything without its debuffs. They depend highly on them. Here I will list some of the most important debuffs of a Fighter, they may NOT work when casted, so don't expect a 100% chance probability:
     
    FATAL SLASH: This Skill deals damage decreases your opponent's defense. This server may have the rates of this skill lower, but its power will be buffed. <----Need confirmation!
     
    BONE SLICER: This Skill deals damage and decreases your opponent's attack rate. (NOTE, it will NOT decrease the speed of a Skill)
     
    DEMORALIZING HIT: This Skill doesn't deal damage, it can pick agro though. Decreases your opponent's damage. (ONLY DAMAGE not Magical Damage)
     
    Depending on what you want to be, GLADIATOR or KNIGHT, you will have to empower 1h or 2h skills. As well as different kind of skills. I cannot tell you a "perfect" build, since we all have different styles.
     
    If you would like to see more skills, go to this page:
     
    http://www.fiestaonline.net/guide/listSkill.asp?classType=1
     
     
    --------------------------------------------------------------------------------------------------------------------------------
    CONCLUSION: Fighters are perfect when you farm and for PvPing, their tremendous debuffs and high damage + stacks makes them a real treat for those seeking a battle against them. They, however, need a good helping party when it comes up to leveling fast.
    --------------------------------------------------------------------------------------------------------------------------------
     
    Thanks for reading, and thanks to the original owners of the Youtube videos 
     
    Got any questions or anything else? Post a comment ^^
  12. Like
    Berserker reacted to Spader in Mount Showcase   
    As you may have read in previous posts, here at Core we try to keep our content updated to the best we can. So here are all the new mounts which have been fixed to the best of our capabilities. Unlike other servers ours work like they do in Official Fiesta except for the obvious partner riding system. Enjoy.
     
    Buddy Bike
    Speed: 260

     
    Titanus the Triceratops
    Speed: 260

     
    Flora the Stag
    Speed: 260

     
    Lighting the Stag
    Speed: 260

     
    Ember the Stag
    Speed: 260

     
    Knightmare the Dragon
    Speed: 260

     
    Killer Bee
    Speed: 260

     
    Phantom Kirin
    Speed: 260

     
    Snow Slime
    Speed: 260

     
    Pendle the Penguin
    Speed: 260

     
    Sonia the Snow Leopard
    Speed: 260

     
    Red Zip Board
    Speed: 260

     
    Aqua Zip Board
    Speed: 260

     
    Purple Zip Board
    Speed: 260

     
    Yellow Zip Board
    Speed: 260

     
    Blue Zip Board
    Speed: 260

     
    Green Zip Board
    Speed: 260

     
    Core Snowboard Speeder
    Speed: 260

     
    Idol Snowboard Speeder
    Speed: 260

     
    Rainbow Snowboard Speeder
    Speed: 260

     
    Honeying snowboard Speeder
    Speed: 260

     
    Leipoon Snowboard Speeder
    Speed: 260

     
    Yellow Dune Drifter
    Speed: 260

     
    Striped Dune Drifter
    Speed: 260

     
    Red Dune Drifter
    Speed: 260

     
    Green Dune Drifter
    Speed: 260

     
    Aqua Dune Drifter
    Speed: 260

     
    Maximus Hamstarus
    Speed: 260

     
    Winged Lion
    Speed: 260

     
    Chirpy the Chick
    Speed: 260

     
    Steam Walker
    Speed: 260

     
    Steam Flyer
    Speed: 260

     
     
    Best Regards, Spader
    Admin
  13. Like
    Berserker got a reaction from Akai in Fighters' guide. Explanation and Advice.   
    Hey there 
     
    This is a kinda long yet helpful class guide, I will give you some advice, I will explain the Fighter class and stuff like that~
     
    Even if many of you already have a lot of experience, some people just needs to know the best way to empower their characters.
     
    >>FIGHTER GUIDE<<
     
    Fighters are the main "tank" class. Their high defense allows them to take on many mobs and "solo" them. Their damage is also high, which helps them to keep the "Agro" from a monster.
     
    They tend to be the "best" class in lower levels. Because of this, many people picks fighters if they want to make a perm.
     
    Now there is something basic from this class:
     
    STACKING!
     
    The process of stacking is:
    Dealing multiple damage to an X target by 1st hitting the target with a normal "poke" (left clicking it or using a shortcut), and after that, using skills. The pokes you will normally be dealing without using any skills will continue to inflict damage to the target even if you use skills:
     

     
    NOTE: Stacking is NOT available on old files (2008 files), but since this server has the "new" files with Tricks, you will be able to do it.
     
    Because of fighters' quick skills, stacking is merely perfect for them, but we have to move on!
     
    WEAPONS!
     
    Fighters are able to pick between the following weapons:
     
    1h Sword + Shield (Low damage, high speed and extra defense) [KNIGHT weapons]
    2h Sword (High damage, mid speed) [KNIGHT and GLADIATOR weapon] (Lv. 20+)
    2h Axe (Highest damage, low speed) [GLADIATOR weapon] (Lv. 20+)
     
    NOTE: The class restriction starts after level 100, but you're free to use them all on lower levels, however, 2h weapons are usable only after level 20 and JC quest completed.
     
    EVOLUTION!
     
    Lv. 20: Fighters evolve to a Clever Fighter after you complete your 1st JC (Job Change). At this point, you will be able to pick any weapon (for Fighters ofc..).
     
    Lv. 60: Clever Fighters evolve to a Warrior after you complete your 2nd JC quest. There are no new weapons, but you will get new Skills.
     
    Lv. 80: Warriors evolve to a Battle Warrior, there is no JC quest here and you will only obtain a new title and upgrades for some skills.
     
    Lv. 100: Not a noob anymore , at this point you will have to pick between being a Gladiator or a Knight. They have their differences and pros/cons. Even if you will still have a brief explanation from the lady you will talk with in your Job Change I will explain it fast.
     
    KNIGHTS: PVE/Tank class. 1h/Shield and 2h Sword users. Pick this if you want to have a high defense, if you like to be the main Tank on w.e party you are in and if you like to have fancy gears. 
     
    GLADIATORS: PVP/Damage Dealing class. Axe and 2h Swords users. Pick this if you want to have a high attack power, if you like to destroy what ever is on your sight and if you like to have Slave-like gears.
     
    STATS!
     
    As I said before, Fighters have a nice defense and attack. They start with the following stats:
     
    STR:  6   (Damage)   
    DEX:  3   (Aim and Evasion)                              
    END:  5   (Defense and HP)
    INT:    1   (Magical Damage [You're not going to need this for a Fighter])
    SPR:  1   (Magical Defense and SP, it also increases crit. rate if empowered ONLY with stat points)
     
    HP: 52
    SP: 10
     
    As you may have noticed, STR and END are the highest while their weak point is SPR. This makes them have a bad time while fighting Magical creatures. (This can be helped with a Shield) 
     
    The stats you will empower depends on what you really want.
     
    PURE END:
     
    Some people just likes to have an amazing defense, they don't really care about having damage, they want to tank everything and survive without a problem.
     
    I personally don't like to go END unless I'm a cleric, but it's not my character.
     
    PURE STR:
     
    Now for those who seek the absolute power, they just want to destroy everything and kill the enemy as fast as possible.
     
    Now this is a tricky build, your damage will be absolutely destructive IF you don't MISS....
     
    HYBRIDS:
     
    A combination of different stat empowerment.
     
    25 SPR rest STR:
     
    Why 25 SPR? Adding 25 points of SPR adds an extra 5% critical rate. They want to have high ATK power while mixing it with high critical rates. Stacking crits while having high damage is just DEADLY.
     
    25 SPR rest END:
     
    Some people have this theory, having high defense with poor damage isn't cool, so why not doubling my damage with high critical rates while keeping my huge defense? I have never tried this build before, so I can't really tell how good it is. 
     
    50 DEX rest STR:
     
    This is by far the most common build among high levels, in order to have a decent STR while having a nice boost of Aim and Evasion, they go with this build. 
     
     
    33 DEX rest STR:
     
    Just like the above build, except that you will have some less Aim and Eva but more damage.
     
    50 DEX 25 SPR rest STR:
     
    Mixing 5% critical boost, high aim/eva boost while keeping some damage. Now honestly this may hurt your STR because of the amount of Stat points used for DEX and SPR. 
     
     
    WRONG BUILDS:
     
    All stat empowering but INT:
     
    Buddy, you're doing it wrong. I have to admit that, when I started playing, I used this because I thought having a good portion of stat on everything was going to help. I was sooo wrong. xD
     
    Anything with INT:
     
    I don't have to say why... 
     
    As for gear stats, try to seek for END DEX SPR gears. (If you're a perm 36 to 56 go seek STR END DEX). Of course finding this kind of stats on a gear is hard, even more having them high.
     
    Why not STR? Well buddy, besides Fighters having a high (actually the highest) STR boost. I'm not saying don't seek for STR. I'm just saying stacking it up a lot on your gears may not be necessary.
    SWITCHING!
     
    The process of Switching consists in using different kind of Blue Gears in order to use their effects while fighting. Now before I start, you must have in mind these aspects:
     
    1.- Your latency or PING needs to be low enough so you can switch without a problem. If you have a high latency, you will NOT be able to switch fast enough and even your gears won't be equipping at all. Which may result on you losing a battle.
     
    2.- SHORTCUTS.... This is a MUST if you want to switch fast enough, unless you got a fast hand so you can move through your gears and equip them without a problem, use SHORTCUTS instead!! (Check ESC menu)
     
    3.- FPS: Having a low FPS is like having a high latency when switching, you may end up switching wrong and only equipping 1 item or even missing a piece, which may result in death.
     

     
    Now talking about Blue Gears, have in mind these 2:
     
    SLASH SET: Man, this lovely set. Slash Set empowers your Fatal Slash skill's effect, it will decrease your opponent's defense even more using this set. Being a 2 piece set, Switching to it is relatively easy.
     
    MIGHTY SET: Your right hand when PVPing. Mighty Set empowers your Vitality skill. Not only reducing its Cool Down, but also increasing its effect. You will have less Cool Down and more power each time you switch to this. You're even able to perma-Vitality by empowering the Skill's CD and Effect Time. But I don't recommend this.
     
    Q: But... Where am I able to farm those sets?
    R: Both sets are farmeable by killing Zombie King (located in Graveyard of the Dead) and Giant Goblin King (located in Concealed Peak).
     
    Now a tip, try to find a DEX Slash set, simply because if you switch to this while being high level, your stats will drop and you need DEX so you won't miss when using Fatal Slash.
     
    There are many blue sets in Fiesta, with a bit of training you should be able to switch between Slash, Mighty, Dim, Swing (for Shield users), etc etc....
     
    REMEMBER! Be careful while switching or you may unequip your gears by accident, which may result in death.
    SKILLS!
     
    Just like any other class, the Fighter has its unique Skills, I won't be providing an explanation of all, but I shall focus on important ones.
     
    DEVASTATE: The Fighter's signature Skill. It's an AoE (Area of Effect) Lv. 43 Skill which, besides inflicting damage to around 12 monsters, it has a Stun probability.
     
    On this Skill, I HIGHLY recommend you to empower it in both CD and Effect Time. In face, it's a MUST for every Fighter.
     
    Vitality: Another signature Skill. It's a buff skill. Allows the user to increase damage while DECREASING defense. You have to know when to use it, otherwise it may cause you to die. You may empower it if you need to have a boost of damage most of the time. It's an important skill specially if you Farm. 
     
    I recommend you to get a Mighty set (explained above)
     
    DE-BUFFS:
     
    A Fighter won't do anything without its debuffs. They depend highly on them. Here I will list some of the most important debuffs of a Fighter, they may NOT work when casted, so don't expect a 100% chance probability:
     
    FATAL SLASH: This Skill deals damage decreases your opponent's defense. This server may have the rates of this skill lower, but its power will be buffed. <----Need confirmation!
     
    BONE SLICER: This Skill deals damage and decreases your opponent's attack rate. (NOTE, it will NOT decrease the speed of a Skill)
     
    DEMORALIZING HIT: This Skill doesn't deal damage, it can pick agro though. Decreases your opponent's damage. (ONLY DAMAGE not Magical Damage)
     
    Depending on what you want to be, GLADIATOR or KNIGHT, you will have to empower 1h or 2h skills. As well as different kind of skills. I cannot tell you a "perfect" build, since we all have different styles.
     
    If you would like to see more skills, go to this page:
     
    http://www.fiestaonline.net/guide/listSkill.asp?classType=1
     
     
    --------------------------------------------------------------------------------------------------------------------------------
    CONCLUSION: Fighters are perfect when you farm and for PvPing, their tremendous debuffs and high damage + stacks makes them a real treat for those seeking a battle against them. They, however, need a good helping party when it comes up to leveling fast.
    --------------------------------------------------------------------------------------------------------------------------------
     
    Thanks for reading, and thanks to the original owners of the Youtube videos 
     
    Got any questions or anything else? Post a comment ^^
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