Character Classes
The powerhouse and mainstay of any party. Fighters battle at close range while allies support from all sides - take a sword and shield to tank, or a two-handed sword or axe to lead the charge and cut foes down.
Role
Melee tank and bruiser. High defense and hit points let a Fighter hold aggro and solo packs of mobs, while a two-handed build trades some survivability for heavy damage. Main stats are Strength (damage) and Endurance (HP and defense); a few points in Spirit add SP and crit chance.
Strengths
- Largest range of melee attack skills in the game
- Very high hit points
- Highest physical defense of any class
Weaknesses
- No real ranged damage
- Low spirit points
- Lowest magical defense - vulnerable to casters
Weapons & armor
- 1H sword & shield, or 2H sword / 2H axe
- Fighter-class armor only
Starting stats
| STR | DEX | END | INT | SPR | HP | SP |
|---|---|---|---|---|---|---|
| 6 | 3 | 5 | 1 | 1 | 52 | 10 |
STR raises physical damage, END raises HP and physical defense, SPR raises magic defense, SP and crit chance.
Advancement
At level 20 your class trainer quest turns you into a Clever Fighter; at level 60 you become a Warrior, gaining new skills and power at each step.