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Archer Guide


Kitsune
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~Archers~
 
Archers are an aid for any party with an assortment of skills and the ability to summon the forces of nature to protect them and fellow members. They are a tactical class that specialises in dangerous long ranged attacks and strategic support.
 
Pro: Good for dealing damage in over a period.
With good enough +9 gear and high evasion can be secondary tanks.
High evasion and aim.
High attack speed
 
Con: Soloing is a pain up to level 51
Low Hp, Defence and Magical defence
Weak against AoE's
 
~Weapons~
 
Archers have 2 difference weapons available. 
Bow - Available level 1 - Cap (Starting weapon)  
Higher aim and quicker attack speed
 
Crossbow (xBow) - Available level 20-cap (Secondary weapon)
High damage and critical.
 
~Milestones~
 
Lv. 20: Archers become a 'Hawk Archer' New skills and weapons (Crossbow) are now available. First AoE: Multi-Shot now available.
 
Lv. 60: Your Archer is now a Scout. The title is called 'Rapid Scout' and archers now gain their chain cast skill amongst others.
 
Lv. 80: Another milestone. At this point Archers gain a new title (Supersonic Scout) and upgraded skills.
 
Lv. 100: Another promotion time. This is the moment you get to choose what class you would like. Ranger or SharpShooter
 
Sharpshooter: Uses the bow weapon. Specialises in damage output and is skilled in PvP.
 
Ranger: Uses the crossbow weapon. Specialises in greater base damage, more AoE's and mob control. 
 
~Stats~
 
Str: 4
Dex: 6
End: 4
Int: 1
Spr:  3
 
HP:  46
SP:  24
 
 
 
~Builds~
 
Pure Dex:
Utilizes the naturally high evasion and aim of the class. The lack of str/spr however can lower damage output. Invest in a enhanced weapon and or outfits/accesories 
 
Pure Str:
A build that emphasises the Archers natural high damage. Ideal for both bow and crossbow uses. Investing in enhanced armor covers defence and ensuring end/dex/spr stats will cover the stats not built upon.
 
25spr/ (33) Dex, Rest Str
A well rounded build that emphasises all the Archers good points. Damage output, critical rate, aim and evasion. Invest in enhanced end gear to cover defence.
 
33dex / Rest End
A solid build for archers wanting to be able to take some damage while still dealing large amounts of damage. 
 
~Notable Skills~
 
Aimed Shot: Level 3 - Cap (Sharpshooter only 100+). Upgrades every 11 levels.
Power Shot:  Level 7 - Cap (Sharpshooter only 100+). Upgrades every 12 levels. 
 
Poison Shot: Level 11 - Cap. Upgrades every 10 levels.
Bone Shot: Level 15 - Cap. Upgrades every 10 levels.
Venomous Shot: Level 40 - Cap. Upgrades every 8 levels.
 
Natures Mist: Level 51 - Cap (Ranger only 100+). Upgrades every 8 levels.
Piercing Shot: Level 75 - Cap (Ranger only 100+). Upgrades every 5 levels.
 
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"Archer was buffed so that it is stronger in situations it is usually not quite strong in. We believe it should be more balanced and playable now."

 

-FarbodD

 

Nice guide buddy, I almost forgot "Kite"'s original skill names are Nature's Mist + Piercing Shot :P

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