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Soda

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Posts posted by Soda

  1. 1] Well the fact that my ranger has a male xbow and everyone who is fully enhanced can pretty much tank my damage I wouldnt say we need too much or any damage boost just debuffs should be reworked. Just tested damage with male xbow and full dmg suits hitting 400 on mages lol and 200-300 on fighters.
     
    3] I dont believe sharpshooters or rangers require any eva nerf so that being a troll makes sense.
     
    4] the other entraps are all pretty much 2 seconds each entrap is useless as people can blink/bird/dash/expel it as well as still attack within it so that being said the only really useful disable flowers are fear/shock both lasting 2 seconds so if someone were to say you can just stay them that would be fear use a skill shock use another considering the lower dura im not asking for fearing at a mage level ofc not but a little change would be nice.
     
    6] I'm not sure only hp stones were brought up and the classes were not mentioned my post was summarizing the thread not making my own points.

  2. Well from what was said in this thread all these points were brought up 
     
    - Rangers are still weak, as pretty much any full +9 person can tank us
     
    -lowering success of Concussive charge 
     
    -Sharp Shooters evasion is too high
     
    - I Suggested making binding 100%, perhaps not allow it to be expelled/dashed/blinked away, make it possible to increase dura of fear flower
     
    -Fighters need a mdef nerf 
     
    -Increasing hp stone recovery for some of the classes

  3.  

     

    Also the girl posting about Rangers being 'weak af'

    Rangers are more about survival and control. They have
    better defense mdef and stuff where as SS get better str.

    In pvp they have great control with their traps and root.
    Although they all have 45s cd if you time them right
    with binding you can keep a target annoyed for quite a while.

    Rangers also specialize in AOE and by their AOE traps they'll
    excel at group pvp. Being able to silence or fear multiple targets
    will be really useful. And Hide mode is too impressive by itself as a skill. 

    So do they need more dmg to help them Kill ppl? Nah, they double SS dmg
    already and with Annihilating Power they're doing almost double that.

    The one change that Rangers need is 100% hit rate for Binding.

     

     

    I do understand that SS's get the str considering they are the "pvp" class. But if every class was categorized as such then wizards and knights would be pvping and we all know that wont happen. Every class should be able to somewhat pvp respectively. Thing is by choosing rangers we get xbows we have more damage then bows and less speed. By choosing SS you get alittle less damage, alot faster speed and the damage buff. I dont get that tbh cuz as it was made rangers get dmg/slow attack and SS's get less dmg/faster attack to sort of balance it out but by giving SS's alone the high tiers of damage buff that doesnt quite make sense but if SS's feel it should be a skill for them then thats fine I wont push for it, aswell as the blind flower that was on retail. Thing with our flowers is everything lasts for two seconds fear or shock or entrap so we cant really do anything in that two seconds considering after those 2 seconds we will either be feared iced slept stunned etc. All im asking for is either a slight increase in dura for some of those flowers or making binding 100% and not allowing people to expel/dash/blink out of it or.. if they cant do that they could do the same thing they did with disarm. Just my opinions after trying out the class.

     

     

     

     

     

  4.  

    Farbod doesn't know how to roll back. That's why there hasn't been one yet.

    And why he went through these stupid ways to remove some of those MLs

    that were farmed. that people spent and entire day farming, hours upon hours.

     

     

    What happened earlier is unprofessional-ism at it's finest.

     

    They just had a rollback recently.

  5. Once cap raise and rangers get their skill with 3000 static damage, they wont be as bad ^^

     

    Bomb arrow never had a set damage of 3000 that was one server that decided to give it a set damage however the real skill is just like any other skill random damage.

  6. Okay well basically rangers are not useful for anything or needed in any party as they are now. SharpShooters are better in PVP and PVE which should be changed.I believe if a few skills were changed rangers would be able to actually compare too the other classes.
     
    Annihilating power: I think rangers should get the upgraded versions of this aswell it would help with our slow attack rate compared to SharpShooters who have the attack rate + this.
     
    Fear Flower: I think this should either have its duration increased in the skill itself or allow us to empower its duration.
     
    Binding: This should be 100% its useless as it is with people blinking dashing expelling it let it be 100% or if not 100% make it so people cant dash blink or expel from it.
     
    Bomb Arrow(110 skill for future): bomb has always been a strong skill in all the servers ive played so im hoping when its out it wont be weak and you guys will take into consideration that rangers need this damage skill since sharpshooters get the upgrades on most of the others and this one will help us alot.
     
    I have yet to play a SharpShooter on this server so I cannot say anything about their damage however a rangers damage is poor compared to the other classes so please increase it. And if sharpshooters have low damage increase that aswell "archer" in general again.. I dont know about sharpshooters on this server.

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