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Zephry

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Posts posted by Zephry

  1. Maybe a very slight damage nerf then a moderate eva nerf. I'd hate for it to be too easy.

     

    p.s.- HI ZEPH!

    You can get by the whole thing with atleast 10k def. But peeps with over 3k aim missing is just ridiculous.

     

    Hiya. 8)

  2. Do the mobs in Thorn Cave one shot everyone or they're relatively easy to tank, just hard as hell to hit? I need to start playing more since I quit my job lmfao

     

    It's somewhat doable to get by, if it's regular mobs. It's mainly their eva that is the issue. Maybe they can use a damage nerf too but their eva has to go.

  3. Large list of stuff that should be implemented:

     

    More areas to farm 110 armor

    Like Adealia Valley is a big map, maybe introduce more Eglack and Salere and make the drop rate 100% since they spawn every 30 mins? 

     

    Make an instance to farm 110 gear. Something reasonable, like Burning Adealia or a remake of a certain dungeon already in the game.

     

    Nightmare Queen weapons

    I don't know what Karen Danish is. If you're gonna put these Nightmare Queen's in I hope it's from an instance. People complain that because of a certain guild already controlling the main raiding boss for 114 weapons (Chimera) that they can't catch up to them with just Psiken weapons. Of course Chimera's should still remain the strongest till Karen is killable for Succubus Queen weapons.

     

    Thorn Cave

    The mobs evasion are still too high. Make it reasonable enough so people with atleast 1.8k aim can hit the boss 9 out of 10 times.

     

    The mini-boss Incubus Agole debuff is 2stronk. It's as if we are fighting Helga. His debuff removes 10k mdef and he hits with mdmg. None of us can tank it unless it's kept perma stunned/frozen and with our aim, and his resist rate...yeaaaah it's not happening.

     

    Jewels

    I don't know about anyone else but I feel like Malephar 110 Jewels should be the very best in game right now, considering how rare and hard they're to get. Getting a 100 OJ is much easier and they can be better. 

     

    Magrite

    Please remove 95 jewels from her drop rate, along with 95 armor if it's there.

     

    Rename certain dungeons

    Your special made dungeons like Hideout and Cave of memories should be renamed to something more relevant. I don't know something like Magistrate Shard Room? Ghosty's Cave? Ghosty's Sanctuary?

     

    Skills

    Lightning Chain shouldn't need to be set down like an aoe and affect everything in the vicinity from just a single target (Let's say something like Ice Field or Electronic Shock). Instead of an AOE fear how about something like a 3 second stun or paralyzing? (lol I doubt it'll happen) It's not very support-friendly when playing with others and suddenly they have to run for the mob they were attack.

     

    Should add more tiers to Mock, Knight only after 100+.

     

    Should increase how much aggro you generate from Fatal Shout.

     

    Killer's Order does as much damage as Claw Lunge at 7 soul. Instead of it doing that amount of damage, how about making it where with each soul gathered, you do more damage. 1 soul = 5 or 10% of HP, 2 soul = 10 or 15% of HP.

     

    Misc

    One Hands sold in the NPC still give 10% damage and etc. How about when changing it to 5 or 7.5%, making the statless shields give 5% def and mdef too?

     

    Make boss type monsters (chief, world boss, elite, etc) have a small chance to be affected by DoT debuffs. 

     

    Malephar Mount from quest still not perm. I activated it and it's still 30 days. :<

  4. What's wrong with merchant Vermin, you want the items moved to different stores or just organised better?

     

    The Trepidation skill doesn't seem to be on official Fiesta, I think although it does something different now, Fred changed the name and how it works. I'll change it back and see if I can fix it to be the same as official in the foreseeable future. Just make sure to remind me.

     

    It works just like how 'Trepidation' would work, an AOE fear but it shares a cooldown with Lightning Blast, which I don't recall it doing so.

  5. Whoa what the heck. Amazing patch as always.

     

    What maps were removed though? There's some people use to farm herbs and etc.

     

     

    -Should fix 120 weapons and gear NPC price. 114's sell for more.

    -Should re-organize the items in Costume Merchan Vermin

    -Should fix Forest Perimeter in Adealia to port you to the right one, and add 110 abyss. 

     

    Trepidation should be renamed to Lightning Chain and shouldn't share a cooldown with Lightning Blast.

  6. Wow that's awesome. Should totally start a community channel with that.

     

    Although the shadow in the background when the hexagon is loading or w/e should be taken off.

  7. You can't just make a crusader and expect to be overpowered from the start. In order to even come close to being on par against other classes in PvP they have to be very very well geared. 

     

    They don't have fighter's damage nor a mage's magic damage.

    They have just as low defense as a mage does.

    Their eva is subpar, like any other fighter class.

    They have decent aim.

     

    I would like to see Crusaders if it were possible adding them. They're very hybrid class that relies on actual learning of the skills to see what goes on. What most people are afraid of is the removal of 'stacking'. 

  8. The exp rate is fine as it is. Before you were able to cap at 105 in less than 4 hours or so but now at 115 it's really difficult to get past 110.

     

    That's what Party Matching is for. There's plenty of way for a new player to get involved if they actually look around the forums. 

     

     

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