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The Suggestion Thread to end all Suggestion Threads


Ghost
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Thread updated again  ^_^

  • Any bug/suggestion that has been fixed/added has been removed from the thread.
  • Added a new section "General PvP Suggestions"
  • Added two new ideas to the "General PvP Suggestions" section
Edited by Ghost
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  • 2 weeks later...

Bump, haven't updated thread in a while. 

  • Updated the "Deep Abyss" idea in Perm Content Suggestions
  • Added new Iyzel Tower & Crystal Castle ideas in Perm Content Suggestions
  • Removed some things that are Impossible/have already been completed from the list.
  • Added General Economy Suggestion section with a suggestion on the current economy.
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If this is possible:Make an NPC give a quest that involves voting. Voting once per day will add to the quest. So, you vote on Monday and you get 1/5. And then, Tuesday. 2/5 etc. with a nice reward.It'll get players to vote, and a chance to get a reward. Server should be higher on Top Of Games.

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If this is possible:Make an NPC give a quest that involves voting. Voting once per day will add to the quest. So, you vote on Monday and you get 1/5. And then, Tuesday. 2/5 etc. with a nice reward.It'll get players to vote, and a chance to get a reward. Server should be higher on Top Of Games.

Instead of adding in-game rewards for voting, why not just set up a weekly or monthly goal where we get something new in-game? For example, if we hit 10k votes, we'll get new hair styles or hair colors, or if there's something to be released, we can get it sooner if we hit the desired votes for the month. The more in depth the programming/set-up the reward is, the more votes we have to hit. And every month they'd change for something new. Just an idea. o:

Edited by Vanity
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Instead of adding in-game rewards for voting, why not just set up a weekly or monthly goal where we get something new in-game? For example, if we hit 10k votes, we'll get new hair styles or hair colors, or if there's something to be released, we can get it sooner if we hit the desired votes for the month. The more in depth the programming/set-up the reward is, the more votes we have to hit. And every month they'd change for something new. Just an idea. o:

That's also a good idea. c:

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Maybe not early patches or hair styles but server Exp boosts / Increased drop rates.

The ones I gave were just examples but exp boosts and increased drop rates would be a good idea also. xD 

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Maybe not early patches or hair styles but server Exp boosts / Increased drop rates.

 

Everyone wants what will most benefit them. That's the problem with the idea of introducing something new into Core for reaching a vote goal.

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3) Add a "deep" abyss with abyss resources inside the most active perm abyss. This abyss would require a party to enter but would not be instanced. Essentially these would be resources such as mushrooms, ores, etc that are in the deepest parts of the abyss but they are harvested at double the speed (or quadruple the speed if you have a king's touch) and would give double the amount of resources. It brings people into the abyss and promotes Team vs Team fights happening constantly over resources that perms would need to make stones to enhance gear/scrolls for bosses/etc. On top of the teams fighting teams, they'd also have to fend off buffed up versions of normal abyss mobs that guard the resources. To top the Deep Abyss off there would be an extreme version of that abyss's boss lurking that offers a significantly higher drop rate but a much harder challenge that could only be done with a team.

 

That one was pretty cool. :) 

I like when high levelled peeps make perms.

All good suggestions.

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3) Add a "deep" abyss with abyss resources inside the most active perm abyss. This abyss would require a party to enter but would not be instanced. Essentially these would be resources such as mushrooms, ores, etc that are in the deepest parts of the abyss but they are harvested at double the speed (or quadruple the speed if you have a king's touch) and would give double the amount of resources. It brings people into the abyss and promotes Team vs Team fights happening constantly over resources that perms would need to make stones to enhance gear/scrolls for bosses/etc. On top of the teams fighting teams, they'd also have to fend off buffed up versions of normal abyss mobs that guard the resources. To top the Deep Abyss off there would be an extreme version of that abyss's boss lurking that offers a significantly higher drop rate but a much harder challenge that could only be done with a team.

 

That one was pretty cool. :)

I like when high levelled peeps make perms.

All good suggestions.

Hate to burst your bubble but something similar to this already exists. Green house. The whole abyss thing sounds unnecessary. But higher levels are already forced to make perms for ddm.
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Hate to burst your bubble but something similar to this already exists. Green house. The whole abyss thing sounds unnecessary. But higher levels are already forced to make perms for ddm.

 

Green House has a time limit on how long you can farm, there isn't anything hindering you from farming & the rewards from GH are no where near as rewarding as my idea which incorporates Leveling/Mat Farming/Boss Farming/PvP all into one area.

 

From the capped point of view sure it's unnecessary, but then again just how perms don't care much about higher level content capped players usually won't care about lower level content unless they actually have a low level.  Capped players want new things to do, and perms want new things to do as well.  ;)

Edited by Ghost
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Green House has a time limit on how long you can farm, there isn't anything hindering you from farming & the rewards from GH are no where near as rewarding as my idea which incorporates Leveling/Mat Farming/Boss Farming/PvP all into one area.

 

It has a 5 minute time limit, and with a King's Gathering Touch it's easy to get quite a handful of what you want. What you want is pretty ridiculous. That will kill the purpose of the other level ranged bosses map, even if it's a perm idea. And on top it off, make production created items more easier. Getting the entrance item for Greenhouse is pretty hard too, so you have to manually gather items for what you produce and that's already tiring enough. 

 

From the capped point of view sure it's unnecessary, but then again just how perms don't care much about higher level content capped players usually won't care about lower level content unless they actually have a low level.  Capped players want new things to do, and perms want new things to do as well.  ;)Dude. Fiesta is all about higher-level content. What makes you think capped players don't care about lower level content? We all started from there and if it makes the game more enjoyable and easier for new players then that's great. When developers work on lower level content is for it to be either revised or improved. Most players goal is to become higher level, not stay at a lower level just to farm.

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Green House has a time limit on how long you can farm, there isn't anything hindering you from farming & the rewards from GH are no where near as rewarding as my idea which incorporates Leveling/Mat Farming/Boss Farming/PvP all into one area.

 

It has a 5 minute time limit, and with a King's Gathering Touch it's easy to get quite a handful of what you want. What you want is pretty ridiculous. That will kill the purpose of the other level ranged bosses map, even if it's a perm idea. And on top it off, make production created items more easier. Getting the entrance item for Greenhouse is pretty hard too, so you have to manually gather items for what you produce and that's already tiring enough. 

 

From the capped point of view sure it's unnecessary, but then again just how perms don't care much about higher level content capped players usually won't care about lower level content unless they actually have a low level.  Capped players want new things to do, and perms want new things to do as well.  ;)Dude. Fiesta is all about higher-level content. What makes you think capped players don't care about lower level content? We all started from there and if it makes the game more enjoyable and easier for new players then that's great. When developers work on lower level content is for it to be either revised or improved. Most players goal is to become higher level, not stay at a lower level just to farm.

 

 

Typing like that makes it really annoying to respond lol.

 

1) I already stated it has a time limit, not sure what you're getting at by restating that. This won't kill the purpose of other boss maps at the level, assuming this is implemented anywhere from the 36-76 range the only things that would be dropped here are Teva Weapons , 40 Blue Jewels, 48 Blue Jewels or maybe something new like 50 Jewels. People would still need to farm regular bosses for Drops, not everyone would like leveling here as they'd get killed often and couldn't handle it, and this is mainly to get the perm community more active.

 

You're saying clicking a mushroom, clicking a mushroom, clicking a mushroom, clicking a mushroom to get a spade is hard? Anyone that chooses to participate in this has to level a perm, gear a perm, gather a group of perms, enter into the dungeon only to be met by other perms that they'll have to fight with. You tell me which is more hard.

 

If you didn't notice, majority of actual perms that have been perms for a long time agree with the idea, funny isn't it? 

 

2) That's a very strong generalization saying most people want to become higher level, look at the amount of perms there are that are just inactive. You can't really speak for what the developers do and why they do it, since you aren't one of them. Core is all about having new & unique content for both perm & capped players, I don't see how something unique to the server for perms that also can be used by new players to level and farm mats is anything but great. Also, sure this originated from Fiesta but this is Core there is no reason why they should follow down the same disastrous road Fiesta went down.

Edited by Ghost
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