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Kisu

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Posts posted by Kisu

  1.  

    The drop rate is better now for armor, but the weapons still seem fairly rare. On top of weapons seeming to have a worse drop rate, there is currently a bug in lab that stops rooms from spawning causing us to have to give up a run multiple times on the room right before the final boss. While between 6 hours of runs we've now gotten about 15-20 armor pieces, we only have 6 weapons. This is a combination of the worse drop rate and that a third of the runs we do don't make it to the last boss due to this bug.

    When entering a room sometimes it does not spawn and causes us to have to restart the whole run.

    We currently assume it is due to running into the room too quickly after clearing the last, though it's just a theory.

  2. Regarding Secret Lab, the drop rate for weapons is considerably higher, I raised it by 10x so I doubt it'll be raised again, To overcome durability we'll most likely just add an auto repair. I'll fix the wand skin. I will also check their stats again.

    Anything regarding the bug that has caused a third of our runs to not even get to the end?

  3.  

    Secret Laboratory.

     

    The drop rate is better now for armor, but the weapons still seem fairly rare. On top of weapons seeming to have a worse drop rate, there is currently a bug in lab that stops rooms from spawning causing us to have to give up a run multiple times on the room right before the final boss. While between 6 hours of runs we've now gotten about 15-20 armor pieces, we only have 6 weapons. This is a combination of the worse drop rate and that a third of the runs we do don't make it to the last boss due to this bug.

     

    DDM.

     

    Or to be more precise Geo Skins. I've already mentioned that they spawn with 0 durability and this is being fixed, but what are we to do with the current broken ones? I've said it once and I'll say it again, just add repair kits to NPC's please. Do whatever you're doing to make it work correctly in the first place, but we need a way to fix the skins we already have.

     

    The skins are also missing the 5% aim of every other skin, making them debatable in their use as for many people having the aim is better than having the damage.

     

    On top of the durability issue, it seems that while you cannot equip the Geo Wand with a Wand on you can with a Staff on.. 

     

    Bump - Added more

  4. 2 days ago you said you could barelly do it with a cleric xD decide urself

    Yeah I could barely do it with a cleric when I had 35 Blues on, a 40 shield, no def suit, no enhanced jewels, and no enhanced helmet. Which is what I had 2 days ago.

  5. Its so easy no one even does it cuz they dont have the def for it ._. or cuz theres no one for it :c welp.

    I just know that when you get downstairs after "first boss" you get gangbanged, and cant stun them or anything so meh

    I'm not sure where you got that from.. I can tank the whole thing without a cleric.

  6. Well like we see in game, everyone is pretty much making a lvl 46/49/50

     

    so they can farm skins and specially DDM. So ill start from there..

     

    Fighterstanks need kick set to survive, or any other char, so Iyzel has 3 bosses and the main boss which is Iron

     

    Dust golem - Lvl 25

    Stone golem - Lvl 35

    Poison golem - Lvl 45

     

    And finally Iron lvl 50 Which is the only boss that drops gear in the tower.

     

    Id suggest increasing all of the bosses lvl to either 45 or 50

    Dust golem would have a x% chance of dropping boots

    Stone golem would have a x% of dropping pants

    Poison golem would have a x% chance of either dropping lvl 40/45 orange jewlery (instead of the tipical lvl 60 oranges that exist ig) or 50 blues.

    Iron golem would be the only way to obtain a top or any other random piece.

     

    System seems fine as it currently is, and 40/45 Orange Jewels and 50 Blues would imbalance DDM more.

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

     

    To balance things out with all the lower lvl content.. Since no one usually does CC, Id just say: Grab it, make the mobsinstance lvl 90-110, and make the chests drop lvl 100 oranges at the end.

     

    If by 100 Oranges you mean Jewels, Farbod already has an instance planned for that if he does decide to add them.

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

     

    The Same way there is Crit glasses, there should be Dmg and Def ones.

    Maybe different colored.. and the same way theres a lot of def suits, there should be more dmg suits, and not only 1, which is ugly af. <3

     

    Agreed

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

    Add Vaults to item mall. With the following:

    Vault #1              

     Suits  with higher crit    

    M.def,Def,DMG,MDMG

     Charms  50%  

    30% chance of getting  it

     Charms 20%

    60% of getting it

     Tough Bag 

    45% of getting it

     Stone Extender  

    65% of getting it

    HP/SP extender

    70% of getting it

    Storage extenderInv bags

    30%

    T5 Reds

    55%

    T5 Blues

    55%

    T5 Golds

    55%

    T4 Reds,Golds,Blues

    65%

    Exp Cards 50%

    65%

     

     

    The suit would be potentially OP and mess with style choices as it'd be the only one worth using. Black Sensei suit was already removed from the Item Mall for the sake of all suits being equal to each other.

     

    Vault #2

    New Skins lower as Instance ones but higher as NPC ones.

    Mini Pet that gives HP/SP or +15 stats instead of +10.

    80% extenders with a 40% chance of getting it.

    Roars

    A Mount that has no CD time, and that you can insta mount without having to wait.

     

    The Mount would be OP I believe, as well as the extenders.

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

     

    Have events every 8h or 12h atleast twice a week, so people can attend without being at weird times.

     

    Would be nice, but they would end up being boring events or just repetitive if they happened that often.

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

     

    Have a Exp loss area Inside every Forest perimeter, sucks having to run to roumen then back to elderine or wherever :|

     

    Agreed.

     

    ------------------------------------------------------------------------------------------------------------------------------------------------

     

    I'd say delete roumen, and make elderine the main town, too many maps makes the players "poof"..

     

    ..Why? I don't really get it.

     

    This is all suggestions and maybe somethings to change :c <3

     

  7. Well since the shield has the same defense as a 50 green shield use the green shield instead of a teva shield ;o, or make a 49 perm for the teva shield since the lvl40 green shield only has 89 defense.

     

    I'm Level 50 for the sake of DDM, and why should the 45 Teva shield not be in any way better than a green when the weapons are?

  8. I think the dmg is meant to be like that seeing as how 46/49 perms have a different alternative of weapons instead of using GGK weapons. 50 perms have lvl50 blues which should be stronger than teva weapons and green boss weapons. Teva weapons should be stronger than green boss weapons. As for the shield, i think its fine that the defense is that of a 50 green shield instead of it being outrageously op as there are 50 blues. The claws on the other hand needs to be nerfed.

     

    When did this become anything about Level 50 blues? They are far better than Teva weapons and will stay that way, but the Teva weapons still need to be balanced. A purple shield should not have the same stats as a green shield 5 levels higher, even a 1% increase in Shield Def would make it worth using.

     

    Blue Shield: Def 150 / M.Def 49 / Shield Def 7%

    Teva Shield: Def 110 / M.Def 35 / Shield Def 4%

    Green Shield: Def 110 / M.Def 35 / Shield Def 4%

    White Shield: Def 110 / M.Def 35 / Shield Def 3%

     

    A % or two increase on the Shield Def of a Teva Shield would in no way make it OP, just better than a green as it should be. The weapons are better than Boss weapons due to their Crit Rate and Attack Rate but the shield is no better than a random green shield.

  9. When equipping a Teva weapon it asks to confirm you want to do so as if it's Bind on Equip or a charm. I'd like to ask that this is removed if possible as it makes switching weapons a hassle.

     

    Level 45 Teva Claws seem to have been made too powerful. Whereas the damage values of most of the weapons are the exact same as their CG / TK counterpart, the Teva Claw's damage is 298~474 and it's CG / TK Counterpart is 278~429. 

     

    Teva Crossbows have a 1.1 Attack Rate, which should be 1.2 as their base is 1.4. ( Archer Weapons get a 0.2 boost from using these types of weapons whereas all others get a 0.1 )

     

    Level 45 Teva Shields have the exact same Def, M.Def, Shield Def %, and Enhance Bonus as a Green Shield ( Solar Eclipse Targe Shield ) 5 levels higher than them. For the sake of perming at 50, this makes them useless as they offer no bonus. I would suggest a Shield Def % bonus, as that is normal with higher rarity shields.

     

    I'll add more later.

     

    Secret Laboratory.

     

    The drop rate is better now for armor, but the weapons still seem fairly rare. On top of weapons seeming to have a worse drop rate, there is currently a bug in lab that stops rooms from spawning causing us to have to give up a run multiple times on the room right before the final boss. While between 6 hours of runs we've now gotten about 15-20 armor pieces, we only have 6 weapons. This is a combination of the worse drop rate and that a third of the runs we do don't make it to the last boss due to this bug.

     

    DDM.

     

    Or to be more precise Geo Skins. I've already mentioned that they spawn with 0 durability and this is being fixed, but what are we to do with the current broken ones? I've said it once and I'll say it again, just add repair kits to NPC's please. Do whatever you're doing to make it work correctly in the first place, but we need a way to fix the skins we already have.

     

    The skins are also missing the 5% aim of every other skin, making them debatable in their use as for many people having the aim is better than having the damage.

     

    On top of the durability issue, it seems that while you cannot equip the Geo Wand with a Wand on you can with a Staff on.. 

     

    Farbod don't edit my posts, iSlapYu.

  10. Your second point for skins, I am pretty sure it was a 100% did you try it yourself? If so I can have a look again.

     

    I should mention that I JUST tried it with the whole party ranted, no drop.

  11. Your first point, those experience rates were set by default and I was waiting for feedback to see how they were and if they needed to be increased and as I can see, they have been greatly increased.

     

    His first point had nothing to do with experience rates aside from comparing how long it can take to get a drop with the amount of experience gotten in that time. He was mentioning how, due to the supposed 0.3% drop chance of a Teva weapon from Abyss Bosses, that you will have to return for stones and lose exp many, many times before getting a drop. In fact, I've yet to see anyone have one yet. Bit of a low drop rate considering the exp gained from the boss and the surrounding minions, as well as the time it takes to kill and the spawn time isn't it? Along with that, when you finally get that drop, it is only a one in eleven chance of being the weapon you wanted. Of course his point was more to the drop rate in general, I was just expanding on his example.

     

    Edited - 

     

    As mentioned below, you yourself said the Secret Laboratory weapons were the older version. 

     

    This update adds the Secret Laboratory instance with the old secret lab weapons, to keep the game balanced at the moment.The newer weapons will be released later.

     

    Is this no longer true and if so why have you not told us that it was changed?

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