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Patch Notes: EXP rescale

Patch Notes: EXP rescale

🔢 Smaller numbers, same speed

  • The EXP numbers in the game were huge, up to hundreds of billions at the top. We rescaled the whole system to sensible values.
  • Your level and your progress did not change. Every character keeps its level and its exact position in the EXP bar. Only the numbers shown are smaller.
  • Monsters give proportionally less EXP in the same ratio, so levelling takes just as long as before. The pace is not faster or slower.

📜 Quests

  • Quest EXP rewards were rebalanced to fit the new numbers, so quests are worth a similar share of a level as before.
  • Some repeatable quests give a slightly different share than before. If one looks wrong, tell us which.
  • The quest window may still show the old EXP number until your launcher has updated the game. The reward you get is the new one.

☠️ Death EXP loss

  • At high levels the EXP loss on death was almost nothing because of a limit in the old numbers. With the rescale it works like on every other level: you lose about 1% of the current level when you die, on maps where dying costs EXP.
  • This applies to the endgame maps listed in the last patch.

🔧 Other

  • Kingdom Quest EXP rewards were rescaled to the new numbers.
  • Server maintenance took longer than usual because every character was updated. Thank you for your patience!

Found a bug or something that looks wrong? Tell us in the Discord bug-report channel with your character name and the level you are. 💙