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DoughyCookie

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  1. Like
    DoughyCookie reacted to Amor in Patch Log #042 - 24 Jun 2015   
    Fixed Lucky Capsules not opening.
    Added Premium Devil Wings Capsule (50x more likely to get wings)
    Added Devil Wings Capsule
    Added Premium Angel Wings Capsule (50x more likely to get wings)
    Added Angel Wings Capsule
    Added Premium Crown Capsule (100x more likely to get a crown)
    Increased Level Limit for Dragon's Tomb. It is now 80 to 105.
    Changed defence bonuses on costumes in Merchant Vermin to 6%.
    Added 6% defence and magic defence to Healer Wings costume.
    Changed 1989 Seagull shirt to 3% magic and attack defence instead of 7%.
    Reorganised Merchant Vermin and moved some items around from other merchants to Vermin.
    Added Red Sensei Suit which gives +6% to magic and physical attack.
    Added Premium Devil and Angel Wings Capsule to item mall, which has a higher chance of success.
    Added Premium Crown Capsule to item mall, which has a higher chance of success.
    Added T2 reds, golds and blues to item mall. And also added a T2 Bundle.
    Added marketplace notice.
    Added notice for party matching.
    Fixed ghosty instance loading screen and portal name. It was bugged with the old map.
    Updated Tear of Legel max stack to 50.
    Reduced Magrite drop rate for 110 blue sets, with effects.
    Made Ghosty drop rate 100% (5% increase) for capsule.
    Fixed Geo, Shard and Transparent skins critical rate and aim. Geo gives 6%, Shard gives 7%, Transparent gives 7.5%.
    Blue Denim Shorts, Core Fiesta Event T-Shirt, Core Fiesta Event Sandals, are now tradable and storable and once used will bind.
    Increased Psiken drop rate for Psiken weapons by 10%.
    Made Thor jewellery icons bigger (Necklace, Rings and Earrings).
    Made Shard skin icons bigger.
    All Tier 5 shields and armour can now be enhanced to +10. Let me know if I missed any or if any are incorrect.
    All Tier 5 weapons can now be enhanced to +11. Let me know if I missed any or if any are incorrect.
  2. Like
    DoughyCookie got a reaction from LessQQMorePewPew in List of suggestions: Game, Forums, Item Mall   
    For the Ghosty suggestion, I believe it has been said the current rate is where it is because he has a chance of dropping 2 vaults (not sure but I think I remember this being said). Well, after doing about 15 runs of Ghosty myself I have yet to see ghosty drop 2 vaults, and the rate at which I get something from the vault is about 2/5 of the runs, with the other 3/5 being the Silver Coin. It should just give a 100% chance of 1 drop, none of this 'slight chance of 2 drops' stuff (assuming this is even there, like I said can't remember if this is true or not). Ghosty drops both skins and costumes/accessories so even with a 100% rate, it will be fairly time consuming to get what is wanted by those farming it, but at least it will be consistent and not left up to RNG if you even get a drop. 
     
    For Badge/Noit suggestion, yes pl1z. Said this in another post (50_Calibers June Suggestion thread) the constant low, single statted badges is depressing. 
     
    Larger icons for Thors/Skins (and vaults from ghosty) please.. It's annoying searching for them through the dusts and stuff.
     
    Random sales or limited time items or w/e in item mall sounds cool too.
     
    HC ML Jewels... Yeah. Incredibly rare, and for the most part, fairly underwhelming. You have to get pretty lucky on the stats for them to be worth wearing, and you get one... 2/5 raids? Maybe instead of HC ML dropping a wep and an armor piece, he can drop a Jewel and a wep. There's already 4 mobs (pirra/eury hc pirra/eury) that drop the ML armors, won't be missed much on ML. They should also have same stat-cap as Thors (80 I think?). 
     
    Licenses - Core offers higher drop rates/exp rates so that grinding isn't nearly as exhausting as it is on retail. I hope to see this carry over to licenses, and make them easier to 1) Obtain and 2) level up. They're incredibly demanding in both those aspects with their low drop rates and how slowly they climb to that 80% damage, not saying make it climb a rank with each kill but should get a multiplier to its rate just like exp/drop rates got. 
     
    Party exp boost system - Would be cool if this was changed around a little, so you aren't penalized for partying with people. With the way it's currently set up people just solo, and party with someone who isn't in the area to activate the boost (but this person doesn't partake in the leveling/grinding whatsoever). Maybe you could make it so exp isn't split between people and each person gets 100% of the exp. As of right now (or how I understand this to work) if 2 people kill a mob and are in a party, the exp boost applies to that mobs experience and then is divided between the two people. But if you kill a mob solo in a party, and the member isn't in exp range, you get the boosted exp and it isn't split. Maybe a better way to encourage people to party up and work together is to make it so exp isn't split, and both members receive the full exp. So say the boost is 20%, if 2 people killed something they would both get 120% of that mobs exp. And as zeph said, maybe make it scaling. 1 person - 100% exp, 2 people - 110% exp to each, .... 5 people - 150% exp to everyone (So a mob that normally gives 100 exp to someone of the same level killing it solo would give 150 exp to each of the 5 same leveled people in that party). Would make people more likely to party up with others when leveling rather than hogging a spot to themselves for maximum exp. 
  3. Like
    DoughyCookie got a reaction from Skooma in List of suggestions: Game, Forums, Item Mall   
    For the Ghosty suggestion, I believe it has been said the current rate is where it is because he has a chance of dropping 2 vaults (not sure but I think I remember this being said). Well, after doing about 15 runs of Ghosty myself I have yet to see ghosty drop 2 vaults, and the rate at which I get something from the vault is about 2/5 of the runs, with the other 3/5 being the Silver Coin. It should just give a 100% chance of 1 drop, none of this 'slight chance of 2 drops' stuff (assuming this is even there, like I said can't remember if this is true or not). Ghosty drops both skins and costumes/accessories so even with a 100% rate, it will be fairly time consuming to get what is wanted by those farming it, but at least it will be consistent and not left up to RNG if you even get a drop. 
     
    For Badge/Noit suggestion, yes pl1z. Said this in another post (50_Calibers June Suggestion thread) the constant low, single statted badges is depressing. 
     
    Larger icons for Thors/Skins (and vaults from ghosty) please.. It's annoying searching for them through the dusts and stuff.
     
    Random sales or limited time items or w/e in item mall sounds cool too.
     
    HC ML Jewels... Yeah. Incredibly rare, and for the most part, fairly underwhelming. You have to get pretty lucky on the stats for them to be worth wearing, and you get one... 2/5 raids? Maybe instead of HC ML dropping a wep and an armor piece, he can drop a Jewel and a wep. There's already 4 mobs (pirra/eury hc pirra/eury) that drop the ML armors, won't be missed much on ML. They should also have same stat-cap as Thors (80 I think?). 
     
    Licenses - Core offers higher drop rates/exp rates so that grinding isn't nearly as exhausting as it is on retail. I hope to see this carry over to licenses, and make them easier to 1) Obtain and 2) level up. They're incredibly demanding in both those aspects with their low drop rates and how slowly they climb to that 80% damage, not saying make it climb a rank with each kill but should get a multiplier to its rate just like exp/drop rates got. 
     
    Party exp boost system - Would be cool if this was changed around a little, so you aren't penalized for partying with people. With the way it's currently set up people just solo, and party with someone who isn't in the area to activate the boost (but this person doesn't partake in the leveling/grinding whatsoever). Maybe you could make it so exp isn't split between people and each person gets 100% of the exp. As of right now (or how I understand this to work) if 2 people kill a mob and are in a party, the exp boost applies to that mobs experience and then is divided between the two people. But if you kill a mob solo in a party, and the member isn't in exp range, you get the boosted exp and it isn't split. Maybe a better way to encourage people to party up and work together is to make it so exp isn't split, and both members receive the full exp. So say the boost is 20%, if 2 people killed something they would both get 120% of that mobs exp. And as zeph said, maybe make it scaling. 1 person - 100% exp, 2 people - 110% exp to each, .... 5 people - 150% exp to everyone (So a mob that normally gives 100 exp to someone of the same level killing it solo would give 150 exp to each of the 5 same leveled people in that party). Would make people more likely to party up with others when leveling rather than hogging a spot to themselves for maximum exp. 
  4. Like
    DoughyCookie got a reaction from Zephry in List of suggestions: Game, Forums, Item Mall   
    For the Ghosty suggestion, I believe it has been said the current rate is where it is because he has a chance of dropping 2 vaults (not sure but I think I remember this being said). Well, after doing about 15 runs of Ghosty myself I have yet to see ghosty drop 2 vaults, and the rate at which I get something from the vault is about 2/5 of the runs, with the other 3/5 being the Silver Coin. It should just give a 100% chance of 1 drop, none of this 'slight chance of 2 drops' stuff (assuming this is even there, like I said can't remember if this is true or not). Ghosty drops both skins and costumes/accessories so even with a 100% rate, it will be fairly time consuming to get what is wanted by those farming it, but at least it will be consistent and not left up to RNG if you even get a drop. 
     
    For Badge/Noit suggestion, yes pl1z. Said this in another post (50_Calibers June Suggestion thread) the constant low, single statted badges is depressing. 
     
    Larger icons for Thors/Skins (and vaults from ghosty) please.. It's annoying searching for them through the dusts and stuff.
     
    Random sales or limited time items or w/e in item mall sounds cool too.
     
    HC ML Jewels... Yeah. Incredibly rare, and for the most part, fairly underwhelming. You have to get pretty lucky on the stats for them to be worth wearing, and you get one... 2/5 raids? Maybe instead of HC ML dropping a wep and an armor piece, he can drop a Jewel and a wep. There's already 4 mobs (pirra/eury hc pirra/eury) that drop the ML armors, won't be missed much on ML. They should also have same stat-cap as Thors (80 I think?). 
     
    Licenses - Core offers higher drop rates/exp rates so that grinding isn't nearly as exhausting as it is on retail. I hope to see this carry over to licenses, and make them easier to 1) Obtain and 2) level up. They're incredibly demanding in both those aspects with their low drop rates and how slowly they climb to that 80% damage, not saying make it climb a rank with each kill but should get a multiplier to its rate just like exp/drop rates got. 
     
    Party exp boost system - Would be cool if this was changed around a little, so you aren't penalized for partying with people. With the way it's currently set up people just solo, and party with someone who isn't in the area to activate the boost (but this person doesn't partake in the leveling/grinding whatsoever). Maybe you could make it so exp isn't split between people and each person gets 100% of the exp. As of right now (or how I understand this to work) if 2 people kill a mob and are in a party, the exp boost applies to that mobs experience and then is divided between the two people. But if you kill a mob solo in a party, and the member isn't in exp range, you get the boosted exp and it isn't split. Maybe a better way to encourage people to party up and work together is to make it so exp isn't split, and both members receive the full exp. So say the boost is 20%, if 2 people killed something they would both get 120% of that mobs exp. And as zeph said, maybe make it scaling. 1 person - 100% exp, 2 people - 110% exp to each, .... 5 people - 150% exp to everyone (So a mob that normally gives 100 exp to someone of the same level killing it solo would give 150 exp to each of the 5 same leveled people in that party). Would make people more likely to party up with others when leveling rather than hogging a spot to themselves for maximum exp. 
  5. Like
    DoughyCookie reacted to Zephry in List of suggestions: Game, Forums, Item Mall   
    Hi. Let's get started. 

    Forum: 
    -Ability to delete your own post. (Don't you get tired of requesting mods to delete a double post you made because of lag?)
     
    -New background images. (I wish to see more items or characters while scrolling down)
    -Ability to tag people in posts. Something like if I put @Farbod D it will notify them of being tagged in a post (mentioned) instead of having to quote someone for the notification to apply


    In-Game:
    -Make Thor Necklace and Earrings, along with Shard Skins icon bigger! You hardly notice them when they drop because their icons are as small as a scroll/potion material!

    -Increase Psiken (the mob) drop rate increase. Yes, she has a 1 min spawn time. But in that 1 min it usually takes another 2 mins or so to kill her. People have farmed her for hours only to receive 1 poor-statted weapon. Please increase her drop rate.

    -Make Psiken weapons be +11'able. This is to balance out the hierarchy for those who can't obtain Chimera or Karen weapons and have a chance to compete with those who do have.

    -Increase spawn rate of treasure chests across all maps. Not sure if you never noticed but they don't spawn in high level places.

    -Un-nerf the party exp boost and fix it. You were only getting exp for having 1 person in party. Instead of nerfing it is it possible to make a boost like thing where you get 10 or 25% per person in party?

    -Add a server wide notification for the Marketplace and Party Matching. Not too many people frequent the marketplace to know there's anything for sale. Not a lot of players check out Party Matching to see if there's anyone requesting anything. 

    Notification for both are something like: 
    Stop by the Marketplace located from the Teleport Gate for anything you wish to purchase!
    Looking for a party or wish to request something? Post it on Party Matching!

    -Fix the crit and aim rate on 1H, Mace, and Hammer skins from the Geo, Shard, and Trans sets. They're not set appropriately. (Geo having better aim and crit than Shard and etc)

    -Increase Hardcore Malephar Treasure chest drop rate and boost HCML jewels. Y do the hardest jewels to get all suck so bad compared to 100 OJ's, Thor jewel set, and 114 Blue jewels? :<
     
    -Make Tears of Legel stackable up to 50 like Potions and Buff scrolls.
     
    -Increase drop rate for Ghosty. 
     
    -Change name of Ghosty to Ghosty's Cave (still called cave of memoirs)
     
    -FIX THE LUCKY CAPSULES
     
    -Fix 100 badges. Make them have atleast 3 stats when drop like you did with 110 Mag gear.
     
    -Increase drop rate of licenses and lower the amount of kill needed to gain a % for each license
     
    Item Mall:
    -Remove 20% exp card and add 100% exp card since you decided to remove it for no reason. Set 100% exp card at a higher price than 50% exp card. 

    -Add 7/30 days HP/SP Extenders. 

    -Add 7/30 days Exp cards. (50% and 100%)

    -Add 30 Days Blue/Red Dragons of Grace  Make it cheaper.

    -Hire someone to make special discount sales they are publicized in-game through system notification and forums

    -Do a Summer Sale like Steam. ( 50 - 99% off everything pls)
     
    -Either lower the price for Tears of Legel or increase the quantity that you purchase.
     
    -Add a License Booster. Boost the rate of % that goes up from killing mobs with a weapon that has their license equipped.
     
    Thank you for reading.
  6. Like
    DoughyCookie got a reaction from Zephry in June 2015 Core suggession!   
    I've mentioned this in a previous post, but Noit is currently in a horrid place. For the past week or so we've done, or at least I estimate this, minimum 10 runs of Noit a day. That's about 70 badges we've farmed the past week. To my knowledge, 2 of those badges have been good. Meaning 2 stats above 30. (not including int for non-mages, or str for mages) They have a cap stat of 70, yet out of the 70~ badges we farmed I've seen 4-5 with a stat that was over 40. Also, almost every badge is single statted. I'd say 60% are single statted, 39% have 2 stats, and then 1% have 3 or more. 
     
    In my other post, you said that noit (and badge farming) will remain as it is. Well, maybe instead of changing how badges are farmed we can just change the badges themselves. Essentially what I'm asking is for badges to recieve the treatment that 110 drops got. Minimum 2 statted (this alone would help a lot), and make it more likely for them to drop with 3 or more stats, and for those stats to be above 30. I think 110 farming is in a great place currently, when before it was in the same boat as badges. I think it'd be a great change for badges to get the same exact changes as 110s recieved. 
     
    I know this kind-of sidetracked from the original suggestion of HC Lab with higher level badges (which I think would be awesome to see, I'm always down for new content which involves farming) but I think it's really important that badge farming sees some type of change soon, whether its a new badge/way to farm them, or just giving them the 110 armor changes. 
  7. Like
    DoughyCookie reacted to 50Caliber in June 2015 Core suggession!   
    Secret Lab Hardcore :
    Simply put, secret lab on steroids. more mobs, more experience, more teamwork. Similar set up as current but secret lab yielding higher rewards attracting 115 players to do it. Rewards like 105/110 or 115 badges (this being an alternative to Noit). Alternative to magrite if one would like to focus on farming thors jewels alone or abyss armors. Even the possibility of splitting drops per location first boss (abyss armors) final boss (thors jewels) and chest for badges should the party complete a perfect run.
     
    Kingdom Quests :
    Rewards relevant to 115 cap and PVP KQ i'd say vote on it
    Cash Shop Rewards 
    Rare items such as T5 pots(protection, strength...).
    anymore ideas feel free
     
    PVP Tournament/KQ :
    (A once a day kq for 1 vs 1 ladder match similarly structured like guild tournament table but 1 vs 1, everyday at a certain time the tournament begins or maybe even weekly that would be fine. Crazy idea, for now i'll leave it at that. any questions pm me Thanks.
  8. Like
    DoughyCookie reacted to Zephry in Weekend EXP & Drop Rate Boost   
    As the title of thread is called, I want to suggest a every week, Friday through Sunday, Weekend EXP & Drop Rate boost. 
     
    Why? This encourages players to get on every weekend, the time where (presumably) a lot players have time off from school or work to make up for what they missed out on during the weekdays. 
     
    The EXP and Drop Rate boost could be boosted up to an appropriate rate. 
    Example: 50% EXP Boost and 50% Drop Rate Boost.
     
    A person leveling can stack a 50% EXP Card with the server's EXP boost.
    A person farming can stack a 50% Hunter War Rant with the server's Drop Rate Boost.
     
    Time to set up the server boosts? 12PM EST.

    More to addon? I seen a lot of games do this as the weekend is really the time where a lot of the playerbase get on.
     
    Thanks for reading.~
  9. Like
    DoughyCookie got a reaction from DeMagier in Downgrade rate.   
    No, that's not what we're asking. We want the rate of Successes and Failures to stay the same; it's in a good spot. We want the probability that an item will downgrade when a failure occurs, to increase.
     
    For those unaware of how enhancing works in Fiesta, when you enhance an item 1 of 2 things happen; a Success or a Failure. A success leads to the item's enhancement going up by 1, or very rarely, by 2. A failure leads to multiple things: Nothing, breaking the item (prevented by red safes), and downgrading the item, meaning the enhancement value goes down by 1 (prevented by blue safes). 
     
    What we're asking is that when a blue isn't in use, and a failure occurs, that the item is more likely to downgrade. NOT that the overall rate of failures is increased.
  10. Like
    DoughyCookie got a reaction from Skylite in Downgrade rate.   
    No, that's not what we're asking. We want the rate of Successes and Failures to stay the same; it's in a good spot. We want the probability that an item will downgrade when a failure occurs, to increase.
     
    For those unaware of how enhancing works in Fiesta, when you enhance an item 1 of 2 things happen; a Success or a Failure. A success leads to the item's enhancement going up by 1, or very rarely, by 2. A failure leads to multiple things: Nothing, breaking the item (prevented by red safes), and downgrading the item, meaning the enhancement value goes down by 1 (prevented by blue safes). 
     
    What we're asking is that when a blue isn't in use, and a failure occurs, that the item is more likely to downgrade. NOT that the overall rate of failures is increased.
  11. Like
    DoughyCookie reacted to MeliChu in The Firework Event!(or something similar)   
    Hiya!~ MeliChu here to suggest a interesting event that is awesome for summer!
     
    Okay so here is the idea. After doing research and hearing other people mention things that seem to be really epic. I was thinking of something like the snowflake event(where you exchanged snowflakes you collected for prizes) but instead of snowflakes use summer theme'd collectibles! (i.e. with July close by I was thinking maybe we could collect fireworks more specifically)
     
    This is just an idea that I thought about.
    Now I shall list some reasons to justify why I think you should do this:
     
    1. IT WOULD BE FREAKING AWESOME. I think a lot of people that played that winter event would enjoy something like this to be brought back not only for the sole purpose that it was fun but you could add so many different and new rewards for everyone to enjoy.
     
    2. THE TIMING IS PERFECT! With summer time around the corner it's the perfect time to get more players a chance to get things and to populate the server with awesome events. Generally during summer people have more time to play games and would get to experience this.
     
    If anyone has anyone has input on how to make this Suggestion even better, Leave a comment below!~ 
  12. Like
    DoughyCookie got a reaction from MeliChu in Event Rewards   
    Basically, the point of this thread is a request to make all event rewards follow this, as this makes sense. If you win an event you should be free to do what you want with the rewards, until you use them and they become bound similar to all other CS items. 
     
    The main purpose here is to make the Snowflake Event Costumes tradeable until they are used, as currently they cannot be traded. I believe everything else in this event (except maybe the scarf) was tradable as well, and only the Karen wings remained tradable after use. Personally, it doesn't make sense to restrict the people who invested time into the event to farm these costumes by permanently binding those costumes onto a specific character. If they spent the time & effort doing the event, they should be able to use the reward on whichever character they choose (or even give it to a friend as a gift, or sell it since maybe they don't need/want the costume but are in need of money. I don't see how these would hurt core in anyway). 
     
    In my case, I was pretty restricted in what class(es) I played during the time of the event due to the low population, and in order to efficiently play the game everyone in my guild had their 'role' that they played. With this growing population (which is exciting!) I'm no longer needed in that role and was free to choose whichever class I'd like, problem is my supply of event suits has been left on a character that is hardly being used for anything anymore. And I'd really appreciate if I had a way to move these suits over and make use of the reward that I spent a good amount of my time in working for. 
  13. Like
    DoughyCookie reacted to Luna in Event Rewards   
    Thanks very much for your suggestion! It's good to see that there is some support for it since we had already considered making these changes to the older event items. I had already communicated my reasons to you in private but I will share them with everyone else, too.
     
    Easier to distribute prizes. Tradeable event items allow us to distribute prizes to players much more quickly via trade rather than having to go through the cumbersome process of manually placing it in your reward inventory. 
      Event flexibility and attendance. Since the items can be dropped, it gives us more options when hosting events. It might also increase event attendance because players have more use for the costumes which makes the event more worthwhile.
      Economy. I hope that eventually there will be event items whose stats and cosmetic appearance are so desirable that they will be considered rares that players would be willing to spend lots of gold for, thereby adding another dimension to the game's economy.   
    If there are any objections to this suggestion, I'd be willing to hear it. Otherwise there is a high probability that this change will be made in the near future. 
  14. Like
    DoughyCookie got a reaction from Shiver in Event Rewards   
    Basically, the point of this thread is a request to make all event rewards follow this, as this makes sense. If you win an event you should be free to do what you want with the rewards, until you use them and they become bound similar to all other CS items. 
     
    The main purpose here is to make the Snowflake Event Costumes tradeable until they are used, as currently they cannot be traded. I believe everything else in this event (except maybe the scarf) was tradable as well, and only the Karen wings remained tradable after use. Personally, it doesn't make sense to restrict the people who invested time into the event to farm these costumes by permanently binding those costumes onto a specific character. If they spent the time & effort doing the event, they should be able to use the reward on whichever character they choose (or even give it to a friend as a gift, or sell it since maybe they don't need/want the costume but are in need of money. I don't see how these would hurt core in anyway). 
     
    In my case, I was pretty restricted in what class(es) I played during the time of the event due to the low population, and in order to efficiently play the game everyone in my guild had their 'role' that they played. With this growing population (which is exciting!) I'm no longer needed in that role and was free to choose whichever class I'd like, problem is my supply of event suits has been left on a character that is hardly being used for anything anymore. And I'd really appreciate if I had a way to move these suits over and make use of the reward that I spent a good amount of my time in working for. 
  15. Like
    DoughyCookie got a reaction from Skooma in Event Rewards   
    Basically, the point of this thread is a request to make all event rewards follow this, as this makes sense. If you win an event you should be free to do what you want with the rewards, until you use them and they become bound similar to all other CS items. 
     
    The main purpose here is to make the Snowflake Event Costumes tradeable until they are used, as currently they cannot be traded. I believe everything else in this event (except maybe the scarf) was tradable as well, and only the Karen wings remained tradable after use. Personally, it doesn't make sense to restrict the people who invested time into the event to farm these costumes by permanently binding those costumes onto a specific character. If they spent the time & effort doing the event, they should be able to use the reward on whichever character they choose (or even give it to a friend as a gift, or sell it since maybe they don't need/want the costume but are in need of money. I don't see how these would hurt core in anyway). 
     
    In my case, I was pretty restricted in what class(es) I played during the time of the event due to the low population, and in order to efficiently play the game everyone in my guild had their 'role' that they played. With this growing population (which is exciting!) I'm no longer needed in that role and was free to choose whichever class I'd like, problem is my supply of event suits has been left on a character that is hardly being used for anything anymore. And I'd really appreciate if I had a way to move these suits over and make use of the reward that I spent a good amount of my time in working for. 
  16. Like
    DoughyCookie got a reaction from Damascosa in Event Rewards   
    Basically, the point of this thread is a request to make all event rewards follow this, as this makes sense. If you win an event you should be free to do what you want with the rewards, until you use them and they become bound similar to all other CS items. 
     
    The main purpose here is to make the Snowflake Event Costumes tradeable until they are used, as currently they cannot be traded. I believe everything else in this event (except maybe the scarf) was tradable as well, and only the Karen wings remained tradable after use. Personally, it doesn't make sense to restrict the people who invested time into the event to farm these costumes by permanently binding those costumes onto a specific character. If they spent the time & effort doing the event, they should be able to use the reward on whichever character they choose (or even give it to a friend as a gift, or sell it since maybe they don't need/want the costume but are in need of money. I don't see how these would hurt core in anyway). 
     
    In my case, I was pretty restricted in what class(es) I played during the time of the event due to the low population, and in order to efficiently play the game everyone in my guild had their 'role' that they played. With this growing population (which is exciting!) I'm no longer needed in that role and was free to choose whichever class I'd like, problem is my supply of event suits has been left on a character that is hardly being used for anything anymore. And I'd really appreciate if I had a way to move these suits over and make use of the reward that I spent a good amount of my time in working for. 
  17. Like
    DoughyCookie got a reaction from MrOrbit in Event Rewards   
    Basically, the point of this thread is a request to make all event rewards follow this, as this makes sense. If you win an event you should be free to do what you want with the rewards, until you use them and they become bound similar to all other CS items. 
     
    The main purpose here is to make the Snowflake Event Costumes tradeable until they are used, as currently they cannot be traded. I believe everything else in this event (except maybe the scarf) was tradable as well, and only the Karen wings remained tradable after use. Personally, it doesn't make sense to restrict the people who invested time into the event to farm these costumes by permanently binding those costumes onto a specific character. If they spent the time & effort doing the event, they should be able to use the reward on whichever character they choose (or even give it to a friend as a gift, or sell it since maybe they don't need/want the costume but are in need of money. I don't see how these would hurt core in anyway). 
     
    In my case, I was pretty restricted in what class(es) I played during the time of the event due to the low population, and in order to efficiently play the game everyone in my guild had their 'role' that they played. With this growing population (which is exciting!) I'm no longer needed in that role and was free to choose whichever class I'd like, problem is my supply of event suits has been left on a character that is hardly being used for anything anymore. And I'd really appreciate if I had a way to move these suits over and make use of the reward that I spent a good amount of my time in working for. 
  18. Like
    DoughyCookie reacted to Cheezmoe in Newest player here! :)   
    Hey everyone, I've been playing Fiesta since Beta (Bijou4lyfe).. And It's the only game to keep pulling me back. I can't seem to find a Pserver that I can stick too because they all go down and eventually die. But I am excited to get back into the grind with new friends and fam! See you all in game >
    -Cheezy.
  19. Like
    DoughyCookie reacted to Zephry in Weps   
    That's exactly the point. There were SL's and LH's. SL's anyone can obtain and a better statted SL can outperform a lower statted LH. And people outdd'ed with those same weapons. I'm not disagreeing that there shouldn't be another weapon that can match with is on top now. I'm disagreeing with the thought of babying someone because they haven't bothered to attempt doing what they think it's "impossible".
     
     
     
    It's not our fault. Chimera was left ALONE for MONTHS. We recently came back and started doing it. Now that the server is growing, people feel that our large presence un-allows them from doing anything raid related. 
     
    And Chimera has been killed by a small group of players. Anyone can come packing heat and bring the potential to compete. There's no point in arguing you can't when you haven't tried because you think it's "impossible".
     

  20. Like
    DoughyCookie got a reaction from Zephry in Thor Jewels   
    I'd really like to see some % on them, because they're just getting outclassed by other jewels at the moment. Even though they have the highest potential for base stats, in most cases the m.dmg/m.def on OJs and the occasional ML rings cause them to be much more desired than Thors. 
     
    I think 3% would be great. It would give them that extra push to be good jewels for a capped person, while at the same time don't give as much as OJs/MLs but have higher stats. So it depends on the players situation. 
  21. Like
    DoughyCookie got a reaction from LessQQMorePewPew in A Few Suggestions...   
    One more thing that Core is missing is a Pink Aura. This is critical to the level of satisfaction I get from the game, I need to glow pink.
     
    Thank you.
  22. Like
    DoughyCookie reacted to Skunk in [EVENT] Design a Shirt   
    Vote for this one pls.

    It's my seal of approval tank top and it's so hot right now.

     




     

    Props to Kyitt for helping me with this.

  23. Like
    DoughyCookie reacted to Shiver in A Few Suggestions...   
    Purple Pot Production   Dunno if this is possible, but adding the "purple pots" Strength Increase, Quickness, and Protection to the potion production skill I think would be an excellent idea. Currently the only way to obtain these potions is through master rewards(t3 and t4) and from npcs as a reward for doing your 100 promotion(t5). If this isn't possible to do I think there needs to be some other way of obtaining them.

    Summoned Beast Tails

    Not asking for these to be put in an npc but they at least need to drop from a higher leveled mob. The highest level mobs that drop SBT are Cursed Knights (level 92). In other words to get the drop you'd have to be on a character level 100 or lower. This means SBT is currently the only scroll material that is unobtainable to end game players (without leveling another character) which in my opinion is a little silly.   Dragon's Tomb Level Limit   DT is still set at it's old level limit (80-90), I saw that in a recent patch Leviathan's Nest and Secret Lab were changed to their retail level limits however Dragon's Tomb was not. On retail you can enter DT from 80-105.   Red Sensei Suit   The Black Sensei Suit is in the npc, but not the red one. Might I recommend it be added with damage stats since the number of damage suits is pretty low in comparison to def/crit ones.
  24. Like
    DoughyCookie reacted to Vanity in [EVENT] Design a Shirt   
    Since I'm a lace lover and can do these in multiple colors for more of a variety...~:
     
    Black and white
     
     
    Red
     
     
    Purple
     
     
  25. Like
    DoughyCookie reacted to Damascosa in [EVENT] Design a Shirt   
    My concept of a new shirt.
    Here's the male version one: http://prntscr.com/7blcu4

    Female: N/A. http://prntscr.com/7bmd5z
    This one has actual boobs instead of those flat costumes that are mostly standard. :x
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