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Found 5 results

  1. Leveling and Content I have a couple suggestion regarding the content in this game. Personally I don' think there is much to do after you reach cap apart from getting the best gear possible (which gets boring after some time) and raiding. I think adding an incentive to join KQ's by receiving some sort of rare drop would make playing at cap more enjoyable. Secondly I think adding a rebirth system would create a reason for every capped player to continue to play the game. Completing a rebirth where a players level is reset to level 1 while still being able to use all his current gear would be very exciting as reward a 5-20% buff in all stat would be huge, even a choice of whether the stat increase should be offensive or defensive would be ideal and balanced. However, even with an added rebirth system there's still a vital problem, leveling to lvl 114 is too hard especially as a new player. I consider myself to be a good player and plvl a friend at higher levels takes far too long or is either too difficult. Even with the increased exp in areas like Kahal Plains the amount of mobs in each section of the map could be greatly increased, instead of a cluster of 10-20 mobs in one area increasing it to 20-40 would increase the amount of exp a player would receive at one time. Increasing the exp received from killing mobs is another suggestion but I know this could be a problem as we don't want the game to be too easy. I have said all this because I know of a few newer players that reach a hump at level 110 and quit the game because of these difficulties.
  2. MeliChu

    KQ Time!

    Hiya! :3 I'm here today to suggest that we could take already existing KQs on the list and bump them up to the cap lvl! Quite personally I like KQs (and know some others too that would like to do some fan favorites of KKP and Gordon). You could be saying "why do that when you could just make a character for the levels already associated with the KQs?" Well for this answer I'm going to say because 1. IT WOULD BE AWESOME TO DO SOME OF THOSE LOWER LEVEL KQS AS A CAPPED CHAR!(My personal favorites KKP/Gordon) Having all those prestige skills would be awesome and I kinda always wondered what it would be like to play those KQs with prestige and capped and if they were bumped to cap levels :3 (I could be the only one that feels this way, I don't know.) 2. YOU COULD GIVE OUT REWARDS THAT ARE COMPLETELY DIFFERENT THAN WHAT YOU NORMALLY GET! I was thinking if you can get it to work adding in things that last for 7 days that could include some different/unique outfits, Auras(that are not as good as Focalors), and Accessories. Reasoning for adding these kinds of rewards is so that everyone has a fair chance to get them because KQs there for everyone to do, does not matter what guild your in and what not and might bring people together as a community! Well here's my little thing on this subject! If anyone has anything they would like to add about KQs leave them below! :3
  3. Type of Bug: Game Location: Fortress of Shadows KQ Description: In the final room the front left pillar continuously spawns an assortment of mobs, including the skeleton archers that stun, in such a quantity that it's impossible to complete the KQ due to death by being permanently stunned.
  4. Irix

    KQ's

    I want to know if im the only one that wish that mobs in kq give 1 exp thinking that nobody use kq to lvl only to farm different items from chest and vault rewards Too sometimes i want to do kq for boredom with friend but cant cause of the too high exp
  5. White

    Pvp KQ~

    With the PvpKQ I see almost never anyone joining, hell the only reason I joined them was because levelng with my friends when I just got on this server for Exp cards ! PvpKQ for the capped players is unappealing and so this is where I suggest we put in Purple Pots ! T5 Defense/Str/Dex Not a overwhelming prize but certainly will make alot of interest ! and looking forward to the guild tournament much appreciated!
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