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Kisu

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  1. Like
    Kisu reacted to Amor in Patch Log #015 - 03 Feb 2014   
    Sorry I wasn't able to add more or fix more this patch, I was busy all week. Updated Devildom Mines, added Exit and Start portals and chat dialogue. Added Item Mall Merchant Seria. Added Skin Repair Item to Merchant Seria. Made Capsule Extenders Stackable. Annihilating Power Skill now has a 1.3 seconds cool down. Added Dark Land. Added Malephar. Geo Skin Wand should now equip with a wand. Geo Skins now have 10% aim. Bundles have been added into Merchant Seria. Added 20% charm of Strength and Defence to Merchant Seria. Added Charm of Might 50% to Seria. Added Full Stat Reset Capsule to Merchant Seria. Added Full Skill Reset Capsule to Merchant Seria. Added Sign of Tycoon to Seria. Added Exp Boost card to Seria. Removed Levels 100 and 120 Auras. Added Levels 100 and 120 Aura items into Pey. Added coin drops to more mobs around level 50. Orange Jewels were re-added in the last patch, it wasn't included in patch log. Elrue sell price has been changed to 5 silver. Attempted to fix Secret Lab. If it's still not working please report it. Made Malephar stronger. Added Coins per hour system. For every hour you are logged in you will gain 50 coins. You need to re-log on the website for them to appear. This patch is sort of a test patch, we'll see how it all goes on from here and what needs to be changed.
  2. Like
    Kisu reacted to Skunk in Dark Land   
    Feedback seemed like the only place to put this as I didn't see anything titled 'suggestions'.
     
    Anyways, I'd like to ask about opening up Dark Land. I know eventually it will be but as of right now there's so many positive possibilities for it being opened. Such as license grinding on black bears because there's a huuuuge spot there versus the only one 'okay' spot in AR. 
     
    And of course money farming, people only go for 108 weapons in OLT right now but to have more spots than one available to farm those drops would encourage money farming. On the plus side, guilds would be more encouraged to farm money for their academy rewards giving new players and new people a little more money to start off and get them through financially in the later levels.
     
    It's only a suggestion, and I would assume you'd remove portals into other maps until you feel they're ready to be put in. It just seemed like something that could be added now with minimal effort and yet it gives us more things to do when we can't do party related things.
  3. Like
    Kisu got a reaction from Skunk in Teva Weapons / Random Stuff   
    Anything regarding the bug that has caused a third of our runs to not even get to the end?
  4. Like
    Kisu got a reaction from Kiwi in Teva Weapons / Random Stuff   
    Bump - Added more
  5. Like
    Kisu reacted to Skunk in Slip Away   
    It was to my understanding that ALL Odin custom skills were included. Those are the following:
     
    Fighter - Recovering Blow and Eradicate
    Cleric - Break and Weaken
    Mage - Mind Tap, Spirit Tap,  and Thunderbolt (Wizard)
    Archer - Pretty much every Nature buff. (Aim, Critical rate, Curse resistance, and Evasion) Although on the official server there is a buff for increased DEX. Which is split up here. Also, Annihilating Power, Immobilizing Shot, Gravity Field, and Spirit Shot. The five different entrap flowers for Rangers (Stun, Fear, Bind, Slash, Slow. Official had normal, blind, slow, and bleeding. All entrap flowers shared empowerments and cooldowns.)
    Trickster - Slip Away.
     
    The only thing removed? The only thing tricksters get as far as custom skills. Might have left some out but this is what I remembered at least. The only thing I recall Freddy 'editing' was those skill animation for the fighter skills and trying to change Binding Blow for reapers.
  6. Like
    Kisu reacted to Skunk in Slip Away   
    Fighter skills, taken from a 105 gladiator.
    Mage skills, taken from a 100 wizard. 
    Cleric skills, taken from a 110 holyknight. 
    Archer skills, taken from a 115 ranger. 
     
    Which reminds me, Holy Land and Summon Fairy aren't either.
     
     
       
    Thought I'd add to this as I think this is what your point is based upon. While I won't contest it because I haven't personally looked into the files myself for official, the fact is that the previously mentioned skills listed above have yet to make an appearance into the game in the however many years it's been around and probably never will due to balancing purposes (or so they'll tell you). The reason they're even called Odin skills is because it was one of the first private servers to introduce them in the game, hence why they're referred by that name.
     
    For the record I'm not trying to overthrow your point, rather address the fact that you don't see any of those skills in official thus they're considered custom anywhere but there. No I don't want them removed and I'm pretty sure neither does anyone else. My whole point was stressing the very same thing I've said before that this one skill was removed when I was under the impression they'd all be. Hopefully the landslide vote will be enough to consider it re-added to the game and to be honest I don't think it needs to be accessed until prestige like Dash and Blink are. Perhaps that could be the deciding factor in meeting in the middle on this between Freddy and those who opposed the action to begin with. :l
  7. Like
    Kisu got a reaction from StarDust in Teva Weapons / Random Stuff   
    When equipping a Teva weapon it asks to confirm you want to do so as if it's Bind on Equip or a charm. I'd like to ask that this is removed if possible as it makes switching weapons a hassle.
     
    Level 45 Teva Claws seem to have been made too powerful. Whereas the damage values of most of the weapons are the exact same as their CG / TK counterpart, the Teva Claw's damage is 298~474 and it's CG / TK Counterpart is 278~429. 
     
    Teva Crossbows have a 1.1 Attack Rate, which should be 1.2 as their base is 1.4. ( Archer Weapons get a 0.2 boost from using these types of weapons whereas all others get a 0.1 )
     
    Level 45 Teva Shields have the exact same Def, M.Def, Shield Def %, and Enhance Bonus as a Green Shield ( Solar Eclipse Targe Shield ) 5 levels higher than them. For the sake of perming at 50, this makes them useless as they offer no bonus. I would suggest a Shield Def % bonus, as that is normal with higher rarity shields.
     
    I'll add more later.
     
    Secret Laboratory.
     
    The drop rate is better now for armor, but the weapons still seem fairly rare. On top of weapons seeming to have a worse drop rate, there is currently a bug in lab that stops rooms from spawning causing us to have to give up a run multiple times on the room right before the final boss. While between 6 hours of runs we've now gotten about 15-20 armor pieces, we only have 6 weapons. This is a combination of the worse drop rate and that a third of the runs we do don't make it to the last boss due to this bug.
     
    DDM.
     
    Or to be more precise Geo Skins. I've already mentioned that they spawn with 0 durability and this is being fixed, but what are we to do with the current broken ones? I've said it once and I'll say it again, just add repair kits to NPC's please. Do whatever you're doing to make it work correctly in the first place, but we need a way to fix the skins we already have.
     
    The skins are also missing the 5% aim of every other skin, making them debatable in their use as for many people having the aim is better than having the damage.
     
    On top of the durability issue, it seems that while you cannot equip the Geo Wand with a Wand on you can with a Staff on.. 
     
    Farbod don't edit my posts, iSlapYu.
  8. Like
    Kisu reacted to Amor in Patch Log #013 - 26 Jan 2014   
    Players will no longer lose the Blue Dragon's Grace when using Tear of Legal. Players will no longer lose the Red Dragon's Grace when using Tear of Legal. Added Strength Charm to Merchant Pey. Added Defense Charm to Merchant Pey. Added SP Extender to Merchant Pey. Added HP Extender to Merchant Pey. Added Hunters Warrant to Merchant Pey. Armour and weapon drop rate in Secret Laboratory has been increased. Drop rate for Geo weapon skins in Devildom Mines has been adjusted (100%). Teva Claws and Dual Swords damage have been fixed. The graphic on the Nature's Speed skill has been restored. Tough Bag from Lucky Capsule is now storable, tradable, sellable and dropable. Updated the download links on the Core download page with new download links. If you were having problems before, consider downloading the new installer first.
  9. Like
    Kisu reacted to Kiwi in Just some things   
    Disclaimer; Wall of Text~ Enjoy
     
     
    Hi! It's everybody's favorite Kiwi here just leaving a little message for the staff members to consider. While I might not post on the forums very often, I do in fact keep up with certain concerns that are in the server right now! 
     
    Let's being, one main issue is that the drop rate on certain things are just too low and while they might be changing it please keep in mind that this is in fact a Private Server and one should not be farming 8+ hours with absolutely zero results. This is disheartening and very annoying. Extremely low drop rates along with very little choices of bosses to farm is very annoying. Take for instance the Abyss Bosses; a main could farm them for several hours and make quite a few trips back for stones, deinventory, and to get back to 0% exp and after farming and doing all that I'll just be honest and say that it 'FREAKING SUCKS'
     
    Also, I have noticed with the content released that (On the topic of Skins) the rate on getting them is not actually 100%? Which is confusing because a lot of hard work goes into making perms that are actually good enough to farm DDM and along with the use of charms/ext/rants that's very annoying. Using those and then still not receiving a prize ???? This goes along with the low drop rate, but it's not what I intentionally meant to speak about in this paragraph. Instead I would like to discuss how the addition of SL into the server has absolutely made a 0 effect on the amount of players playing. Why you may ask? Because along with the horrible drop rate and the small difference between LN Gears and SL Gears the only other reason to farm SL is for the Good weapons! Not the old weapons, but the good ones. The ones that are actually worth farming. You must be thinking, "Oh but they're so OP!" No, not really. It would be different if they were a raided item and one guild had completely control over them, but in actuality it is in instance. Which means? That's all guilds and players can farm them! Which means that the power won't be in the hands of a select few people! The New lab weapons would bring in lots of players wanting to farm those 'goodies' for themselves. When using a New Lab weapon against LN gear, yes that might be OP but from all the farming going on in SL wouldn't players get the new gear too? I'm not a math major but I can certainly tell you that SL gear would boost the defence of players and make the weapons 'less op'. 
     
    Oh and last, but not ever least. Let's discuss the mistreatment to certain classes. Cleric and Knight for example? SL shields don't even drop and last time I checked both those classes require those too be the best of what they can be. Another hindering aspect would be the fact that they have no shield skins? Which confuses me because if I can have a staff/axe skin that boosts my damage against them then why would they not get a shield skin to defend against such damage? Their classes in general are made to take a hit so the insanity of not giving them shield skins to boost their ONLY attribute is quite annoying in my most humble opinion. 
     
    Ok well I guess my rant is done....Sorry if I offended anyone, actually I'm not. I observe and ask players what's wrong and why they're not playing. It's obvious enough and now there is a post about it. Enjoy your weekend guys/gals.
  10. Like
    Kisu reacted to Skunk in Deviant   
    Skunk

    Shiver

    Zinstrel

    Skooma

     



     

    Formerly Rhapsody from Open Beta, Deviant is a guild that has been around from the very beginning to present times. Our purpose remains the same as always, to be the best we can be as an individual and more importantly as a guild.

     

    While our goals are typical of a competitive guild, the one that stands out the most is to enjoy the game within our own stronghold and outside of it with the rest of the community.

     

    Guild admission is currently 60+, requirements are subject to change as the guild feels necessary, should this happen we will keep this thread updated to reflect on.

     

     

     



     

    Attendance is key per usual, but think of it as more than just to earn your stripes. We're all one big family and having someone to talk to while playing just makes it that much better.

     

    Communication is important on both ends. If you need help with anything within reason, please do not hesitate to ask. It's what we're all here for. The master and admins will also practice keeping everyone informed on anything going on.

     

    R-E-S-P-E-C-T. Not just yourself and your fellow guild members, but the rest of the community as well. Wearing the Deviant guild tag is more than just a name for yourself, you're a name for us. While it's understandable that we're not all saints, think before acting. You represent all of us and it only takes one person or one incident to spread negativity where it shouldn't exist.

     

    Any concerns regarding items in game should be inquired by any admin of the guild. Understand that the more people there are, the more work that has to be done in order to fulfill everyone's desire to be geared.

     



     

    While Deviant believes a strong guild makes things happen, that doesn't mean we've forgotten where it all begins. We hope you consider our academy when starting out on your new adventures. We will strive to make being in Deviant's academy a positive experience for everyone.

     

    The door is always open for questions or advice on things. The academy will be refreshed as needed to allow everyone a chance to be a part of the fun. If you're removed due to being inactive/online, remember that you are always welcomed back any time.

     

    Thank you for inquiring and we hope to see you in game.

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