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Deziinz

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Everything posted by Deziinz

  1. Exotic (This also goes for academy members as well) We only power level 63+ Rules You will not pick up any drops unless you pay extra. All prices are final. (Subject to change as the economy changes) You will respect your power leveler or you will not be leveled. Simple. You need an exp card. Make the most out of your experience. Prices don't change if you are level 99 and need to get 100 the price will remain the same as 80-100. MONEY UP FRONT. No negotiating this. If you can't afford it, don't ask. Prices 63 ~ 80 is 5g. 80 ~ 100 is 12g. If you would like to be able to pick up drops while being power level'd you will pay 24g. (You will make more money back then you paid, already tested) 100 ~ 105 is 20g. If you would like to be able to pick up drops while being power level'd you will pay 40g. (You will make more money back then you paid, already tested) Policy If for whatever reason your power level is stopped due to Maintenance, in real life issues, guild wars, etc the power level will continue later on when it is both good for you and said power leveler. If you are interested in our services please leave a reply on this post with your level, in game name, what level you wish to be, and if you want our drop pick up service. You may also alternatively whisper us in game. Current Available power levelers SilentDawn Kana Ardent Diablo Psycho iSmokeYourAss Khantosaurus *This was quickly made just to get the service out there, I will be making this thread look better within a few days*
  2. Deziinz

    My thoughts.

    I understand what you're saying Farb, I was just pointing out that certain spots he mentioned offered much less then he was making it sound they do. For instance I can go to Olt and farm several greens in one mob whilst 10x abyss would be 1 green in one mob. Ranted.
  3. Deziinz

    My thoughts.

    @ Orbit - Just don't even waste your time giving him a response. The sense that is lacking.
  4. Deziinz

    My thoughts.

    @ Fitz - When me and my guild tested it we got 1 green drop per mob with a rant, maybe just bad luck on our part? (We did mob several times) @ Para - Yea atm it's not a big deal, but once the server fills up a lot more people will be farming these.. limited.. spots for money. @ Oppa - I think It'll take you longer to find a group then to do the instances.. xD @ Zeph - I believe you said you were done reading this thread.. :?
  5. Deziinz

    Fame shop

    'If implemented wrongly' ... Do people just no read anymore now-a-days?
  6. Deziinz

    My thoughts.

    Everything is possible Mr. Farb.. Almost anything. Thank you for responding though, I suppose you can close this now and we'll just see what you do. :?
  7. Deziinz

    My thoughts.

    Please do get off, you lack sense. Focus on the thread stop flaming. If you have nothing useful to say, then stay off.
  8. Deziinz

    My thoughts.

    @ Freddy - I can see I need to take it a little slow for you or that you either just did not read anything at all. I never once stated to remove the cash shop, I'm perfectly fine with it, I like the prices. My only two suggestions dealing with CS were to switch around 20%'s with 50%'s in the Lucky Capsule for balance and to make T4/T5 reds, blues, and golds drop from Raids/ instances with a low drop rate. As class money making goes somebody already pointed to the fact to me that 'Those are the advantages of picking those certain classes.' And they made a perfectly valid point. As far as money making goes. 'Class money making, you tell the lack of spots, well OLT, 100abyss, black bear, subjects, LN, dungeons, phouch' Wrongggg, 100 Abyss doesn't drop greens for shit (Tested), Subjects don't drop greens for shit (Tested), Dungeons don't drops greens for shit (Tested, only useful for blues), Phouch's don't drop greens for shit (Tested). The only spots to farm green drops are Blackbears (There's only two good spots), Olt ( Good to farm money but few rooms and usually always taken), and LN (But nobody stops to farm the mobs in LN they only want the sets). Now let's take in thought that Boots and Helmets are completely useless to sell as they sell for little to nothing. Green pants sell for a decent price but not great. The only two drops that sell for anything would be weapons and armour. Now also take into mind that Black bears are 'stunted' They drop both 100 and 108 green weapons, nothing wrong with that just price differential. Well now we have one great spot to farm that everyone use's and has few rooms, one decent spot that everyone again also use's and there's only two decent spots, and one good spot that no body bothers to use at all (LN).
  9. Deziinz

    My thoughts.

    @ Zephry I won't bother to touch that, proved my point yourself. Lol. @ Freddy I never stated core was p2w. I used 'f2p v p2p' as a term to describe two types of players. Players who donate and players who don't. Yes your item mall is pretty cheap and heh, that's nice? But not everyone will donate strictly because it's cheap. So again we're stuck with f2p vs p2p. Now of course Lucky Capsule is in game.. but as I stated before that's a gamble? Videos and surveys... little to no points with no guarantee of success. And of course buying from players.. which is nice but I already raised the problem with that method, Once server grows limited spots, blah blah blah. Go back and read it if you haven't. Also I don't see where all the server comparison is coming from? I never once compared this server to the likes of any other. If I thought you were like any other server than I would've left this and gone and played one of those instead. No let's face it, you're more then likely the best server out atm. Can we also focus on some of my other idea's? I believe I literally got feedback from one player then everyone wanted to flame about the Eye's if you don't like it... say you don't like it and move on? If you have a VALID point to prove then please prove it, someone already told me about my class money making suggestion and that made a great point.
  10. Deziinz

    Fame shop

    If implemented wrongly then yes, it could one side the economy for the fame shop. That's why you have two ways to implement it. A. All fame shop items are non trade-able meaning they can't be sold and would then have little to no impact on the economy or B. balanced amount of fame received + balanced fame shop prices = a balanced outcome for the economy from the fame shop. You're just thinking in the concept of.. 'Hey, I don't like that idea we shouldn't do it.'. No, give me some examples? Why is this idea bad? Why is it good? Should we change anything about it? You don't just come on a thread and say I don't like this let's not do it? It's in the feedback section it's more then likely going to turn a debate thread. So debate.
  11. Deziinz

    Fame shop

    It can be implemented in every KQ as either a quest which would give a set amount of fame, 200, 500, 1000, etc. Or with a different method that can offer differentiated amounts upon completion, not loss, such as 150 ~ 500, 500 ~ 1000, etc.
  12. Deziinz

    Fame shop

    A fame shop? Yes, a fame shop. Not exactly how you're thinking though. This is a method I implemented and tested myself awhile back so it is possible and I find it to be quite enjoyable too as it adds more to do. Basically how this method works is you greatly DECREASE the amount of fame you get from leveling. Most people when capped get anywhere from 8k-14k fame. You want to reduce that so they get 1-3k most when capped. Secondly you make it so that you gain fame from Raids, Instances, and Kingdom quest (Kingdom quest and Raids giving the most; 100 ~ 550 per kq, 350 ~ 1k per raid, 25 ~ 350 per instance, and yes you can randomize the amount received). Next the fame shop itself, you would have random rewards for very high prices for instance T1 rama pots for 10k, T2 20k, T3 30k, Platinum crowns for 50k, etc (Of course all prizes could be changed to your liking this is just an example). Now this gives people a reason to farm instances a lot more and also do KQ which tend to be very under populated or completely useless on most servers. It also makes some use for fame which is also very useless on most if not all servers. P.S The fame amounts you gain were just random amounts I used, you can always set your own. What do you guys think?
  13. Deziinz

    My thoughts.

    @ Zephry - Firstly lucky capsule is a gamble. Of course some people will have better luck then others. Personal experience and that of others... lucky capsule is nice but a big gamble, for said person to spend 50g and not get a single enhancement eye, a small amount of charms and a couple of t5 scrolls? Most f2p money will go to losing at the lucky capsules. And yes you're correct, they are two totally different games but that doesn't mean the concept will not work for fiesta? 'Free players just have as much as a chance of getting CS items like donators. ' In no world will that ever make sense. Firstly the Lucky capsule is a huge gamble, you win some you lose some. Secondly those survey's and video offers? Give little to no supporting amount of Item mall points and take time without even a guarantee of success. You're looking at it from your point of view. Someone who has donated already, and who was here before the Economy change (Removal of 5s+ coins). Even if it was a small change it's still a significant change to the economy for both low and high level players. I guarantee if you had not donated you would more then likely agree with most if not everything I've been stating.
  14. Deziinz

    My thoughts.

    @ Zephry - That's nice of you, but you're not the economy and you don't have a unlimited cs flow unless you dupe. Other players will come along and set there own prices.
  15. Deziinz

    My thoughts.

    If I don't want to party someone, I don't have to? I'm not required to. That will lead to kill stealing. If I do party someone, now money is getting spread between more people meaning that 10-15g you were just making an hour? Not any more. If I do party them and they now have a spot, that one group of people aren't the only ones going through the same thing? There are x amount of other groups having the same problem. 'Of course this isn't currently a problem as the community is still growing, but once the community gets bigger this will become a problem'
  16. Deziinz

    My thoughts.

    Okay here's the problem. Let's say I'm in 10x abyss I find a nice spot, I solo the spot. Some group comes along and they ask for a pt? Well I'll obviously say no because either A. I'm a dick or B. I want more money for myself. Well now said group needs to go find another spot to farm for money of course there are several spots.. but there is a limited amount of said spots.. so top guilds more then likely will dominate these spots for their money making needs. Once all spots are taken other players need to find some where to farm for there money as well? There are no more available farming places though? Of course they can go make Scrolls or pots... but what if they simply don't want to? Of course they could go do LN or Lab but what if they can't handle it? Now we have one of two problems, A. x amount of players aren't making money and falling behind the economy simply because they can't find a spot to farm or B. x amount of players have begun to 'Kill steal' simply because they can't find a spot to farm for themselves. Of course this isn't currently a problem as the community is still growing, but once the community gets bigger this will become a problem. There are several ways to fix/balance this.. but I'll just let you guys think on it. :?
  17. Deziinz

    My thoughts.

    The reason it's 10-15g a bundle is because they already messed up there own economy by removing a money making method that was previously available to certain players that played before x date. Of course this will balance itself out as it is a small change, most people aren't thinking of how other people's money making method are as of now, they're thinking about how much money they have and are able to make due to that slight boost the had before x date.
  18. Deziinz

    My thoughts.

    @ FitzChevalerie - As I stated above I have no problem with the current money making system, whilst I do point out some bias ways that I believe should be balanced, that's not necessarily what this topic is concerning.
  19. Deziinz

    My thoughts.

    @ Ghost That is a great point, I cannot argue with that too much because that is a good point. It would still help to slightly balance the money making for classes regardless though, obviously it will never be 100% perfect I would never expect nor should anyone expect that. The only reason I really want to see some sort of balance for this implemented is to prevent or at least help fund.. the inflation/deflation of Mage/Archer gears. @ Ghost/Zephry I facepalmed when I read 'Really? That's not how it works.' Err... That's exactly how it works? Most common high end mmo's/rpg's today have some sort of system implemented like this, get out of the fiesta private server scene a bit and go explore. This is already a working and tested method, not just by myself, but by several servers before me. I was simply offering a constructive way to balance f2p with w2p. This method cause's balance, tends to flood your server with x amount of people, and will hardly IF at all.. even touch the funding of the server. Yes it will have a significant effect on the economy but yet again... add in Fail/success rate, Drop rate, Cool time on raids, andddd time it would take to run and instance.. it will balance out just fine. As I also stated before, I suppose everyone will have a different opinion on the method, so let the debates continue!
  20. Deziinz

    My thoughts.

    I have no problem with the current money making method, I was simply pointing out how it's bias to certain classes. Also adding enhancement eyes to raid bosses/instance bosses drop table offers a method for f2p players to obtain them without having to donate or gamble. Also if Iimplemented correctly it should balance f2p v p2p without affecting the economy and funding significantly. As stated before, while more people will flood the server and of course pump item mall items into the economy, enhancement bundles will more then likely be one of the pricier items. Of course everyone will have a different opinion.
  21. Deziinz

    My thoughts.

    Not what I was referring to. ^ Strictly from bosses.
  22. Deziinz

    My thoughts.

    @Advent I wasn't necessarily referring to a whole stack of eyes. I was instead referring to 1. 1 Run Boss kills from instances would pertain to 1 drop with a 50% chance to drop whilst raids would drop 1-3 of any bundle (not 3 of each but 3 in total; ex: 1 blue 2 golds from mal) with a 100% chance. Factor in fail %'s ontop of drop chance and include raid timer and time it would take to run an instance, it should balance out decently well.
  23. Deziinz

    My thoughts.

    Now I read through a lot of topics, patches, etc on this server.. I notice balance is mentioned a lot.. but you're lacking a lot of balance? Of course this is just a personal opinion and I shall have many more to come I'm certain. Anywayssss my suggestion would be to remove 20% charms from the mystery vault and replace them with 50%'s? Why should you do this when 50%'s are obviously your biggest money maker? Simply because it gives BALANCE. When 50's are available in game for all to obtain, even if it may not be directly from npc's, it gives balance to those players who do not donate whilst players who do donate will get a small but still significant boost in strength from 20% charms (how it should be in my opinion). This would also boost sales in 20% charms, so server profit shouldn't be affected in the least bit. Also I have yet to test out the Mystery capsule/Item capsule but I find that it would be a good idea to make the item stacks randomized.. for instance I spend 1g and get 1 Charm, spend another 1g and get 3 charms? Not sure if this is already implemented or not, I'll have to look into it. Enhancement bundles, a necessity to most if not all players as everyone prefers to have +'d gear. I notice they're already implemented in the Mystery capsule/Item capsule.. but may I suggest making them a drop from Raid bosses and possibly Instance bosses? Helga, Male, Lab, Ln, etc. This would encourage players to continue farming lesser instance's such as LN, even when they are fully geared, this way the Instance isn't rendered completely useless after cap raises. It would also calm f2p players I'm sure as it is basically a gamble to obtain them from the Mystery capsule/Item capsule and although players will be selling them, they will more then likely be one of the pricier Item mall bundles. Class Money making - Now Obviously the best class to make money with would be either mage or archer, as they can mob easiest and solo most mobs. Which slightly puts the economy off as players of said classes will be able to obtain money a lot faster and easier then players of other classes thus causing said classes to be able to gear up easier and faster... but it would also cause inflation in their gears as they will be more desired for farming, pvp, etc (All gears will be desired for all classes obviously but mages and archers more then others as they will obtain money and gears a lot faster meaning garbage gears will sell for significantly lower prices while gears considered 'Godly' will sell for ridiculously higher prices). They are several ways to balance money making of every class to stop inflation and significantly balance the economy (I'll leave that for you to think of, I can't release all my ideas). P.S I notice that Academy rewards aren't working.. It's a simple SQL Query.. >.>' If you're experiencing a Error just reset.... :? A lot to read, enjoy.
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