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Balance

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Posts posted by Balance

  1. I'd just like to say, back in January/February..or well, whatever time before Tower was changed, 50 perms were everywhere. A 50 blue axe? 3gem. And 3gem back then actually meant something.

     

    But I agree with Amber. Larger population, more people making money, needing gear, more people selling their previously farmed gear (or farm it because now there's a large pool of active people looking for gear)

     

    But the problem is that no one needs money, so there's no incentive to farm. 

    An example of this is myself. I haven't farmed gear in a long time, I'm in relatively godly gear on both of my chars, have enough money to buy anything I need, PLENTY of mall points as well. At this point in time 50g would get me by for a long time. And even if I saw something I liked in marketplace and didn't have the cash, I could just run to OLT on my WL for an hour or two and I'd be fine. It's pretty simple, no one really needs money atm.

     

    Personally I dont think that problem will be fixed unless there was a server wipe (I really don't want that to happen) or the cap raise. As new gear/weapons come out, suddenly people will have a reason to farm, to sell, etc.

     

    And I'm not a fair judge of perms, I made a 70 perm in one day (my gear I already had for set switching/other things I found in storage), did DKL, and got bored, really quickly. I personally see no real point in perms, unless they can farm something that my glad can use. And now with the geo skin nerf..there's nothing I need a perm for (that 2.5% dmg/2% aim is really nothing..especially when a geo axe has a slower attack rate than a npc skin).

     

    Apologies if I rambled on and didn't really make my point clear, pretty tired while writing this.

  2. I agree with the drop rates of 45/50 blues. Although, you do NOT need 45 blues to do DDM.
    100% disagree with your cash shop idea.

    100% disagree with your stone merchant idea.

  3. No, there was nothing. In the last few months Core has been super laggy for me whenever I play (Which doesn't happen on any other game).
    But yeah...no idea why patching was so slow. After patch one took several hours, 2-23 went at a normal speed.

  4. So...patch 23 came out. I tried to patch it. It went slow as all hell. I tried to re-patch the game to see if that would fix it, it didn't. I restarted my computer and my wifi, to no avail. 

     

    I think after maybe 5 hours of downloading patch 23 it got to maybe 30% done. I'm unsure why it's patching so slow, as my internet speed is quite fast, and patching the game originally took no where near this time.

     

    Any ideas why this might be happening? x.x

  5. KEY:

    Possible

    Will do

    Not Possible

     

    what do you mean by an Icon to show character critical hits?

    Just any kind of icon that when you hover over it / click on it, it shows you your critical rate. Saving you the time to go and count the crit in your build/suits/jewels/weapon/gear/party buffs etc.

    I personally have no idea how to calculate the crit-buff archers get (party crit-buff), so it's impossible for me to truly know my critical rate all the time.

  6. Having a cleric doesn't guarantee success. I agree, it should require at least one cleric, but yeah, one cleric wont be able to keep everyone alive if every mob is 3x more powerful than usual.

    The whole aim thing...by that logic only archers and clerics could be productive in this KQ, completely removing fighters, mages and tricksters (albeit tricksters have decent aim, and mages have aoes, but both classes are squishy, and do not have the kiting capabilities of archers).

    Trickster thing...that depends on whether or not tricksters can hit the mobs, as previously mentioned.

    I'm unaware of what this list is, I don't follow your thought path here, sadly.

     

    I mean more people will Make Other classes. Archers have the aim Party buff, so almost every1 will hit :o

    Just think that a perm 56 mage(atm) can solo MDHC with charm. So x3 will keep things easy. Still it need to test what's better between x3 or x4

    -------------------------------------------------------

    Ah, I was under the assumption that because you wanted it to be for level 69 only, the mobs would be raised to level 69 standards, and then given the 3x buff. My bad.

     

    No please q.q

    That mini pet is OP. MAYBE 15 of each stat. But not 20, and definitely not with crit & aim.

     

    OP? When? It's ok to make it 15 ea stat, and maybe 3% crit. Remove aim it's better :o

     

    Nope, no crit. Aim won't do much, but crit is a no no.

    ----------------------------------------------------------------------

     

    Hmm, I guess this is just a difference of opinion. DDM is so easy in my mind, there's no reason to make another place give out GEO skins.

     

    It is 'easy' for who is good geared. Keep in mind that not every1 is good geared and em cant get a geo. so perm 69 will help em get the skins(still with that low rate)

    It took me about 30 minutes to solo DDM on my lvl 50 perm about 4 months ago, with the fugliest kick set +9 I've ever seen, and a 45 teva axe. Now with 50 blue axes, shields, swords (this applies to other classes, but I believe fighters solo the fastest), auras, slightly better CS and of course, tower was buffed for quite a while to have an OP drop rate to supply these weapons and better gear/jewels.

    Before getting my kick set, I did it in a mighty set, which took me about 40 minutes to solo, so I think anyone can solo if they charm/scroll up (charms are easily bought, scrolls obtained while leveling) and are using a full +9 gear set (35 or better).

  7. Like i said, That will make MDHC possible with 10+ People, or it will fail. Ofc this will bring More perms of other classes, not just fighters. About Def? get a cleric. About Aim? Get archers. About damage? get a Trickster. Mage/Fighters are used alot so i dont mind adding em in the 'list'

    Having a cleric doesn't guarantee success. I agree, it should require at least one cleric, but yeah, one cleric wont be able to keep everyone alive if every mob is 3x more powerful than usual.

    The whole aim thing...by that logic only archers and clerics could be productive in this KQ, completely removing fighters, mages and tricksters (albeit tricksters have decent aim, and mages have aoes, but both classes are squishy, and do not have the kiting capabilities of archers).

    Trickster thing...that depends on whether or not tricksters can hit the mobs, as previously mentioned.

    I'm unaware of what this list is, I don't follow your thought path here, sadly.

     

    If it is like that, just make it 0.5% drop rate(Mini dragon)

    No please q.q

    That mini pet is OP. MAYBE 15 of each stat. But not 20, and definitely not with crit & aim.

     

    I added geos to MDHC because DDM is 100% drop rate, and the best perms run it in 15 mins solo, on MDHC no one can solo, and there is a chance for every1 to get one(20%). Is MUCH lower, and rant cant increase it. So i think it's a good thing

     

    Hmm, I guess this is just a difference of opinion. DDM is so easy in my mind, there's no reason to make another place give out GEO skins.

  8. 1) Add Estate Items at eldy Estate NPC? please :c(add Repair Kits too)

    If they're not there, then sure, no harm in that.

    2) MDHC KQ

    Make it a level 69-69 KQ with 60 Mins duration. It recruits :00-:30 every hour. 

    x3 Boost DMG/DEF/M.DEF/EVA/AIM/M.DMG on all THE Mobs/Boss, so that will need 10+ People to do it

    If every mob has 3x their usual eva it seems like they'd be very hard to hit, and with 3x their damages and defenses it seems like people would die very easily.

    No mobs in the KQ drops. Agreed.

    Chest of reward gives :

    -5% chance to get a Mini Dragon Hardcore Minipet with +20 Stats, Crit 5% Aim 3% Permanent Mini pet Oh please no..Mini Malephar mini pet is only supposed to give 20 of each stat (when Farbod goes through with it) and it's a bloody rare af drop from Malephar (There's one, MAYBE two on the server). This suggested mini pet is OP. 

    -1% chance to get ANY OJ lv 60 I'm fine with this.

    -20% chance to get a Geo skin of ANY class I think GEO skins should stay in DDM, but that's just me.

    Those're just my opinions~

  9. Hey there~
    Well uh, you've come back in a rough patch where instead of having 100 or so players online at any point, there's 10-40.
    The three big guilds of the server, Deviant, Majestic, and Rapture all quit, basically, waiting for a cap raise.
    At the moment, RageQuit is the only guild that raids, however I've noticed they've had issues with killing ML as of late.
    What has changed...well..105 is the current cap, there's lab and ML gear (LH weapons), there's badges that drop from Noitome (probably spelt that wrong).
    As of late, there hasn't been any new patches. I believe Farbod is bundling up everything he can into one big patch, to which he will also bring a cap raise. The only gear change I can think of was making 108 greens lvl 105.

     

    The rest I'm sure you can discover by looking around the forums and in-game. Enjoy~

  10. I figured out how the problem occurs.It occurs if you're disarmed whilst casting a skill (For me, this is usually devastate).

    If I am disarmed whilst casting devastate, the skill will still cast & use its cool down, and it will miss/fail since I no longer have a weapon.

    However, the moment I put my axe back on I break the silence debuff.

    This, thus far, has only occurred when I was hit with disarm during the casting of a skill.

    If I'm hit randomly, or when I'm not casting a skill that takes a decent amount of time to cast (devastate), the silence debuff will work, and prevent me from using skills.

  11. It's pretty simple. The servers basically dead. Majestic, one of the big 3 guilds, who probably had 50% of the servers active population, left until a cap raise appears. We're now lucky to have 50 characters online, so 25 people playing.

     

    However, unless you decide to throw a metric shit tonne of custom content into 110 cap, it wont be enough. Lvl 115 cap will be needed as it actually adds new things into the game, which 110 cap doesn't.

     

    The population is quickly dying, even raids aren't pulling in numbers anymore, and if nothing is done Core will sadly die.

  12.  

    Devildom Mine

     

    Resist

     

    The stun and other resist as in slash, and bone slicer (not sure of archers and trix posions i don't play them) seem to be 100%. Maybe change that to something a littler less like on GGK resists.

    DDM is already solo-able, no need to make it easier.

     

    Drops of monster/bosses

     

    Drops from devil warriors are nothing at the moment. Possible changing them to droping the coins [5] would help a bit. And to the First boss (Ice Citrie) could have low drop rate like the way golems in tower are to dropping 45 blues. And the last boss (Storm Citrie) Continue the rate of geo skins but maybe add a geo shield with slighty increase of stats like 3% def to make them not over powered to mobs or even make them statless for a real cool look. And also the same low drop rate for 45 blues.

    I dont think the Ice Cirtrie should have a drop, unless it's something like silver coins. And I dont think geo shield skins should be a thing, charms already give 100% def and 70% damage, no need to buff defense more.

     

    Tower

     

    Bosses (Golems)

     

    Maybe changing the level of all the golems to 55 same as iron. Cause no one perms at low levels to farm the other golems(at least doesn't seem so). 25 dust golem and 35 stone golem sense they do drop the other level blues. And they already really low drop rate in which could stay the same. Or could add more spawns of iron golem on top floor. Say... 3 iron golems on top floor. (or something more reasonable you can come up with)

    All bosses being lvl 55 so you can get drops I agree with.

     

    Teva weps

     

    Change of stats

     

    The 55 teva weps are the same dmg/aim as the 50 blue weps. In which i'm thinking orange should be better then blue weps right? And even the 55 orange fighter shield is weaker in def then the 50 blue shield. Possible change of small increase to stats on 55 teva weps seem reasonable in my opinion. 

    55 Teva weps can be +10d unlike 50 blues, so they already are much more powerful. I think the 55 shield should be made equal to the 50 blue though.

     

     Halloween weps

     

    Purple Hallows

     

    Adding the hallow weps seem useful in more ways one could maybe think. Maybe adding a new boss or add it an already in game boss. Such as GGK, TK, DDM, GOC with really low drop rate. And the stats of these could stay the same as they are on offical fiesta. Or maybe tweaked according to any balance the devs/GMs can think of. And as i recall they can be +10'd so it should be fun. But as i said really low drop rate should make these more fun to acquire.

    We already have tevas / 50 blues, I don't think these are needed.

     

    Mini pets

     

    Chest and marriage pet

     

    The mini pets inside the random spawned chest like the slime and honeying could have slightly higher stats then the npc ones. Sense they are harder to obtain. And maybe possible to make them spawn just a tad bit less to make them more fun to get and have. And the marriage pets should have slighty higher stats then NPCS as well. Like +15 to every stat and 150-250 hp/sp. Or NPC stats with 150-250 hp/sp. 

    A post was already made about this that I like much more. Your idea completely removes the use of NPC mini pets.

     

     

    Thanks for reading and thinking about my ideas. 

     

  13. From what I noticed there are random times where you die out of nowhere me and white and Hysteri got hit 15k and all died but none of us had a bomb lol

    I think if someone who has the bomb dies, anyone near them gets insta-killed, that's what happened when I did GT against Majestic on MiniDeviant ;c

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