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xburna

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    xburna reacted to Advent in My thoughts.   
    Lol. Coin system was alright. But this way is fine. I mean yea you'll actually have to spend time picking up weapons and gears. Big woop. Also the prices for 108 are 80s. I'm not sure if you played selesnia or not. But right now the server is headed that direction. Even though people dislike selesnia economy at the start people eventually got over it. So all I'd say is make it so fighters can get money at a higher level. Other wise money is actually worth something. The good thing is if money if tough to get people will sell CS items to get that money. Which boosts the economy very much so.
     
    Edit: I'm sorry but putting CS items in raid bosses drop list sounds extremely stupid.
  2. Like
    xburna reacted to Deziinz in My thoughts.   
    @Advent I wasn't necessarily referring to a whole stack of eyes. I was instead referring to 1. 1 Run Boss kills from instances would pertain to 1 drop with a 50% chance to drop whilst raids would drop 1-3 of any bundle (not 3 of each but 3 in total; ex: 1 blue 2 golds from mal) with a 100% chance. Factor in fail %'s ontop of drop chance and include raid timer and time it would take to run an instance, it should balance out decently well.
  3. Like
    xburna reacted to Deziinz in My thoughts.   
    Now I read through a lot of topics, patches, etc on this server.. I notice balance is mentioned a lot.. but you're lacking a lot of balance? Of course this is just a personal opinion and I shall have many more to come I'm certain. Anywayssss my suggestion would be to remove 20% charms from the mystery vault and replace them with 50%'s? Why should you do this when 50%'s are obviously your biggest money maker? Simply because it gives BALANCE. When 50's are available in game for all to obtain, even if it may not be directly from npc's, it gives balance to those players who do not donate whilst players who do donate will get a small but still significant boost in strength from 20% charms (how it should be in my opinion). This would also boost sales in 20% charms, so server profit shouldn't be affected in the least bit. 
     
    Also I have yet to test out the Mystery capsule/Item capsule but I find that it would be a good idea to make the item stacks randomized.. for instance I spend 1g and get 1 Charm, spend another 1g and get 3 charms? Not sure if this is already implemented or not, I'll have to look into it.
     
    Enhancement bundles, a necessity to most if not all players as everyone prefers to have +'d gear. I notice they're already implemented in the Mystery capsule/Item capsule.. but may I suggest making them a drop from Raid bosses and possibly Instance bosses? Helga, Male, Lab, Ln, etc. This would encourage players to continue farming lesser instance's such as LN, even when they are fully geared, this way the Instance isn't rendered completely useless after cap raises. It would also calm f2p players I'm sure as it is basically a gamble to obtain them from the Mystery capsule/Item capsule and although players will be selling them, they will more then likely be one of the pricier Item mall bundles.
     
    Class Money making - Now Obviously the best class to make money with would be either mage or archer, as they can mob easiest and solo most mobs. Which slightly puts the economy off as players of said classes will be able to obtain money a lot faster and easier then players of other classes thus causing said classes to be able to gear up easier and faster... but it would also cause inflation in their gears as they will be more desired for farming, pvp, etc (All gears will be desired for all classes obviously but mages and archers more then others as they will obtain money and gears a lot faster meaning garbage gears will sell for significantly lower prices while gears considered 'Godly' will sell for ridiculously higher prices). They are several ways to balance money making of every class to stop inflation and significantly balance the economy (I'll leave that for you to think of, I can't release all my ideas). 
     
    P.S I notice that Academy rewards aren't working.. It's a simple SQL Query.. >.>' If you're experiencing a Error just reset.... :?
     
    A lot to read, enjoy. 
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