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110 Set Effects


DoughyCookie
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This thread will be for suggestions regarding the 110 set effects. Feel free to suggest changes for any class, as it'd be nice to get everyone's opinion. 

 

Won't be including tricksters as they've already been changed. 

 

Edit 5/30: Added in Holy Knight, Warlock, and a 2nd Wizard suggestion. Changed Guardian and 1st Wizard suggestion.

 

Sharpshooter - Current

 

2 Pieces: Increased attack rate of Power Shot.

3 Pieces: Reduced SP consumption of Piercing Shot

4 Pieces: Increases the effect duration of Piercing Shot

 

Sharpshooter - Suggestion (By Shiver)

 

2 Pieces: Increased attack rate of Poison Shot

3 Pieces: Reduced SP consumption on Bone Shot

4 Pieces: Increased duration on Bone Shot

Reasoning: Sharpshooters are a single target focused class, so enhancing an AOE (Piercing Shot) did not make sense, so switched the effects to single target skills. And although power shot is a single target skill, it is not normally used in a Sharpshooters rotation as it essentially decreases your dps. 

 

Ranger - Current

 

2 Pieces: Increased attack rate of Bone Shot

3 Pieces: Reduced SP consumption of Multi-Blood Shot

4 Pieces: Increases the effect duration of Multi-Blood Shot

 

Ranger - Suggestion (By Shiver)

 

2 Pieces: Increased attack rate of Piercing Shot

3 Pieces: Reduced SP consumption of Nature's Mist

4 Pieces: Increases the effect duration of Nature's Mist

Reasoning: Enhancing bone shot (a sharpshooter skill 100+) doesn't make sense on a Ranger 110 set, so switched skill to an AOE (Ranger only skill 100+). For 3/4 pieces, Multi-Blood Shot is infrequently used so it'd make sense to switch these effects to one of the 2 main AOEs (Nature's Mist and Piercing Shot).

 

Guardian - Current

 

2 Pieces: Reduced SP consumption of Purge (Actually rebirth, text error)

3 Pieces: Reduced cooldown of Awaken

4 Pieces: Reduced SP consumption of Awaken

 

Guardian - Suggestion (Combination of Me & Zephry)

 

2 Pieces: Increased duration of Rebirth

3 Pieces: Reduced SP consumption of Rejuvenate 

4 Pieces: Increased HP restoration amount of Rejuvenate

Reasoning: The 2 piece effect is currently useless by reducing the SP cost of a party buff that lasts an hour. The 3/4 piece effect was empowering an AOE heal, which are HK only after level 100. So changed it to a single target heal, the basis of Guardians.

Note: Didn't do cooldown of Rebirth for 2 pieces or cooldown of Rejuvenate for 4 pieces as Zephry suggested, as these are both effects of another Guardian set that is currently available (The level 100 LN set). 

 

Holy Knight - Current

 

2 Pieces: Increase HP restoration amount of Recover

3 Pieces: Reduced SP consumption of Invigorate

4 Pieces: Increased duration of Invigorate

 

Holy Knight - Suggestion (Me)

 

2 Pieces: Increase HP restoration amount of Recovery (Same as current)

3 Pieces: Reduced SP consumption of Invigorate (Same as current)

4 Pieces: Increase HP restoration amount of Invigorate 

Reasoning: Slight change, Invigorate (with no empowerments in duration or cooldown) can already be used infinitely, as it's cooldown is shorter then it's duration, so I feel more use would be gotten out of increasing how much it heals not how long. 

 

Wizard - Current

 

2 Pieces: Reduced cooldown on Purge

3 Pieces: Reduced SP Consumption of Frost Nova

4 Pieces: Increased effect duration of Frost Nova

 

Wizard - Suggestion (By Me)

 

2 Pieces: Reduced cooldown on Inferno

3 Pieces: Reduced SP consumption of Frost Nova (Same as current)

4 Pieces: Increased attack rate of Frost Nova

Reasoning: Changed the 2 set effect to an AOE as that is the basis of wizards. Changed the 4 piece effect as (in my opinion) increased duration on Frost Nova is near useless. 

 

Wizard - Suggestion 2 (By Zephry)

 

2 Pieces: Reduced cooldown on Ice Field

3 Pieces: Reduced SP consumption of Frost Nova (Same as current)

4 Pieces: Increased effect duration of Frost Nova (Same as current)

Reasoning: Purge effect is rather lackluster. Ice Field would've been a better choice.

My thoughts: I agree on the 2 piece effect, it should reduce the cooldown of an AOE not Purge. For the 3/4 piece effect, 3 should reduce the sp consumption of a different AOE and the 4 set effect should increase the damage of that same AOE. I think the increased duration to be useless, and would rather see damage, but of course am open to others opinions. 

 

Warlock - Current 

 

2 Pieces: Increased attack rate on Fire Bolt

3 Pieces: Reduced SP consumption on Inferno

4 Pieces: Increased effect duration of Inferno

 

Warlock - Suggestion (Zephry)

 

2 Pieces: Increased attack rate of Fire Ball

3 Pieces: Reduced SP consumption of Inferno

4 Pieces: Increased attack rate of Inferno

Reasoning: Original set effects from retail. (Note: 3/4 piece effects empower a wizard only skill after 100, but so far this is the only suggestion). Also, fire bolt's last upgrade is like.. 4x or 5x.. makes no sense for this skill to be on a 110 set effect. 

 

Knight - Current

 

2 Pieces: Increased effect of Mock

3 Pieces: Reduced cooldown of Whirlwind

4 Pieces: Reduced SP Consumption of Whirlwind

 

Knight - Suggestion (By Multiple People)

 

2 Pieces: Increased effect of Mock 

3 Pieces: Increased attack rate of Degro Slash

4 Pieces: Reduced SP consumption of Degro Slash

Reasoning: The 2 piece effect is fine, makes perfect sense. For the 3/4 piece effect, it should be switched with the gladiator set as Whirlwind is a gladiator only 100+ skill and degro slash is a knight only 100+ skill. 

 

Gladiator - Current

 

2 Pieces: Increased effect duration of Bone Slicer

3 Pieces: Reduced SP consumption of Degro Slash

4 Pieces: Increased attack rate of Degro Slash

 

Gladiator - Suggestion (By Multiple People)

 

2 Pieces: Increased effect duration of Bone Slicer

3 Pieces: Reduced cooldown of Whirlwind

4 Pieces: Reduced SP consumption of Whirlwind

Reasoning: 2 set effect is fine, makes sense. For 3/4, see the reasoning under Knight. 

Edited by DoughyCookie
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Warlock: Suggestion
2 Pieces: Increases attack rate of Fire Ball
3 Pieces: Reduces SP Consumption of Inferno
4 Pieces: Increases Inferno attack power
Reason: Original set effects from retail.

Wizard: Suggestion
2 Pieces: Reduces cooldown of Ice Field
3 Pieces: Reduces SP consumption of Frost Nova
4 Pieces: Increases Frost Nova effect duration
Reason: The purge effect is rather lackluster. Ice Field would've been a better choice. 


Guardian: Suggestion
2 Pieces: Reduces cooldown of Rebirth
3 Pieces: Reduces SP consumption of Rejuvante
4 Pieces: Reduces cooldown of Rejuvenate (or) Increases Rejuvenate recover amount.
Reason: Since Awaken, Recover, and Invigorate are all HK-only skills past 100 (even though they shouldn't be) Rejuvenate seems more of a better fit.

 

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