nexusuchiha 1 Posted March 17, 2014 Share Posted March 17, 2014 Hi ppl here, i wanted to discuss about the 110 patch. I got two questions in my mind for admins please answer. 1) is there going to be any 110 cap lvl patch or not. 2)if there will be a patch for 110 cap lvl then, will you also add 110 skills and other stuff like blue gears? please answer. Link to comment Share on other sites More sharing options...
Valiant 29 Posted March 17, 2014 Share Posted March 17, 2014 Hope they add 110 gear farmable in tower. Link to comment Share on other sites More sharing options...
nexusuchiha 1 Posted March 17, 2014 Author Share Posted March 17, 2014 I started this game with a trickster (dual swords) I decided to make it a spectre because i thought that they have somehow added 110 skills that would be available at lvl 105 ( i was a noob). I just came to know that there are no 110 skills. so i decided to start this threat... Link to comment Share on other sites More sharing options...
Ghost 70 Posted March 17, 2014 Share Posted March 17, 2014 Of course there will be a cap raise, they even mentioned preparations for the raise in recent patch notes. 110 Skills were previewed a very long time ago so I'd imagine they'd add those as well. As for 110 Gear being farmed in Tower that's a silly idea when Burning Adealia exists and would be much more suited for dropping 110 Gear. Link to comment Share on other sites More sharing options...
Parafrost 29 Posted March 17, 2014 Share Posted March 17, 2014 And they should make Burning Adealia drop the lvl110 blues that magrite drops on Gamigo. I hate the non hp/sp/aim giving 110 blues that most other servers have z.z. Makes getting them a waste. Valiant 1 Link to comment Share on other sites More sharing options...
crucial 24 Posted March 17, 2014 Share Posted March 17, 2014 110 gear dont need to be added till 115 cap Link to comment Share on other sites More sharing options...
FitzChevalerie 111 Posted March 17, 2014 Share Posted March 17, 2014 (edited) Just don't add PHG weps... and jewls * Edited March 17, 2014 by FitzChevalerie Link to comment Share on other sites More sharing options...
Valiant 29 Posted March 17, 2014 Share Posted March 17, 2014 Just don't add PHG weps... and jewls * GOD BLESS YOU. Link to comment Share on other sites More sharing options...
crucial 24 Posted March 17, 2014 Share Posted March 17, 2014 only thing i want added ig atm is the regular upgraded 110 skills like power hit,mb etc skills atm are way to weak FitzChevalerie 1 Link to comment Share on other sites More sharing options...
Parafrost 29 Posted March 17, 2014 Share Posted March 17, 2014 Just don't add PHG weps... and jewls * yes pls dont add them :<. Link to comment Share on other sites More sharing options...
FitzChevalerie 111 Posted March 17, 2014 Share Posted March 17, 2014 Like at 110 cap maybe just add ML HC that drops ML weps, and buff them a little so there's a difference between 105's and 110's PHG's are just too OP and will ruin the balance even more than now. Link to comment Share on other sites More sharing options...
Parafrost 29 Posted March 17, 2014 Share Posted March 17, 2014 Like at 110 cap maybe just add ML HC that drops ML weps, and buff them a little so there's a difference between 105's and 110's PHG's are just too OP and will ruin the balance even more than now. and add a instance since Regular mal will be obsolete once HC mal is added. Link to comment Share on other sites More sharing options...
Valiant 29 Posted March 17, 2014 Share Posted March 17, 2014 Fitz knows what he's talking about. Good job! Link to comment Share on other sites More sharing options...
FitzChevalerie 111 Posted March 18, 2014 Share Posted March 18, 2014 Anyway. Should fix the 110 skills that are bugged before doing 110 cap ;c Link to comment Share on other sites More sharing options...
mucski 32 Posted March 20, 2014 Share Posted March 20, 2014 The 110 skills and everything else is present up to lvl 120+ already in game, and in the future we will indeed raise the cap to 110+. Sincerely [Admin]Mucski Link to comment Share on other sites More sharing options...
Amor 625 Posted March 22, 2014 Share Posted March 22, 2014 Just don't add PHG weps... and jewls * What are they? Link to comment Share on other sites More sharing options...
Extricate 1 Posted March 22, 2014 Share Posted March 22, 2014 What are they? Extremely op weapons and the jewels give 10% physical dmg for red each and 10% magic dmg each for blue. :l Link to comment Share on other sites More sharing options...
Amor 625 Posted March 22, 2014 Share Posted March 22, 2014 I meant what does the acronym (PHG) stand for? Link to comment Share on other sites More sharing options...
Parafrost 29 Posted March 22, 2014 Share Posted March 22, 2014 Puppet Hellgait o: Link to comment Share on other sites More sharing options...
Luna 226 Posted March 22, 2014 Share Posted March 22, 2014 Right now our focus has been on fixing bugs already present in the original game and filling in 'holes' that lack content for certain player groups (most recently, 'perms'). Of course there will eventually be a level cap raise but we want to ensure that everything else has perfected first. Link to comment Share on other sites More sharing options...
OppaKindly 28 Posted March 22, 2014 Share Posted March 22, 2014 Obby~ Cap 110. `-` and new skill~ Link to comment Share on other sites More sharing options...
nexusuchiha 1 Posted April 3, 2014 Author Share Posted April 3, 2014 Thanks for you replies Link to comment Share on other sites More sharing options...
Neil 37 Posted April 3, 2014 Share Posted April 3, 2014 Hope there will be something different with 110's passive skills to avoid class imbalance.(like how retail Fiesta turn out to be Fiesta Gladiator Online). Link to comment Share on other sites More sharing options...
OppaKindly 28 Posted April 7, 2014 Share Posted April 7, 2014 Make sure to nerf glads to the ground and OP SS <3 kuekuekue~ just playinn. Nimrod 1 Link to comment Share on other sites More sharing options...
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