Search the Community
Showing results for tags 'sharpshooter'.
-
Arrow of the Sky is the Sharpshooter 110 skill. On retail it works as a knockback skill which hits (in a straight line) anything standing between the caster and the crosshair area. Thus the crosshair of the skill was designed to be small as it was just really used for aiming purposes. On Core however the skill has been altered due to what I assume are technical limitations. It works as a stun instead. Honestly I think a stun is an excellent and much needed addition to the sharpshooter skill kit, however I do have an issue with the size of the crosshair given the change. Unlike the retail skill, Core's version only effects what is inside the crosshair and not what is in front of it. This is fine if you only want to target a single small mob, but when you move to a larger mob placement issues occur. Therefore my recommendation would be to increase the size of the crosshair to something bigger so that when aiming for larger mobs there isn't so much flailing your cursor around trying to find that one sweet spot.
- 1 reply
-
- arrow of the sky
- sharpshooter
-
(and 4 more)
Tagged with:
-
Type: Skill Description: The exact same bug as before, the fix that was applied seems to make it harder to negate the effect, but people are still completely avoiding the silence on neutralize by spamming skills at the beginning of the silence. - Previous threads that explain situation - http://fiesta.core.ms/forums/index.php?/topic/325-neutralize-duration-bug/ http://fiesta.core.ms/forums/index.php?/topic/326-disarm-skill-bug/
- 8 replies
-
- sharpshooter
- archer
-
(and 4 more)
Tagged with:
-
Type of Bug: Game (Skill) Location: PvP Areas How to Recreate It: Disarm an opponent with neutralize and have them quickly re-equip their weapon and then press a skill. Description: The sharpshooter skill neutralize is not working as intended, or at least how I've been lead to believe was intended. I have points in neutralize duration so the silence debuff on it should be lasting 8 seconds in total I believe. However if you use the skill on an opponent and they re-equip their weapon fast enough and then use a skill the silence effect of neutralize is negated and they are able to cast skills normally. Meaning at most they are being silenced 1-2 seconds. I've tested this against a warlock and another sharpshooter. It doesn't seem to be specific to any skill they cast. I've also been on the receiving end of it as well and was able to remove the silence debuff placed on me in the same manner.
- 7 replies
-
- sharpshooter
- skill
-
(and 1 more)
Tagged with:
-
Hi. Well this topic is for some sharpshooter balancing first of ive noticed blind shot doesnt work like it should be in original fiesta it blinds the enemy + cuts opponents aim by half. 2. Change disarm skill so that it isnt possible to re-equip your weap after 1 sec after its used. Make it a debuff like 7sec stun or smth .... Or just give archers a CC skill before the few at lv100+ 3.Nature's Speed CD is way to long .Its one of the Key skills specially for sharpshooters.Yet its way longer than other similar skills (think of vit,chain cast,crit buff etc...) 4.Let Annihilation Shot be a walk-able skill ,this would help sharpshooters alot in PVE since rangers got all the AOEs at 100+ 5.(possible skill) Giving Sharpshooters a short term speed boost skill.This would make alot of sence since archers spending alot of time kiting Thank you
- 3 replies
-
- sharpshooters archers
- Archers
-
(and 2 more)
Tagged with: