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RestTheWicked

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  1. Like
    RestTheWicked got a reaction from Parafrost in Issues/Balancing/Fixes/Ideas? Long list~   
    Devildom Mine

     

    Resist

     

    The stun and other resist as in slash, and bone slicer (not sure of archers and trix posions i don't play them) seem to be 100%. Maybe change that to something a littler less like on GGK resists.

     

    Drops of monster/bosses

     

    Drops from devil warriors are nothing at the moment. Possible changing them to droping the coins [5] would help a bit. And to the First boss (Ice Citrie) could have low drop rate like the way golems in tower are to dropping 45 blues. And the last boss (Storm Citrie) Continue the rate of geo skins but maybe add a geo shield with slighty increase of stats like 3% def to make them not over powered to mobs or even make them statless for a real cool look. And also the same low drop rate for 45 blues.

     

    Tower

     

    Bosses (Golems)

     

    Maybe changing the level of all the golems to 55 same as iron. Cause no one perms at low levels to farm the other golems(at least doesn't seem so). 25 dust golem and 35 stone golem sense they do drop the other level blues. And they already really low drop rate in which could stay the same. Or could add more spawns of iron golem on top floor. Say... 3 iron golems on top floor. (or something more reasonable you can come up with)

     

    Teva weps

     

    Change of stats

     

    The 55 teva weps are the same dmg/aim as the 50 blue weps. In which i'm thinking orange should be better then blue weps right? And even the 55 orange fighter shield is weaker in def then the 50 blue shield. Possible change of small increase to stats on 55 teva weps seem reasonable in my opinion. 

     

     Halloween weps

     

    Purple Hallows

     

    Adding the hallow weps seem useful in more ways one could maybe think. Maybe adding a new boss or add it an already in game boss. Such as GGK, TK, DDM, GOC with really low drop rate. And the stats of these could stay the same as they are on offical fiesta. Or maybe tweaked according to any balance the devs/GMs can think of. And as i recall they can be +10'd so it should be fun. But as i said really low drop rate should make these more fun to acquire.

     

    Mini pets

     

    Chest and marriage pet

     

    The mini pets inside the random spawned chest like the slime and honeying could have slightly higher stats then the npc ones. Sense they are harder to obtain. And maybe possible to make them spawn just a tad bit less to make them more fun to get and have. And the marriage pets should have slighty higher stats then NPCS as well. Like +15 to every stat and 150-250 hp/sp. Or NPC stats with 150-250 hp/sp. 

     

     

    Thanks for reading and thinking about my ideas. 

  2. Like
    RestTheWicked got a reaction from Sassy in Issues/Balancing/Fixes/Ideas? Long list~   
    Devildom Mine

     

    Resist

     

    The stun and other resist as in slash, and bone slicer (not sure of archers and trix posions i don't play them) seem to be 100%. Maybe change that to something a littler less like on GGK resists.

     

    Drops of monster/bosses

     

    Drops from devil warriors are nothing at the moment. Possible changing them to droping the coins [5] would help a bit. And to the First boss (Ice Citrie) could have low drop rate like the way golems in tower are to dropping 45 blues. And the last boss (Storm Citrie) Continue the rate of geo skins but maybe add a geo shield with slighty increase of stats like 3% def to make them not over powered to mobs or even make them statless for a real cool look. And also the same low drop rate for 45 blues.

     

    Tower

     

    Bosses (Golems)

     

    Maybe changing the level of all the golems to 55 same as iron. Cause no one perms at low levels to farm the other golems(at least doesn't seem so). 25 dust golem and 35 stone golem sense they do drop the other level blues. And they already really low drop rate in which could stay the same. Or could add more spawns of iron golem on top floor. Say... 3 iron golems on top floor. (or something more reasonable you can come up with)

     

    Teva weps

     

    Change of stats

     

    The 55 teva weps are the same dmg/aim as the 50 blue weps. In which i'm thinking orange should be better then blue weps right? And even the 55 orange fighter shield is weaker in def then the 50 blue shield. Possible change of small increase to stats on 55 teva weps seem reasonable in my opinion. 

     

     Halloween weps

     

    Purple Hallows

     

    Adding the hallow weps seem useful in more ways one could maybe think. Maybe adding a new boss or add it an already in game boss. Such as GGK, TK, DDM, GOC with really low drop rate. And the stats of these could stay the same as they are on offical fiesta. Or maybe tweaked according to any balance the devs/GMs can think of. And as i recall they can be +10'd so it should be fun. But as i said really low drop rate should make these more fun to acquire.

     

    Mini pets

     

    Chest and marriage pet

     

    The mini pets inside the random spawned chest like the slime and honeying could have slightly higher stats then the npc ones. Sense they are harder to obtain. And maybe possible to make them spawn just a tad bit less to make them more fun to get and have. And the marriage pets should have slighty higher stats then NPCS as well. Like +15 to every stat and 150-250 hp/sp. Or NPC stats with 150-250 hp/sp. 

     

     

    Thanks for reading and thinking about my ideas. 

  3. Like
    RestTheWicked got a reaction from AquaJamz in Exp lost zone   
    I was thinking maybe put some exp lost zones into the Forest Perimeter maps as well as maybe the HP/SP stone merchant in there as well. And maybe the HP/SP stone merchant into the farming maps. As in GGK/TK/ZK just any of the farming maps. As you know for the perms or could even be better for the new players when grinding in abbys to come out and restone. Thoughts? Got the idea from others servers i have played on.  
  4. Like
    RestTheWicked got a reaction from Sassy in Exp lost zone   
    I was thinking maybe put some exp lost zones into the Forest Perimeter maps as well as maybe the HP/SP stone merchant in there as well. And maybe the HP/SP stone merchant into the farming maps. As in GGK/TK/ZK just any of the farming maps. As you know for the perms or could even be better for the new players when grinding in abbys to come out and restone. Thoughts? Got the idea from others servers i have played on.  
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