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Fawn

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Posts posted by Fawn

  1. I do understand that SS's get the str considering they are the "pvp" class. But if every class was categorized as such then wizards and knights would be pvping and we all know that wont happen. Every class should be able to somewhat pvp respectively. Thing is by choosing rangers we get xbows we have more damage then bows and less speed. By choosing SS you get alittle less damage, alot faster speed and the damage buff. I dont get that tbh cuz as it was made rangers get dmg/slow attack and SS's get less dmg/faster attack to sort of balance it out but by giving SS's alone the high tiers of damage buff that doesnt quite make sense but if SS's feel it should be a skill for them then thats fine I wont push for it, aswell as the blind flower that was on retail. Thing with our flowers is everything lasts for two seconds fear or shock or entrap so we cant really do anything in that two seconds considering after those 2 seconds we will either be feared iced slept stunned etc.

     

    >>>>All im asking for is either a slight increase in dura for some of those flowers or making binding 100% and not allowing people to expel/dash/blink out of it <<<< That

     

    or.. if they cant do that they could do the same thing they did with disarm. Just my opinions after trying out the class.

    Totally agree with your end statements about flowers and Binding, I like what the flowers do on

    this server but I agree the duration is really crappy. I kinda wish that the debuff duration were

    empowerable or something.

     

    But it's hard when it comes to the attack rate stuff and damage. Because although we have higher attack rate

    than rangers it's only like .3 seconds longer which isn't half. Yet they can easily double SS dmg. I think upgrades in

    AP are best with SS being 1v1 specialists and the non upgrade is still essential for rangers.

    ( And also still throws their dmg with AP on way over SS ;-; )

     

    Although the topic seems pvp based I'm just saying with my skill build my aoes hit Baby Phouches for like 1.6k

    and rangers drop for like 4k Q___Q.....................

     

     

    I strongly believe that mages have been nerfed to hell and that they are worthy being given some sort of Magic damage boost.

    I dont care who you are and how much skill you think you have on a mage, whether it will be a Wizard or a Lock. You can't drop a glad who's extended, charmed or uncharmed that has mal gears. Not only do glads get stupid high evasion for no apparent reason, but they get high mdef. Any gladiator can just use full on def suits and boom You're practically screwed while pvping them.

    Im a lock, i could care less what happens for the wizzies, But as a lock, Ice field, drop 2 aoe's, *looks at glad's Hp*, well over half still. after two aoes and a barrage of attacks. As for lock magic blast, Like LMFAO... let me know WHOOO gonna kill a extended glad with 10k+ hp hitting 400s?? If thats the case then, Locks arent even a Mage DD class.. Smh at how locks are being treated :c..

    This just makes it more apparent to me that it's Glads that need a nerf. Lol.

  2. Also the girl posting about Rangers being 'weak af'

    Rangers are more about survival and control. They have
    better defense mdef and stuff where as SS get better str.

    In pvp they have great control with their traps and root.
    Although they all have 45s cd if you time them right
    with binding you can keep a target annoyed for quite a while.

    Rangers also specialize in AOE and by their AOE traps they'll
    excel at group pvp. Being able to silence or fear multiple targets
    will be really useful. And Hide mode is too impressive by itself as a skill. 

    So do they need more dmg to help them Kill ppl? Nah, they double SS dmg
    already and with Annihilating Power they're doing almost double that.

    The one change that Rangers need is 100% hit rate for Binding.

  3. It's true. As a mage and having relatively decent damage, I don't hit much on anyone in any class. Fitz is an amazing wiz with nice magic damage and even 70ed it's hard dropping another 70ed glad whereas I thought it was supposed to be relatively easy for a mage against a fighter. Fighter's naturally have low mdef, so just being able to crit them for that is weak imo. That means you're only hitting them for 750 as a normal hit, and crit rate isn't that great on here also. Once you take the crit rates, the high hp, and the mdmg and put it together, a mage doesn't do as much dmg as you'd expect them to. You can maybe get them down to 45% hp(?throwing out a rough estimate) before your stifle, fear, or ice (if you even hit) wears off and there they are and you're stunned and killed in a matter of seconds. However, the fast kill is expected. Mages have poop def.

     

    Archer's and trick's eva make it difficult to actually hit them as is. So if you even get to hit them, you're not hitting them that hard. I do believe though that archer's and trick's dmg should be increased slightly. Not by a shit ton though.

     

    Notice how all these Mages are complaining about their fight vs Gladiators?

     

    A mage with decent aim will wreck me. ESPECIALLY a WIZ. If a wiz lands just

    one Ice Field I'm fried in AOE no chance. Even LOCKS kill me in aoes after

    a successful Ice Field. :T Especially since aoe's don't scale from aim and eva

    after the initial drop. And I'm in all +9 jewels/badge. Also my evasion is rather good.

    I'm not saying mages are OP I'm saying I think they're rather balanced in comparison

    to Archers I stand a chance if I can survive and get some skills off I'm saying;

     

    maybe it's Glads that are in need of a nerf in this case.

     

    (but be prepared for the qq)

     

    Are you talking about hits with mb or with aoes cus

     MB is kiteable instant cast AND instant cd

    AND you want it to hit like a truck?

  4. If you mean give mal instance a 10min reset then it wouldnt make much of a difference o-o. Removing it all together is already screwed off since ppl spammed the hell out of the instance now.

     

    No I mean giving it the normal 12hour reset.

    Like normal male raid but guild instanced.

  5. Farbod doesn't know how to roll back. That's why there hasn't been one yet.
    And why he went through these stupid ways to remove some of those MLs
    that were farmed. that people spent and entire day farming, hours upon hours.

     

    What happened earlier is unprofessional-ism at it's finest.

  6. About that instanced Malephar being gone now.

    I kinda of think that if you were going to keep that, you should just run it like
    normal Malephar but guild instance it like Noit, but give it the same respawn timer.


    So we'd still have to wait 12hours for it to respawn but the whole guild could enter.

    Just a thought. Or at least turn Male back on respawn. -.- otherwise there's not much to do.

  7. This section wasn't intended to be used as chat board, it was intended for guild recruitment and advertisement, if you want to talk either use private message or the shoutbox, this was addressed before, if it continues I will follow up with the punishment. Thank you for your understanding.

    Sorry I don't see a rules thread on this sub section.

    But ok, lmfao.

  8. Just few things I can think of right now 

     

    -Binding doesnt always work is it possible to change it to 100% i dont see why not its not like we're op or anything

     

    -Annihilating power (archer skill) is really weird when its casted I think its cuz of that casting time you have to wait 2 seconds after it casts for the skill to actually work if you move after you cast it it wont work which is stupid

     

    - shouldnt there be a blind flower? o-o could have sworn there was one

    Binding just as in retail has 80% hit rate. :T I agree, not sure why this isn't 100%.

     

    And just like Shiver said there's no blind flower instead you get fear and shock which is like being silenced.

    And each flower has it's own separate cd and empower capabilities.

  9. I've been talking about ' you know what would be cute in this game ' for years now.

    When you're making cute lolipops Luna maybe try out some
    cute face bandaids. Like one on the cheek *~*

    Or cutsey whiskers like my Forum profile picture! Or maybe a scar!

     

    SU MENY THINGS U CEN DU

  10. Tbh, I havent seen devi doing Noitome ;c ill tell you why, lack of knights much?

    + No one cares about the gear or OJs, we are going it for badges.

     

    ? Those are WORLD BOSSES, not INSTANCE, LAB is an INSTANCE, does it have a CD? I dont think so

    Lol, so hostile. But Deviant has been doing Noitome.

    And it doesn't matter WHAT you're doing it for, fact of the matter is;

    that it drops all those items and whether you are 'going' for it or not 

    they still drop and they still have to be taken into consideration when

    it comes to asking for an instance cd reduction.

     

    And it was honest feedback you got, if you don't want honest feedback 

    maybe steer clear of posting in the feedback section. Lmfao. 

     

     

     

     

     

     it's also a guild instance which by the limit can be done by 100 people. Hence the 10 minute cooldown. 

     

    Shabam^


  11. Delicate Ensemble.
    __________________________

    Simple and comfortable, a tidy look that's perfect for Autumn or early Spring.

    Ooo~ So fashun.

     

     

    qIPpp7V.png


    Spoiler for Back version:

     


    qiKoYZ0.jpg

     

     

    __________________________

     


    Wouldn't thin but big circle glasses or a cute head bow with stats like the one
    from the Alice and Wonderland costume be so cute to pair with outfits? D:
    Inspiration from a few tumblr pictures, lol.

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