Jump to content

Quick Beginner's Class Guide


Voltra
 Share

Recommended Posts

Quick Beginner's Class Guide

The guide below is basic build recommendation. The builds shall depend on your playing style.

class_archer.png

Archers

Archers are agile, precise, and deadly with any form of the bow and arrow. Clad in light leather armor, they can move in and out of battle easily. Archers have incredible aim and evasion abilities, resulting in high damage output while lowering damage taken by dodging. Being of the forest, Archers have a special bond with nature and are able to use specialized ingredients to leave their opponents bleeding, poisoned, or even diseased. As an Archer becomes more skilled, they may even learn to shoot more arrows per second, or special magical arrows. Some may even learn to snare enemies, completely blind others, or disappear from view in invisibility.

Strengths
  • Original poison class, has all three poison types
  • Only class with a skill to neutralize gained aggro on self
  • Ranged Damage (Kite-ability)
Weaknesses
  • Gains aggro quickly
  • Melee Damage
Weapons
  • Crossbow (Xbow)
  • Bow
For the Archer class, STR, DEX, END, and SPR can all be useful. INT is the only stat that is completely useless, since Archers are not based on magic, but are long-range poison control.
The most common stat in any Archer build is DEX. SPR is usually added for critical percentage boost. STR is added for additional damage, and END may even be added for those wishing to build “Tarchers” (Tank Archers).
Here are a list of common builds, and their general purpose:
  • Pure STR - Damage Dealing, used to maximize the damage output of the archer. This may cause the archer to gain severe aggro from monsters.
  • 25 SPR, rest STR - Damage Dealing, the same as the “Pure STR” build, but with the added 5% critical chance.
  • 25 SPR, 33-50 DEX, rest STR - Damage Dealing, the 25 SPR allows for 5% critical chance and the DEX adds additional aim and evasion chances, making a damage dealer that rarely misses and often evades opponents. This creates a high damage dealer who can evade many hits.
  • 25 SPR, 33-50 DEX, rest END - Tanking, rarely seen currently in Isya, a few archers choose some form of this build to mimic Knights. Due to archers versatility, this creates a Tanky Archer (“Tarcher”) who can gain aggro naturally from their skills and damage, then take plenty of hits or evade many without worry. The only “loss” here is that the archer cannot use the additional block rate, as they do not have shields.
  • 25 SPR, 33-50 DEX, 50 END, rest STR - Tanking/Damage Dealer Hybrid, this is used for archers who wish to have the tanky portion of archers but the additional STR as well. Archers with this build will have additional critical chance, higher aim and evasion, tanky hp and defence boost, and the remaining is pumped directly into STR for added damage. The only downfall to this build is that it takes a long time to build correctly, and the fact that the stats are so spread out will mean that the archer is decent at almost everything, but not specialized in any one position.
Ranger and Sharpshooter are the last jobs you can choose from.


class_cleric.png

Clerics

Clerics are exceptional healers, providing possibly the most important position to a party. Not only do Clerics have a unique array of attacks, but they have a wide variety of healing abilities and empowering skills to further increase their own (and their friends) capabilities in battle. The aura of a Cleric is inspiring, pushing allies forward into battle with confidence and security. Clerics are so gifted in their healing and support that they may even revive fallen allies in the midst of battle. Fortunately, the Cleric has incredible endurance and defense while moving between allies and supporting, such that should the Cleric become a target of the enemy, they survive to pummel enemies to dust between their hammer or mace.

Strengths
  • Only class that can heal
  • Largest range of buffs available
Weaknesses
  • Difficulty in ranged PvP Combat, and some close up
  • Low damage output at higher levels
Weapons
  • Mace & Shield
  • Hammer & Shield
Like the fighter class, STR, END, DEX and SPR are all useful for a cleric. INT is the only stat that holds no use whatsoever.
Most clerics tend to focus on a build with STR or END. DEX + SPR are generally added after for extra boosts.
Here are a list of common builds, and their purpose:
  • Pure END - PvE + PvP This is by far the most common build, or starter build for any cleric. It’s a solid build where you can take hits if you ever happen to gain heal aggro, or attacked in PvP.
  • Pure STR - PvE + PvP Not really a common build, but there are clerics around that prefer to go the DD route. Though it’s a hard life to start up, there have been many clerics that have pulled it off.
  • END/SPR - PvE + PvP These two stats are the best of both worlds for a cleric. Not only does it give them HP, but also SP. A larger mana pool is always appreciated when in a heated battle.
  • 33/50 DEX rest STR - PvE + PvP Another DD build, where clerics that are willing to sacrifice for some more aim to bash their enemies.
  • 25 SPR rest STR - PvE + PvP Basically a DD build for those that can’t afford much sc, or just want that extra crit boost
  • 33/50 DEX, 25 SPR, rest STR - PvE + PvP A mix of everything good to try and get the upperhand in a fight.
  • 33/50 DEX, 25 SPR, rest END - PvE + PvP Like the build above, but more for support and taking hits.
Guardian and Holy Knight are the last jobs you can choose from.


class_fighter.png

Fighters

Fighters are the physical beings of Isya. What Fighters lack in magical defense and magical damage, they make up with incredible endurance and steady damage. Fighters can utilize the greatest amounts of weapons ranging from one handed swords (with shields) to two handed swords to axes. This variety in weapons coupled with their wide range of attack skills provides a unique flexibility in their contribution to parties. Fighters excel in the art of effecting their opponents output abilities - slowing down attack speeds with precise hits or decreasing aiming capabilities. The choices a Fighter makes will decide whether the Fighter is an amazing tanking warrior, protecting others, or a purified damage dealing machine, defeating enemies quickly.

Strengths
  • Largest range of melee attack skills available
  • Largest physical damage output
  • High health points
  • High physical defense
Weaknesses
  • Ranged Damage
  • Low spirit points
  • Low magical defense
Weapons
  • 1-Handed Sword & Shield
  • 2-Handed Sword
  • 2-Handed Axe
For the Fighter class, STR, DEX, END, and SPR can all be useful. INT is the only stat that is completely useless, since Fighters are not based on magic, but actual brute, raw, physical strength.
The most common stats in any Fighter build, is STR and/or END. DEX & SPR are mostly added after for extra boosts.
Here are a list of common builds, and their general purpose:
  • Pure STR - Damage Dealing (Raids/PvE), PvP Players generally use this build if they can afford CS for critical boosting equipment.
  • Pure END - Tanking (Raids/PvE/PvP) Want to be an impenetrable shield? Taking hits for your party from every angle, AND hold a large health meter? Pure END is where it’s at.
  • 25 SPR rest STR - Damage Dealing (PvE), PvP Mainly used by those that can’t afford much CS and need some extra raw critical rate.
  • 33 DEX rest STR - Damage Dealing (PvE), PvP For those that seek a boost in aim, but still want to keep most of their damage, this is for you.
  • 50 DEX rest STR - Damage Dealing (PvE, PvP) This build gives not only a large boost to one’s aim, but evasion as well. Making you a worthy opponent to both monsters and players.
  • 50 END, 50 DEX, rest STR/SPR - Tanking (PvE/PvP) A well-rounded tanking build, that encompasses both the natural tanking stat, as well as the dodging stat. STR/SPR is an extra option if you want some extra damage, or crits and a larger mana pool.
Knight and Gladiator are the last jobs you can choose from.


G2ngCQt.png

Mages

Mages are the AoE masters of Iysa. They can burn,shock,or freeze their opposition with their powerful AoEs.They excel in this aspect better than Archers due to the incredible damage of said AoEs, and the far superior damage over time effect of being in them. This comes at a cost however, as Mages are unable to cast AoEs while moving, and thus are left vulnerable while casting. Furthermore, Mages have far less defense on their armor than Archers, and cannot match the nimble evasion that Archers possess. However, Mages have more crowd control skills to compensate for their lack of defense gear-wise. These crowd control skills are mostly single target, however and thus will not provide enough protection for the Mage against many enemies. Kill or be killed, this is the life of a Mage.

Strengths
  • Powerful AoEs
  • Wide array of crowd control
  • High magical defense
Weaknesses
  • Low hit points
  • Low physical defense
  • Low evasion
  • Weak at lower levels
Weapons
  • Staff
  • Wand (Level 20+)
For Mages, all but Str is useful.The most common stat in a Mage's build is Int most of the time.
Here are a list of common builds, and their general purpose:
  • Full Int - This build is for those who want raw unhindered damage, perms , and those who can invest heavily in critical-boosting SC items to make up for the difference in cirt with the next build...
  • 25 Spr/Int - This build is for those who cannot afford too much SC, or those that want to stack the 5% cirt chance from the 25 Spr with cirtical items to improve performance.
  • 33 Dex/Int and 50 Dex/Int - For those that want extra aim/evasion, respectively. Would not recommend for those who plan on play Mages past 100,unless they are unable to afford Dex gears, due to the increase of aim on all weapons past that.
  • 33 Dex/25 Spr/Int and 50 Dex/25 Spr/Int - For those who want the best of everything.
  • Full End - Not too common, but enables sightly better tanking in PvE. All but useless in PvP, though.
Warlock and Wizard are the last jobs you can choose from.


class_joker.png

Tricksters

Due to their incredible speed and agility, the Trickster is an expert at dealing damage in a short amount of time. They are trained assassins, taught to detect any weaknesses and use them to their advantage. With every slash of a claw or strike of a blade, the Trickster acquires a soul– living essence used to unleash forceful attacks, powerful enough to bring even the toughest opponent to their knees.
Tricksters can equip either claws or dual swords. They can only wear armor specific to their class and level. Their main attributes are Strength (for damage) and Dexterity (increases the ability to evade attacks). To increase your SP (spirit points), ability to use more skills, and chance for critical hits, try adding some points to spirit.
For your skill empowers (under skills button “K” key), focus on decreasing the cooldown time of your important skill such as Claw Swipe and Lacerate. As you grow stronger, then focus on increasing the damage output of your soul consumption skills like Razor Claw and Claw Lunge.

Strengths
  • Fastest damage dealing class
  • Poison and DoT damage
  • Only class with the specialized "Soul" system which allows the Trickster to collect souls and use them to deal more damage
Weaknesses
  • Ranged damage
  • Low defense
Weapons
  • Claws
  • Dual Swords
Common builds:
  • Full STR - Highest damage, lower aim/evasion and crit rate.
  • Full DEX - Highest aim/evasion, lower damage and crit rate.
  • 25SPR rest STR - Extra 5% crit rate and good damage, lower aim/evasion.
  • 33DEX rest STR - Decent aim/evasion and good damage, lower crit rate.
  • 50DEX rest STR -Good aim/evasion and good damage, lower crit rate.
  • 25SPR 33DEX rest STR - Decent damage, aim, evasion, and 5% crit boost.
  • 25SPR 50DEX rest STR - Decent damage, good aim/evasion, and 5% crit boost.
Reaper and Spectre are the last jobs you can choose from.
 

Credits

First of all, this mini "guide" is put together by me from a litle help of Gamigos site. You might see this posted on other servers probobly it would've been posted by me. I can provide proof if needed. Otherwise it's someone else copying trying to take credits.

Edited by Spader
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...