apocops
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apocops reacted to Amor in It's Been a Long Journey...
It's Been a Long Journey... and it's finally come to an end. I am glad I got to build this awesome server together with Revn and meet some amazing people on the Staff team whom I will never forget, and of course the players in game. It's been a great time and although we have had our ups and downs we still continue to go strong!
I'm not really sure what to say. This project is a representation of my passion, my inspiration, my integrity, my patience and a living memory of my growth. It's especially a representation of mine and Revn's perseverance. It's difficult to say goodbye, but everything comes to an end one day.
I hope everyone who was involved with this server and everyone who played it had a great time and will continue to do so.
The server will continue to stay online and be updated even without me, surely by another great developer with even more passion and awesome ideas.
With great sorrow, I say goodbye.
https://www.youtube.com/watch?v=4h3F6pb0CNc
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apocops reacted to Abyssmal in we need this please :D
we need this please :D we need an event quest :D one where we earn coins by doing a daily task, you know.. that sort of thing.. when we earn a certain amount of coins we could trade them in for event 50% charms.. 100% Exp Cards, and 100% Warrants :D that would be lovely also would make players alot more active xP but make the coins and items bound so they can not be sold/traded xP
10 coins per item
you get 2 or 3 coins a day from daily tasks.
can make it last a week or 2.
just think about it or make a poll and see if players would love this xP
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apocops reacted to Loski1 in Leveling and Content
Leveling and Content I have a couple suggestion regarding the content in this game. Personally I don' think there is much to do after you reach cap apart from getting the best gear possible (which gets boring after some time) and raiding.
I think adding an incentive to join KQ's by receiving some sort of rare drop would make playing at cap more enjoyable.
Secondly I think adding a rebirth system would create a reason for every capped player to continue to play the game. Completing a rebirth where a players level is reset to level 1 while still being able to use all his current gear would be very exciting as reward a 5-20% buff in all stat would be huge, even a choice of whether the stat increase should be offensive or defensive would be ideal and balanced.
However, even with an added rebirth system there's still a vital problem, leveling to lvl 114 is too hard especially as a new player. I consider myself to be a good player and plvl a friend at higher levels takes far too long or is either too difficult. Even with the increased exp in areas like Kahal Plains the amount of mobs in each section of the map could be greatly increased, instead of a cluster of 10-20 mobs in one area increasing it to 20-40 would increase the amount of exp a player would receive at one time. Increasing the exp received from killing mobs is another suggestion but I know this could be a problem as we don't want the game to be too easy. I have said all this because I know of a few newer players that reach a hump at level 110 and quit the game because of these difficulties.