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Zephry

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Everything posted by Zephry

  1. Bug: Most of the new hairstyles don't look right (black things all over it) with Character Outline on
  2. I remember being promised a new Devildom instance with Level 1 auras. If that ever comes out, will it still be from Devildom Territory? If it does, my suggestions for said auras will be: +25 stat limit Half or 3-4% of the current stat bonus for each aura. --------------------- As we all know, the only place to get a badge is from Noitome and those are Level 100 that are paired with the LN set. My suggestion for a low level badge is to be obtained from Devildom Barracks, a level 50-60 instance. Pretty sure it can't be 100% replicated on here but from what I've seen: Private servers: Boss - Salare look-a-like. Drops: Weapon Skin or something else Official: Mini-Bosses - Lightning Citrie and Fire Citrie. Drops: Level 55 blues and Level 55 Gabriel Jewels? (I forget) What I want to suggest/see: Boss - Salare look-a-like Drops: Level 60 OJ (low chance). Level 60 and 50 Badge. Transparent Weapon Skin (low chance) Mini-Bosses - Lightning Citrie and Fire Citrie Drops for Lightning Citrie: Level 55 Blue Armor piece. Level 60 badge (low chance). Transparent Outfit Piece (low chance) Drops for Fire Cittrie: Level 55 Blue Armor piece. Level 50 badge (low chance). Transparent Outfit Piece (low chance). Max stat for Badges: +30.
  3. Zephry

    Thor Jewels

    Because it seems to be consistent from how other mine jewels are. Players who find these jewels see that they have high stats but no magic defense % or additional magic damage like Rings of Paradise, Draco Rings, Fire Sorcerer Rings, and Fragment of Doom (Blue and Red). Draco and ML Rings give 6/7% Magic Defense each. 12% in total for Draco, 14% in total for ML Rings. If you were to add the suggestion above it'll come off as loss in mdef, but depending on the class the player can choose from Silver (Dmg) or Gold (Defense) 3% for both rings, 6% in total. It's similar to slapping on Red/Blue Dragon Grace.
  4. Zephry

    Thor Jewels

    Hi. I want to make a suggestion on the Thor Jewels stats. While they're high statted non-enhanced, not so hard to get if you consistently farm Magrite or Eglack & Salere, I was wondering if it were possible giving them additional stats like ore jewels. Other rings have 4-7% of Magic Defense added. My suggestion on these jewels is for Thor Silver Rings to have 3% Physical / Magical Attack Power and Thor Gold Rings 3% Physical / Magical Defense Power. (which still equals to 6) Thor Jewel: Ore jewel (Strike Set) Credit to MeliChu and Skylite for the pictures!
  5. The solution to this problem would be to fix the other skins as well to even everything out. NPC Skins - 5% Dmg for 1H, Mace, Hammer. 5% Def for Shields. Geo Skins - 6% Dmg for 1H, Mace, Hammer. 6% Def for Shields. (There's no shield for this skin set though) Shard Skins - 7% Dmg for 1H, Mace, Hammer. 7% Def for Shields. Transparent Skins - 8% Dmg for 1H, Mace, Hammer. 8% Def for Shields.
  6. For balance purposes.
  7. Hi. My suggestion (that I believe has been addressed already) is to add HP/SP to 110 Abyss blue. These are Odin file'd blues obtained from 110 abyss that do not have set effects. PvP Reaper - Titan Warlock - Hectic SharpShooter - Aero Holy Knight - Vrax Gladiator - Premsy PvE Spectre - Tragic Wizard - Maxious Ranger - Lesk Guardian - Droster Knight - Tresta
  8. Hi. The Tier 14 & Tier 15 Ingenuity Passive for Tricksters decreased all of my stats (from what I noticed) when it is suppose to raise it. (My def before upgrading the passive was 5009, after upgrading it went down to 4751) The buff you get "Power of love" after getting married does not give you 5% to all stats and raises your stats only when you're in a party. (In party it's suppose to be 10% when with spouse. Without a party 5%)
  9. Hi. I would like to complain I never got the reward for this event: Link to Event
  10. A world boss like Karen should have a high rate of dropping her weapon/armor set. Not a green drop that: 1. We can't use since it's 118 2. Can obtain from other mobs in Thorn Cave 3. Is not worth the time for anyone to bother keeping. The changes to Hardcore Malephar were fair, since it was way easier than normal Malephar. But Karen? The mobs, sub bosses, and boss herself evasion are still a tad too high. Requires an actual strategy. Requires a large group of people compared to other raids right now. Killed twice and both times a green weapon was dropped. Even on retail her drop rate had to be boosted by 300%
  11. Hello. As you all know, Karen can now be killed. Karen has been killed by a glorious team composed of the most beautiful savages in this planet: Deviant. The reaction to this battle was so unexpected, that one comment stood out the most and went viral across the universe: But, were they really fighting for scraps? WHY! WHY OH WHY MUST THEY OBTAIN SUCH GARBAGE?! The unsatisfactory reward is something that will haunt them and others who kill Karen for the rest of their lives! Do you really think those who spent hours organizing strategies to overcome the malicious foes within Thorn Cave and behead their queen deserve something like this?! SO PLEASE, OH MASTERS OF THE UNIVERSE! GRANT US OUR WISH AND GIVE A BOOST TO SUCCUBUS QUEEN KAREN DROP RATE! tl;dr Pls raise Karen's drop rate. Make her drop rate 100% like any World Boss should be. Thank you. Have a nice day.
  12. Warlock: Suggestion 2 Pieces: Increases attack rate of Fire Ball 3 Pieces: Reduces SP Consumption of Inferno 4 Pieces: Increases Inferno attack power Reason: Original set effects from retail. Wizard: Suggestion 2 Pieces: Reduces cooldown of Ice Field 3 Pieces: Reduces SP consumption of Frost Nova 4 Pieces: Increases Frost Nova effect duration Reason: The purge effect is rather lackluster. Ice Field would've been a better choice. Guardian: Suggestion 2 Pieces: Reduces cooldown of Rebirth 3 Pieces: Reduces SP consumption of Rejuvante 4 Pieces: Reduces cooldown of Rejuvenate (or) Increases Rejuvenate recover amount. Reason: Since Awaken, Recover, and Invigorate are all HK-only skills past 100 (even though they shouldn't be) Rejuvenate seems more of a better fit.
  13. Diminish is nice and all but that cooldown. ;-;
  14. This is what she drops on retail: On here I noticed the more useless drops for her and the level range she's in have been 95 jewels, 105 blue jewels, and 70 blue weapons. The one-hands I'm talking about are the NPC Weapon Skin Merchant ones and the Geo One-Hand Skin. They all have more than 10%, and I'd figured it'll be nice of you to lower them down to a appropriate form and add bonuses to the current useless Shield Skins in the NPC, along with adding that mysterious Geo Shield Skin I saw you had a image of a while back.
  15. Zephry

    [EVENT] Join Core

    My jimmies are rustled.
  16. Resilence: Reduces damage taken by all DoTs -The buff icon is not displaying right away. -Instead of reducing damage taken by all DoTs, how about reducing damage taken by either Physical and Magic based on a percentage. (Example: T1 - 5%, T2 - 10%, T3 - 15%, T4, -20%) -There's already two trickster skills that reduce poison and blood DoT damage. Diminish: Decreases effect time to curses by 25 seconds. (I will never understand how this skill works. It's practically pointless.) -The buff icon is not displaying right away. -Instead of decreasing effect time to curses by 25 seconds how about: 1.Increasing damage and defense by a set percent (increasing by each tier) for 25 seconds 2.Increasing resist rate to curses, and other status effect (Stuns, Frozen, Fear mainly) 3.Lowers duration (by each tier by 1 second) towards status effects. (Stuns, Frozen, Fear mainly) Nimble Defense: Increases eva when hit by AOE. (This skill I noticed has never worked properly for me since AOE's have a 100% chance to land, besides their initial attack) -Instead of increasing eva when hit by AOE, can this be changed towards giving you a flat line DEX bonus like the Archer skills, or a flat line eva bonus by each tier? (The skill lasts till T9) (Example: T1 - 25 Eva, T2 - 50 eva, T3 - 75 eva, T4, 100 eva and etc. At the T9 skill you'll have an extra 225 eva total) --------------------------------------------- 114 and 120 weapons still sell for crap. 114 Claws/Dual Swords sells for 80s, like a 105 weapon. It should be similar to the others, ranging from 226s to 262s. 120 Dual Swords and Claws are still broken, and sells for 1s 200c. Should be 120s like the others. ---------------------------------------------- Reaper 110 set skill effects should be changed. (original) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of claw lunge skill 4 set effects: reduces cooldown time of master scheme skill (suggestion) 2 set effects: reduces sp consumption rate of lacerate skill 3 set effect: increases attack rate of razor claw skill 4 set effects: reduces cooldown time of master scheme skill Spectre 110 set skill effects should be changed. (original) 2 set effects: increase attack rate of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill (suggestion) 2 set effects: reduces cooldown of force slash skill 3 set effects: reduces SP consumption rate of soul slash skill 4 set effects: increase attack rate of lethal assault skill
  17. You can get by the whole thing with atleast 10k def. But peeps with over 3k aim missing is just ridiculous. Hiya. 8)
  18. It's somewhat doable to get by, if it's regular mobs. It's mainly their eva that is the issue. Maybe they can use a damage nerf too but their eva has to go.
  19. I'm using the regular one, obtained from the Hardcore Malephar quest line, and it's 30 Days. :< And there's no problem from mobs in Thorn Cave. It's their eva that is ridiculously high.
  20. Large list of stuff that should be implemented: More areas to farm 110 armor Like Adealia Valley is a big map, maybe introduce more Eglack and Salere and make the drop rate 100% since they spawn every 30 mins? Make an instance to farm 110 gear. Something reasonable, like Burning Adealia or a remake of a certain dungeon already in the game. Nightmare Queen weapons I don't know what Karen Danish is. If you're gonna put these Nightmare Queen's in I hope it's from an instance. People complain that because of a certain guild already controlling the main raiding boss for 114 weapons (Chimera) that they can't catch up to them with just Psiken weapons. Of course Chimera's should still remain the strongest till Karen is killable for Succubus Queen weapons. Thorn Cave The mobs evasion are still too high. Make it reasonable enough so people with atleast 1.8k aim can hit the boss 9 out of 10 times. The mini-boss Incubus Agole debuff is 2stronk. It's as if we are fighting Helga. His debuff removes 10k mdef and he hits with mdmg. None of us can tank it unless it's kept perma stunned/frozen and with our aim, and his resist rate...yeaaaah it's not happening. Jewels I don't know about anyone else but I feel like Malephar 110 Jewels should be the very best in game right now, considering how rare and hard they're to get. Getting a 100 OJ is much easier and they can be better. Magrite Please remove 95 jewels from her drop rate, along with 95 armor if it's there. Rename certain dungeons Your special made dungeons like Hideout and Cave of memories should be renamed to something more relevant. I don't know something like Magistrate Shard Room? Ghosty's Cave? Ghosty's Sanctuary? Skills Lightning Chain shouldn't need to be set down like an aoe and affect everything in the vicinity from just a single target (Let's say something like Ice Field or Electronic Shock). Instead of an AOE fear how about something like a 3 second stun or paralyzing? (lol I doubt it'll happen) It's not very support-friendly when playing with others and suddenly they have to run for the mob they were attack. Should add more tiers to Mock, Knight only after 100+. Should increase how much aggro you generate from Fatal Shout. Killer's Order does as much damage as Claw Lunge at 7 soul. Instead of it doing that amount of damage, how about making it where with each soul gathered, you do more damage. 1 soul = 5 or 10% of HP, 2 soul = 10 or 15% of HP. Misc One Hands sold in the NPC still give 10% damage and etc. How about when changing it to 5 or 7.5%, making the statless shields give 5% def and mdef too? Make boss type monsters (chief, world boss, elite, etc) have a small chance to be affected by DoT debuffs. Malephar Mount from quest still not perm. I activated it and it's still 30 days. :<
  21. Oh wut. That price reduction from 114's/120's. That's hardly any better than selling 105 gear.
  22. Zephry

    Bad Blood

    This is pretty cool. Looks like a superhero movie. 8)
  23. I know. xD But it shares a cooldown with Lightning Blast.
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